Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

4.30/5 (based on 19 ratings)
Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
Show Description For:
Non-Mint

Add Hardcover $44.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1137


See Also:

1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

4.30/5 (based on 19 ratings)

Sign in to create or edit a product review.



And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same s~$*ty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>
2,901 to 2,950 of 3,693 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

1 person marked this as a favorite.
The Gold Sovereign wrote:
Wannabe Demon Lord wrote:
Is it just me or are there more Outsiders then usual here, and not just in Demigod groups? I mean, six Psychopomps, six Proteans, six Qlippoths, six demons, and eight Daemons is a lot. Not that I'm complaining.
I'm particularly pleased with the number of qlippoths that came along the four Qlippoth Lords.

That is/was a nice bonus. :)

Shadow Lodge

Wannabe Demon Lord wrote:
Is it just me or are there more Outsiders then usual here, and not just in Demigod groups? I mean, six Psychopomps, six Proteans, six Qlippoths, six demons, and eight Daemons is a lot. Not that I'm complaining.

Yeah. The whole things kind of a shmorgusboard of outsiders. Not a lot of good outsiders on that list but a lot of the stuff here is just soo good! The new Sahkils are creepy, there's a moth psychopomp who's just like 8 levels of badass, and a Qlippoth who's basically a walking butt with a tree in its back that vomits death ichor out of... well you can guess where. Whole thing's cool.

My only real knock here is the Oshagero protean in terms of art. The design is good but the coloring feels a little flat. Feels like it needs a bit more shading to make feel 3D. Also, it looks like it's got some artifacting or something along the edges and some blur. Don't know if that's an issue with my download or something in the file but it's a little off putting and a damn shame if it's not just a download issue.


Adam Daigle wrote:
Kalindlara wrote:
Adam Daigle wrote:
Eric Hinkle wrote:
...Heck, what does its art look like? I'm hoping we didn't get either the Lon Chaney 'wolfman' (which always looked more like an ape to me) or something truly goofy.
I think she looks cool. She has gray fur and is wearing leather armor and carrying a bow. She has a full-on wolflike canine head.

Sounds awesome!

Since I gather that you're fairly invested in the race, if you don't mind me asking...

Why should I play a rougarou? (Not that I necessarily need convincing. I'm just curious how you would "sell" the race, or what concepts come to mind when such a question arises.)

I don't mind answering at all, but I don't feel a strong need to "sell" the race. I'm normally not a huge fan of anthropomorphic races, but once it was decided that the rougarou was going into the book, I nabbed it immediately because I'll be damned if some non-Cajun was going to tackle this one. ;)

(Plus, if and when they get some Campaign Setting treatment, I have strong opinions about where they originated.)

Truth be told, I'm somewhat nervous if people are actually going to like it, because I know how strongly people feel about not only new playable races, but especially those with animal or shapechanging elements to them. Rougarou change shape lets them turn into wolves, but they're going to have to find some other way to look like other humanoids. They have a bite and scent, and would statistically make for good characters that value strength and wisdom. They also tend to be lawful and have strong feelings about community.

I already know I'm going to like them. I've been waiting for something like this ever since the beginning of Pathfinder.

And with the 'campaign setting treatment' -- any guesses at where they'd come from in setting? Given the name and associations (as well as my prior fondness for the place), I'd guess they come from Galt and the River Kingdoms? I've long thought of Gralton as Golarion's New Orleans.


Designer question.

Spoiler:
I can't seem to find what Apocalyptic Resurrection does, I imagine something cool though. Since all four horsemen have it.


Hey, can someone share with us the primal aura effects of the Empyreal lords and also their actual CR? I'm really interested in Black Butterfly. Did they get new illustrations?


oohhh good empyreal lord ragathiel and black butterfly...good.
Planar dragon look interesting and the omnipath is the same of the occult bestiary ?


John Ryan 783 wrote:

Designer question.

** spoiler omitted **

You should probably look at the Horseman traits description in the monster rules. I believe that, just like for the demon lords and empyreal lords, their shared special qualities are specified in the form of common traits. Are they not? ;)


doc the grey wrote:
Dude!?! Who's idea was the f~%$ing Lovelorn art!? Jesus that thing is awesome! Like a Kyton's housepet in a Hostel flick.

