Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

4.90/5 (based on 8 ratings)
Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.90/5 (based on 8 ratings)

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5/5


A beautiful introduction to Golarion

5/5

I ran this AP for two years with five players. We're using the Pathfinder Second Edition ruleset (along with a resource document from pathfinderinfinite). After that much time, we've journeyed through 5 of the 6 chapters and I'm willing to give it a review!

It has been a blast! The city of Korvosa is very memorable, primarely in the atmosphere it breathes.. its people/npcs, locations, a tiny little bit of political intrigue.. the Chronicles Guide to Korvosa is another book that does a splendid job of painting the setting.

The adventure kicks off very, very strong! The first couple of sessions might be some of the best you've ever had while running an adventure. It is grim, realistic, exciting, it feels real! As if you're not sitting at that table but walking the streets yourself. Be that good or bad, there is no other chapter that quite reaches the heights of the first.

As people mention out, there is indeed a "leaving Korvosa" part in chapters 4 and 5, and they do feel very contrasted to the others. On the other hand, book 4 I found easier as a GM to adjust to my whims more than any chapter before it, and chapter 5 with its mega dungeon was a (for me) surprisingly appreciated intermediate after I had prepared all the resources (drawing the mega-dungeon on several huge 1-inched grid papers, making up the treasure table for 2nd edition) since it required much less effort from my part after that.

Now that we're about to crack the final chapter I can see my players have a lost of investment into returning to Korvosa and seeing all lose knots tied. I'm somewhat disappointed though, that, for the most part, the final chapter ALSO works as a mega-dungeon! I've explained this with my players and we've agreed that we don't need to chapters of that in a row; we'll take on the final one with a more narrative approach to the most interesting locations instead.

I'm certain that the final chapter will be a success and we'll have many, many opportunities yet to see how each relation of the pcs with the many npcs comes to an end. Many of them have become second family to our group!

Though it may require a bit of love in some spots to fit your needs, Curse of The Crimson Throne offers, without a doubt, a very memorable setting and storyline. It is harsh, often grim, with endless opportunities to bend it to a unique experience for your group!


The Gold Standard For Adventure Paths

5/5

This AP is widely considered one of the (if not THE) best Adventure Paths for good reason. It really is that good. Tons of really interesting NPCs and storylines. Lots and lots and lots of room for a GM to add their own touches. An excellent story that makes the PCs feel like heroes. Villains they really want to beat. Heck, it's even a good introduction to the pathfinder system and world.

Not only that, but since it's so popular, there's tons of advice about what changes to make, what to keep an eye on, and how to make changes that can improve it. This edition is a fantastic deal and an excellent campaign and I can't recommend it highly enough.


Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


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Paizo Employee Creative Director

1 person marked this as a favorite.
Troodos wrote:
I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XD

I knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.


Exactly Mister Jacobs!

I mean I told my players that "Carrion Crown was in Transylvania" and they still didn't realize about the ghosts until the end. ;)


James Jacobs wrote:
Troodos wrote:
I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XD
I knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.

The problem is that I find that the players (at least this group) has *much* more fun when they're going in blind.


In any case, is there new art for Krojun? He's one of my favorite NPCs.


4 people marked this as a favorite.

Still looking super forward to this. Only question is, do I buy the pdf and the pawn set, or the hardcover. Because god knows I'm not allocating more money than that to...

...
...
...

Who am I kidding I'm getting the pawn set and the special edition and nothing will stop me.


Going to grab this for a 5E game, probably play it after my boys defeat the Storm King and his THUNDER (kajigga kajigga...)


Sqn Cdr Flashheart wrote:
Going to grab this for a 5E game...

That's my plan, though my players are impatient so we've started already. Hopefully I can stall them long enough that we're still in book 1 by the time the hardcover arrives.


Want it!


I want it too. But I don't think James Jacobs takes cash payments through the mail...

The Exchange

Very keen to hear details about the limited edition. Hopefully soon.

Silver Crusade

Kayos. wrote:
Very keen to hear details about the limited edition. Hopefully soon.

Seconded.


Rysky wrote:
Kayos. wrote:
Very keen to hear details about the limited edition. Hopefully soon.
Seconded.

Thirded.

Liberty's Edge

James Jacobs wrote:
Troodos wrote:
I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XD
I knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.

Alternatively, you can just change the True Villain™ of the AP. Most of the best APs have red herrings, Lieutenant style henchmen and other personalities that provide context and a fabric to enrich the AP. They also serve as a large pool within which to bait and switch out the villains and protect your players from having had their game plot "spoiled".

