Pathfinder Player Companion: Divine Anthology (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Player Companion: Divine Anthology (PFRPG)
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Your Prayers Are Answered!

Those who devote their lives to the gods receive potent gifts from their patrons. Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.

Inside this book, you'll find:

  • Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.
  • A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.
  • New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-894-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Average product rating:

3.30/5 (based on 3 ratings)

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Really good one

5/5

This book has a lot of great Traits, Archetypes, Domains, and to my surprise, Paladin Codes. Solid flavor and structure throughout, so even if you ditch the mechanics in the book, it can give great ideas.

Addition: combine the Medicine Sub-Domain (presented in this book) with Heal Skill Unlock Feat and the Battlefield Surgeon Trait, tons o fun.


1/5

It just doesn't live up to the Arcane Anthology. From premise to fluff to crunch I think that the authors just really missed the point. Almost the entire book revolves around what to me feels like a very lackluster in-setting manual with a heavy snowflaky sort of backstory. I didn't really check, but I'm pretty sure that the setting material used here is mainly something just made up rather than using existing material.

I was hoping more for either A.) some sort of Divine/religious themed artifacts or tomes or B.) maybe something like the religious teachings of the Godclaw, combining a few deity's tenets together. I don't know, I was hoping for a Divine version of Arcane Anthology, and this is nothing like it. While it does have some good stuff in it, I also feel like there is way too much that should have been put in other books, like the Paladin Codes, especially when the Patron's are not even otherwise touched on in any meaningful way. Perhaps I had my hopes up too much, but this one just doesn't really do much for me.


Great Addition to Religious Classes

4/5

Full disclosure, I purchase all Pathfinder books relating to the gods or religions as a matter of habit, and I'm a bit predisposed to like them.

When this book was first announced on the blog, the description led me to the impression this book would have actual quotes and excerpts from the holy books of the Inner Sea region, perhaps on interstitial pages. This is decidedly not the case, and while I was initially crestfallen this book really turned things around on my first read-through.

GMs interested in building a realistic world through inclusion of unique treasures will find a lot to love in the early sections of the book, which detail noteworthy theological texts outside the standard holy books (some of which are quite rare, or circulate in different editions with different uses). Plenty of related magic items are found there that would also make good crafting quests or unique gifts from servitor's of one's god.

Overall the flavor of the book, and the detail it adds to the setting, is tantalizing; so many new offshoots of major religions are introduced, as well as new points of contention among major sects. These 32 pages have made me want to play followers of deities I previously found uninteresting, thanks primarily to the apocryphal subdomains that help clerics specialize in a certain tradition of worship that might set them apart from the crowd.

Which leads me to my favorite thing about this book... NEW PALADIN CODES FOR EMPYREAL LORDS! I was over the moon about this, Chronicle of the Righteous is a top-5 book for me and this really compliments it in a great way. Dwarven gods and gods of the Dragon Empires also feature here in smaller share. In less than 5 pages the Paizo staff has here considerably opened up options for paladins, including some long-overdue codes (e.g., Ragathiel's). Additional details on who might become a paldin for these deities and how will help give players good backstory ideas.

The two best additions to the game in this book are the sheer number and variety of traits (many of which could be used quite creatively by players), and the new archetypes related to the obedience feats. Ever since Paizo introduced boons and obediences I've always been on the lookout for new ways to use them other than prestiging, and this book delivers on that. If you're looking to snag some boons without prestiging, you need this book!

Now, for the downsides. Pharasma does not feature in this book, so those looking to find new options for her worshippers will be dissapointed. However, given the number of empyreal lords and lesser deities featured, I think it's to be expected one of the main pantheon wasn't going to make the cut, and Pharasma has plenty of mechanical support already. Secondly, meditative spells (while interesting) are somewhat limited in their utility, and probably won't become a universal feature in people's games in the short term. I like these spells, don't get me wrong, but I wouldn't buy the book just for them.

Overall, not what I expected, but still a real treat! This book is crammed full of great tools and inspiration, and makes a great addition to the Pathfinder line.


