Pathfinder Campaign Setting: Horror Realms (PFRPG)

3.50/5 (based on 2 ratings)
Pathfinder Campaign Setting: Horror Realms (PFRPG)
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Horrors Await Within

Terrors beyond compare lurk in the world's shadows, yet the bravest of Golarion's heroes must face these nightmares again and again. Pathfinder Campaign Setting: Horror Realms helps bring the spine-chilling terrors presented in Pathfinder RPG Horror Adventures to the Inner Sea region and beyond, presenting new rules, detailed ghastly locations, and unnerving character options for your campaign. Inside the pages of this book, you'll find:

  • Information on how the eerie corruptions introduced in Horror Adventures can be incorporated into the world of Golarion, along with details on three new corruptions to vex your players or empower your villains.
  • Seven locations ripe for exploration in horror-themed campaigns, including haunted villages, islands rampant with cannibals and necromancers, and more!
  • Numerous horror-themed class options for characters, including rules for corrupted animal companions, spirits from the depths of space, exploits of the sinister Outer Planes, haunting bardic performances, aberrant eidolons for summoners, and more!
  • Full details on three new categories of variant haunts—incursions into this reality from the First World, miraculous resonances from the gods, and technological surges.

Pathfinder Campaign Setting: Horror Realms is a perfect companion for Pathfinder RPG Horror Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-900-4

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Mixed bag of horror

3/5

Much of my sentiment about Horror Realms echoes what Marco said first. This is just really an expanded review of the sections.

This volume opens with 2 pages of useless fiction. I know fiction is getting the runaround these days, but it doesn't belong here.

Next, we head into the rules section. Quirks are a flavourful way to increase the horror factor. These would've made great campaign traits if rules were added. I don't use the arcanist in my games, but the exploits look good mechanically and flavour-wise. These would also be great to build NPCs around. Bards gain new sanity reducing performances and the mute musician archetype. I'm not sure how good the mute musician is, but it seems especially geared toward Horror Adventures with a strong prevention and infliction of mind affecting abilities. Accursed animal companions seem like a great way to add horror and consequence to treating loyal companions as meat shields. The scarred monks has a variety of thematic powers to choose from, each adding a variety of effects to a character. The face collector in particular creates interesting RP potential. Eidolons can now gain extra aberrant traits and spells from the psychic list. The biggest drawback about the rules section is that so many rules books are required to get the most out of it. Haunts close out the rules section at the end of the book and seem mechanically good as well as flavourful.

Each of the regions presented was also given suggestions for which horror trope it would best fit, which I loved. I think I would've preferred a region for each trope, instead of multiple ideas for a region, however.

I did not find the witch fen particularly creative or innovative. Likewise, Farnvale would've been great if Raging Swan hadn't already done the same theme better. In fact the similarities are so close, how is this not plagiarism? Likewise, Kalva could've used more of a dark fantasy theme. I felt it was too broad of focus to be any good. The mushrooms were a great idea, and maybe this could've been better presented in the Underdark? Uskheart presents interesting druid followers of Zon Kuthon, however the locations are largely uninspiring. It felt to me like just another cliche group of spiteful druids with variant woodland animals.

But there are some gems in this section. The first few pages of Geb are extremely well done. Great writing, evocative locals and a very alien feel to traditional fantasy places make this one of the outstanding entries. Hopefully the new Geb book is this good. Shenmen takes us to Tian Xia, and it is a very atmospheric place of ghosts and spiders with an excellent RP aspect. Satravah was the standout location in this volume with a really thematic and interesting location and background. If this had been fleshed out to the standards of Raging Swan's Village Backdrops, it would've been truly outstanding.

So is it worth getting? Depends what you want out of it. The rules seem pretty good, if that's your main draw. If you want horrific locations, look to Raging Swan's Village Backdrop series and read the summaries and reviews there. You'll find much more to your liking. I wouldn't pay more than half price for this one.


Very good new rules, locations are so so, great art, crude maps!

4/5

GOOD:
The new Arcanist exploits, Bardic Masterpieces, Mute Musician (bard) archetype, Accursed companion rules, Scarred Monk archetype, 14 oracle curses, Dark Tapestry Shaman Spirit and Abberant Eidolon are mostly good to great both for players and NPCs.
The Farnvale, Crabfield Island & Shenmen locations invoke lots of adventure ideas.
Most of the interior creature illustrations.

BAD:
The Crown of the World, Kalva, Uskheart & Vale of honorless graves locations are unimaginative imo.
The location maps leave much to be desired.

