
magnuskn |

magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).
Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

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James Jacobs wrote:magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".
Exactly.
I didn´t need the STRATEGY GUIDE, yet i bought it, because it was illustrated very good and so i could show it to newcomers.
Actually i wish that the CRB was illustrated so clearly.
I wonder how it sold - good, bad or mediocre?

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1 person marked this as a favorite. |

James Jacobs wrote:magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".
Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.

Ckorik |

magnuskn wrote:Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.James Jacobs wrote:magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".
/cheers.
p.s. if you really want a book like that go post something - it's linked - the poor Paizo staff have done everything but link directly to the topic and they can't for obvious reasons - go there and we can talk about how awesome an idea that this is... spread the word... spread chaos.... pet fluffy bunnies...
it's all good.

Gambit |

magnuskn wrote:Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.James Jacobs wrote:magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".
Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)

magnuskn |

Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.
Well, if it helps, I'd happily open a thread. Which forum would be the best for that? I'm not sure any developer even reads the suggestions forum, since it also is the houserules forum.

Marvin Ghey |

Marvin Ghey wrote:Anyway, what am I going to do with my old 3.5 copies of CotCT now?!If you seriously want to get rid of them, Ebay them now before word gets out. Might as well benefit from imperfect information...
Kinda feel like that'd cause me to undergo an unfavorable alignment shift, though.
ETA: Quick look at the eBay scene suggests that other folks are way ahead of me on such an endeavor, anyway.

voodoo chili |
6 people marked this as a favorite. |

Marvin Ghey wrote:Anyway, what am I going to do with my old 3.5 copies of CotCT now?!If you seriously want to get rid of them, Ebay them now before word gets out. Might as well benefit from imperfect information...
I'm holding on to mine. Even with an updated AP, there is still a lot of great back matter- plague article, rakshasas, bits of Big Blue, among other things. And I really liked the Eando Kline story.

GreyWolfLord |

magnuskn wrote:Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.James Jacobs wrote:magnuskn wrote:The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.
Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".
I'll be the voice that many here will hate.
I already stated it, but personally, I don't need or really want a book of GM advice.
I'm one of those that might buy option books or other things, but really have no interest in a pure GM book.
As I said, I may be tempted if it had other things in it like an indepth thing on sandpoint, or lots of new monsters, or some other things...but articles on adapting adventures (which I've already been doing for some time if I want to) or other stuff like that...
I don't really want a book on GM advice at this point, especially on adapting adventures and such. I don't begrudge those of you who do, but I honestly would spend my money on something else.
(Like the probably equally unlikely Tian Xia campaign guide [like the Inner Sea guide} or something like that instead).
Or perhaps like...well...what do we have here...A Hardcover compilation/updated to PF Curse of the Crimson Throne AP!

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* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?
* Pawns? ;)
* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?
The article about Korvosa in book 1 will be expanded.
The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.
The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.
-There will most probably be a pawn set.
-if so, it can certainly include one more character.

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Nightdrifter wrote:* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?
* Pawns? ;)
* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?
The article about Korvosa in book 1 will be expanded.
The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.
Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.-There will most probably be a pawn set.
-if so, it can certainly include one more character.
So Gatlynn won't be in the hardcover. Hopefully she's still in the pawns.

wraithstrike |

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".
Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?
Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?
I know I am not Paizo, but once parties hit six people I adjust most of the encounters by +1 CR depending on how lazy/not lazy I am that day.
I do this by adding more creatures instead of just making creatures tougher most of the time.
If they are fighting a single boss, which I never use anyway I try to find appropriate minions(backup) to support him/her.
Since I play on roll20.net I sometimes increase the map size by 50% or 100%.
Number of classes won't really affect balance*. I played the 3.5 version withing the past year or so.
*I can't account for every group, but we had our moments where we struggled and times where we kicked butt, and we did have two archers. One ranger, and one zen archer. If your entire group optimized hard you will have to change things even if they only use core options.

Hayato Ken |
1 person marked this as a favorite. |

I know I am not Paizo, but once parties hit six people I adjust most of the encounters by +1 CR depending on how lazy/not lazy I am that day.I do this by adding more creatures instead of just making creatures tougher most of the time.
If they are fighting a single boss, which I never use anyway I try to find appropriate minions(backup) to support him/her.
Thanks that´s a pretty good advice in general.
Number of classes won't really affect balance*. I played the 3.5 version withing the past year or so.
I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.

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5 people marked this as a favorite. |

Nightdrifter wrote:* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?
* Pawns? ;)
* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?
The article about Korvosa in book 1 will be expanded.
The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.
Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.-There will most probably be a pawn set.
-if so, it can certainly include one more character.
Actually, not quite accurate.
There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted. The Abadar article is now part of Inner Sea Gods and won't be reprinted.
Book 3: Neither the Red Mantis nor the Rakshasa article will be reprinted.
Book 4: Small portions of the Cinderland article will be retained, but the bulk of it and all of the Shoanti article won't be reprinted.
Book 5: The article on Belkzen now lives in the Belkzen book, and the article on Zon-Kuthon lives in Inner Sea Gods. Neither article is reprinted in this hardcover.
Book 6: The article about the relics of Kazavon now lives in Artifacts of Golarion, as does the Harrow deck of many things, but as the latter is quite important to the plot, it is reprinted in the hardcover, along with the details on the Crown of Fangs; the rest is not.
None of the Pathfinder Journal will be reprinted.