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5 people marked this as a favorite.
xevious573 wrote:
Why no charisma to Atk and Dmg for Fighting Fan(s) for Geishas or even Whips for Calistria worshippers??? ;_; *runs off crying*

Hmm. takes notes

Contributor

2 people marked this as a favorite.

Its also worth considering the starknife isn't really a good swashbuckler weapon—the lack of an 18-20 crit range (or even a 19-20) on a weapon makes it a VERY difficult sell to a swashbuckler.

The craziest thing I could do would be to go flying blade 5 / psychic searcher of lore 2 / fighter (weapon master) X. That would let you grab Weapon Finesse as a class feature (which you could use to qualify for Piranha Strike), Cha to AC and Ref saves, Cha to Attack and Damage, and Cha-based inspiration. Maybe Cha-based Knowledges too.

Weapon-wise, this isn't really something Dex-based characters can't already do. They can get Dex to damage with a few more feats, but naturally get Dex to AC and Reflex saves, and modify way more skills with Dex than even Cha can get using revelations. The Cha-based character looks crazy on paper, but one needs to remember that out of everything I've mentioned, the only thing Dexterity-based characters can't get baseline is Dex to Atk and Dmg, and that's only three feats. (Two if you're using Dervish Dance.)

I'm really hoping Desna's fighting style isn't knee-jerked out of campaigns and stuff as a result. It is new, fun, and flavorful, but it doesn't really do much that Dex to damage can't already do, sans possessing a different (less combat-focused) skill list.

Contributor

2 people marked this as a favorite.
Isabelle Lee wrote:
xevious573 wrote:
Why no charisma to Atk and Dmg for Fighting Fan(s) for Geishas or even Whips for Calistria worshippers??? ;_; *runs off crying*
Hmm. takes notes

Prepares to snag Isabelle for the EMG Word Mines.


1 person marked this as a favorite.

*wonders if we'll see Isabelle again any time soon*

Also how does one fit in DL deities with PF ones? I'm just curious...


Saltz review sold me on the book. I will be picking it up for the info on Ragathiel. One of my players is a paladin of Rags and we are always butting heads on what Rags would and would not permit.


1 person marked this as a favorite.
Thomas Seitz wrote:

*wonders if we'll see Isabelle again any time soon*

Also how does one fit in DL deities with PF ones? I'm just curious...

I play DL using PF rules. That is how they fit.


1 person marked this as a favorite.
H2Osw wrote:
Saltz review sold me on the book. I will be picking it up for the info on Ragathiel. One of my players is a paladin of Rags and we are always butting heads on what Rags would and would not permit.

This would indeed fix that. I like Ragathiel now. He makes sense.

Silver Crusade

Ragathiel, in my opinion, is one of the more interesting divine powers in Golarion.

Shadow Lodge

Indeed. I've never really understood the problem that some folks seem to have with him, except for that really odd devotion ritual from Chronicles of the Righteous, which just didn't fit, but honestly, those rituals are all really, really wacky, with some just having the followers basically exist and others being incredibly off the wall or out of character. I always kind of felt like the authors came at it with a list of things they wanted to put in print first, and then just shoehorned them in, rather than the other way around and trying to make some fluff mechanics work with the flavor.

Silver Crusade

IMHO, most of the Golarian gods are kinda bleh. Calistria, Asmodeus, Sheyln and Ragathiel are among the most interesting to me.

Shadow Lodge

I really do not see the interest in Shelyn, to be honest, and if anything, she is the one I'd really question having paladins, or even being good. But I do agree, I find most of the Golarion deities kind of meh.

Dark Archive

1 person marked this as a favorite.
DM Beckett wrote:
I really do not see the interest in Shelyn, to be honest, and if anything, she is the one I'd really question having paladins, or even being good. But I do agree, I find most of the Golarion deities kind of meh.

She's a good one for bards. Art, love and beauty. Sort of a fantasy Aphrodite.