UGLY:-


151 to 200 of 279 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Grand Lodge

6 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Gorbacz wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Do you think love can bloom even on a battlefield?

It was blooming in the Blood of the Beast thread last night.

Fo realz.

-Skeld

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Aberrant Eidolon information would be awesome! I love new Eidolon stuff.

Anything specific you want to know?

Spoiler:

Evolutions
1 point - Basic psychic magic, tentacle mass
2 point - Blood frenzy, intermediate psychic magic
3 point - Advanced psychic magic, alien consciousness
4 point - Amorphous, disease, superior psychic magic

-Skeld


1 person marked this as a favorite.
Skeld wrote:
Gorbacz wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Do you think love can bloom even on a battlefield?

It was blooming in the Blood of the Beast thread last night.

Fo realz.

-Skeld

I'm pretty sure that wasn't love.

Anyways, what are the new corruptions?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Rysky wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Is there anything for Barbarians?

Thankies in advance, Skeld ^w^

I haven't seen anything for Barbarians and hardly a mention of them.

-Skeld


Pathfinder Rulebook Subscriber
Skeld wrote:
QuidEst wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Aberrant Eidolon information would be awesome! I love new Eidolon stuff.

Anything specific you want to know?

** spoiler omitted **

-Skeld

Does it say what existing evolutions it works with? (Just whether or not it does.) Base forms? And maybe one cool feature it gets from leveling!

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Valantrix1 wrote:
Anyways, what are the new corruptions?

Spoiler:

Aboleth
Demonic
Plagued

-Skeld

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:
Rysky wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Is there anything for Barbarians?

Thankies in advance, Skeld ^w^

I haven't seen anything for Barbarians and hardly a mention of them.

-Skeld

Aww, Thankies still in play though.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:
Valantrix1 wrote:
Anyways, what are the new corruptions?

** spoiler omitted **

-Skeld

No Wendigo :(

Dark Archive

Pathfinder Adventure Path Subscriber

Any new iconic art in it?

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:
Skeld wrote:
QuidEst wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Aberrant Eidolon information would be awesome! I love new Eidolon stuff.

Anything specific you want to know?

** spoiler omitted **

-Skeld

Does it say what existing evolutions it works with? (Just whether or not it does.) Base forms? And maybe one cool feature it gets from leveling!

You'll have to forgive me; I don't deal with eidolons much, but here's some random stuff.

Spoiler:

Alignments - CE, CN, N, NE
Level 4 - +1 evolution point
Level 8 - Immune to mind control
Level 12 - D5/slashing, Blindsense
Level 16 - Blindsight, Telepathy 100'
Level 20 - Quickened transmogrify
I don't see anything about existing evolutions.

-Skeld


2 people marked this as a favorite.

What's all this about spirits from outer space? Are they for Mediums, Shamans, or what? And do they allow me to create the B-movie horror character that I never knew I wanted to create?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Kevin Mack wrote:
Any new iconic art in it?

There are a few pieces, especially in the Corruption section. Demonic corruption Freya is my favorite.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Ventnor wrote:
What's all this about spirits from outer space? Are they for Mediums, Shamans, or what? And do they allow me to create the B-movie horror character that I never knew I wanted to create?

Spoiler:

There's a Dark Tapestry Shaman Spirit that takes up 2 pages.

-Skeld


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Skeld wrote:
QuidEst wrote:
Skeld wrote:
QuidEst wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

Aberrant Eidolon information would be awesome! I love new Eidolon stuff.

Anything specific you want to know?

** spoiler omitted **

-Skeld

Does it say what existing evolutions it works with? (Just whether or not it does.) Base forms? And maybe one cool feature it gets from leveling!

You'll have to forgive me; I don't deal with eidolons much, but here's some random stuff.

** spoiler omitted **

-Skeld

Thanks! That's really helpful to know. Can't wait to see the full details myself on the 16th.

Dark Archive

Skeld wrote:

If you've got questions, I've got answers.

-Skeld

What are the 7 locations and how are the maps?

Thx Skeld!

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Marco Massoudi wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

What are the 7 locations and how are the maps?

Thx Skeld!

Spoiler:

The Crown of the World
Kalva
Satravah
Farnvale
Uskheart
Crabfield Isle
Shenmen

There are about a half-dozen maps. They aren't spectacular, but I think they're fine.

-Skeld

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:
Marco Massoudi wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

What are the 7 locations and how are the maps?

