Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same s*!~ty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michelle A.J. wrote:
Okay, I have to ask. Is there some kind of running gag going here that I don't get, or does having the S words in your post just do that to your avatar?

I give you:

The Great Smurf Experiment!

Contributor

4 people marked this as a favorite.

Huh....well, alright then....

So, how bout them kaijus.

Silver Crusade Contributor

2 people marked this as a favorite.
Feros wrote:

I give you:

** link omitted **

I think I speak for many when I say:

what


1 person marked this as a favorite.

You've never smurfed!


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Speaking of blue humanoids, the Mountain Giant is the first giant I have seen that screams slasher film. I know that ogres are the "inbred mountain folk" of Pathfinder, but these guys are more grounded in the form...at 45 feet tall.

O.O


Sounds like the mountain giant of second ed, they were bigger, meaner versions of hill giants.


What is the Krampus Like? Meaning abilities and CR?


4 people marked this as a favorite.
Gorbacz wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (fluff wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

How many times does the "stop using the word 'fluff', it's derogatory" post needs to be repeated?

Since when ?

Fluff equals the "in-world" description....vs mechanics....nothing more. Of course if you want to view that as derogatory....that's up to you....but certainly not how I use the term.....
I am more often than not more interested in the fluff than the mechanics :P


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Sounds like the mountain giant of second ed, they were bigger, meaner versions of hill giants.

These guys look like manic butchers with a taste for humanoid flesh...including other giants. They lack any of the deformities or "cave man" look of ogres and hill giants.


2 people marked this as a favorite.

Mountain Giants sound like fun. :)


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
John Kretzer wrote:
What is the Krampus Like? Meaning abilities and CR?

Krampus:
CR 21, it can't be killed permanently (after a fashion), a number of spell-like abilities including phantasmal killer and baleful polymorph, it can stuff people into his bag who then begin to regress to childhood, and he can designate any child or regressed-to-child as "naughty" and gain serious attack bonuses.

6 people marked this as a favorite.

so uh, reading the flavor text for the Conqueror Worm....

spoiler:

The modus operandi of the Worm is to take control of leaders mentally, and make them do things which are bad for the places they rule. Like causing a King to become a tyrant, but then taking control of someone to raise a rebellion. And then when the rebellion cools, causing the rebel leader to lose popularity and start a new cycle of violence.

Maybe it's just me, but this situation seems to match what is going on in Galt really well.

Paizo Employee Creative Director

7 people marked this as a favorite.
nighttree wrote:
Gorbacz wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (fluff wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

How many times does the "stop using the word 'fluff', it's derogatory" post needs to be repeated?

Since when ?

For me? Since forever. The definition of the word "fluff" as a noun is, according to Dictionary.com...

noun
1. light, downy particles, as of cotton.
2. a soft, light, downy mass
3. something of no consequence
4. an error or blunder, especially an actor's memory lapse in the delivery of lines.

The first two those definitions are obviously not applicable to writing, but the other two are absolutely applicable to writing. Whenever someone calls flavor text "fluff," what I see is them saying that the content is either "something of no consequence" or "an error or blunder."

nighttree wrote:

Fluff equals the "in-world" description....vs mechanics....nothing more. Of course if you want to view that as derogatory....that's up to you....but certainly not how I use the term.....

I am more often than not more interested in the fluff than the mechanics :P

As with ALL forms of derogatory comments, it's NEVER the one issuing the comment that gets to decide if it's derogatory—that's only someone the insulted party gets to decide, because regardless of the first person's opinion, that won't change how their words are interpreted by those who are insulted. It's up to those who use the term "fluff" for flavor content in RPGs to decide if they want to change their ways and adopt less insulting terminology or continue to run the risk of insulting the people you are, in many cases (I hope) trying to compliment.

My preferred word for non-rules world-building content is "flavor."

In any event, I certainly don't mind letting folks know over and over my distaste for the use of the word "fluff" in this context, but if you feel the need to continue this discussion in either way, PLEASE take it to another thread so we can stay focused on Bestiary 6 from this point forward; thanks!


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Got this and have ran some monsters from it in my game tonight. The Bloody Bones was a good scare! Also used the Trailgaunt which was really nice against the group's Cleric of Desna.


3 people marked this as a favorite.

*just stares at the Oblivion*

That's just not cool. :_(

"That was the end of Fantasia. Only a few fragments of this once rich and beautiful world had been left by the Nothing."

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

2 people marked this as a favorite.
MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

Hmm. That's really interesting, isn't it? :)


1 person marked this as a favorite.
MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

And here I thought the best option for monstrous manipulators behind the Red Revolution was the derro.

BTW, just what is this 'derro magister' critter like?


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Eric Hinkle wrote:
MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

And here I thought the best option for monstrous manipulators behind the Red Revolution was the derro.

