Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


4,051 to 4,100 of 5,307 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>

Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Oh, friendly people here! Janzi says, taking cover. Do they hate ysoki mechanics too...?


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"We've got company!" Booker scowls. He takes a shot on the run, putting a wall between him and one of the cultists. A laser blast lances towards the other.

Shot on the Run @ Black: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29
Fire Damage: 3d8 + 9 + 4 ⇒ (2, 2, 1) + 9 + 4 = 18

Charges: 16/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker wings the cultist with a laser shot. Both of them open up on the party.

To the north the cultist replies to Booker's hit with a shot from his pistol:
Liquidator: 1d20 + 14 ⇒ (13) + 14 = 27
When his well placed shot misses, he drops it and goes for his sintered lonsword.

the other cultist hurls a grenade right into the lift!
Grenade: 1d20 + 14 ⇒ (10) + 14 = 24 All inside: take FIRE: 2d6 ⇒ (3, 1) = 4 and BURN: 1d6 ⇒ 4. REF DC 15 to negate the burn.

The shade flies north, ignore the party.

Round 1:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

DM:

Black: 18


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Reflex (Hack-It): 1d20 + 10 ⇒ (18) + 10 = 28
Reflex (Hum): 1d20 + 9 ⇒ (7) + 9 = 16

The mechanic shrugs off the grenade. "You know, that was very stupid. Why do you lot constantly make stupid decisions?"

He levels his pistol at the cultist in black, then says, "Hum, let er rip." And the two do so.
Hailstorm Zero Pistol: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
Cold Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Hailstorm Zero Pistol: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22
Cold Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12

Frostbite Zero Rifle: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Cold Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Frostbite Zero Rifle: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
Cold Damage: 1d8 + 9 ⇒ (4) + 9 = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Both Hack-it and Hum score a hit on the cultist. The crazed man shows no sign of slowing down.

Round 1:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Hit
Dunklezahn: Go
Janzi: Go

DM:

Black: 43

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

Ignoring the flames, Dunklezahn charges into the group of cultists, slicing at the one that had shot at Booker.

Ultrathin Longsword: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing Damage: 4d8 + 18 ⇒ (4, 8, 2, 4) + 18 = 36


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn's blade cuts. The cultists shouts and prepares a counter of his own.

Round 1:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Hit
Dunklezahn: Hit
Janzi: Go

DM:

Black: 79


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

DC 15 Refl: 1d20 + 5 ⇒ (13) + 5 = 18

Janzi misses the burn, then ducks into the room, taking aim at Red with his plasma gun.

red star plasma: 1d20 + 7 ⇒ (8) + 7 = 15
electricity & fire: 1d8 + 4 ⇒ (7) + 4 = 11

4/20 charges used. I think it has to be Red as target because the plasma pistol fires a line and otherwise Janzi might hit Dunk. If I'm wrong, would target Black instead. (Not that it matters with the roll I made.)


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Indeed, you're right on both accounts Janzi's aim is off.

Round 1:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Hit
Dunklezahn: Hit
Janzi: Go

DM:

Black: 79


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig shakes out his hands as if he was about to play a Thrul Magnar solo and instead let’s his favored Magic Missile rip out and strike into the cultist in black.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig's missiles are only light hits. The cultist does look like he's physically at the end of his rope, not just mentally.

Round 1:
Booker: Hit
Hostiles: ATK
Gig: MM
Hack-it: Hit
Dunklezahn: Hit
Janzi: Go

DM:

Black: 87


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker takes another shot on the run, yawing north.

Shot on the Run @ Black: 1d20 + 17 + 1 - 2 ⇒ (10) + 17 + 1 - 2 = 26
Fire Damage: 3d8 + 9 + 4 ⇒ (3, 7, 2) + 9 + 4 = 25

Charges: 12/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker's shot is a bullseye, taking the cultist out!

The remaining cultist matches Dunklezahn blade for blade, using his own blade, a sintered longsword:
Slash: 1d20 + 17 ⇒ (1) + 17 = 18, but the hardened soldier easily dodges it.

The shade returns and makes a straight path towards the party. Behind the shade are reinforcements - a pair of especially savage looking cultists. Both charge to the center of the room and hurl grenades between Booker and Dunklezahn!
Yellow: 1d20 + 17 ⇒ (13) + 17 = 30 for SONIC: 2d10 ⇒ (1, 6) = 7
White: 1d20 + 17 ⇒ (18) + 17 = 35 for SONIC: 2d10 ⇒ (9, 6) = 15

Both Booker and Dunklezahn need to make TWO FORT saves DC 18. Fail either and you're staggered for 1 round.