Thx Skeld!

** spoiler omitted **

There are about a half-dozen maps. They aren't spectacular, but I think they're fine.

-Skeld

Kalva!

... but no Barbarian stuff?

Dark Archive

Pathfinder Adventure Path Subscriber

Yay, Shenmen! This'll be a busy month for my pocketbook!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Rysky wrote:
Skeld wrote:
Marco Massoudi wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

What are the 7 locations and how are the maps?

Thx Skeld!

** spoiler omitted **

There are about a half-dozen maps. They aren't spectacular, but I think they're fine.

-Skeld

Kalva!

... but no Barbarian stuff?

There are some mentions in the Kalva section, but only a handful, like "So-an-so (CN Human Barbarian 8)."

-Skeld

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Skeld wrote:
Rysky wrote:
Skeld wrote:
Marco Massoudi wrote:
Skeld wrote:

If you've got questions, I've got answers.

-Skeld

What are the 7 locations and how are the maps?

Thx Skeld!

** spoiler omitted **

There are about a half-dozen maps. They aren't spectacular, but I think they're fine.

-Skeld

Kalva!

... but no Barbarian stuff?

There are some mentions in the Kalva section, but only a handful, like "So-an-so (CN Human Barbarian 8)."

-Skeld

Ah, Okies.

Paizo Employee Contributor—Canadian Maplecakes

Rysky wrote:
... but no Barbarian stuff?

As the person responsible for Kalva (with great development fixings), just wanted to jump in!

The goal here, was to tie a lot of the book into Horror themes, especially some of the new rules from Horror Adventures. So, for Kalva, some additional corruptions seemed quite appropriate in reproducing some of the unique features of the resident Kalvamen. :)

Hopefully that clears up a bit of the lack of pure barbarian options for this segment.


Pathfinder Companion, Lost Omens Subscriber

So wich iconics' art were used for the other corruptions?

Dark Archive

So wait, what is Aboleth corruption like? .-.


spoiler:
What does the demonic corruption grant?

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dragon78 wrote:
So wich iconics' art were used for the other corruptions?

Spoiler:

There's a half-page Vampire Seoni attacking Valeros in a graveyard.
The Magus caught the Aboleth corruption.
Demon/Succubus Freya.
The Inquisitor is Plagued.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
CorvusMask wrote:
So wait, what is Aboleth corruption like? .-.

Eewww.

Spoiler:

It affects the mind, specifically dealing with brainwashing, mind-affecting stuff, and memory. As it progresses, you slowly become an unwitting servant of the Veiled Masters.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Axial wrote:
** spoiler omitted **

Spoiler:

The manifestations are physical things like claws, wings, etc. The progression affects your alignment, turning you CE until you become sufficiently demonized that you're a NPC.

-Skeld


Pathfinder Rulebook Subscriber

Are the corrupted animal companions just animal companions with corruptions applied, or is it something else?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
QuidEst wrote:
Are the corrupted animal companions just animal companions with corruptions applied, or is it something else?

Spoiler:

They're something else. They don't have themes like the Corruptions do (Lychanthrop, Vampire, etc.). It's more a thing that can get applied to your normal animal companion after it does or it the GM wants to mess with you. They make an animal companion more beastial or violent.

-Skeld


Pathfinder Rulebook Subscriber
Skeld wrote:
QuidEst wrote:
Are the corrupted animal companions just animal companions with corruptions applied, or is it something else?

** spoiler omitted **

-Skeld

Hmm, interesting. Thanks!


Thurston Hillman wrote:
Rysky wrote:
... but no Barbarian stuff?

As the person responsible for Kalva (with great development fixings), just wanted to jump in!

The goal here, was to tie a lot of the book into Horror themes, especially some of the new rules from Horror Adventures. So, for Kalva, some additional corruptions seemed quite appropriate in reproducing some of the unique features of the resident Kalvamen. :)

Hopefully that clears up a bit of the lack of pure barbarian options for this segment.

I'm especially looking forward to the section on the Kalva cannibals! Especially now that I know whow rote it. I'm hoping it ends up a cross between the slasher horror of The Hills Have Eyes and cosmic horror. Just what is that freaky fungus that the Kalvamen worship/serve, after all?


Oh, and if someone would be so kind, can we get some information on the new variant haunts?


Any info on the plagued corruption?


Are there simple templates for the three corruptions? I have a sinking feeling that there aren't.