Thomas Seitz |

Book 6: The article about the relics of Kazavon now lives in Artifacts of Golarion, as does the Harrow deck of many things, but as the latter is quite important to the plot, it is reprinted in the hardcover, along with the details on the Crown of Fangs; the rest is not.
Aw! I wanted the Relics of Kavazon in this book too! Oh well. At least the Crown stays. And the Harrowed Deck of Many Things.

Wiggz |

James Jacobs wrote:Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)
Exactly right - and in the face of constantly being told not only that it would never happen, but even why we were so wrong for even asking for it. I, for one, never think its a bad thing when customers want to tell a company what they are eager to spend their money on.

The Dread Pirate Hurley |
9 people marked this as a favorite. |

Exactly right - and in the face of constantly being told not only that it would never happen, but even why we were so wrong for even asking for it. I, for one, never think its a bad thing when customers want to tell a company what they are eager to spend their money on.
This is the second time you've expressed this sentiment. I'm sorry you personally feel persecuted for having wanted to see this product. However, there was very good reason for reminding people of the party line. In fact, the constant reminding may have been one of the key factors in ensuring that the book got made.
The issue is this: the hardcover editions of the adventure path function similarly to trade paperbacks in comics, and are fraught with the same vulnerabilities; namely, the risk that the consumer base will refuse to purchase the individual issues on the assumption that they will be able to purchase the collected trade paperback. Paizo's business model is reliant on the monthly income from the Adventure Path subscribers, and if it became commonly-held belief that every AP would simply be reprinted as a hardcover in a few years, that source of income would dry up and the hardcover would never happen.
The problem with people constantly asking for the hardcover is that it helps perpetuate the perception that the hardcover is on its way, which may prevent people from subscribing. This is not merely hypothetical - it was a main fear of Paizo's the first time around, and they were very clear about the danger that such an attitude posed to the product. Aside from the subscriber problem, Paizo also has backroom stock that they're trying to sell; any issue of an AP that isn't sold represents a monetary loss, not just on production but also in stocking and in destruction costs. One of the important contributing factors that helped both RotRL and CotCT get re-published was the fact that they had mostly become unavailable and prohibitively expensive to acquire on the second-hand market. The enduring popularity of these APs, the lack of physical access to the product, and the timely milestone anniversaries meant the stars aligned to make both very special products happen.
Enjoy the CotCT hardcover. I know I will. And many of those who vigilantly reminded people not to get their hopes up are just as happy to see this product as you and the others who were so vocal in their support for it. Please don't feel that you were the personal target of any attacks. Because the same risks to the company still exist, and they're arguably even more likely to come to pass due to this new book, which means that many of us will continue to remind the rest of you that a Second Darkness/Legacy of Fire/Kingmaker/etc. hardcover is not likely to happen. And when and if those products do eventually see release, we'll all celebrate together again.

wraithstrike |
1 person marked this as a favorite. |

wraithstrike wrote:I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.Number of classes won't really affect balance*. I played the 3.5 version within the past year or so.
That is true. In that case, what I do is only allow classes that I understand mechanically. If I have time I will actually read up on the class the players wants to use. So far I have always had time, but if I didn't then I would ask them to choose something else.
As for combinations, I tend to find a lot of them here.
PS: Asking the player what they plan to do with the class also helps. If he can explain in detail you can get a heads up and be ready in advance.

Bellona |
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Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted.
Will there be Unchained disease rules too?
Also, I hope that that information will explain something that has puzzled me about blood veil and Vorel's phage ...
But how did Kassanda get any descendants if she and her daughter suffered the fate described in RotR 2? (RotR AE pp. 89 and 96.) Were there other offspring, possibly non-Foxglove ones who were products of a previous marriage/affair? Or does the term refer to any member of the Miromia clan (certainly possible due to the plague's supernatural origins)?
And what are the chances that any particular Varisian PC/non-AP NPC are members of that clan - one in ten as described in the CotCT 2?
Also, from RotR AE (p. 94): "those of the Foxglove bloodline who die of Vorel’s Phage rise soon thereafter as a ghast or other undead horror".
Presumably that refers to more than just direct descendants, as RotR indicates that Vorel's immediate family died when he failed in his bid for lichdom. Again, being a supernaturally-originated disease would explain that.
With this in mind, will the blood veil cause any sudden incidents of undeath among certain members of the Korvosan upper crust? After all, there are Foxglove relatives in Korvosa ...
In general, it's rather interesting that the same disease can have three different outcomes (immunity, normal disease outcome, or transformation to undeath upon death), depending on who one's ancestors were. And what happens if one has both Miromia and Foxglove blood in the veins?

