James Jacobs
Creative Director
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I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XD
I knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.
| Troodos |
Troodos wrote:I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XDI knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.
The problem is that I find that the players (at least this group) has *much* more fun when they're going in blind.
Steel_Wind
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Troodos wrote:I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XDI knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.
Alternatively, you can just change the True Villain™ of the AP. Most of the best APs have red herrings, Lieutenant style henchmen and other personalities that provide context and a fabric to enrich the AP. They also serve as a large pool within which to bait and switch out the villains and protect your players from having had their game plot "spoiled".
CotCT has all of that and more. With a little work (and maybe a lot of work depending on how far you want to go with it) you can tweak some elements of the AP so that the whole thing is significantly altered by the end -- yet still flows seamlessly throughout most of that AP as written. A little goes a long way.
I have already put in a fair bit of work to doing just that including significant changes to the first volume of the AP and I expect it will all go off more or less swimmingly. YMMV.
Rysky
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Thomas Seitz wrote:Rysky wrote:Thirded.Kayos. wrote:Very keen to hear details about the limited edition. Hopefully soon.Seconded.Very keen to provide them, also ;)
I've gotten some things firmed up, waiting on a couple others. We will make it known far and wide when this is available.
Yay! Thankies Chris ^w^
| Troodos |
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James Jacobs wrote:Troodos wrote:I really want to run this, the issue is finding players. I've been gushing about how much I love Ileosa to most of my regular players, so they know way too much about her to really be a good group for this campaign XDI knew most of the plot to Alien before I saw the movie, and it remains my favorite movie of all time. AKA: a player's knowledge of some portions of a campaign won't necessarily ruin it in play. You'll just need to make sure the players know that player knowledge and character knowledge are not the same thing.Alternatively, you can just change the True Villain™ of the AP. Most of the best APs have red herrings, Lieutenant style henchmen and other personalities that provide context and a fabric to enrich the AP. They also serve as a large pool within which to bait and switch out the villains and protect your players from having had their game plot "spoiled".
CotCT has all of that and more. With a little work (and maybe a lot of work depending on how far you want to go with it) you can tweak some elements of the AP so that the whole thing is significantly altered by the end -- yet still flows seamlessly throughout most of that AP as written. A little goes a long way.
I have already put in a fair bit of work to doing just that including significant changes to the first volume of the AP and I expect it will all go off more or less swimmingly. YMMV.
Never. Ileosa is such a good villain, I could never replace her.
I'm going to try to get a group together at my college for it, I wouldn't be able to run with my usual players anyway, since they're all away at other schools.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
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TheAuldGrump wrote:Thomas Seitz wrote:You just want Paizo to release Blood Pig as a board game, don't you?Rysky wrote:Not sure why I'm getting thanked but I'll take it!Eh I just felt like it. ;)
Mean time, MORE Blood pig!
Meh
It would play better as a LARP.
True, but who wants to be stuck playing the pig?!
| Thomas Seitz |
TheAuldGrump wrote:Thomas Seitz wrote:You just want Paizo to release Blood Pig as a board game, don't you?Rysky wrote:Not sure why I'm getting thanked but I'll take it!Eh I just felt like it. ;)
Mean time, MORE Blood pig!
Meh
It would play better as a LARP.
Perhaps but only if they did in the rain and plenty of thunder in the background...
| FedoraFerret |
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James Jacobs wrote:True, but who wants to be stuck playing the pig?!TheAuldGrump wrote:Thomas Seitz wrote:You just want Paizo to release Blood Pig as a board game, don't you?Rysky wrote:Not sure why I'm getting thanked but I'll take it!Eh I just felt like it. ;)
Mean time, MORE Blood pig!
Meh
It would play better as a LARP.
You mean you don't include live animals in your LARP sports? Filthy casual.
James Jacobs
Creative Director
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James Jacobs wrote:From the department of expectation management: There will not be a new player's guide for Curse of the Crimson Throne.But the existing one is 3.5...
It's also more of a Player's Guide to Golarion than a true player's guide to Crimson Throne.
But never fear.
We're working on a solution of sorts that, while it won't be a full player's guide (we simply don't have the resources at this point to do one), it will fill the role of such a guide.
N. Jolly
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James Jacobs wrote:Very glad to hear it! Thank you! ^_^But never fear.
We're working on a solution of sorts that, while it won't be a full player's guide (we simply don't have the resources at this point to do one), it will fill the role of such a guide.
I'm pretty hyped to hear this too, although there's a copy of the original player's guide sitting at my local comic shop I should bother to pick up.
James Jacobs
Creative Director
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Paladinosaur wrote:I wonder how this book will handle
** spoiler omitted **
I'm sure James Jacobs took that into account when writing this.
Zaister,
I think the news is "Wait until the end of the month."
Turns out, we've more types of rakhsasa today than we did back when Curse of the Crimson Throne was first published. Some of those new types of rakshasas are even CR 8 right out of the box.
James Jacobs
Creative Director
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Andrew Winder wrote:I will as well. Even some of the later APs that I was not able to get, it would be great to have in a bound edition. I hope they keep this up.I hope Paizo are going to do the rest of the Adventure Path's in this form as I will buy the all of them
FROM THE DEPARTMENT OF EXPECTATION MANAGEMENT:
So far, we've put out hardcover compilations at the rate of about one per five years, but publish Adventure Paths at the rate of 10 per five years.
AKA: At this rate we will NEVER EVER "do the rest of the Adventure Paths in this form."
Kalindlara
Contributor
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In addition, there are factors that affect whether a hardcover compilation will be made, as explained in great detail by Mr. Wertz.
So if you want a Second Darkness or Legacy of Fire hardcover, start buying out the remaining stock. ^_^