Round 2:
Booker: Kill
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Fort: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 8 ⇒ (7) + 8 = 15

His ears ringing, Dunklezahn tries to focus on the foe at hand.

Ultrathin Longsword: 1d20 + 16 ⇒ (5) + 16 = 21
Slashing Damage: 4d8 + 18 ⇒ (5, 8, 8, 6) + 18 = 45


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Staggered for the moment, Dunklezahn makes a single swing, and barely connects, though with a weak spot in the armor.

Round 2:
Booker: Kill
Hostiles: ATK
Gig: Go
Hack-it: Go

Dunklezahn: Hit
Janzi: Go

DM:

Red: 45


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Fort: 1d20 + 8 ⇒ (3) + 8 = 11
Fort: 1d20 + 8 ⇒ (9) + 8 = 17

Booker grunts forcefully as the blast hits him.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi takes a step over to get a clean shot on Red. More company heading over! he shouts.

red star plasma: 1d20 + 7 ⇒ (1) + 7 = 8
electricity & fire: 1d8 + 4 ⇒ (3) + 4 = 7

8/20 charges used


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig tactically maneuvers away from the enemy as they approach him. He draws his pistol and takes a shot as he retreats.

Corona Laser Pistol: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d4 ⇒ (3, 2) = 5


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Oh lovely," Hack-It mutters, turning his attention to the shade. He activates the haste circuit in his armor, gets a bit of distance, and fires recklessly at the shade.

Hailstorm Zero Pistol (Holy): 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Cold damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Hailstorm Zero Pistol (Holy): 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Cold damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Hailstorm Zero Rifle: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Cold damage: 1d8 + 9 ⇒ (5) + 9 = 14
Hailstorm Zero Rifle: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Cold damage: 1d8 + 9 ⇒ (3) + 9 = 12


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi continues to struggle, as does Gig. The reckless assault by Hack-it scores a pair of hits

Round 3:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Red: 45
Purple: 27


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker thunders two heavy blasts at the cultist locked in melee with Dunklezahn, hoping to both finish him off and attract the attention of at least one of the new arrivals.

Artillery Laser @ Red: 1d20 + 17 + 1 - 2 - 3 ⇒ (5) + 17 + 1 - 2 - 3 = 18
Fire Damage: 3d8 + 9 + 4 ⇒ (4, 7, 3) + 9 + 4 = 27

Artillery Laser @ Red: 1d20 + 17 + 1 - 2 - 3 ⇒ (8) + 17 + 1 - 2 - 3 = 21
Fire Damage: 3d8 + 9 + 4 ⇒ (6, 3, 3) + 9 + 4 = 25

Charges: 4/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Only one of Booker's blasts connects. It's solid, but the man's armor takes most of it.

The shade closes with the closest meat-bag, Janzi. It's cold touch reach out: ATK: 1d20 + 12 ⇒ (15) + 12 = 27 and brings obliviion to some of his flesh Acid: 1d4 + 4 ⇒ (1) + 4 = 5

The cultist takes a mad slash at Dunklezahn: Sintered Longsword: 1d20 + 17 ⇒ (1) + 17 = 18 and again is foiled. He screams in existential hatred.

The two berserkers rush the party. One screams, "Deldreg! WE GOT COMPANY!" They rush in with pistols drawn. They tumble, leap and come at the Starfinders like monkeys from hell. they each scream on the way in. Their movements are hard to track and lead:

Yellow Acrobatics v. Booker: 1d20 + 22 ⇒ (4) + 22 = 26 FAIL
Liquidator Pistol: 1d20 + 17 ⇒ (14) + 17 = 31 for Acid DMG: 1d10 + 8 ⇒ (9) + 8 = 17

White Acrobatics v. Dunklezahn: 1d20 + 22 ⇒ (13) + 22 = 35 Pass
Liquidator Pistol: 1d20 + 17 ⇒ (17) + 17 = 34 for Acid DMG: 1d10 + 8 + 4d8 ⇒ (8) + 8 + (1, 3, 7, 3) = 30 Additionally the massive shot knocks Dunk Off Target.

