Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

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Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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The Gold Standard For Adventure Paths

5/5

This AP is widely considered one of the (if not THE) best Adventure Paths for good reason. It really is that good. Tons of really interesting NPCs and storylines. Lots and lots and lots of room for a GM to add their own touches. An excellent story that makes the PCs feel like heroes. Villains they really want to beat. Heck, it's even a good introduction to the pathfinder system and world.

Not only that, but since it's so popular, there's tons of advice about what changes to make, what to keep an eye on, and how to make changes that can improve it. This edition is a fantastic deal and an excellent campaign and I can't recommend it highly enough.


Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


3.5 vs. Pathfinder comparison!

5/5

I´m gonna list the differences between the original AP#7s chapters and it´s adaption into the hardcover edition:

Inside front cover:
The "Korvosan Hierarchy" overview is not reprinted.
Part 1:
The illustration on page 6 is exchanged for a cartoony new one on page 12 of the HC.
Page 10 of AP#7 has a map where the 8 locations in Korvosa that are important for book 1 are marked and named. This map is reprinted on page 400 of the HC but that one shows ALL important locations of the campaign at once, marked with letters and numbers.
"Lamm´s Lambs" stats are upgraded to young human on page 18 of the HC.
"Yargin Balko" now has a full body illustration instead of an upper body one. "Hookshanks Gruller" gets a full body illustration. "Giggles" gets a fbi. "Gaedren Lamm" gets a fbi.
Part 2:
King Eodred Arabasti gets a head illu. "Imps and Dragons" gets an illustration. "Meet the mob" gets a "Amin Jalento" head illu and his battle stats.
Part 3:
The illustration of "Sabina Merrin" on page 25 is not reprinted (she gets a new one on page 455).
Part 4:
"Cressida Croft" gets a head illu (and fbi on page 443). The Queens gets a new veiled head illu (the old one is more mysterious). The "renegade guards" stats in "All the Worlds Meat" get new stats. "Verik Vancasterkin" is upgraded from fighter 3 to fighter 4.
Part 5:
The "Ambassadors Secret" gets a new head illu. The fbi of "Vencarlo Orisini" from page 34 is not reprinted. The fbi of "Devargo Barvasi" on page 37 is replaced with a new one that is very much less impressive. He is upgraded from rogue 4 to rogue 5. "Majenko" is changed from pseudodragon to house drake. The illustration on page 41 is replaced with a new one (page 57). Both are equally creepy.
Part 6:
The "Trinia Sabor" fbi from page 43 is not reprinted (she gets a new look on page 460, but the old one is flashier). She is upgraded from bard 4 to bard 5. "The Shingle Chase" gets a better illustration. Curiously it features the old flashier Trinia Sabor outfit instead of the new.
Part 7:
The Owlbear skeleton gets gorgeous art on page 59 of the HC. The cool illustration on page 52 is replaced by a cool new one on HC page 61.
Cabbagehead´s head illu is replaced by a fbi. The "Gaekhen" head illu is not reprinted. "Vreeg" gets a much better new fbi.
Concluding the adventure:
The famous "green dress Illeosa Arabasti" illustration from page 56 (on which the first miniature is based) is NOT reprinted!
The Blackjack illustration from page 57 is replaced by a much better one on HC page 67.
Appendixes:
The 4 page Harrow article is updated to a 14 page one!
The 8 page "people of the road" article about varisians is not reprinted.
The 6 page Pathfinder´s journal is not reprinted.
Bestiary:
The illustration of the "Dream Spider", the only creature that hasn´t been adapted to a Bestiary yet, is not reprinted from page 82 but it´s stats are.
Inside back cover:
The "Korvosas enemies" overview is not reprinted.

While the new edition HC is better overall and everything needed for playing the campaign is included, updated and streamlined, quite a few cool things are left out.
I´m glad i got the original AP #7 too.


Even better than the original

5/5

Read my full review at Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".


*hums the words Blood Pig to the tune of Manowar's Gods of War*

Dark Archive

magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

Exactly.

I didn´t need the STRATEGY GUIDE, yet i bought it, because it was illustrated very good and so i could show it to newcomers.

Actually i wish that the CRB was illustrated so clearly.

I wonder how it sold - good, bad or mediocre?

Paizo Employee Creative Director

1 person marked this as a favorite.
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.


James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.

