A Pathfinder Society Scenario designed for levels 1-11.
Glorious Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city—and perhaps be the first to conquer the so-called City at the Center of the World. When chaos erupts in the streets, the Pathfinder Society and its factions rally to the defense of their home, uncover the identity of the would-be conquerers, and seek a way to break the siege.
Written by Mikko Kallio.
Note: This product will be available for sale August 2, 2018.
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This is a neat special. The encounters are varied -- it's not just a meatgrinder, the way some of them are. The story is fun, the locations are atmospheric, the NPCs you interact with are interesting. It's also got a significant and cool callback to the very first Pathfinder scenario. (Indeed, I'd recommend having played that before playing this one, just for story reasons.)
I'd probably give it 5 stars for a multitable special. However, it shares the fundamental (and, perhaps, damning) structural flaws that most (all?) of the Paizo multitable specials share, hence only three stars.
It can be very frustrating to be running a really neat encounter with a fun reveal in it... but then when that reveal is a round and a half off, the lead GM gets on the mic in the room and completely spoils it.
Spoiler:
This happened with the Gulgamodh-release encounter. There was this giant hand sticking out of the rumbling ground, and we're building towards this huge construct coming out to shock all the PCs. Only, before they get to it, the overseer gives the "Gulgamodh stands ready!" announcement. sigh.
Likewise, you'll be in the middle of running multiple encounters at your table, only to have an announcement made to the room that the room has succeeded at that and you should move on. Indeed, even though I like this special more than others I've given the same rating to, it turns out that the structural flaws don't matter as much in a meatgrinder "the room must complete this many combat encounters to capture this section" scenario. There, its just one more combat encounter that you don't finish, whereas here, it's an encounter with a fun story point that gets subverted.
(When I ran this at GenCon a couple of years ago, it wasn't as bad as Solstice Scar; there, I was running 10-11 table of PCs who had only played their characters at GenCon. Enough years had gone by that they were high level, but you know how complicated high level characters can be -- and if you only play them a few times once a year, you don't really know them. This meant that all the players took a decent amount of time on their turns, and the majority of encounters we started were not finished. It was frustrating. It was a cool scenario with interesting NPCs and a neat story, undercut by the way that multitable scenarios work. I know I was not the only table with this experience; that night at GenCon, after Assault on Absalom and Solstice Scar, I overheard GMs in the elevator talking about how they'd learned their lesson and would never be doing a multi-table special again. In later months and years, playing Solstice Scar B and C, I had exactly the same experience as a player. The only reason we survived some encounters is because other tables finished them so we got to skip the encounter. It's gratuitous.)
So: really cool scenario, marred by the fundamental structural flaws of a Paizo multitable special.
This is far and away the best PFS Special I have run (I have run 5 different ones in conventions of different sizes).
It is very easy to prep as a GM and smooth to run. Players are given a variety of choices that best suits the kinds of encounters they're interested in (social, skill, combat etc.) There is an unexpected and epic showdown that gives the players control in a new, interesting way.
Absalom was definitely a well designed and innovative scenario.
I especially liked the part with the robot, although not everyone at my table did. Even with handouts, this just goes over some people's heads. Even with good division of labor, we lost however.
I’m not sure I like the (story) concept of a ½ construct ½ demonic horde, it just doesn’t make sense to me, sorry it just didn't feel like a realistic threat, especially given how long it takes to make constructs or how expensive it is.
Having said that, this is probably the last special I will play for awhile, although this was well done, specials are just not appealing to me.
Let me start by saying that compared to previous specials this one was much easier to prepare as a GM. There were no obnoxious mechanics we had to keep track. The fact that things were kept relatively simple is a vast improvement. As it is combined with a compelling story and being less strict on the time-management, you end up with a solid special.
The first portion of the special puts the various factions in a spotlight and puts the emphasize on a different aspects of the roleplaying game we all enjoy. Be it puzzles, roleplay or fighting, there’s something for everyone to do and enjoy, especially since there were some nice throwbacks to previous scenarios. It just works.
The second half starts of great. You get to face (mini-)bosses depending on your tier and there’s a scene that would fit in most anime-series. To some extend it’s silly, but it works due to its sheer simplicity. People were sitting on the edge of their seats and had a great time. Similar surprises should definitely return, although in different forms as to keep things fresh.