Round 3:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

DM:

Red: 70
Purple: 13


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Seeing the humanoids causing more trouble, Hack-It points his pistol at the cultist by Dunk. He inputs a couple commands into his wrist console, and Hum exits the lift. In unison the two fire!

Hailstorm Zero Pistol vs Red: 1d20 + 12 ⇒ (8) + 12 = 20
Cold damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Frostbite Zero Rifle vs Red: 1d20 + 12 ⇒ (7) + 12 = 19
Cold damage: 1d8 + 9 ⇒ (8) + 9 = 17


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi steps back and casts a spell, targeting both wannabee Malice and Red.

Guarded step, then cast slow on Purple and Red, DC 17 Will negates.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk continues to focus on the immediate threat, hoping to take out the cultist so that he can turn his attention to the other bigger foes.

Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Slashing Damage: 4d8 + 18 ⇒ (7, 8, 6, 5) + 18 = 44


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig steps in behind Janzi to escape the shade when he suddenly makes note of the collinearity of the two cultists relative to his position. The Ysoki technomancer immediately takes advantage of the situation by casting Arcing Surge at both the Red and White Cultists.

Arcing Surge: 10d6 ⇒ (5, 5, 2, 2, 5, 1, 2, 2, 2, 6) = 32

Reflex Saving Throw DC 18 for Half


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Red: 1d20 + 7 ⇒ (20) + 7 = 27
White: 1d20 + 10 ⇒ (8) + 10 = 18

The close cultist gets lucky, and the berserker completely dodges Gig's spell. Still, the closer one is smoking from the surge. When Hack-it and Hum take their shots, the cultist is overwhelmed and drops.

Dunkleshan will have to choose his new foe. Janzi too

Round 3:
Booker: Hit
Hostiles: ATK
Gig: LIT
Hack-it: Kill
Dunklezahn: Go
Janzi: Go

DM:

Purple: 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn steps over the body before it even hits the floor, closing with the berserker. His slash goes right through a chunk of armor and drawing plenty of blood.

Yellow Will: 1d20 + 11 ⇒ (15) + 11 = 26
White Will: 1d20 + 11 ⇒ (6) + 11 = 17
Purple Will: 1d20 + 11 ⇒ (8) + 11 = 19

but they all resist his spell.

Round 4:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Purple: 13
Yellow: 44


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker's rebreather processes some of the acid burn from the new arrival's pistol. He returns fire, missing wide, then reloads.

Artillery Laser @ Yellow: 1d20 + 17 + 1 - 2 ⇒ (1) + 17 + 1 - 2 = 17 CRITICAL MISS

Charges: 20/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Already locked in with Dunklezhan, the berserker moves chaotically trying to find an opportune angle:
Acrobatics: 1d20 + 22 ⇒ (20) + 22 = 42 Found it!
Tactical Knife: 1d20 + 17 ⇒ (14) + 17 = 31 for DMG: 2d4 + 12 + 4d8 ⇒ (4, 2) + 12 + (7, 7, 5, 8) = 45 Dunk remains off target

The other closes with Janzi! Acrobatics: 1d20 + 22 ⇒ (14) + 22 = 36 Found it!
Tactical Knife: 1d20 + 17 ⇒ (13) + 17 = 30 for DMG: 2d4 + 12 + 4d8 ⇒ (2, 2) + 12 + (3, 1, 7, 8) = 35 Janzi is flat footed for 1 round

The shade closes with Gig and tries to suck his soul into oblivion!
ATK: 1d20 + 12 ⇒ (10) + 12 = 22 for Acid: 1d4 + 4 ⇒ (2) + 4 = 6

A voice with a thick dwarven accent yells from around the corner, "What the absolute frell is going on up there?!". Up the stairs comes a scarred dwarf in powered armor with a shoulder-mounted canon. He clearly means business.

