Pathfinder Campaign Setting: Planes of Power (PFRPG)

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Pathfinder Campaign Setting: Planes of Power (PFRPG)
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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Good book

4/5

Read my full review on Of Dice and Pen.

Planes of Power is a great introduction for designing adventures set on the Elemental Planes. Indeed, there’s enough information in here to inspire numerous full campaigns. GMs will need to expand on the details and fill in the blanks, but overall, the book is an invaluable resource to get them started.


One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


Elemental Power

4/5

I really enjoyed this book though not as much the First World one or Distant Worlds.

The Good
-Interesting information about the four elemental planes, it's denizens, and it's rulers(current and old).
-Some cool monsters including stats for one of the elemental lords.
-Some useful equipment/character options.

The Bad
-10 pages just isn't enough to cover a single plane.
-Wished we got stats for all 4 elemental lords.


Lacking in the Planes section!

3/5

Book #82 of the Pathfinder Campaign Setting (or #94 if you count the 12 Pathfinder Chronicles books too) is a mixed bag:

GOOD:
The "Unveiling the Elemental Planes" introduction is actually pretty cool, especially the "alternative Druid domains" and the new Rage powers.
The 9 creatures in the Bestiary section seem mostly solid too, as does the "elemental-infused creature" template.

BAD:
The four 10-page sections of each of the elemental planes - essentially the main reason i bought this book - are severely lacking:
While there are some nice details in the gazetteer sections, there are no maps, neither of the planes, nor of their capital cities (which just get a short stat block and a very short - less than 2 pages- gazetteer)!
I get that we don´t get the stats of the four imprisoned good elemental lords, but why only stats for one of the four evil ones?

UGLY:
The City of Brass, which is supposed to be the largest of the four elemental capitals (that has been said since the early D&D days), has a 6 million population, as has the metropolis of the plane of earth.
The capital of the plane of air has a 6,1 million population, while the largest city in the plane of water has only 282,000!

This book didn´t inspire me very much, which is the opposite of what it should do and what i was expecting.


Planes of Semi Lackluster Power


First off let me say I was really looking forward to this book for the last several months for the 'Elemental Purist' archetype which in all honesty...really kinda sucks... it has the right flavor idea but mechanically only the change in Endcap ability is really fitting for the theme and has me really disappointed for hopes of a more Earth Dedicated Geokineticist(the template has promise though)

The rest of the book is pretty solid but seems to be even more lacking in stat details than many other books I've purchased lately. While the info on the individual planes, the local denizens, their attitude and motivation and 'interesting places' is great getting their stats can be a challenge(references to things like RotRL collector's edition, Curse of the Crimson Throne, Book 5 of Mummy's Mask, etc). Also somewhat disappointing is the total lack of stats for 3 of the Elemental Lords and little to no information on the Fallen Lords(plenty of room for homebrew campaigns I suppose). I was really looking forward to seeing the stats for Ayrzul but sadly only Ymeri is stated out. The creatures are interesting and appropriate for the book as expected, for the price the PDF is a decent enough deal for those truly interested in the planes either as a PC or DM and opens up a lot of potential.


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Designer

4 people marked this as a favorite.
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.

Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

Silver Crusade Contributor

1 person marked this as a favorite.
Rysky wrote:
Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3

I believe it has something to do with balors. ^_^

Their lack of fire immunity in 3.5 is why Book 6 of Legacy of Fire...

The Final Wish:
contains erinyes instead.


1 person marked this as a favorite.
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

You can slap your capstone on top and remove a sizeable chunk of an army from existence.

(Love the capstone, by the way! Really feels like an epic 20th level power, but grants that power without making a boss battle trivial.)


1 person marked this as a favorite.
Thomas Seitz wrote:
Sweet!! City of Brass please! :D

FWIW: Hackmaster 4th ed. had a meaty supplement on the City of Brass.

Paizo Employee Pathfinder Society Lead Developer

6 people marked this as a favorite.
QuidEst wrote:
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

You can slap your capstone on top and remove a sizeable chunk of an army from existence.

(Love the capstone, by the way! Really feels like an epic 20th level power, but grants that power without making a boss battle trivial.)

The thinking was something along the lines of "With a pile of expensive material components, a high-level wizard can level a city block. Shouldn't a high-level kineticist be able to do that, too, as a standard action?"

Keeping the ability from being an instant, single target killer was an important criterion, so I'm glad that the ability to throw a ball of energy about 1/10 of a mile across is an enjoyable substitute.

The Exchange

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

...YAY! Now my telekineticist can actually do a telekinetic storm!!! Well mostly. Still no stunning option I am aware of but whatevs!


1 person marked this as a favorite.

I hope the first world campaign setting book is at least as fun is this one.

Also awesome art of Yoon with a "magma hammer" kinetic blade.


1 person marked this as a favorite.
Harry Canyon wrote:
Thomas Seitz wrote:
Sweet!! City of Brass please! :D
FWIW: Hackmaster 4th ed. had a meaty supplement on the City of Brass.

I prefer the one Necromancer Games did, honestly.


So what does Ymeri look like?


Kaiser,

I'm pretty sure she looks awesome. ;)

Paizo Employee Pathfinder Society Lead Developer

11 people marked this as a favorite.
KaiserBruno wrote:
So what does Ymeri look like?