CotCT has all of that and more. With a little work (and maybe a lot of work depending on how far you want to go with it) you can tweak some elements of the AP so that the whole thing is significantly altered by the end -- yet still flows seamlessly throughout most of that AP as written. A little goes a long way.

I have already put in a fair bit of work to doing just that including significant changes to the first volume of the AP and I expect it will all go off more or less swimmingly. YMMV.

Community & Digital Content Director

6 people marked this as a favorite.
Thomas Seitz wrote:
Rysky wrote:
Kayos. wrote:
Very keen to hear details about the limited edition. Hopefully soon.
Seconded.
Thirded.

Very keen to provide them, also ;)

I've gotten some things firmed up, waiting on a couple others. We will make it known far and wide when this is available.

Silver Crusade

1 person marked this as a favorite.
Chris Lambertz wrote:
Thomas Seitz wrote:
Rysky wrote:
Kayos. wrote:
Very keen to hear details about the limited edition. Hopefully soon.
Seconded.
Thirded.

Very keen to provide them, also ;)

I've gotten some things firmed up, waiting on a couple others. We will make it known far and wide when this is available.

Yay! Thankies Chris ^w^


1 person marked this as a favorite.

Yes thank you Chris! :D

Also thank you Rysky! :)

Silver Crusade

1 person marked this as a favorite.

Not sure why I'm getting thanked but I'll take it!


1 person marked this as a favorite.
Steel_Wind wrote:
James Jacobs wrote:
Troodos wrote:
I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XD
I knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.

Alternatively, you can just change the True Villain™ of the AP. Most of the best APs have red herrings, Lieutenant style henchmen and other personalities that provide context and a fabric to enrich the AP. They also serve as a large pool within which to bait and switch out the villains and protect your players from having had their game plot "spoiled".

CotCT has all of that and more. With a little work (and maybe a lot of work depending on how far you want to go with it) you can tweak some elements of the AP so that the whole thing is significantly altered by the end -- yet still flows seamlessly throughout most of that AP as written. A little goes a long way.

I have already put in a fair bit of work to doing just that including significant changes to the first volume of the AP and I expect it will all go off more or less swimmingly. YMMV.

Never. Ileosa is such a good villain, I could never replace her.

I'm going to try to get a group together at my college for it, I wouldn't be able to run with my usual players anyway, since they're all away at other schools.


1 person marked this as a favorite.
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!


1 person marked this as a favorite.
Thomas Seitz wrote:
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!

You just want Paizo to release Blood Pig as a board game, don't you?

Paizo Employee Creative Director

3 people marked this as a favorite.
TheAuldGrump wrote:
Thomas Seitz wrote:
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!

You just want Paizo to release Blood Pig as a board game, don't you?

Meh

It would play better as a LARP.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

1 person marked this as a favorite.
James Jacobs wrote:
TheAuldGrump wrote:
Thomas Seitz wrote:
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!

You just want Paizo to release Blood Pig as a board game, don't you?

Meh

It would play better as a LARP.

True, but who wants to be stuck playing the pig?!


James Jacobs wrote:
TheAuldGrump wrote:
Thomas Seitz wrote:
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!

You just want Paizo to release Blood Pig as a board game, don't you?

Meh

It would play better as a LARP.

Perhaps but only if they did in the rain and plenty of thunder in the background...


1 person marked this as a favorite.
JoelF847 wrote:
James Jacobs wrote:
TheAuldGrump wrote:
Thomas Seitz wrote:
Rysky wrote:
Not sure why I'm getting thanked but I'll take it!

Eh I just felt like it. ;)

Mean time, MORE Blood pig!

You just want Paizo to release Blood Pig as a board game, don't you?

Meh

It would play better as a LARP.

True, but who wants to be stuck playing the pig?!

You mean you don't include live animals in your LARP sports? Filthy casual.


Fedora,

I try to only include squirrels since they run much faster than I catch them. Especially moreso than pigs that might get eaten by underfed wolverines.

Liberty's Edge

So, I'll ask the dreaded question: is the recent insolvency of a large trans-Pacific shipping company going to impact on the release date? Any update on eta?


Steel,

I pray to Thor it doesn't. It's on my Birthday/Christmas list this year.


Steel_Wind wrote:
So, I'll ask the dreaded question: is the recent insolvency of a large trans-Pacific shipping company going to impact on the release date? Any update on eta?