Can you give us a brief description of what the Lovelorn looks like? For that matter, what kind of a creature is it?

Shadow Lodge

1 person marked this as a favorite.
The Gold Sovereign wrote:
Hey, can someone share with us the primal aura effects of the Empyreal lords and also their actual CR? I'm really interested in Black Butterfly. Did they get new illustrations?

Nahh all same art. Little sad, would have loved some new art of BB or Arshea but that art is all still good even today. Now all we need is Paizo to give us some more face time with these 3 so we can get some more art!


6 people marked this as a favorite.
Cthulhusquatch wrote:
So would the Wereroach in hybrid form look like a tall man in a trenchcoat?

Or maybe Franz Kafka.


1 person marked this as a favorite.

were-roach= bugs from the movie mimic imo.


Would anyone be willing to give a quick rundown on the new clockworks? Particularly interested in the Fiend and Assassin.

Paizo Employee Creative Director

8 people marked this as a favorite.
The Gold Sovereign wrote:
Even though I'm a little down because there are less dragons than in any other Bestiary and I'm somewhat disappointed with the creature type choice for the CR 30 Kaiju (That was such a good opportunity to have a CR 30 dragon)...

Dragons aren't really appropriate a creature type for kaiju. A kaiju is a big force of nature brute that isn't particularly smart. They can't talk. They don't really have societies. They're metaphors/personifications of natural disasters, and as such, they work best when they're of a creature type that doesn't point toward themes of intelligence or society or something like that. Magical beast, undead, ooze, monstrous humanoid, and aberration are all types I see working well as kaiju... but the vast majority should and will be magical beasts, because that fits their flavor best. It's gotta be pretty compelling to me to make one NOT a magical beast.

Shadow Lodge

1 person marked this as a favorite.
Brew Bird wrote:
Would anyone be willing to give a quick rundown on the new clockworks? Particularly interested in the Fiend and Assassin.

spoiler:
Angel's a cool construct made by adding a small mote of the positive energy plane to it's construction so it can heal.

The Assassin is basically the rapier wielding golem from MM2 back in 3.0 but a bit more toned down. He's got a rapier in one arm and a crossbow/smokebomb launcher in the other that's basically a batman toy.

Fiend's another temple guardian but designed by gnomes with a thing for overclocking machinery, giving it a huge combat steroid but running it's wind power down so that it's likely to crap out after the fight.

Guardians are a shield wall robot who can well, shield wall the crap out of things. Not much more to say that you can't guess save that the art's super cool and that they likely make some great bodyguards/tanks.

Dog's basically robo puppy with an added storage apartment that also doubles as a limited item slot. Can have a robo dog with an ioun stone slotted into his storage compartment.

Shadow Lodge

4 people marked this as a favorite.
Vidmaster7 wrote:
were-roach= bugs from the movie mimic imo.

We already have that with the Xenopterid. I'm looking to build poor souls who wander the streets as homeless vagrants, slowly driven insane by the alien mind of the roach the skitters through their subconscious. Also, that transformation will be horrifying. Sick, monstrous, and even worse when the PCs realize that bite he gave them is chittering at them...


Thomas Seitz wrote:
No Devils though, Wannabe....

Not unless you count the eight archdevils! :D

BTW,

To those that have the PDF...

I'm curious about the Charnel God, Conquerer Worm, and Tarantula Tree? What are the subtypes, CRs, basic lore, and stand-out abilities of these creatures?

Contributor

2 people marked this as a favorite.
Eric Hinkle wrote:
doc the grey wrote:
Dude!?! Who's idea was the f~%$ing Lovelorn art!? Jesus that thing is awesome! Like a Kyton's housepet in a Hostel flick.
Can you give us a brief description of what the Lovelorn looks like? For that matter, what kind of a creature is it?

Terrifying. It's a bestiary page I prefer not to linger on too long.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

5 people marked this as a favorite.
Axial wrote:
Thomas Seitz wrote:
No Devils though, Wannabe....

Not unless you count the eight archdevils! :D

BTW,

To those that have the PDF...