BTW, just what is this 'derro magister' critter like?

Probably something like this.


What CRs are the Goblin, Outlaw, and Cultist troops?

And what does the Cultist Troop do that makes it so cultist-y? I imagine that troops of cultists could vary significantly depending on their deity.

EDIT: Okay, last question. What are the three troop's alignments?


David knott 242 wrote:
Eric Hinkle wrote:
MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

And here I thought the best option for monstrous manipulators behind the Red Revolution was the derro.

BTW, just what is this 'derro magister' critter like?

Probably something like this.

''

*facepalms* And I have that book too. Thank you.

Dark Archive

Pathfinder Adventure Path Subscriber
Feros wrote:
John Kretzer wrote:
What is the Krampus Like? Meaning abilities and CR?
** spoiler omitted **

Sounds horrifying and excellent.

Shadow Lodge

James Jacobs wrote:

A lot of good stuff about the idea of derogatory language.

Speaking of this in the context of Bestiary 6, is this the place to discuss the use of "primitive" as presented here in the Blights entry?

As it stands the Blight writeup calls out primitive societies in particular as being more easily manipulated than other societies by virtue of being "primitive" moreso than any other factor. Even with the additional lines about lack of religious leaders often helping the Blight select targets, the text still singles out "primitive" groups as being more at risks than "nonprimitive" or "civilized" societies having the same external problems. This selection for "primitiveness" leans heavily on the use of primitive as seen during colonial expansions and early anthropological work, a usage that has long fallen out of favor because of it's use as a derogatory tool for ethnocentrism and imperialist ideologies to flourish (i.e. the fact that people X live as hunter gatherers, horticulturalists, etc. rather than as I the colonizer does makes them somehow more naive/stupid/ill fit than us "civilized" folk etc.). On top of this, the write up could stand entirely on the religious uncertainty argument alone, making the singling out of primitive societies all the more glaring and uncomfortable.

Shadow Lodge

MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

Lol yeah. Part of me wishes these were around when they were writing Hell's Rebels. These would make a great side villain to introduce as an anarchic cult late in the game and have them become a heavier villain in a post book 6 continuation.

I mean could you imagine...:
getting to the end and finding out that just as the PCs are finally starting to get their city under control you find the citizens starting to ally behind another leader and his new faith of the unconquered that's actually a Conquerer Worm who's taken your cities unique position as an invitation to be his new stage of chaos and torment? Very cool.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

4 people marked this as a favorite.
doc the grey wrote:
MMCJawa wrote:

so uh, reading the flavor text for the Conqueror Worm....

** spoiler omitted **

Lol yeah. Part of me wishes these were around when they were writing Hell's Rebels. These would make a great side villain to introduce as an anarchic cult late in the game and have them become a heavier villain in a post book 6 continuation.

** spoiler omitted **

I almost did something very similar to that in my Hell's Rebels game! We were just starting book 6 while I was writing the conqueror worm.


The Gold Sovereign wrote:
I would also like to know the ability each of the five true dragons get at great wyrm age category. Thanks for the help!

Could someone answer to this question? Thanks!


People have this product already? Some people must've paid to get this early. No problem, and fair enough; I have more important things to consider.

How's Arshea looking? Statwise, I mean.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
AlgaeNymph wrote:

People have this product already? Some people must've paid to get this early. No problem, and fair enough; I have more important things to consider.

How's Arshea looking? Statwise, I mean.

Subscribers get their PDFs the moment the books are shipped, so I'm not sure where are you going with the 'paid to get early' tangent.


So what does the rougarou get ability wise?

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

Silver Crusade

Dragon78 wrote:
So what does the rougarou get ability wise?

Our friendly neighborhood Flumph answered this ^w^


1 person marked this as a favorite.

Thanks Rysky, I don't know how I missed that one.

What are the plant creatures in the book?

What is a tarantula tree?

Are there any non-humanoid undead?


2 people marked this as a favorite.
James Jacobs wrote:
nighttree wrote:
Gorbacz wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (fluff wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

How many times does the "stop using the word 'fluff', it's derogatory" post needs to be repeated?

Since when ?

For me? Since forever. The definition of the word "fluff" as a noun is, according to Dictionary.com...

noun
1. light, downy particles, as of cotton.
2. a soft, light, downy mass
3. something of no consequence
4. an error or blunder, especially an actor's memory lapse in the delivery of lines.

The first two those definitions are obviously not applicable to writing, but the other two are absolutely applicable to writing. Whenever someone calls flavor text "fluff," what I see is them saying that the content is either "something of no consequence" or "an error or blunder."

nighttree wrote:

Fluff equals the "in-world" description....vs mechanics....nothing more. Of course if you want to view that as derogatory....that's up to you....but certainly not how I use the term.....