Asked and answered HERE.

Essentially, no impact.

-- david


Well that's good Papa.

I'd hope to have it for something to enjoy next year for sure. :)


James Jacobs wrote:
From the department of expectation management: There will not be a new player's guide for Curse of the Crimson Throne.

But the existing one is 3.5...

Paizo Employee Creative Director

4 people marked this as a favorite.
A Mite Excessive wrote:
James Jacobs wrote:
From the department of expectation management: There will not be a new player's guide for Curse of the Crimson Throne.
But the existing one is 3.5...

It's also more of a Player's Guide to Golarion than a true player's guide to Crimson Throne.

But never fear.

We're working on a solution of sorts that, while it won't be a full player's guide (we simply don't have the resources at this point to do one), it will fill the role of such a guide.


So does that mean I'll get to see more illustrations of my favorite Harrower, Mister Jacobs perhaps?

Silver Crusade Contributor

1 person marked this as a favorite.
James Jacobs wrote:

But never fear.

We're working on a solution of sorts that, while it won't be a full player's guide (we simply don't have the resources at this point to do one), it will fill the role of such a guide.

Very glad to hear it! Thank you! ^_^


*agrees with Kal*

Just makes my day. :)

Silver Crusade

Kalindlara wrote:
James Jacobs wrote:

But never fear.

We're working on a solution of sorts that, while it won't be a full player's guide (we simply don't have the resources at this point to do one), it will fill the role of such a guide.

Very glad to hear it! Thank you! ^_^

I'm pretty hyped to hear this too, although there's a copy of the original player's guide sitting at my local comic shop I should bother to pick up.


Jolly,

Mine is sitting on my shelf.


Does anyone know how easy it would be to switch their order from this version to the limited edition that's allegedly coming out? I'd prefer the limited/deluxe edition, but if it's out of my price range I'd like to have a pre-order on this down so I can get the PDFs.


MageS,

Ask one of the lovely Customer Service peoples about it. I'm sure they can arrange it.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Any news about the deluxe edition?

Silver Crusade

*offers Rubit a cookie*

Liberty's Edge

I wonder how this book will handle

Spoiler:

the rakshasas in book 3, since in the original adventure, they were downgraded to CR 8


Paladinosaur wrote:

I wonder how this book will handle

** spoiler omitted **

I'm sure James Jacobs took that into account when writing this.

Zaister,

I think the news is "Wait until the end of the month."


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Ok :)

Paizo Employee Creative Director

4 people marked this as a favorite.
Thomas Seitz wrote:
Paladinosaur wrote:

I wonder how this book will handle

** spoiler omitted **

I'm sure James Jacobs took that into account when writing this.

Zaister,

I think the news is "Wait until the end of the month."

Turns out, we've more types of rakhsasa today than we did back when Curse of the Crimson Throne was first published. Some of those new types of rakshasas are even CR 8 right out of the box.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

How convenient :)

Paizo Employee Creative Director

4 people marked this as a favorite.
Zaister wrote:
How convenient :)

I prefer to think of it as "well-planned," frankly, since one of the reasons WHY we built the CR 8 rakshasa was to fill a slot that the 3.5 rakshasa thematically filled in the previous version of the game.


Andrew Winder wrote:

I hope Paizo are going to do the rest of the Adventure Path's in this form as I will buy the all of them

I will as well. Even some of the later APs that I was not able to get, it would be great to have in a bound edition. I hope they keep this up.

Paizo Employee Creative Director

5 people marked this as a favorite.
GameMaster Since 1st Ed wrote:
Andrew Winder wrote:

I hope Paizo are going to do the rest of the Adventure Path's in this form as I will buy the all of them

I will as well. Even some of the later APs that I was not able to get, it would be great to have in a bound edition. I hope they keep this up.

FROM THE DEPARTMENT OF EXPECTATION MANAGEMENT:

So far, we've put out hardcover compilations at the rate of about one per five years, but publish Adventure Paths at the rate of 10 per five years.

AKA: At this rate we will NEVER EVER "do the rest of the Adventure Paths in this form."

Silver Crusade Contributor

1 person marked this as a favorite.

In addition, there are factors that affect whether a hardcover compilation will be made, as explained in great detail by Mr. Wertz.

So if you want a Second Darkness or Legacy of Fire hardcover, start buying out the remaining stock. ^_^


Kal is correct, the best way to get Second Darkness and/or Legacy of Fire to be HC is to buy up the remainder of the stock.

But keep expectations lower.

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