Hey James - I just wanted to let you know I put this in my sidecart within the first 10 mins or so that it went live.

I wouldn't want to get anyone angry talking about anything else - but I agree with you that it'd be nice for people to talk about other subjects where they are allowed.

/cheers.

p.s. if you really want a book like that go post something - it's linked - the poor Paizo staff have done everything but link directly to the topic and they can't for obvious reasons - go there and we can talk about how awesome an idea that this is... spread the word... spread chaos.... pet fluffy bunnies...

it's all good.


James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.

Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.

Well, if it helps, I'd happily open a thread. Which forum would be the best for that? I'm not sure any developer even reads the suggestions forum, since it also is the houserules forum.


Marvin Ghey wrote:
Anyway, what am I going to do with my old 3.5 copies of CotCT now?!

If you seriously want to get rid of them, Ebay them now before word gets out. Might as well benefit from imperfect information...


bugleyman wrote:
Marvin Ghey wrote:
Anyway, what am I going to do with my old 3.5 copies of CotCT now?!
If you seriously want to get rid of them, Ebay them now before word gets out. Might as well benefit from imperfect information...

Kinda feel like that'd cause me to undergo an unfavorable alignment shift, though.

ETA: Quick look at the eBay scene suggests that other folks are way ahead of me on such an endeavor, anyway.


6 people marked this as a favorite.
bugleyman wrote:
Marvin Ghey wrote:
Anyway, what am I going to do with my old 3.5 copies of CotCT now?!
If you seriously want to get rid of them, Ebay them now before word gets out. Might as well benefit from imperfect information...

I'm holding on to mine. Even with an updated AP, there is still a lot of great back matter- plague article, rakshasas, bits of Big Blue, among other things. And I really liked the Eando Kline story.


James Jacobs wrote:
magnuskn wrote:
James Jacobs wrote:
magnuskn wrote:
The book would be more of a GM book, that is for sure, and I'd be sure to get it ASAP. Given the niche books you guys are putting out sometimes (Arcane Anthology comes to mind), I wonder why writing a book like this would seem so daunting to management. The Gamemastery Guide was also mostly an advice book, after all.
Arcane Anthology is in the "niche" of a "book that provides players with more options." As far as our sales can tell, that niche appeals to a HUGE number of players, whereas a book about GM advice would appeal to a fraction of probably 1/5 of the total base (GMs who aren't too proud to learn more about GMing).

Okay, understandable. However, I still say you can pitch this to management as "a book to help new and experienced GM's". Especially since without GM's, there is no game. The Gamemastery Guide got made, too, after all.

Sometimes a book is simply needed, even if it ain't as economically feasible than a "big book of feats and spells".

Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.

I'll be the voice that many here will hate.

I already stated it, but personally, I don't need or really want a book of GM advice.

I'm one of those that might buy option books or other things, but really have no interest in a pure GM book.

As I said, I may be tempted if it had other things in it like an indepth thing on sandpoint, or lots of new monsters, or some other things...but articles on adapting adventures (which I've already been doing for some time if I want to) or other stuff like that...

I don't really want a book on GM advice at this point, especially on adapting adventures and such. I don't begrudge those of you who do, but I honestly would spend my money on something else.

(Like the probably equally unlikely Tian Xia campaign guide [like the Inner Sea guide} or something like that instead).

Or perhaps like...well...what do we have here...A Hardcover compilation/updated to PF Curse of the Crimson Throne AP!

Community Manager

Please keep this thread about the Curse of the Crimson Throne Hardcover. Any additional off-topic posts will be removed.


2 people marked this as a favorite.

*hums a little tune while the Danse Macabre plays*

Dark Archive

Thomas Seitz wrote:
*hums a little tune while the Danse Macabre plays*

I loved that part and that is my favorite classical piece of music.

Sovereign Court

* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?

* Pawns? ;)

* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?

Dark Archive

Nightdrifter wrote:

* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?

* Pawns? ;)

* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?

The article about Korvosa in book 1 will be expanded.

The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.
Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.

The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.

-There will most probably be a pawn set.

-if so, it can certainly include one more character.


There'll be a CoCT hardcover?!?! Woot! My favorite AP ever, we ran it in PF Beta...


Ernest Mueller wrote:
There'll be a CoCT hardcover?!?! Woot! My favorite AP ever, we ran it in PF Beta...