The final encounters of the special are, however, disappointing on the lower tiers. While the high tiers face off against the big bad evil, the lower tiers have to do some minor tasks and even though they’re important, they hardly feel epic. In fact, I’d rather use the words underwhelming and repetitive. As is the case in other specials the variety of enemies people face on the lower levels is really limited and that’s a shame.
While my tier 1-2 table had fun and felt properly challenged, they didn’t really feel like they made much of impact in the greater scheme of things. They just had to face more or less the same enemies over and over again towards the epic conclusion and that didn’t really give them a sense of achievement. Sure, they know they were part of the bigger success, but going from fighting mini-bosses an hour or so earlier to having to get rid of mooks and flunkies as part of the final battle just feels like a letdown.
I really hope that Paizo will improve on that, as there’s honestly little to improve on otherwise. This special is easily one of the better ones I’ve seen.
Can't wait to GM it as my first PFS GenCon Special, and i'll second the request for maps whenever the staff has a chance. Curious to see if there will be an similarities to the Season 2 Special.
Sounds amazing, would be lovely to learn the maps involved^^
As a note for this and all of the other Gen Con scenarios, Linda or I will post the map list during or shortly after the development process. You'll like see a lot of those posts around late June and early July.
I am posting in most of the discussion threads for Gen Con adventures, noting which published map products appear in each adventure. Note that a final list is not yet ready for this adventure. Once we’ve locked in those maps in the development process, I’ll post an update here.
The idea of an intermission is nice, but in implementation, at Gen Con, not so much. Letting 1300+ people all break from their table at the same time created HUGE problems at the rest rooms and prize station. It would be better to just see a sandboxy presentation of a long middle act where tables could break at their own pace whenever it was convenient for them.
I don't want to criticize the product itself and give it a low-rating because of what could have been a bad GM...
Spoiler:
So I got to play in this at a table of six and was kind of disappointed when I found myself having to sit and watch everyone else do stuff during the encounter teased by the cover, as the GM said only five PCs can participate. I don't think the GM prepared the module correctly, but between that, three people at my table playing pregens they couldn't pilot and the last three encounters being "called" before we were even done rolling initiative, this was the worst multi-table experience I've ever had.
The first half of it was great. The second half blew chunks. And I was playing an almost entirely combat-focused character, so given the first half is skill-based, something is off.
TwilightKnight, thanks for the feedback! The intermission is probably something that works better at a smaller convention.
KitsuneWarlock, in the encounter you weren't able to participate in:
Spoiler:
There are 6 roles: boots, fist, gun, head, heart, and voice. The GM must have misunderstood something.
I'm sorry that you didn't enjoy the latter part of the special. There were probably too many encounters in that part, so the problems with pacing are probably on me. But I wasn't at the con, so I don't know for sure why it ended up being so rushed.
Upon reviewing Assault on Absalom with other members of the team, comparing notes from the event at Gen Con, and looking through varied feedback from the community, we’ve made several changes to this special adventure.
Changes made:
The number of faction successes the House must accrue to trigger a faction condition in Part 2 has been reduced from 3/5 times the number of tables to 2/5 times the number of tables. In play, we found the rate at which groups completed encounters was making it difficult to hit the target number of faction conditions (in the 3–5 range).
The duration of Part 2 has been reduced from 110 minutes to 100 minutes. An extraneous reference to Part 2 taking 120 minutes has been corrected. This buys a little more time for Part 3, which felt rushed during the event. This shorter window is offset by the adjusted number of successes required above.
The duration of Part 3 has been increased from 135–145 minutes to 145–160 minutes. Likewise, the Overseer GM’s “Pacing Part 3” note on page 30 has been adjusted slightly to reflect these numbers. This buys a little more time to hit those fun encounters.
The Table GM instructions for the Broken Horns condition prompts the GM to conclude ongoing Flotsam Graveyards more quickly. There is no change to that condition’s mechanics. Players should really be moving to the Flight of Atalazorn encounter soon after the condition hits, giving them more time to enjoy the set-piece construct encounter.
The Chronicle sheet now cites that a player may select either a faction reward that their table completed or that the House completed. This remains true whether the House earned one or two rewards.
The PDF has being updated and awaits imminent re-release on the website.
Event Organizers: In the meantime, event organizers should use the spoiler-ed notes above to adjust their respective conventions’ experiences. Tonya Woldridge is alerting coordinators for the conventions of this coming weekend about these changes.
