
![]() |

Fourshadow wrote:Technically, it's Feiya.Isn't the iconic witches name "Feya" and not "FReya"? I could be wrong...have been many times before.
Thanks for the info, Skeld. That Vale in Ustalav sounds very intriguing...well perhaps horrifyingly cool?
Meh. I don't know half their names. I'll just call her the "Witch" kinda like I do with the Magus.
-Skeld

Fourshadow |

Dragon78 wrote:Skeld, do have a favorite art piece in this book?I'm split between the Vampire Seoni versus Valeros picture and the Demon/Succubus corrupted Witch.
I like them both.
-Skeld
They did what to Feiya?! As if she wasn't attractive enough already! Only my fave rendition of all the archetypes.
Thanks Luthorne...I had wondered if I had misspelled it too. Sure did.

![]() |
1 person marked this as a favorite. |

Skeld wrote:Skeld, I'm not finding such a place in Ustalav. You sure you spelled it correctly? Or maybe it's not in Ustalav?Thomas Seitz wrote:Skeld,
Did they happen to mention WHERE in Ustalav that one location is? I mean is it near a town or what?
Yes, Satravah.
-Skeld
I checked and it's spelled correctly...
It's referred to as a "tiny settlement" and the stat block defines it as a Hamlet. Perhaps it hasn't appeared in print before. Satravah is located in "remote Ulcazar in Ustalav’s heart," so maybe that helps you narrow it down.
Sorry; my Ustalav geography isn't that great.
-Skeld

![]() |

Thomas Seitz wrote:Skeld wrote:Skeld, I'm not finding such a place in Ustalav. You sure you spelled it correctly? Or maybe it's not in Ustalav?Thomas Seitz wrote:Skeld,
Did they happen to mention WHERE in Ustalav that one location is? I mean is it near a town or what?
Yes, Satravah.
-Skeld
I checked and it's spelled correctly...
** spoiler omitted **-Skeld
Was wondering Cool that Ulcazar county gets some love!

![]() |

I take the Aberrant Eidolon is Unchained Summoner only?
I wish Paizo would also not ditch those of us who use the original Summoner, I feel like they're catering to the new one too much.
It's not really catering if it's the default one now. I haven't seen anything released for the Chained Summoner ever since Unchained came out.

![]() |

I wonder if the following horror locations are explored:
Doga-Delloth: Home of the Urdefhans.
Ilvarandin: Home of the Intellect Devourers.
Denebrum: Home of the Neothelids.
Yoha’s Graveyard: Where Moxix and it's insane cult dwells.
Ganagsau: Where the Blood Queen lairs and produces the Kuru.
Sadly none of them are.
Go back 1 page and check post #166 by Skeld, he has put the locations in a spoiler tag.

![]() |
3 people marked this as a favorite. |

I wonder if the following horror locations are explored:
Doga-Delloth: Home of the Urdefhans.
Ilvarandin: Home of the Intellect Devourers.
Denebrum: Home of the Neothelids.
Yoha’s Graveyard: Where Moxix and it's insane cult dwells.
Ganagsau: Where the Blood Queen lairs and produces the Kuru.
Just a heads up, while you won't find anything on those locations in this product, you'll find more about Ilvarandin in Pathfinder Campaign Setting: Lost Cities of Golarion. Meanwhile, Denebrum gets a write-up in Pathfinder Campaign Setting: Occult Realms. Finally, Doga-Delloth is given some detail in the urdefhan portion of Pathfinder Campaign Setting: Darklands Revisited, <<Shameless Plug: I wrote that section>>.
That being said, I would still give Horror Realms a shot, as it details a lot of locations not previous detailed in Golarion's history, as well as some locales people have been asking about for quite some time!

QuidEst |

Aberrant eidolons can select other unchained evolutions as normal, provided those evolutions don't list alignment subtype or a particular type of eidolon (like claws and many other natural attack options do). The aberrant base form also removes any base form-dependent options. That said, tentacle mass is a good deal for natural attacks. (I forgot to check if that was primary or secondary...) It works much better than the fey or shadow eidolons, since it gets its own additional evolution options.

Ambrosia Slaad |
2 people marked this as a favorite. |

Ambrosia Slaad wrote:If it helps your decision any it's not specifically a Succubus Corruption, but it's very easy to tailor it as such.Rysky wrote:{cursor hovers over Add PDF link} Must. stay. on budget...SUCCUBUS CORRUPTION!
SQQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!!!
Ah, ok. Then I can wait a couple weeks.