I ran it just as they were playtesting Advanced Player Guide.

Sovereign Court

Marco Massoudi wrote:
Nightdrifter wrote:

* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?

* Pawns? ;)

* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?

The article about Korvosa in book 1 will be expanded.

The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.
Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.

The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.

-There will most probably be a pawn set.

-if so, it can certainly include one more character.

So Gatlynn won't be in the hardcover. Hopefully she's still in the pawns.


Eh. She wasn't my favorite NPC. That honor goes to Blackjack. :)


I am so getting this when it releases!


This is great. I figured if they did it again this one would be next.


Hayato Ken wrote:

This might seem like an off call, but due to recent experiences i would prefer Paizo switch the AP design to 6 PCs instead of 4 or at least include some serious recommendations on how to "upgrade".

Most AP´s i see played have 6-7 PCs.
Added on top of that come the ACG and OA, both books which serve for very different dynamics and now UI.

When CotCT came out first, it was under completely different rules. How will the rules change and especially the plethora of new classes and options be served as to at least try to maintain some sort of balance?

Is there a place now for a batman at night, Bruce at day along with his buddy Sherlock and their earthbending friend?

I know I am not Paizo, but once parties hit six people I adjust most of the encounters by +1 CR depending on how lazy/not lazy I am that day.

I do this by adding more creatures instead of just making creatures tougher most of the time.

If they are fighting a single boss, which I never use anyway I try to find appropriate minions(backup) to support him/her.

Since I play on roll20.net I sometimes increase the map size by 50% or 100%.

Number of classes won't really affect balance*. I played the 3.5 version withing the past year or so.

*I can't account for every group, but we had our moments where we struggled and times where we kicked butt, and we did have two archers. One ranger, and one zen archer. If your entire group optimized hard you will have to change things even if they only use core options.

Liberty's Edge

Marvin Ghey wrote:

I have practically no pride left. Let's do some learning.

Anyway, what am I going to do with my old 3.5 copies of CotCT now?!

I think #8 has been out of print for a while and fetches a nice price on Amazon and ebay.


1 person marked this as a favorite.
wraithstrike wrote:


I know I am not Paizo, but once parties hit six people I adjust most of the encounters by +1 CR depending on how lazy/not lazy I am that day.

I do this by adding more creatures instead of just making creatures tougher most of the time.

If they are fighting a single boss, which I never use anyway I try to find appropriate minions(backup) to support him/her.

Thanks that´s a pretty good advice in general.

wraithstrike wrote:

Number of classes won't really affect balance*. I played the 3.5 version withing the past year or so.

I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.

Paizo Employee Creative Director

5 people marked this as a favorite.
Marco Massoudi wrote:
Nightdrifter wrote:

* I assume that like the RotR compilation that some of the stuff from the appendices will be cut out?

* Pawns? ;)

* Will this incorporate Gatlynn Keidros (NPC added in the AP #100 article)?

The article about Korvosa in book 1 will be expanded.

The one about handling plagues in book 2 will probably be incorporated into the adventure. The one about Abadar cut out.
Book 3 has a Rakshasa article that probably won't be reprinted as well as a Red Mantis one that won't be either.
The Shoanti article in book 4 is kind of important to the plot but a lot of that is worked into the adventure itself.
Book 5s articles about Belkzen and Zon-Kuthon don't play a large part in the adventure itself so they will probably be left out.
The relics and dragon articles in book 6 are important.

The Pathfinder Journal of Eando Kline will go.
Some monsters that are now in the bestiaries will be left out but special ones will remain.

-There will most probably be a pawn set.

-if so, it can certainly include one more character.

Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted. The Abadar article is now part of Inner Sea Gods and won't be reprinted.

Book 3: Neither the Red Mantis nor the Rakshasa article will be reprinted.

Book 4: Small portions of the Cinderland article will be retained, but the bulk of it and all of the Shoanti article won't be reprinted.

Book 5: The article on Belkzen now lives in the Belkzen book, and the article on Zon-Kuthon lives in Inner Sea Gods. Neither article is reprinted in this hardcover.

Book 6: The article about the relics of Kazavon now lives in Artifacts of Golarion, as does the Harrow deck of many things, but as the latter is quite important to the plot, it is reprinted in the hardcover, along with the details on the Crown of Fangs; the rest is not.