I'm curious about the Charnel God, Conquerer Worm, and Tarantula Tree? What are the subtypes, CRs, basic lore, and stand-out abilities of these creatures?

I don't have the pdf, but I worked on a couple of those:

Charnel Gods are the living statues haunted by dead gods mentioned in an earlier product description. When a god dies, sometimes a fragment of their divine power takes root in a graven image of the deity. The process drives them insane, and they particularly hate people who used to worship them (both because such followers remind them of how far they've fallen, and because they need someone to blame for their death). You might recognize the example Charnel God (formerly "a demon lord of the hunt") as a neat reference to a dead deity from the Golarion campaign setting.

Conqueror Worms are colossal aberrations and powerful psychic spellcasters. They manipulate nations by using their mental powers to seduce or control the minds of a country's leaders, and use these puppets to bring about death and suffering on a massive scale (fomenting bloody rebellions, starting wars, etc). They can also grant spells to their followers :)

Contributor

3 people marked this as a favorite.

The Charnel God was one of my favorite entries. Excellent work!

Dark Archive

So is the book's nekomata basically combination of mythological nekomata and bakeneko?

I mean, I don't remember nekomata being as creepy and murderous ._.

Silver Crusade

Pathfinder Adventure Path Subscriber
CorvusMask wrote:


I mean, I don't remember nekomata being as creepy and murderous ._.

What, you met one in real life? :)


1 person marked this as a favorite.
James Jacobs wrote:
The Gold Sovereign wrote:
Even though I'm a little down because there are less dragons than in any other Bestiary and I'm somewhat disappointed with the creature type choice for the CR 30 Kaiju (That was such a good opportunity to have a CR 30 dragon)...
Dragons aren't really appropriate a creature type for kaiju. A kaiju is a big force of nature brute that isn't particularly smart. They can't talk. They don't really have societies. They're metaphors/personifications of natural disasters, and as such, they work best when they're of a creature type that doesn't point toward themes of intelligence or society or something like that. Magical beast, undead, ooze, monstrous humanoid, and aberration are all types I see working well as kaiju... but the vast majority should and will be magical beasts, because that fits their flavor best. It's gotta be pretty compelling to me to make one NOT a magical beast.

I suppose yoh are right, Mr. Jacobs. The magical beast type is indeed the most thematically appropriated for a force of nature like kaiju. I can see why you would choose this type as the main kaiju type.

Thanks for your explanation on the subject! :D

Silver Crusade

2 people marked this as a favorite.
Atavar wrote:
Dragon78 wrote:

What is the euryale like? CR?

...

What does the CR20 protean look like?

**Euryale stuff**

I HAVE A MIGHTY NEED

Silver Crusade

1 person marked this as a favorite.
Adam Daigle wrote:
Kalindlara wrote:
Adam Daigle wrote:
Eric Hinkle wrote:
...Heck, what does its art look like? I'm hoping we didn't get either the Lon Chaney 'wolfman' (which always looked more like an ape to me) or something truly goofy.
I think she looks cool. She has gray fur and is wearing leather armor and carrying a bow. She has a full-on wolflike canine head.

Sounds awesome!

Since I gather that you're fairly invested in the race, if you don't mind me asking...

Why should I play a rougarou? (Not that I necessarily need convincing. I'm just curious how you would "sell" the race, or what concepts come to mind when such a question arises.)

I don't mind answering at all, but I don't feel a strong need to "sell" the race. I'm normally not a huge fan of anthropomorphic races, but once it was decided that the rougarou was going into the book, I nabbed it immediately because I'll be damned if some non-Cajun was going to tackle this one. ;)

(Plus, if and when they get some Campaign Setting treatment, I have strong opinions about where they originated.)

Truth be told, I'm somewhat nervous if people are actually going to like it, because I know how strongly people feel about not only new playable races, but especially those with animal or shapechanging elements to them. Rougarou change shape lets them turn into wolves, but they're going to have to find some other way to look like other humanoids. They have a bite and scent, and would statistically make for good characters that value strength and wisdom. They also tend to be lawful and have strong feelings about community.

I HAVE ANOTHER MIGHTY NEED.