Rysky wrote:
Skeld wrote:
Valantrix1 wrote:
Anyways, what are the new corruptions?

** spoiler omitted **

-Skeld

No Wendigo :(

Maybe next time Rysky.

Also Skeld, are they any of the locations mentioned near/around Ustalav? Or maybe mentions of the Worldwound?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Eric Hinkle wrote:
Oh, and if someone would be so kind, can we get some information on the new variant haunts?

Spoiler:

They come in three flavors:
Echoes of the First World
Miraculous Resonances
Technological Surges

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
KaiserBruno wrote:
Any info on the plagued corruption?

Spoiler:

It sort of a "terminal" deisease in the sense that it becomes more and more difficult to cure and you eventually lose control of your character.
The manifestations are all focused on your character being a carrier or having special empathy with others that are infected with diseases.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Axial wrote:
Are there simple templates for the three corruptions? I have a sinking feeling that there aren't.

I haven't seen any anywhere. The Accursed Animal Companion stuff is pretty simplified, but I think Corruption is meant to be a pretty robust system AND it skews heavy to the roleplaying side versus being straight-up mechanics.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:
Rysky wrote:
Skeld wrote:
Valantrix1 wrote:
Anyways, what are the new corruptions?

** spoiler omitted **

-Skeld

No Wendigo :(

Maybe next time Rysky.

Also Skeld, are they any of the locations mentioned near/around Ustalav? Or maybe mentions of the Worldwound?

Spoiler:

The Dark Tapestry Shaman Spirit mentions Ustalav.
Ustalav gets mention under the discussion on cosmic horror, ghost stories, and Gothic horror.
There's a location, vale of Honorless Graves, that is in Ustalav.
Ustalav is mentioned in teh discussion on the following Corruptions: Accursed, Lycanthropy, Possession, Promethean, and Vampirism.

Worldwound is only mentioned under the Demonic and Possession Corruptions.

-Skeld


Skeld wrote:
Eric Hinkle wrote:
Oh, and if someone would be so kind, can we get some information on the new variant haunts?

** spoiler omitted **

-Skeld

I -- was kind of hoping for a little more information, but something does need to be saved for the actual book. Thank you, Skeld.


Pathfinder Starfinder Roleplaying Game Subscriber

Is there any wizardy stuff? Maybe an archetype or spells?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Eric Hinkle wrote:
Skeld wrote:
Eric Hinkle wrote:
Oh, and if someone would be so kind, can we get some information on the new variant haunts?

** spoiler omitted **

-Skeld

I -- was kind of hoping for a little more information, but something does need to be saved for the actual book. Thank you, Skeld.

There's fluffy stuff and mechanics stuff. If you have anything specific you're looking for, I'll try to answer without giving the farm away.

There are 6 Haunts, 2 per category. Each category has some fluff and each Haunt has some fluff. The Haunts themselves are just stat blocks (like other Haunts).

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Archmage Variel wrote:
Is there any wizardy stuff? Maybe an archetype or spells?

I didn't see anything. Wizards of mention numerous times, of course, but there aren't any game mechanics for them.

-Skeld


Pathfinder Starfinder Roleplaying Game Subscriber
Skeld wrote:
Archmage Variel wrote:
Is there any wizardy stuff? Maybe an archetype or spells?

I didn't see anything. Wizards of mention numerous times, of course, but there aren't any game mechanics for them.

-Skeld

Well they got some cool stuff last time so that's ok. Was hoping for some sort of ecto-mancer or a direct damage based necromancer.


Skeld,

Did they happen to mention WHERE in Ustalav that one location is? I mean is it near a town or what?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Thomas Seitz wrote:

Skeld,

Did they happen to mention WHERE in Ustalav that one location is? I mean is it near a town or what?

Yes, Satravah.

-Skeld

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

SUCCUBUS CORRUPTION!

SQQQQQQQQQQQQUUUUUUUUUUEEEEEEEEE!!!


Pathfinder Companion, Lost Omens Subscriber

Skeld, do have a favorite art piece in this book?


Isn't the iconic witches name "Feya" and not "FReya"? I could be wrong...have been many times before.

Thanks for the info, Skeld. That Vale in Ustalav sounds very intriguing...well perhaps horrifyingly cool?


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Fourshadow wrote:

Isn't the iconic witches name "Feya" and not "FReya"? I could be wrong...have been many times before.

Thanks for the info, Skeld. That Vale in Ustalav sounds very intriguing...well perhaps horrifyingly cool?

Technically, it's Feiya.

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