None of the Pathfinder Journal will be reprinted.

Sovereign Court

Sorry if I missed it, but what is the latest to pre-order?


You can generally preorder right up until street date, which in this case will be sometime in September.


James Jacobs wrote:

Book 6: The article about the relics of Kazavon now lives in Artifacts of Golarion, as does the Harrow deck of many things, but as the latter is quite important to the plot, it is reprinted in the hardcover, along with the details on the Crown of Fangs; the rest is not.

Aw! I wanted the Relics of Kavazon in this book too! Oh well. At least the Crown stays. And the Harrowed Deck of Many Things.


Gambit wrote:
James Jacobs wrote:
Been doing that on and off for many, many years. What would REALLY help would be if the customer base were vocal about wanting a book.
Like, say, as vocal as we were about wanting a Curse of the Crimson Throne hardcover compilation? ;)

Exactly right - and in the face of constantly being told not only that it would never happen, but even why we were so wrong for even asking for it. I, for one, never think its a bad thing when customers want to tell a company what they are eager to spend their money on.


9 people marked this as a favorite.
Wiggz wrote:
Exactly right - and in the face of constantly being told not only that it would never happen, but even why we were so wrong for even asking for it. I, for one, never think its a bad thing when customers want to tell a company what they are eager to spend their money on.

This is the second time you've expressed this sentiment. I'm sorry you personally feel persecuted for having wanted to see this product. However, there was very good reason for reminding people of the party line. In fact, the constant reminding may have been one of the key factors in ensuring that the book got made.

The issue is this: the hardcover editions of the adventure path function similarly to trade paperbacks in comics, and are fraught with the same vulnerabilities; namely, the risk that the consumer base will refuse to purchase the individual issues on the assumption that they will be able to purchase the collected trade paperback. Paizo's business model is reliant on the monthly income from the Adventure Path subscribers, and if it became commonly-held belief that every AP would simply be reprinted as a hardcover in a few years, that source of income would dry up and the hardcover would never happen.

The problem with people constantly asking for the hardcover is that it helps perpetuate the perception that the hardcover is on its way, which may prevent people from subscribing. This is not merely hypothetical - it was a main fear of Paizo's the first time around, and they were very clear about the danger that such an attitude posed to the product. Aside from the subscriber problem, Paizo also has backroom stock that they're trying to sell; any issue of an AP that isn't sold represents a monetary loss, not just on production but also in stocking and in destruction costs. One of the important contributing factors that helped both RotRL and CotCT get re-published was the fact that they had mostly become unavailable and prohibitively expensive to acquire on the second-hand market. The enduring popularity of these APs, the lack of physical access to the product, and the timely milestone anniversaries meant the stars aligned to make both very special products happen.

Enjoy the CotCT hardcover. I know I will. And many of those who vigilantly reminded people not to get their hopes up are just as happy to see this product as you and the others who were so vocal in their support for it. Please don't feel that you were the personal target of any attacks. Because the same risks to the company still exist, and they're arguably even more likely to come to pass due to this new book, which means that many of us will continue to remind the rest of you that a Second Darkness/Legacy of Fire/Kingmaker/etc. hardcover is not likely to happen. And when and if those products do eventually see release, we'll all celebrate together again.


*will celebrate the fact he gets to see Danse Macabre and Chained Spirit again*

Silver Crusade

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Pathfinder Adventure Path Subscriber

See, I'm very happy to see this book happen. I also think Paizo is shooting themselves in the foot. These are not mutually exclusive sentiments :)


1 person marked this as a favorite.
Hayato Ken wrote:


wraithstrike wrote:

Number of classes won't really affect balance*. I played the 3.5 version within the past year or so.

I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.

That is true. In that case, what I do is only allow classes that I understand mechanically. If I have time I will actually read up on the class the players wants to use. So far I have always had time, but if I didn't then I would ask them to choose something else.

As for combinations, I tend to find a lot of them here.

PS: Asking the player what they plan to do with the class also helps. If he can explain in detail you can get a heads up and be ready in advance.


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James Jacobs wrote:

Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted.

Will there be Unchained disease rules too?

Also, I hope that that information will explain something that has puzzled me about blood veil and Vorel's phage ...

CotCT Book 2 AND RotR Book 2 spoilers:
According to the original version of CotCT (Book 2, page 56), a certain sub-group of Varisians have a natural immunity to blood veil due to being descendants of Kasanda Miromia-Foxglove.