Round 4:
Booker: Jeff
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

DM:

Purple: 13
Yellow: 44


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

There's a mistake in Janzi's math. His DC is 18. The white berserker is slowed. It SERIOUSLY changes his turn, as he can only close, not attack. No damage to Janzi


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi steps away from White — Don't crowd me, now, — and hurls a seven-pointed disk at Purple, ricocheting it to White after.

ranged attack vs. Purple's EAC: 1d20 + 8 ⇒ (4) + 8 = 12
force dmg: 3d6 ⇒ (5, 4, 5) = 14

ranged attack vs. White's EAC: 1d20 + 8 ⇒ (7) + 8 = 15
force dmg: 2d6 ⇒ (1, 3) = 4

Guarded Step, hurl forcedisk.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Electricity arcs back along the length of the star knife as it is pulled from Dunklezahn's rib for 1d6 ⇒ 4 electricity damage. Dunklezahn grunts at the pain of the stab wound. He grits his teeth and tries to return in kind.

Move to use Keep Fighting to regain 2d6 + 9 ⇒ (4, 2) + 9 = 15 Stamina.

Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Slashing Damage: 4d8 + 18 ⇒ (2, 6, 3, 3) + 18 = 32


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig quickly withdraws at high speed and runs to hide behind Booker.

”Help, Help! That shade is trying to get me! Protect me!”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi tries to make a shot with his foce disc, but it doesn't strike any of the foes.

Gig runs for cover while Dunklezahn refocuses himself and makes another deep cut. He has a feel for his foe now, and thinks a couple of hits, or one really good one, might do it.

Round 4:
Booker: Jeff
Hostiles: ATK
Gig: Fall back
Hack-it: Go
Dunklezahn: Hit
Janzi: Miss

DM:

Purple: 13
Yellow: 76


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It takes a chance and takes aim at the nimble cultist fighting Dunk.
Hailstorm Zero Pistol vs Yellow: 1d20 + 12 ⇒ (7) + 12 = 19
Cold damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Frostbite Zero Rifle vs Yellow: 1d20 + 12 ⇒ (12) + 12 = 24
Cold damage: 1d8 + 9 ⇒ (8) + 9 = 17


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it strikes the berserker with a freezing ray, and now Dunklezahn is sure he can do this if he can just connect.

Round 5:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Purple: 13
Yellow: 93


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker sidles west, hoping to draw the dwarf's ire away from the wounded vesk. He takes a potshot at Dunklezahn's foe along the way.

Artillery Laser @ Yellow: 1d20 + 17 + 1 - 2 ⇒ (5) + 17 + 1 - 2 = 21
Fire Damage: 3d8 + 9 + 4 ⇒ (4, 5, 3) + 9 + 4 = 25

These dice are really not cooperating.
Charges: 16/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker scores a lucky shot on the berserker and nails him in the temple! The man dies at Dunklezahn's feet.

The remaining berserker pays no heed to the loss of his teammate, and frustratedly (and slowly) hurls his knife at Janzi:
ATK: 1d20 + 17 ⇒ (5) + 17 = 22 for DMG: 2d4 + 12 ⇒ (2, 4) + 12 = 18. He scores a hit, but loses his weapon.

The shade keeps the pressure on Hack-it: ATK: 1d20 + 12 ⇒ (4) + 12 = 16, but the lithe ysoki dodges!

Finally the vile dwarf closes very quickly. His shoulder mounted gun opens up with a wither hail of automatic fire! The rain of a hundred bullets comes right for half the party.
ATK v. Booker: 1d20 + 18 ⇒ (1) + 18 = 19 MISS
ATK v. Dunk: 1d20 + 18 ⇒ (1) + 18 = 19 MISS
ATK v. Gig: 1d20 + 18 ⇒ (19) + 18 = 37 for DMG: 2d12 + 9 ⇒ (4, 4) + 9 = 17

Booker dodges the bullets, but he's now toe-to-toe with the very scary dwarf.

Round 5:
Booker: Kill
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

DM:

Purple: 13
White: (Slowed, no knife)


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi takes the knife (thanks, he says, keeping the blade with a grunt) and ducks past Slowly McSlowerson on his way to back up Booker. That's far enough, I think, he says, dropping a spell on the dwarf.

Cast hold person, DC 18 Will negates.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

"Hang in there, Hack! You can hack it!

Gig is not pleased to see his protection run off, but he fires three magic missiles at the shade while he has an open shot.

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Did you just make a pun of my name? Gig, I thought you were better than that!" Hack-It banters, taking a step away from the shade to fire on the nearby humanoid.
Hailstorm Zero Pistol vs White: 1d20 + 12 ⇒ (17) + 12 = 29
Cold damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14

Hum swivels to fire on the same man, even if it's close to the shade.
Frostbite Zero Rifle vs White: 1d20 + 12 ⇒ (13) + 12 = 25
Cold damage: 1d8 + 9 ⇒ (1) + 9 = 10

"And sure, I'll be fine. I'm backed into a corner and you're all doing your own thing, but sure. Yeah, I got this."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Will: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 "Precious little snowflake's spell fizzled. Just like yer pappy did when you popped out."

