NobodysHome wrote: Drejk wrote: NobodysHome wrote: What a difference motivation makes.
Impus Major knows exactly what he wants to do for his career. I've spent basically no time helping him this semester (I can't say, "None at all" because of that ridiculous significant figures incident.)
He just got his first midterm back in molecular biology.
92%. And he's mad because he biffed one question by flipping his Ph numbers.
We used to be happy if he broke 50% with as much help as I could give him. I think he's found his calling...
The closest he can get to being a necromancer in a real life?
Blackwarm would be so proud! OMG yes. He wants to spend his life around the dead.
I'm pretty sure I mentioned his attitude towards medical school: "I don't have to try very hard. It's not like my patients will mind if I screw up." Tammy has some notes.
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Tammy doesn't need a desert to eat people.
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Top five favorite things to stab.
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The only thing interesting about Paladins is watching them fall.
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Tammy made something out of Umption, but it wasn't an ass.
Beats a large object under a tarp until it stops moving.
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Shisumo wrote: So, how does my SFS operative get Clara's Precise Shot ability, eh? Try eating her brain.
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Rysky wrote: Lathiira wrote: Rysky wrote: Yay! Necromancy week continues! I thought we were on week 2 of Necromancy Week with all these threads. Did onyx go on sale or something? Apparently there's been a clearance. Tammy buys in bulk.
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Offers one hundred souls to be captain of the Black Pearl.
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That's why Tammy prefers Erinyes as minions, no kissy kissy, just anger and spite.
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Tammy doesn't get paid to kill people, she let's it happen organically. :-)
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Tammy would rather play hopscotch with his entrails.
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Tammy won't pay for her misdeeds.
That's what minions are for.
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Rysky wrote: QuidEst wrote: Core because...? It invented Halflings. Tammy can't help but feel at least partially to blame.
If Tammy still had feelings.
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Gorbacz wrote: Kalindlara wrote: Steve Geddes wrote: If people want more information from there, they can then go to the already available Magnimar, Korvosa or Kaer Maga campaign sourcebooks. I think "available" is a rather optimistic term for any of those books. What, the PDF warehouse burned down? :/ Tammy can do that!
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Master Pugwampi wrote: bugleyman wrote: A lot of those changes sound very promising. It also seems likely that some of them may someday be under consideration for a future edition of Pathfinder (yeah, yeah...put away your pitchforks!).
*Looks at pitchfork plaintively*
But I just had it sharpened! Tammy doesn't get why people are always sharpening their pitchfork. The rust and tetanus only add to the fun.
Tammy likes Zyphus. But she doesn't advertise it, Tammy also likes to surprise people.
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Tammy found a few (several) well timed disappearances will do it. Especially if you know a ritual to reanimate their corpses into ghouls. Tammy didn't, but that's why you kidnap a few kids and bury them alive with their parent's corpses. Eventually one of them has to turn.
The most important thing, is to do it for yourself.
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Tammy disagrees, she can't even read the Chronicles Of The Righteous.
So painful!
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Cthulhusquatch wrote: I think my only question is why the name 'Havoc' was chosen. I don't see that dragon causing widespread destruction or plundering. They said the same thing about Tammy...
Tammy killed them.
It had to be done.
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Tammy didn't know tax collectors were edible.
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Jürgen Hubert wrote: dharkus wrote: to feature cthulhu properly (as anend boss of book 6) it'd have to go to same power as WotR - lvl 20 MT10, end boss of that (+minions) is close to CR30 (about 60% of the way from CR29-30) and chtulhu is CR30 "Cthulhuesque" campaigns should not necessarily about fighting and defeating Cthulhu as a boss monster. In fact, I'd argue that this would counter to the campaign being "Cthulhuesque".
This does not mean that I consider beating up Cthulhu as BadWrongFun. But that's a very different style of play.
Though combining the Cthulhu Mythos with Mythic Adventures could be fascinating in its own right - in that case, I would emphasize Mythic Ascension as a Transhuman or Posthuman experience.
"The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy." Tammy wants to revel in joy!
And killing and shouting and what not, you can't have joy without that. :-)
Tammy just wants their plasma.
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Split up, and if you make it to the end, hand everything to Tammy and she'll give you ultimate power, or whatever.