But how did Kassanda get any descendants if she and her daughter suffered the fate described in RotR 2? (RotR AE pp. 89 and 96.) Were there other offspring, possibly non-Foxglove ones who were products of a previous marriage/affair? Or does the term refer to any member of the Miromia clan (certainly possible due to the plague's supernatural origins)?

And what are the chances that any particular Varisian PC/non-AP NPC are members of that clan - one in ten as described in the CotCT 2?

Also, from RotR AE (p. 94): "those of the Foxglove bloodline who die of Vorel’s Phage rise soon thereafter as a ghast or other undead horror".

Presumably that refers to more than just direct descendants, as RotR indicates that Vorel's immediate family died when he failed in his bid for lichdom. Again, being a supernaturally-originated disease would explain that.

With this in mind, will the blood veil cause any sudden incidents of undeath among certain members of the Korvosan upper crust? After all, there are Foxglove relatives in Korvosa ...

In general, it's rather interesting that the same disease can have three different outcomes (immunity, normal disease outcome, or transformation to undeath upon death), depending on who one's ancestors were. And what happens if one has both Miromia and Foxglove blood in the veins?


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CorvusMask wrote:

Just kinda realized that besides that I'd like a player's guide for handout purposes, it would really be nice to have new campaign traits because old campaign traits are essentially five different possible backgrounds .-. I know APs are designed for 4, but I prefer to have 6 players in case one or two player can't make it to session, so would be nice to have 6 different possible backgrounds from traits.

You might be interested to know that the Varisia sourcebook (Player Companion line) has two new campaign traits for CotCT, one of which is related to Lamm like the five original ones in the CotCT player's guide. With that one you would indeed have six "background" campaign traits.

Incidentally, the Varisia sourcebook also has two new campaign traits for each of the RotR, SD, and JR APs, plus a brief run-down of the seven campaign traits which were introduced in full in the Shattered Star player's guide.


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wraithstrike wrote:
Hayato Ken wrote:


wraithstrike wrote:

Number of classes won't really affect balance*. I played the 3.5 version within the past year or so.

I´m all for lots of player options. What i meant there is that newer classes, especially from ACG and OA, maybe from UI too, present new combinations and options that change the game in parts, making it more difficult for a GM to adapt. At least that´s the impression i have and some other people who run quite some more than me have.

That is true. In that case, what I do is only allow classes that I understand mechanically. If I have time I will actually read up on the class the players wants to use. So far I have always had time, but if I didn't then I would ask them to choose something else.

As for combinations, I tend to find a lot of them here.

PS: Asking the player what they plan to do with the class also helps. If he can explain in detail you can get a heads up and be ready in advance.

Yup we have been doing a PFS approach, meaning things allowed in PFS were automatically allowed and some more.

I think i will be changing this to classes i have a good understanding about and also make some flavor restrictions for the next AP i´ll be running.

We had a skald with celestial totem and some other stuff that damaged foes attacking anyone in the party when he was doing his raging song, as well as letting people overcome DR/good.
To say this doesn´t put any bard to shame would be understatement.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:


Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book...

So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?

Scarab Sages

Stratagemini wrote:
James Jacobs wrote:


Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book...

So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?

Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.

Dark Archive

Duiker wrote:
Stratagemini wrote:
James Jacobs wrote:


Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book...

So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.

Not exactly. Each Adventure Path (minus the articles) averages about 55 pages each, give or take, for a total of about 330 pages.

Scarab Sages

Marik Whiterose wrote:
Duiker wrote:
Stratagemini wrote:
James Jacobs wrote:


Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book...

So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?
Nothing is going to directly replace them. An adventure path is 600 pages, these hardcovers are about 420.
Not exactly. Each Adventure Path (minus the articles) averages about 55 pages each, give or take, for a total of about 330 pages.

And since this entire conversation is about which articles are being removed, the total page count of 100 pages including articles is the appropriate one to use.

Paizo Employee Creative Director

2 people marked this as a favorite.
Bellona wrote:
James Jacobs wrote:

Book 2: The information about blood veil will be retained, along with a small amount of the Plague article, but the bulk of the plague article will not be reprinted.

Will there be Unchained disease rules too?

Also, I hope that that information will explain something that has puzzled me about blood veil and Vorel's phage ...