Gig works his fully functional spell on the shade while Hack-it and Hum team up. The shade swipes at Hum ATK: 1d20 + 12 ⇒ (17) + 12 = 29 for Acid: 1d4 + 4 ⇒ (3) + 4 = 7, and they freeze chunks of cultist!

Round 5:
Booker: Kill
Hostiles: ATK
Gig: MM
Hack-it: Hits
Dunklezahn: Go
Janzi: Magic

DM:

Purple: 24
White: 24 (Slowed, no knife)

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk rushes in at the dwarf and attacks the knee-high foe.

Ultrathin Longsword: 1d20 + 16 ⇒ (6) + 16 = 22
Slashing Damage: 4d8 + 18 ⇒ (2, 8, 3, 4) + 18 = 35


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The dwarf seems to revel in the 2-to-1 odds. "Bring it ye scaly lizard!" the dwarf rather easily bats Dunklezahn's blade away.

Round 6:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Purple: 24
White: 24 (Slowed, no knife)


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Not eager to leave Dunklezahn on his own but knowing he is better with the cannon than a blade, Booker takes a parting shot as he withdraws from melee (Parting Shot feat to fire while using Withdraw action).

Parting Shot @ Dwarf: 1d20 + 17 + 1 - 2 ⇒ (11) + 17 + 1 - 2 = 27
Fire Damage: 3d8 + 9 + 4 ⇒ (8, 5, 2) + 9 + 4 = 28

Charges: 12/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker's parting shot connects. The dwarf chews harder on his cigar. "Yellow-bellied @!#$%" Booker can see that it's going to take a lot more to bring the dwarf down. A lot more.

The shade goes after Hum while the remaining berserker goes after Hack-it!
Shade v. Hum: 1d20 + 12 ⇒ (20) + 12 = 32 for Acid: 1d4 ⇒ 4 the touch is extra bad. The acid begins to burn away at Hum! Hum takes a total of 8 acid from the hit and now takes Corrode: 1d6 ⇒ 3 persistent damage.

The berserker gets right up in Hack-it's face! But with his magically decelerated pace, it's little more than threatening.

Finally Deldreg lays into Dunklezahn with a pair of powered fists!
Left fist: 1d20 + 21 - 4 ⇒ (17) + 21 - 4 = 34 for DMG: 2d8 + 20 ⇒ (7, 2) + 20 = 29
Right fist: 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36 for DMG: 2d8 + 20 ⇒ (2, 3) + 20 = 25

Dunklezahn's face is battered, and the vesk is nearly dead after just 2 punches.

Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

Round 7:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Deldreg: 28
Purple: 24
White: 24 (Slowed, no knife)

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk grunts as he feels ribs start cracking. At the same time, electricity courses back at the dwarf.

Electrostatic Field: 2d6 ⇒ (5, 4) = 9 damage.

Dunk tries to return the favor before he can't anymore.

Ultrathin Longsword: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Slashing Damage: 4d8 + 18 ⇒ (8, 7, 6, 4) + 18 = 43

Ultrathin Longsword: 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30
Slashing Damage: 4d8 + 18 ⇒ (8, 6, 1, 6) + 18 = 39


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The dwarf actually chuckles at the electrostatic discharge "What? Did your mama hump an eel?"

The mirth turns serious as Dunklezahn makes two deep cuts with his blade! The dwarf rages, spits out his cigar and hunkers down for a death match!

Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go

Dunklezahn: Big hits
Janzi: Go

Round 7:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Deldreg: 119
Purple: 24
White: 24 (Slowed, no knife)


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Nine bloody Hells," Hack-It curses and tumbles past the berserker.
Acrobatics (DC 15 + 1/2 CR): 1d20 + 10 ⇒ (20) + 10 = 30

He then takes aim and fires at the staggered man.
Hailstorm Zero Pistol: 1d20 + 12 ⇒ (7) + 12 = 19
Cold Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Finally, he punches a command into his wrist console that causes Hum to take evasive maneuvers. Total Defense. +4 to AC

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