But yeah, art, love and beauty. Not exactly something they have Domains for, so not something d20 was really set up for, being more adventuring-god focused. Then again, that's a common bug (or feature) of what was inherited from 3.X, a ton of Domains that were pretty tightly focused on adventuring-relevant gods, and not so much on the sorts of pantheistic goddesses we had in real-world history, covering stuff like love and beauty, or marriage, or hearth and home, or agriculture, or fertility or prophecy/fate/destiny. Even more manly god 'areas of concern' like trade, hunting or wealth, don't really play well with a list of domains like air, earth, fire, water, death, war, etc. At least the notion of sub-domains (or, as they were called back in 3.X, 'estates') opens up the option to have 'domains' that are more relevant to the areas of concern of the various gods of Golarion.

Designing a pantheon of gods based specifically on the 3.x domains available, on the other hand, would have missed out on too many neat options, like gods of greed and wealth, or goddesses of love and beauty.

That said, some of the gods seem more 'iconic' than others. The angelic sun god. The longsword-wielding crusader god. The old man / young woman nature/weather god. The brutish war god who lives for battle and blood. The coldly indifferent death-god. Same old, same old, whether classics from mythology, or very similar to what has come before in the pantheons of Greyhawk, the Realms or the Scarred Lands.

Others, like Desna, Nethys or Urgathoa, are just wildly new and different, and that's what piques my interest.

Shadow Lodge

It's not so much even that, though I do tend to agree with you in a general sense about domains and spheres of influence/portfolios. I just find the idea of Shelyn, as written being a patron for Paladins very odd, as basically everything about both her history and area of interest basically screams CN. I could see a hard argument being made for CG, especially if it's because of the influence of the glaive forced her to change, despite being told she is outright immune. She sends CG avatars to her followers, and really just doesn't seem at all orderly to me.


......so.....that's a no on Groetus stuff ?

Silver Crusade Contributor

nighttree wrote:

......so.....that's a no on Groetus stuff ?

The only mention of Groetus is the Truth apocrypha subdomain. ^_^


Kalindlara wrote:
nighttree wrote:

......so.....that's a no on Groetus stuff ?

The only mention of Groetus is the Truth apocrypha subdomain. ^_^

So what's the Domain like ?....PLEASE....

Contributor

3 people marked this as a favorite.

In terms of the number of deities and demigods they hit, the Apocrypha subdomains are actually REALLY impressive. There's gods from all over the setting there.


1 person marked this as a favorite.

I am always impressed at how well the Companion line covers topics from across the campaign setting.

And when I'm writing, I do my best to live up to that expectation as well. ^_^


2 people marked this as a favorite.

Good to know Isabelle!

*also glad you're not stuck in a hole*

Contributor

2 people marked this as a favorite.
Thomas Seitz wrote:

Good to know Isabelle!

*also glad you're not stuck in a hole*

I tried. Turns out she has a bigger, badder predator who's hunting her for her time than me. :O


1 person marked this as a favorite.

*wonders who that could be but guesses that some how Rysky is involved*


Can someone please share some information on just what these apparently awesome Apocryphal subdomains are, and can do?

Silver Crusade Contributor

They're all a little out-of-place for their deities, such as the Captivation domain for flashy and attention-loving worshipers of Norgorber or the Truth domain for worshipers of Sivanah. (Note that each is associated with several deities.)

You need a special Faith trait to take one.


1 person marked this as a favorite.

Thank you, Kalindlara.


1 person marked this as a favorite.

A few are even associated with a domain a certain deity doesn't normally get, which is cool. Alchemy is tied to Artifice for Norgorber, for instance.


And there are so very many of them...it really is very cool.


1 person marked this as a favorite.
QuidEst wrote:
A few are even associated with a domain a certain deity doesn't normally get, which is cool. Alchemy is tied to Artifice for Norgorber, for instance.

I have wanted to see something with alchemy as a domain for a long time. I thought it would be perfect for Haagenti.


So, let me ask. Is there anything in particular that is specific towards Gorum or other gods of battle and destruction? Rovagug, Szuriel, any of the others?