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Tammy doesn't play with Half-Elves.
But that's what accidents are for.
Tammy, self confidence is important after all.
And thank you James Jacobs for giving stats for Tammy.
Tammy appreciates it. :-)
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Tammy would roll with it.
Every villain needs a tragic origin story.
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Tammy doesn't even have to sacrifice anyone to get excited for this.
Tammy doesn't help the competition.
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Why Lich? Because it's fun! It's like the Vegas of immortality, anything goes!
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Tammy's a ranger, so yes.
Of course dead and obsolete are completely different, so.
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Tammy would rather cause despair.
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Hiding a shovel behind her back.
Tammy doesn't think you should look into where the heroes have gone too much, you might not like what you find, especially behind the old church.
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They wouldn't understand Tammy.
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If Tammy could cry, she would.
I might have something in the dungeon still able to cry, would those tears be acceptable.
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Naturally, Tammy's above the Sith.
They're super adorable though!
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Tammy had revenge, which was cold, and delicious.
And leftover pizza, which was also cold, and delicious.
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Tammy's a pop culture phenomenon.
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Tammy just wanted to brag about her pole.
It's great for finding traps.
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They know better than to try that with Tammy.
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Tammy wants the Whore Queens!
Tammy wants the Whore Queens!
Tammy wants the Whore Queens!
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Tammy got to keep her ten foot pole.
Thank you.
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Rysky wrote: Hmm, maybe the FaQ means we make an Intimidate check to satisfy the "threatening" part, which actually makes a lot of sense for a bodyguard!
"Touch her and I'll play hopscotch in your ribcage!" :3
Tammy wants to play Ribcage Hopscotch.
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Tammy has no idea what a blind team player is...
grabs a melon baller and another football player.
But she'll find out. ^-^
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Nightterror wrote: Greedy people, still need more technology while Starfinder is a thintg. Tammy's greedy.
Race |
| HP: 28/36 | AC: 19, F: +8, R: +5, W: +6 | Perc: +6 |
Classes/Levels |
| Speed 25 ft. | Active conditions: none. |
Gender |
Female N human barbarian 2 |
About Daleranna Mooneyes
Kizzirark Devorst
Male half-orc fighter 21
N Medium humanoid (human, orc)
Initiative +2; Senses Perception +0
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DEFENSE
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AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
hp 246 (21d10+126)
Fort +14, Ref +8, Will +8
Defensive Abilities armored sacrifice 3/day, bravery +5, fearless; Immune fear
=============================
OFFENSE
=============================
Speed 30 ft.
Melee unarmed strike +45/+40/+35/+30 (2d8+24)
Melee whip +45/+40/+35/+30 (2d8+24)
Special Attacks power of giants 21min/day, touch of rage 6/day (+10), warrior spirit 6/day
=============================
STATISTICS
=============================
Str 30 [36] (+13), Dex 15 [21] (+5), Con 16 [22] (+6), Int 12 (+1), Wis 15 [21] (+5), Cha 11 [17] (+3)
Base Atk +21; CMB +31; CMD 46
Feats Barroom Brawler, Double Edge, Eldritch Heritage (orc), Greater Eldritch Heritage, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Improved Eldritch Heritage (x2), Improved Two-Weapon Fighting, Power Attack, Shield Focus (buckler), Skill Focus (survival), Two-Weapon Fighting, Unhindering Shield, Weapon Focus (orc double axe), Weapon Specialization, 16c, 17, 18c, 19, 20c, 21
Traits fate's favored
Skills 63 points, 42 background
Intimidation +2 (2 racial)
Survival +3 (3 feat)
Languages
SQ abundant tactics, armed bravery, armored juggernaut, armor specialization (full plate), armor training 1, focused weapon, intimidating, sacred tattoo, skilled, strength of the beast, weapon familiarity, weapon training (axes +5)
Favored Class
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EQUIPMENT
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Weapons
Worn
Slotted Items belt of physical perfection +6, headband of mental prowess (Wis/Cha) +6
Wands, Rods, Etc
handy haversack
-Consumables:
Belt Pouch 766,000gp
=============================
MAGICAL ITEMS
=============================
=============================
SPECIAL ABILITIES
=============================
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