Players: If you have already received a Chronicle sheet for playing Assault on Absalom and would have selected a different reward based on the new reward mechanism, you can contact your local venture-captain to get an updated sheet. Do note that the only change to the Chronicle sheet is that the text for which benefit you can select; if you do not need your selected reward changed, you do not need to take any action at all.
Thanks to you and the team for looking at this and re-considering how the boons are issued. I think this is a fairer way, and one less demanding than redoing some of the faction boons.
Thanks for the update on this issue. I do have a question though. If you are not planning to offer this special in your area due to the increased possibility of getting 8-99 to go, will VCs still be receiving the scenario?
Thanks for the update on this issue. I do have a question though. If you are not planning to offer this special in your area due to the increased possibility of getting 8-99 to go, will VCs still be receiving the scenario?
No, VCs aren't getting 9-00 as an auto drop this year, as it is restricted release.
Upon reviewing Assault on Absalom with other members of the team, comparing notes from the event at Gen Con, and looking through varied feedback from the community, we’ve made several changes to this special adventure.
Awesome! Thanks so much, John! (And thanks to everyone who gave feedback!)
I hope the changes will iron out the timing and boon-related wrinkles! :)
Thanks for the update on this issue. I do have a question though. If you are not planning to offer this special in your area due to the increased possibility of getting 8-99 to go, will VCs still be receiving the scenario?
No, VCs aren't getting 9-00 as an auto drop this year, as it is restricted release.
Then how are venture officers supposed to replace chronicles if requested per John's spoilers?
The Chronicle sheet now cites that a player may select either a faction reward that their table completed or that the House completed. This remains true whether the House earned one or two rewards.
While noted on the chronicle sheet, this change is not reflected in the text of the scenario (page 45, under the header "Final Closing").
Thanks for the update on this issue. I do have a question though. If you are not planning to offer this special in your area due to the increased possibility of getting 8-99 to go, will VCs still be receiving the scenario?
No, VCs aren't getting 9-00 as an auto drop this year, as it is restricted release.
Then how are venture officers supposed to replace chronicles if requested per John's spoilers?
I was discussing this topic while filling in my partner on the forum's goings-on. The net result that I worked out was, it is only those who went to Gencon that are impacted, and of those who played only a percentage would be changing their sheets (those who didn't already unlock the things they wanted), and of those needing a change, a percentage would have VO's who were also there... so the total number of folks who traveled without their VO's present and need a change should be fairly small, small enough that the local VC can request a properly doctored chronicle from Tonya (or her support team) without any significant flood on Tonya's side, honestly. It may take that particular group a bit longer to get a re-tuned chronicle, but it shouldn't be that many cases I don't think.
TwilightKnight, thanks for the feedback! The intermission is probably something that works better at a smaller convention.
KitsuneWarlock, in the encounter you weren't able to participate in:
** spoiler omitted **
I'm sorry that you didn't enjoy the latter part of the special. There were probably too many encounters in that part, so the problems with pacing are probably on me. But I wasn't at the con, so I don't know for sure why it ended up being so rushed.
Again, apologies, and thank you for the feedback.
Yeah the GM was at fault. The table also had three players who have never played Pathfinder before and were playing mid-level Pregens with fairly complicated classes. I don't blame the writer and I can even understand why my friend at Gencon called this her "favorite multi-table to date". Hopefully I'll get a different experience with a more experienced GM and more prepared players at a later convention!
Aside from waiting until Aug 2nd of 2018, how would someone get this one to run? Cons only? 5-star GM's? VA's? VC's? A few larger cons coming up, just curious the probability of this one becoming available to play before next year.
Only approved events may receive access. I had to schedule over 15 tables last weekend to be able to run this on Sunday. (And remember to include the overseer in the request. Despite being a VC, I had to borrow a copy from one of my GMs to reference since I have not been granted the PDF.)
This scenario is listed "available for sale August 2, 2018." It is now September 12 (I concede to the website issues some delays) and I have a local group organizing this special on September 29 (planned based on/well before the August 2 release date). Any chance this will be made available for purchase soon?
We've adjusted a missed setting on the product and its now available for sale. We apologize for the delay! If something like this happens in the future, let us know at customer.service at paizo.com or post in the CS forum and we can take a look to resolve it. We don't always see new posts in product threads.