I am more often than not more interested in the fluff than the mechanics :P

As with ALL forms of derogatory comments, it's NEVER the one issuing the comment that gets to decide if it's derogatory—that's only someone the insulted party gets to decide, because regardless of the first person's opinion, that won't change how their words are interpreted by those who are insulted. It's up to those who use the term "fluff" for flavor content in RPGs to decide if they want to change their ways and adopt less insulting terminology or continue to run the risk of insulting the people you are, in many cases (I hope) trying to compliment.

My preferred word for non-rules world-building content is "flavor."

In any event, I certainly don't mind letting folks know over and over my distaste for the use of the word "fluff" in this...

Well all righty....I have used the term for going on 30 years and never seen anyone react to it this way at all. I will try to remember to use other verbiage in the future.


So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

Elder Wyrm and Gowrow:
The Elder Wyrm is a True Neutral, colossal dragon with a passing resemblance to a red dragon with massive wings but with two heads and six legs. CR 24. Two breath weapons: caustic gas (acid) and lightning. The two together cause a massive explosion. It is a myth killer, designed by the gods to destroy beings with mythic power by biting and sucking that power out of them and using it to gain temporary hit points or an extra saving throw. It goes twice per round (two different initiative turns).

The Gowrow is an aquatic dragon accustomed to fighting in the water and having a sonic breath weapon. CR 5

Giant Sundew:
CR 12

Giant Starfish:
CR 8


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Axial wrote:

What CRs are the Goblin, Outlaw, and Cultist troops?

And what does the Cultist Troop do that makes it so cultist-y? I imagine that troops of cultists could vary significantly depending on their deity.

EDIT: Okay, last question. What are the three troop's alignments?

Goblin:
CR 5

Outlaw:
CR 7

Cultist:
CR 11

Cultist Troop Aspect:
They have Channel Energy, Fast Healing (to represent cure spells), poisoned weapons and spell-like abilities in addition to the normal combat capabilities of a troop.

Aignments:
Goblin Troop: NE, Outlaw Troop : CN, Cultist Troop: CE (well, they are represented by a picture of a group of Drow)


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

Thanks Rysky, I don't know how I missed that one.

What are the plant creatures in the book?

What is a tarantula tree?

Are there any non-humanoid undead?

Plant Creatures:
They are Blood Bramble, Bonethorn, Crypt Flower, Fungus Queen, Giant Sundew, Gluttongrass, Green Man, Mire Nettle, Moldwretch, Mosslord, and Tarantula Tree.

Tarantula Tree:
One plant that resembles a grove of trees, it legs appearing like tree trunks. It is a colossal fast moving predator that can encage with spiked thorns any creature Large size or smaller that pass through it's "trunks." It's thorned vines do both bludgeoning and piercing damage and it has the Awesome Blow feat. It's intelligent and rather tough. CR 19.

Non-humanoid undead:
Exoskeleton (animated carapaces of insects and other vermin), Lovelorn (a heart—size Tiny—animated with spider-like legs and spiked tendrils that...I am going to leave this one alone now), Psychic Stalker (ghostly skull with the brain showing through the open top that possesses individuals), and Spore Zombie (fungal created undead vermin).


What is the atuikakura like? abilities? CR?

What do the 3 azata look like? CR?

What do qlippoth lords look like? abilities? CR?


Feros wrote:
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

Rougarou Flavour:
Most shifters are skinwalkers—descendants of lycanthropes with powers connected to their forbearers. Rougarou are a anthropomorphic race unto themselves—like Catfolk, Ratfolk, Tengu, and Gnolls (or Murder Bunnies, if you like that sort of thing). The fact that they can shift into the form of a wolf once per day has led to their being confused with werewolves and their kin. Because of the monstrous behaviour of werewolves, Rougarou often get a bad rap for no good reason (they tend to be LN as opposed to the werewolves CE).

This has resulted in a hatred for werewolves that has led Rougarou to hunt the lycanthropes relentlessly.


Would someone be willing to say how long a rougarou can remain in wolf form? Is it 1 minute/HD, indefinitely, something else?


1 person marked this as a favorite.
Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **

Ooopppsss...I actually meant Skinwalker (not Shifter):P

Many thanks ;)


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

What is the atuikakura like? abilities? CR?

What do the 3 azata look like? CR?

What do qlippoth lords look like? abilities? CR?

Atuikakura:
A gigantic, spiky, red-worm shaped sea creature with tentacles around its fanged mouth that can collapse to an almost liquid state to aid in digesting its meals, expel extraneous organs from its body to poison and entangle foes, and a poisonous bite. Very weird. Gargantuan size. CR 14.

Azata:
Uinujas look like dark skinned women with moth wings out their backs and four blue glowing eyes. Veranallias resemble beautiful women with rose coloured hair and plant tendrils and leaves making up the lower half of their bodies (sort of a plant mermaid as it were). Yamahs look like blue-skinned women with blue and whit butterfly wings and small white lights glowing in their long black hair.