Silver Crusade

Okay, looking over the list there's 3 I saw that are super vague sounding but vague in the way that makes me super curious.

Urhag, super hag? Do we get super Changelings?

The Unrisen.... what is it? Failed resurrection undead? Anti-undead?

The Whisperer? .... what is it? We already have stats for the Mi-Go...

Edit: Well, the Mi-Go was in that story... but maybe something else was there with them...


CorvusMask wrote:

So is the book's nekomata basically combination of mythological nekomata and bakeneko?

I mean, I don't remember nekomata being as creepy and murderous ._.

Hmm? I thought the nekomata was the creepy murderous one of the two, while the bakeneko is more usually more on the neutral side, though I think both have some creepy myths...might be misremembering, though.

Silver Crusade

Ship... please? ;_;


Atavar wrote:

Here you go...

** spoiler omitted **...

What's the devil monkey like?

Also, what makes titanoboa different from all of the other snakes from previous bestiaries?

What special attacks do the new dinos get?


So what do Yarthoon and Vorgozen look like?

What is the charnel god? what does it look like?

What CR is the nekomata?


4 people marked this as a favorite.
Rysky wrote:

Okay, looking over the list there's 3 I saw that are super vague sounding but vague in the way that makes me super curious.

Urhag, super hag? Do we get super Changelings?

The Unrisen.... what is it? Failed resurrection undead? Anti-undead?

The Whisperer? .... what is it? We already have stats for the Mi-Go...

Edit: Well, the Mi-Go was in that story... but maybe something else was there with them...

Answers:

I haven't had a chance to read through the stat blocks for these really, but here is a brief description of what they at least look like:

The Urhag has nothing to do with hags, but is rather sort of a mouth with bat wings, tentacles, and a long tail. Nasty aberrations from Leng

The Unrisen are failed resurrection attempts, from the "Case of Charles Dexter Ward"

The Whisperer is based on the entity in the Blackwood story "The Willows"; CR 20 evil Fey associated with primal wildernesses, who really really hate intruders.

P.S. Based on Daigle's interest and their point of origin, I assumed Rougarou are mostly found in Arcadia. Daigle is sort of the "overlord" for that continent, at least seems that way based on posts and such.


1 person marked this as a favorite.
Dragon78 wrote:

So what do Yarthoon and Vorgozen look like?

What is the charnel god? what does it look like?

What CR is the nekomata?

Caveat that I have not remotely had time to digest stat blocks, so mostly just commenting on art and a bit of flavor text I have read

spoiler:

Yarthoon is a giant (kind of generic looking really) monstrous worm. Vorgozen is, at least in appearance, pretty close to Hedorah. Think Ooze with giant eye.

Charnel God: see above description. It's basically a statue possessed by a fragment of a dead god

Nekomata is CR 6


1 person marked this as a favorite.

Also...really surprised how much of the existing monsters are pulled from Occult Bestiary and Inner Sea Bestiary. Given the more limited space, would have actually preferred pulling more creatures from modules, other CS books, or APs. Consolidation from those sources I find a lot more useful.


What does the naiad look like? Is strong, weak, or average for a player race?

What is the elder wyrm like? any interesting powers?

What is the fire whale?


So what's the Algea and Olethros psychopomps like?

Silver Crusade Contributor

1 person marked this as a favorite.
Dragon78 wrote:
What is the fire whale?

If it's a MGS5 reference, this will be the greatest Bestiary.

Silver Crusade

MMCJawa wrote:
Rysky wrote:

Okay, looking over the list there's 3 I saw that are super vague sounding but vague in the way that makes me super curious.

Urhag, super hag? Do we get super Changelings?

The Unrisen.... what is it? Failed resurrection undead? Anti-undead?

The Whisperer? .... what is it? We already have stats for the Mi-Go...

Edit: Well, the Mi-Go was in that story... but maybe something else was there with them...

** spoiler omitted **

P.S. Based on Daigle's interest and their point of origin, I assumed Rougarou are mostly found in Arcadia. Daigle is sort of the "overlord" for that continent, at least seems that way based on posts and such.

Ah.

NICE!

Nice!

Thankies!

