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I also have concerns about where the alchemist is right now, but as has been pointed out earlier (and officially confirmed) alchemist's are in the highest change space in the playtest, as their core mechanics are based on a new game system that is still very much under construction.
Effectively, the alchemist is a building being built on top of a construction site. Yeah, it's gonna look wobbly for a bit. But that's no reason to be lashing out at people. In fact, it is a great reason to provide sound, rational feedback that the people that love this game at least as much as we do can use to refine the final product.
So yes, I am inclined to agree that alchemist's have some issues with the power of their abilities, especially when moderated by the number of times per day they can use those abilities. I think there are some very interesting ideas in this thread, and would love to see what else the community can come up with. But goodness me, let's put on our sensible adult hat and be civil about it.