Major_Blackhart wrote:
So, let me ask. Is there anything in particular that is specific towards Gorum or other gods of battle and destruction? Rovagug, Szuriel, any of the others?

The Gorumskagat is an epic poem that describes the creed of Gorum's church. Gorum grants access to the apocryphal Legend subdomain of the Glory domain. That is all that Divine Anthology has to say about him.

Rovagug has access to an apocryhal subdomain (Lightning) and a divine fighting technique (Rovagug's Thunder). His holy books include _Cycle of the Beast_ and _Ravage and Ruin_.

Szuriel is not mentioned.


What does the Lightning subdomain do?


Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
David knott 242 wrote:
Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.

Oh man. I had a Solaire character build from forever ago that probably needs reviving.

Silver Crusade

1 person marked this as a favorite.
Xethik wrote:
David knott 242 wrote:
Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.

Oh man. I had a Solaire character build from forever ago that probably needs reviving.

Do they have teamwork feats for engaging in Jolly Cooperation?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Xethik wrote:
David knott 242 wrote:
Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.

Oh man. I had a Solaire character build from forever ago that probably needs reviving.
Do they have teamwork feats for engaging in Jolly Cooperation?

Why of course! Arcane Mark is also key. You'd have to be blind to miss his sign!

Silver Crusade

Xethik wrote:
Rysky wrote:
Xethik wrote:
David knott 242 wrote:
Entryhazard wrote:
What does the Lightning subdomain do?

It is a sub-domain of the Air domain. Its primary power lets you cause one target of one of your electricity spells to take extra damage. Its replacement domain spells include such spells as Shocking Grasp.

Oh man. I had a Solaire character build from forever ago that probably needs reviving.
Do they have teamwork feats for engaging in Jolly Cooperation?
Why of course! Arcane Mark is also key. You'd have to be blind to miss his sign!

Sweeeeeeeeet.


Is there anything on the Orc deities? Varg, or any of the others?

Liberty's Edge

9 people marked this as a favorite.
DM Beckett wrote:
It's not so much even that, though I do tend to agree with you in a general sense about domains and spheres of influence/portfolios. I just find the idea of Shelyn, as written being a patron for Paladins very odd, as basically everything about both her history and area of interest basically screams CN. I could see a hard argument being made for CG, especially if it's because of the influence of the glaive forced her to change, despite being told she is outright immune. She sends CG avatars to her followers, and really just doesn't seem at all orderly to me.

Wait, what? Shelyn, the nicest, most loving and sympathetic deity ever strikes you as CN?!

This does not compute. I mean, I can sorta see CG, but nothing about her screams Chaos any more than it screams Law, and what in the world screams Neutral rather than Good?


1 person marked this as a favorite.

I agree with the Deadman, nothing in Shelyn's comportment screams Chaos or Law, but most definitely good.

Silver Crusade Contributor

Major_Blackhart wrote:
Is there anything on the Orc deities? Varg, or any of the others?

One of the examples of an apocryphal domain, Monsoon, is specifically attributed to Rull. He's also listed in the Lightning subdomain. ^_^

None of the others get anything, though.

Grand Lodge

F5

I remember, when I first found Pathfinder

F5

And I saw how often they were releasing new content

F5

And I thought "Oh my, that's a lot of content, I couldn't possibly read all that"

F5

.........

F5-F5-F5-F5-F5-F5!


Bought it. Really enjoy a LOT of what this book has to offer. It allows for a ton of flavor and the game play options are very viable from what I've seen.

I'm experimenting right now with a half orc divine paragon of Gorum concept. With a VMC Fighter this guy can really be a nasty combatant.

Also looking at viking fighter. With deific observance, hurtful, haste, and Gorum's sentinel options, he can get 7 (!!!!) attacks on the charge. With an impacting greatsword while enlarged and Gorum's swordsmanship, that's utterly insane damage!

Who says fighters can't have fun?


I really do like this book. Do the archetypes that work with the Exalted, Sentinel and Evangelist PRCs, work for Emperyal Lords, etc?