![]() |
1 person marked this as a favorite. |

Rysky wrote:Ah, ok. Then I can wait a couple weeks.Ambrosia Slaad wrote:If it helps your decision any it's not specifically a Succubus Corruption, but it's very easy to tailor it as such.Rysky wrote:{cursor hovers over Add PDF link} Must. stay. on budget...SUCCUBUS CORRUPTION!
SQQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!!!
... I think Liz just felt some phantom pain.

Friendlyfish |

Aberrant eidolons can select other unchained evolutions as normal, provided those evolutions don't list alignment subtype or a particular type of eidolon (like claws and many other natural attack options do). The aberrant base form also removes any base form-dependent options. That said, tentacle mass is a good deal for natural attacks. (I forgot to check if that was primary or secondary...) It works much better than the fey or shadow eidolons, since it gets its own additional evolution options.
I should be more precise. I'm reacting to the fact that for any other natural attack evolution, the aberrant eidolon is unlisted and therefore, de facto, the only attack mode legal for the aberrant eidolon is the tentacle mass.
I doubt this was intended. Even the model Aberrant base form has a bite attack listed, yet apparently this is not legal.
Clarifications on legal natural attack evolutions for the aberrant eidolon would be useful as I think they were inadvertently omitted.

![]() |

QuidEst wrote:Aberrant eidolons can select other unchained evolutions as normal, provided those evolutions don't list alignment subtype or a particular type of eidolon (like claws and many other natural attack options do). The aberrant base form also removes any base form-dependent options. That said, tentacle mass is a good deal for natural attacks. (I forgot to check if that was primary or secondary...) It works much better than the fey or shadow eidolons, since it gets its own additional evolution options.I should be more precise. I'm reacting to the fact that for any other natural attack evolution, the aberrant eidolon is unlisted and therefore, de facto, the only attack mode legal for the aberrant eidolon is the tentacle mass.
I doubt this was intended. Even the model Aberrant base form has a bite attack listed, yet apparently this is not legal.
Clarifications on legal natural attack evolutions for the aberrant eidolon would be useful as I think they were inadvertently omitted.
???
I'm not understanding, they come with bite and tentacles.

QuidEst |

QuidEst wrote:Aberrant eidolons can select other unchained evolutions as normal, provided those evolutions don't list alignment subtype or a particular type of eidolon (like claws and many other natural attack options do). The aberrant base form also removes any base form-dependent options. That said, tentacle mass is a good deal for natural attacks. (I forgot to check if that was primary or secondary...) It works much better than the fey or shadow eidolons, since it gets its own additional evolution options.I should be more precise. I'm reacting to the fact that for any other natural attack evolution, the aberrant eidolon is unlisted and therefore, de facto, the only attack mode legal for the aberrant eidolon is the tentacle mass.
I doubt this was intended. Even the model Aberrant base form has a bite attack listed, yet apparently this is not legal.
Clarifications on legal natural attack evolutions for the aberrant eidolon would be useful as I think they were inadvertently omitted.
It seems intentional. (The previous two times didn't include any natural attack options, and were more likely mistakes.) Base forms frequently ignore the limitations of chosen evolutions. You'd get bite, but not the option to take it again to improve it. You can also get slam attacks, wing buffet, and rake for more natural attacks.

![]() |

Friendlyfish wrote:It seems intentional. (The previous two times didn't include any natural attack options, and were more likely mistakes.) Base forms frequently ignore the limitations of chosen evolutions. You'd get bite, but not the option to take it again to improve it. You can also get slam attacks, wing buffet, and rake for more natural attacks.QuidEst wrote:Aberrant eidolons can select other unchained evolutions as normal, provided those evolutions don't list alignment subtype or a particular type of eidolon (like claws and many other natural attack options do). The aberrant base form also removes any base form-dependent options. That said, tentacle mass is a good deal for natural attacks. (I forgot to check if that was primary or secondary...) It works much better than the fey or shadow eidolons, since it gets its own additional evolution options.I should be more precise. I'm reacting to the fact that for any other natural attack evolution, the aberrant eidolon is unlisted and therefore, de facto, the only attack mode legal for the aberrant eidolon is the tentacle mass.
I doubt this was intended. Even the model Aberrant base form has a bite attack listed, yet apparently this is not legal.
Clarifications on legal natural attack evolutions for the aberrant eidolon would be useful as I think they were inadvertently omitted.
Ah, okay, had to look up the Unchained Eidolon to see what was causing my confusion.
I'd say you can take the bite evolution again because they have it to begin with, just because they didn't reprint that specific evolution shouldn't cut it out from them.

QuidEst |

… so, remember how Spirit Summoner let us start grabbing Shaman hexes with Summoner?
And you know how the new Shaman spirit includes a hex that applies the advanced template to a summoned or called creature regardless of whether or not it was a spell that you used to fetch it?
Looks pointedly at eidolons.