Qlippoth Lords:
Chavazvug is a Colossal mound of intestines and internal organs on five legs that end in points with ropes of entrails dangling below the bulk of the central mass.

Isph-Aun-Vuln is a Medium sized mass of red tentacles around a toothy mouth.

Oaur-Ooung looks like a Colossal flying mushroom with large toadstools and mushrooms growing on its top with jellyfish like tendrils coming away from its cap and large yellow orbs bulging out of the sides of the cap.

Thuskchoon is a Gargantuan slug with centipede like legs out of his sides and almost finger-like appendages around its mouth.


If anyone's willing to answer the question for me, what're the Wild Hunt like?


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The Gold Sovereign wrote:
Feros wrote:
Dragon78 wrote:

What are the non-true dragons like?

What CR is the giant sundew plant? giant starfish?

About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)

Planar Dragons Great Wyrm Abilities:
Crypt Dragon: Sepulchral Crush—Any creature Huge or smaller that the dragon uses its crush attack on and is rendered helpless by the negative energy given off by the dragon may get turned to stone.

Havoc Dragon: Rapturous Revel—inspire creativity and joy in every creature within 100 feet once per day. Effects are charm monster,
confusion, or greater heroism; the dragon chooses who gets what.

Infernal Dragon: Damnation Flames—All killed by the dragons breath weapon are consigned to Hell. No take-backsies without great effort. Oh, and their breath weapon is hellfire.

Paradise Dragon: Redemption—Once a month the dragon can give a dead soul a second shot at life. Acts as true resurrection, except the resurrected persons alignment shifts two steps toward LG.

Rift Dragon: Obliterating Breath—Can exchange their acid breath weapon for a disintegrate line three times a day.

Silver Crusade

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Feros wrote:
nighttree wrote:

So here is a question....what distinguishes the Rougarou (flavor wise) from any shifter ???

I mean are they tied to lycanthropic heritage as well ? or it something completely different ?

** spoiler omitted **

I DO like these sorts of things!


2 people marked this as a favorite.
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Luthorne wrote:
Would someone be willing to say how long a rougarou can remain in wolf form? Is it 1 minute/HD, indefinitely, something else?

1 minute/HD, as it works like beast shape I.


So what's the Mapinguari like? And the Ghole?


1 person marked this as a favorite.
Feros wrote:
The Gold Sovereign wrote:
Feros wrote:
About the Elder Wyrm

The Elder Wyrm seems really interesting. *-*

Feros, could you please share the abilities each of the True Dragons get at great wyrm age? No need for all the abilities, only the one they get at great wyrm age is fine. ;)

About Planar Dragons

Thanks Feros! I'm liking all of them, specially the ability for the rift dragon. =O

Feros wrote:
Dragon78 wrote:
What do the 3 azata look like? CR?
About Azata

I'm sure they are all reprints. I hope they got new illustrations.


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Horseless Headsman wrote:
If anyone's willing to answer the question for me, what're the Wild Hunt like?

The Wild Hunt:
The only way I could do the write up of the Wild Hunt justice would be to copy/paste the entire section here, and we're not allowed to do anything of the sort. It is a great read and takes the Celtic folklore of the Wild Hunt seriously. All I can give you is a rundown of the basics.

The Wild Hunt is a race of fey (CN in alignment) that hunt as part of their nature. They are somewhat connected to the Tane, but sometimes even hunt them. They hunt for various reasons: The thrill of the chase (usually non-lethal unless the "prey" doesn't figure out it's just a game and retaliates with lethal force), to kill a chosen target for any variety of reasons, or to expand their numbers by inducting an unsuspecting mortal into their ranks. This person becomes a fey creature tied to the Hunt.

They are surrounded by green mists and are made up of Archers (CR 13), Horses (CR 11), Hounds (CR 10), a Monarch (CR 19) that commands the hunt and blows the horn, and Scouts (CR 15).


Now I want an illustration preview for the Wild Hunt even more!

Are they "feysh" in appearance?


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Wannabe Demon Lord wrote:
So what's the Mapinguari like? And the Ghole?

Mapinguari:
A Huge green-scaled humanoid Cyclops with fur on its shoulders that fears water. It has a howl that can frighten those hearing it and an awful stench. Otherwise a massive claw rending brute. CR 11.

Ghole:
A fur covered humanoid with a long bare neck and a single eye in its head. It had a ferocious looking mouth which is a very powerful attack that also infects the victim with bubonic plague and doubles the frequency of checks on any disease already suffered by the victim. It prefers attacking diseased individuals as its primary diet is rotting meat.

It also has sneak attack and some spell-like abilities including haste and ghoul touch. CR 12.

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