Silver Crusade Contributor

1 person marked this as a favorite.
Gnick Gnak PaddyWack wrote:
I really do like this book. Do the archetypes that work with the Exalted, Sentinel and Evangelist PRCs, work for Emperyal Lords, etc?

Not by RAW/for PFS, but it'd be the simplest change ever to slot Celestial/Demonic Obedience in there. ^_^


Kalindlara wrote:
Gnick Gnak PaddyWack wrote:
I really do like this book. Do the archetypes that work with the Exalted, Sentinel and Evangelist PRCs, work for Emperyal Lords, etc?
Not by RAW/for PFS, but it'd be the simplest change ever to slot Celestial/Demonic Obedience in there. ^_^

Thanks. I wonder though if Herolab would allow?

Silver Crusade Contributor

Gnick Gnak PaddyWack wrote:
Kalindlara wrote:
Gnick Gnak PaddyWack wrote:
I really do like this book. Do the archetypes that work with the Exalted, Sentinel and Evangelist PRCs, work for Emperyal Lords, etc?
Not by RAW/for PFS, but it'd be the simplest change ever to slot Celestial/Demonic Obedience in there. ^_^
Thanks. I wonder though if Herolab would allow?

Not without some custom coding, sadly.


We non coders are at a disadvantage, lol.


Coding is good, but writing your own stuff without worrying about making your computer angry, better.

Also I think I really enjoy the cleric archetype from this book. :)


1 person marked this as a favorite.

Enjoying this product now.

Quick question for feedback:

Am I wrong in thinking "Oath of the Skyseeker" is actually quite impressive and offers a distinct "flavor" for dwarven paladins?

Previous to this product, dwarven paladins had the Stonelord archetype (which almost constituted an alternate class in and of itself), but otherwise had fewer options with which to distinguish their paladin-themes from what I suggest are the more dominant themes inherent in human demon/dragonslayer and undead bane concepts.

While Oath Against Savagery was nice (and, frankly I think, far too underutilized), it was neither necessarily dwarven-specific, nor potentially worth playing as a dwarf given that race's Charisma penalty.

However, the options of "Oath of the Skyseeker" seem to make up for the potential (and, admittedly, minor) difficulties of playing a dwarf teamed with a Charisma-based caster, given that one can now effectively treat Smite Evil as targeting an entire class of creature each battle (provided distance permits). This seems to be a great balance mechanically, as well as accentuating the different flavor of dwarf paladins versus their more common knight of virtue human analogs.

Any thoughts on the Oath of the Skyseeker? Do people like it?


1 person marked this as a favorite.

Oath of the Skyseeker and the artwork accompanying it instantly became the build for the mother of one of my player's character's mother; Paladin of Folgrit.

They've met her a couple times already and they just assumed that the suit of armor in the corner was the PC's father's.

Well, they're headed back home just in time for the events of Captives of Toil, but they're not rescuing the slaves, including the PC's father, without some NPC backup...


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Deadmanwalking wrote:
DM Beckett wrote:
It's not so much even that, though I do tend to agree with you in a general sense about domains and spheres of influence/portfolios. I just find the idea of Shelyn, as written being a patron for Paladins very odd, as basically everything about both her history and area of interest basically screams CN. I could see a hard argument being made for CG, especially if it's because of the influence of the glaive forced her to change, despite being told she is outright immune. She sends CG avatars to her followers, and really just doesn't seem at all orderly to me.

Wait, what? Shelyn, the nicest, most loving and sympathetic deity ever strikes you as CN?!

This does not compute. I mean, I can sorta see CG, but nothing about her screams Chaos any more than it screams Law, and what in the world screams Neutral rather than Good?

And even if she were Chaotic Good, there's precedent for that not disqualifying her as a Paladin patron. In the Forgotten Realms, Sune, Goddess of Love and Beauty, is noted for sponsoring Paladin orders despite being Chaotic Good, likely arising from the concept of courtly love and knights as romantic figures.

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