** spoiler omitted **

Nope; unchained disease rules, as with all of Unchained, is optional. You can use those rules if you want, but they won't be directly supported in print. As for your spoiler...

Spoiler:
It's been adjusted so that it's not her descendants but merely her "people." Her influence protects certain fellow ethnic Varisians, but isn't able to protect them all.

Paizo Employee Creative Director

Stratagemini wrote:
James Jacobs wrote:


Actually, not quite accurate.

There was no article about Korvosa in book 1; we published an entire BOOK about Korvosa. The hardcover will include a much shorter companion gazetteer that presents information about Korvosa specifically as it exists during the queen's rule, but the Guide to Korvosa book will not be reprinted in whole in the hardcover Curse of the Crimson Throne. All the information you'll need to run the campaign will be in the book, but most of the extra content that can be useful if you want to expand your game out of the contained plot into other locations in Korvosa will not—that information will still reside in Guide to Korvosa (or might have a few tidbits in the Korvosa gazetteer, depending on the site).

Looking at the back matter articles in the originals...

Book 1: The article about the Harrow and how to use it in the campaign stays, but the article on Varisians will not be reprinted.

Book...

So what replaces them? Are there New articles? Is it your additional adventure? or is it just less space overall?

Nothing replaces them; there's just less space overall. If we'd simply reprinted all six volumes, that would result in a book that is as long as six 96 page books—AKA a 576 page long book. Curse of the Crimson Throne is not that long—it can't be. Once a book gets that big (the size of the Core Rulebook), shipping and pricing and weight and more start to become significant problems and issues. Curse of the Crimson Throne is STILL a long book—at 480 pages, it's the 2nd longest book we'll have published, but it's still about 100 pages shorter than simply reprinting everything in the original six volumes.


*cheers James Jacobs for cutting out at least info on Raskashas as we pretty much know all we need right now.* Until we get a book about Jameraly(sp) and/or the Impossible Kingdoms.

Dark Archive

Bellona wrote:
CorvusMask wrote:

Just kinda realized that besides that I'd like a player's guide for handout purposes, it would really be nice to have new campaign traits because old campaign traits are essentially five different possible backgrounds .-. I know APs are designed for 4, but I prefer to have 6 players in case one or two player can't make it to session, so would be nice to have 6 different possible backgrounds from traits.

You might be interested to know that the Varisia sourcebook (Player Companion line) has two new campaign traits for CotCT, one of which is related to Lamm like the five original ones in the CotCT player's guide. With that one you would indeed have six "background" campaign traits.

Incidentally, the Varisia sourcebook also has two new campaign traits for each of the RotR, SD, and JR APs, plus a brief run-down of the seven campaign traits which were introduced in full in the Shattered Star player's guide.

Huh? ._. *checks it out since I do have that one* Oh. Managed to miss that somehow xD Cool. Do other ethnicity player companion books also have these?

Anyway, still, I guess this means new player's guide isn't completely necessary, but I still like hand out aspect of them since it allows players to familiarize themselves with setting of AP without being spoiled too much and player's guide have good advice on what races and classes and archetypes are fitting and what to expect from campaign..

Silver Crusade Contributor

CorvusMask wrote:
Do other ethnicity player companion books also have these?

I believe that's the only one.


CorvusMask wrote:

Do other ethnicity player companion books also have these?

Kalindlara wrote:

I believe that's the only one.

Ummm ... some of them do.

People of the Sands has the campaign traits for the Mummy's Mask AP.
People of the River has the campaign traits for the Iron Gods AP.
People of the North has the campaign traits for the Reign of Winter AP.

:)

Silver Crusade Contributor

Bellona wrote:
CorvusMask wrote:

Do other ethnicity player companion books also have these?

Kalindlara wrote:

I believe that's the only one.

Ummm ... some of them do.

People of the Sands has the campaign traits for the Mummy's Mask AP.
People of the River has the campaign traits for the Iron Gods AP.
People of the North has the campaign traits for the Reign of Winter AP.

:)

I knew about those - I was specifically referring to the inclusion of new campaign traits for older APs. I should have been clearer. ^_^


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

bitter sweet news for me, sweet because I've been waiting for this for some time bitter because I'll be moving to the US soon and I won't get to play this with my group, but anyways I'll be buying this day one

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