Bellona |
3 people marked this as a favorite. |

Just kinda realized that besides that I'd like a player's guide for handout purposes, it would really be nice to have new campaign traits because old campaign traits are essentially five different possible backgrounds .-. I know APs are designed for 4, but I prefer to have 6 players in case one or two player can't make it to session, so would be nice to have 6 different possible backgrounds from traits.
You might be interested to know that the Varisia sourcebook (Player Companion line) has two new campaign traits for CotCT, one of which is related to Lamm like the five original ones in the CotCT player's guide. With that one you would indeed have six "background" campaign traits.
Incidentally, the Varisia sourcebook also has two new campaign traits for each of the RotR, SD, and JR APs, plus a brief run-down of the seven campaign traits which were introduced in full in the Shattered Star player's guide.

Hayato Ken |
1 person marked this as a favorite. |

Hayato Ken wrote:
wraithstrike wrote:I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.Number of classes won't really affect balance*. I played the 3.5 version within the past year or so.
That is true. In that case, what I do is only allow classes that I understand mechanically. If I have time I will actually read up on the class the players wants to use. So far I have always had time, but if I didn't then I would ask them to choose something else.
As for combinations, I tend to find a lot of them here.
PS: Asking the player what they plan to do with the class also helps. If he can explain in detail you can get a heads up and be ready in advance.
Yup we have been doing a PFS approach, meaning things allowed in PFS were automatically allowed and some more.
I think i will be changing this to classes i have a good understanding about and also make some flavor restrictions for the next AP i´ll be running.We had a skald with celestial totem and some other stuff that damaged foes attacking anyone in the party when he was doing his raging song, as well as letting people overcome DR/good.
To say this doesn´t put any bard to shame would be understatement.

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Actually, not quite accurate.There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book...
So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?

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James Jacobs wrote:So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Actually, not quite accurate.There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book...
Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.

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Stratagemini wrote:Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.James Jacobs wrote:So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Actually, not quite accurate.There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book...
Not exactly. Each Adventure Path (minus the articles) averages about 55 pages each, give or take, for a total of about 330 pages.

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Duiker wrote:Not exactly. Each Adventure Path (minus the articles) averages about 55 pages each, give or take, for a total of about 330 pages.Stratagemini wrote:Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.James Jacobs wrote:So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Actually, not quite accurate.There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book...
And since this entire conversation is about which articles are being removed, the total page count of 100 pages including articles is the appropriate one to use.

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James Jacobs wrote:Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted.
Will there be Unchained disease rules too?
Also, I hope that that information will explain something that has puzzled me about blood veil and Vorel's phage ...
** spoiler omitted **
Nope; unchained disease rules, as with all of Unchained, is optional. You can use those rules if you want, but they won't be directly supported in print. As for your spoiler...

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James Jacobs wrote:So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Actually, not quite accurate.There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).
Looking at the back matter articles in the originals...
Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.
Book...
Nothing replaces them; there's just less space overall. If we'd simply reprinted all six volumes, that would result in a book that is as long as six 96 page books—AKA a 576 page long book. Curse of the Crimson Throne is not that long—it can't be. Once a book gets that big (the size of the Core Rulebook), shipping and pricing and weight and more start to become significant problems and issues. Curse of the Crimson Throne is STILL a long book—at 480 pages, it's the 2nd longest book we'll have published, but it's still about 100 pages shorter than simply reprinting everything in the original six volumes.

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CorvusMask wrote:Just kinda realized that besides that I'd like a player's guide for handout purposes, it would really be nice to have new campaign traits because old campaign traits are essentially five different possible backgrounds .-. I know APs are designed for 4, but I prefer to have 6 players in case one or two player can't make it to session, so would be nice to have 6 different possible backgrounds from traits.
You might be interested to know that the Varisia sourcebook (Player Companion line) has two new campaign traits for CotCT, one of which is related to Lamm like the five original ones in the CotCT player's guide. With that one you would indeed have six "background" campaign traits.
Incidentally, the Varisia sourcebook also has two new campaign traits for each of the RotR, SD, and JR APs, plus a brief run-down of the seven campaign traits which were introduced in full in the Shattered Star player's guide.
Huh? ._. *checks it out since I do have that one* Oh. Managed to miss that somehow xD Cool. Do other ethnicity player companion books also have these?
Anyway, still, I guess this means new player's guide isn't completely necessary, but I still like hand out aspect of them since it allows players to familiarize themselves with setting of AP without being spoiled too much and player's guide have good advice on what races and classes and archetypes are fitting and what to expect from campaign..

Bellona |

Do other ethnicity player companion books also have these?
I believe that's the only one.
Ummm ... some of them do.
People of the Sands has the campaign traits for the Mummy's Mask AP.
People of the River has the campaign traits for the Iron Gods AP.
People of the North has the campaign traits for the Reign of Winter AP.
:)

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CorvusMask wrote:Do other ethnicity player companion books also have these?
Kalindlara wrote:I believe that's the only one.
Ummm ... some of them do.
People of the Sands has the campaign traits for the Mummy's Mask AP.
People of the River has the campaign traits for the Iron Gods AP.
People of the North has the campaign traits for the Reign of Winter AP.:)
I knew about those - I was specifically referring to the inclusion of new campaign traits for older APs. I should have been clearer. ^_^