![]() |

Question to devs: Section 15 of the OGL in this book says:
"Pathfinder Campaign Setting: The First World, Realm of the Fey © 2016, Paizo Inc.; Author: James L. Sutter."
NOT (something like)
"Pathfinder Campaign Setting: Horror Realms © 2016, Paizo Inc.; Author: James L. Sutter."
Is it correct that it should be referenced in other products Section 15 as
"Pathfinder Campaign Setting: The First World, Realm of the Fey © 2016, Paizo Inc.; Author: James L. Sutter."
??

Zaister |
Something seems to be off with this book's OGL page. Not only does the OGL section 15 think that this is Pathfinder Campaign Setting: The First World, Realm of the Fey, the ad on the lower half has blurbs for books like Fey Revisited, Death's Heretic and the Kingmaker AP, which fit nicely for the First World book, but the pictures associated with these blurbs are from other books that fit well with Horror Realms. Weird. :-)

Fourshadow |

James F.D. Graham wrote:I second this! Would love to know more about 'haunted bardic performances'!May I ask for a touch more detail on what 'haunted bardic performances' entail?
I have a dirge Bard character and this might be directly relevant to his interests.
Thank-you.
No details on these yet?
Please?

QuidEst |

Fourshadow wrote:James F.D. Graham wrote:I second this! Would love to know more about 'haunted bardic performances'!May I ask for a touch more detail on what 'haunted bardic performances' entail?
I have a dirge Bard character and this might be directly relevant to his interests.
Thank-you.
No details on these yet?
Please?
They're pretty good! They range from "get a tune stuck in everybody's head" to "back off or eat negative levels." As usual, it's still a bit hard to commit to them over another spell.

Luthorne |
Whoo, finally got my copy. Wow, the curses of corruption, fourteen new oracle curses...and the lore for the lich one is certainly interesting in its implications. Aberrant eidolon is pretty cool, and I like that the aberrant base form is available to daemons, demons, and elementals as well as aberrant eidolons. Some fun evolutions as well. The arcanist exploits look kind of fun...too bad I have no interest in arcanist. Now, if there was a sorcerer archetype that swapped out some or all of their bloodline for exploits or somesuch... Accursed companions also have some interesting lore about animal companions...though a lot of the options are pretty disgusting.

Thomas Seitz |

Fourshadow wrote:They're pretty good! They range from "get a tune stuck in everybody's head" to "back off or eat negative levels." As usual, it's still a bit hard to commit to them over another spell.Fourshadow wrote:James F.D. Graham wrote:I second this! Would love to know more about 'haunted bardic performances'!May I ask for a touch more detail on what 'haunted bardic performances' entail?
I have a dirge Bard character and this might be directly relevant to his interests.
Thank-you.
No details on these yet?
Please?
True but now thanks to Advanced Versatile Performance, you don't have to! :)

Eric Hinkle |

Whoo, finally got my copy. Wow, the curses of corruption, fourteen new oracle curses...and the lore for the lich one is certainly interesting in its implications.
Fourteen new oracle curses? Can we get some more information on them? At the very least, are there any that cause physical changes/transformations in their victims like 'Wolfscarred' does?

QuidEst |
3 people marked this as a favorite. |

Luthorne wrote:Whoo, finally got my copy. Wow, the curses of corruption, fourteen new oracle curses...and the lore for the lich one is certainly interesting in its implications.Fourteen new oracle curses? Can we get some more information on them? At the very least, are there any that cause physical changes/transformations in their victims like 'Wolfscarred' does?
Every corruption gets a mini-version as an Oracle curse! Physical changes are mostly superficial or just impose social skill penalties. Hive comes with being able to produce an organic acid flask, and it eventually gets a little natural armor. That said, some of them grant polymorph spells. Also nice- granted spells say what level they are for you.
Fun fact: Promethean pretty much doesn't have a drawback. Take one point of Con damage per day (which resting heals, and ability damage does nothing until you get two points), and prevent the first point of physical ability damage you take the rest of the day. As usual for low-drawback curses, though, it doesn't grant much, just ability damage/drain avoidance.

Fourshadow |

Fourshadow wrote:They're pretty good! They range from "get a tune stuck in everybody's head" to "back off or eat negative levels." As usual, it's still a bit hard to commit to them over another spell.Fourshadow wrote:James F.D. Graham wrote:I second this! Would love to know more about 'haunted bardic performances'!May I ask for a touch more detail on what 'haunted bardic performances' entail?
I have a dirge Bard character and this might be directly relevant to his interests.
Thank-you.
No details on these yet?
Please?
"Back off or eat negative levels" sounds intriguing! Thanks for at least that.
How many of these haunting performances are there? I'm guessing they are Masterpieces?