Jon Brazer Enterprises

I would say I like B6 very, VERY much! Excellent work everyone.


Any news on special attacks or abilities of dinos and megafauna? What's the devil monkey like?


Was the CR for the each of the Horsemen and Archdevils already revealed? I don't think so. If not, could someone be kind enough to share it with us?

Now, regarding the Horsemen only, were their illustrations updated? Is Charon's art just like the one in the cover or is it his skeleton-like appearance?

Thanks a lot!


What are all the plant creatures?

Does the nekomata section mention the bakeneko or any variant of the nekomata?

Are there any creatures with the giant subtype(other then the named giants like mountain, shadow, etc.)?


Any new wizarding familiars?


Could anyone give a few details on the Boggle, Cipactli, Daitengu, Ghole, Hupia, Llorona, Mapinguari, Muhuru, Rawhead, and Taniwha?


1 person marked this as a favorite.
Benchak the Nightstalker wrote:
Charnel Gods are the living statues haunted by dead gods mentioned in an earlier product description. When a god dies, sometimes a fragment of their divine power takes root in a graven image of the deity. The process drives them insane, and they particularly hate people who used to worship them (both because such followers remind them of how far they've fallen, and because they need someone to blame for their death). You might recognize the example Charnel God (formerly "a demon lord of the hunt") as a neat reference to a dead deity from the Golarion campaign setting.

Neat reference to a dead deity, hum?

I hope we are not playing with Desna's heart... Are we?


MMCJawa wrote:
Rysky wrote:

Okay, looking over the list there's 3 I saw that are super vague sounding but vague in the way that makes me super curious.

Urhag, super hag? Do we get super Changelings?

The Unrisen.... what is it? Failed resurrection undead? Anti-undead?

The Whisperer? .... what is it? We already have stats for the Mi-Go...

Edit: Well, the Mi-Go was in that story... but maybe something else was there with them...

** spoiler omitted **

P.S. Based on Daigle's interest and their point of origin, I assumed Rougarou are mostly found in Arcadia. Daigle is sort of the "overlord" for that continent, at least seems that way based on posts and such.

Thanks for the information.

And if we can have Skinwalkers in Avistan and Garund, then I imagine we can put some Rougarou there too.


The Gold Sovereign wrote:
Was the CR for the each of the Horsemen and Archdevils already revealed? I don't think so. If not, could someone be kind enough to share it with us?

Seconding this.


I would also like to know the ability each of the five true dragons get at great wyrm age category. Thanks for the help!

Liberty's Edge Contributor

2 people marked this as a favorite.
CorvusMask wrote:

So is the book's nekomata basically combination of mythological nekomata and bakeneko?

I mean, I don't remember nekomata being as creepy and murderous ._.

Nekomata are often considered to be darker and more malevolent than bakeneko. Some legends also give them ties to necromancy, with the ability to raise and control undead and to assume the forms of dead relatives to torment the members of their former homes.

Edit: Of note, nekomata and bakeneko are often confused in source materials, because they are so similar. However, while not all bakeneko are considered malevolent, nekomata are always presented as vicious and evil.


What about dinos and devil monkeys? What all special abilities do they have?


3 people marked this as a favorite.
J-Spee Lovecraft wrote:
What about dinos and devil monkeys? What all special abilities do they have?

spoiler:

Devil Monkey has a special quality to its bite attack that allows it to damage armor

Amargasaurus and Giganotosaurus don't really have any special abilities.

Kentrosaurus has Defensive Spikes which allow it to deal 1D6 piercing damage to attackers when crouched. It's tail spikes have a 3x critical damage multiplier

Quetzalcoatlus is dificult to train (-4 penalty to handle animal checks) and a beak with a 3x critical multiplier.

The dinosaur artwork continues to be really awesome and the best I have seen in a DnD game. The Quetzalcoatlus in particular is really nice, and even has hair.


MMCJawa wrote:
J-Spee Lovecraft wrote:
What about dinos and devil monkeys? What all special abilities do they have?
** spoiler omitted **

HOLY COW. Awesome. What about megafauna?

2,901 to 2,950 of 3,693 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Bestiary 6 (PFRPG) All Messageboards

Want to post a reply? Sign in.