Like Fiery Retribution and Regal Omnipotence had a child and hired I Ain't Got Time For Your Jokes as a nanny.


John Compton wrote:
KaiserBruno wrote:
So what does Ymeri look like?
Like Fiery Retribution and Regal Omnipotence had a child and hired I Ain't Got Time For Your Jokes as a nanny.

or you know what John Compton just wrote...:)


1 person marked this as a favorite.
Rysky wrote:
Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3

Never doubt my Knowledge: Planes skills.

Silver Crusade

1 person marked this as a favorite.
djones wrote:
Rysky wrote:
Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3

Never doubt my Knowledge: Planes skills.

Forgive me!


2 people marked this as a favorite.

Her art is a better version of the one on page 190 of the Game Mastery Guide.

Silver Crusade Contributor

Huh. I'd been wondering who that was, ever since her art appeared in The Impossible Eye. ^_^

Silver Crusade

Kalindlara wrote:
Huh. I'd been wondering who that was, ever since her art appeared in The Impossible Eye. ^_^

Yeah, no kiddin :3


I always thought that art was for some unknown demon lord or similar fiend. But we know differently now.


2 people marked this as a favorite.

I now want to detour a campaign into the city on the back of a miles-long anglerfish.


2 people marked this as a favorite.

*would rather ride the fire snakes to City of Brass*


3 people marked this as a favorite.
Kalindlara wrote:
Huh. I'd been wondering who that was, ever since her art appeared in The Impossible Eye. ^_^

She was featured in a blog post back in 2010 that included not only her art, but also specifically named her. See here if you don't believe me.

Silver Crusade Contributor

Wiki Monster wrote:
Kalindlara wrote:
Huh. I'd been wondering who that was, ever since her art appeared in The Impossible Eye. ^_^
She was featured in a blog post back in 2010 that included not only her art, but also specifically named her. See here if you don't believe me.

I see! While I've been buying Pathfinder since Burnt Offerings, I didn't really come to the site until early 2014.

Thank you for the history lesson! ^_^


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My god! The combinations!

Kineticists will never be the same!


3 people marked this as a favorite.

I think they'll be same as they were: Guys that blow stuff up.


1 person marked this as a favorite.

Yeah, magma hammer;)

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
Yeah, magma breaker;)

FTFY :3

Scarab Sages Developer

10 people marked this as a favorite.
technarken wrote:
I now want to detour a campaign into the city on the back of a miles-long anglerfish.

I was particularly pleased with this gem, myself. Writer Eleanor Ferron did a fantastic job with the Plane of Water, as did all of the awesome writers on this project -- John Compton, Paris Crenshaw, Thurston Hillman, and Jessica Price. It was a ton of fun to develop!


Ravingdork wrote:

My god! The combinations!

Kineticists will never be the same!

Air suddenly becomes very strong to run by itself. Air's Reach plus anything? Foe Throw is even better when for one burn, you get a minute of being able to toss that opponent 60 feet instead.


I was going to pass o this one, but if it's as full of new and great kineticist options as everyone says, it's gone to a must-buy for me.


Eric Hinkle wrote:
I was going to pass o this one, but if it's as full of new and great kineticist options as everyone says, it's gone to a must-buy for me.

The PC options section is pretty short. If you're not interested in the planar lore, it'll mostly be for a Kineticist archetype and some rage powers with elemental power pre-reqs.


I am a little disappointed that the elemental lord of fire is not actually a elemental.

So who was the artist for Yoon's art in this book?

Also who was the artist for each creature in the bestiary?


Any artwork with Yoon using Rift-rending bracers?


Hopefully, we get some more from Todd Stewart on this one! NC represent!!!


The only Yoon art I remember is her wielding a large hammer/mallet made of magma.

I like the elemental infused creature template though I wished it had options for aether.

Paizo Employee Pathfinder Society Lead Developer

8 people marked this as a favorite.
Dragon78 wrote:

The only Yoon art I remember is her wielding a large hammer/mallet made of magma.

I like the elemental infused creature template though I wished it had options for aether.

It would have been interesting to include options for aether, but ultimately aether (and by extension the Ethereal Plane) is beyond the scope of a book about the elemental planes. More logistically, I was also running low on word count (had to trim down my original version just to fit on two pages). If fans feel that this book's format and subject matter were enjoyable, though, it could make sense for us to explore another book that gives the other Inner Planes a similar treatment. At that point, providing aether character options (as well as positive energy, negative energy, and Shadow Plane options) would make a lot of sense.

In the meantime, though, we're happy to hear what you think about the elemental planes, what gazetteer entries you found especially fun, and what you're inspired to incorporate into your games.

Paizo Employee Pathfinder Society Lead Developer

1 person marked this as a favorite.
Haldelar Baxter wrote:
Any artwork with Yoon using Rift-rending bracers?

There's no art of Yoon using this item, but an upcoming product does have a really awesome picture of a different Small-sized character tearing a hole in space. I think Yoon's too distracted by the opportunity to turn pure fire into a mallet.

Paizo Employee Pathfinder Society Lead Developer

5 people marked this as a favorite.
Amanda Hamon Kunz wrote:
technarken wrote:
I now want to detour a campaign into the city on the back of a miles-long anglerfish.
I was particularly pleased with this gem, myself. Writer Eleanor Ferron did a fantastic job with the Plane of Water, as did all of the awesome writers on this project -- John Compton, Paris Crenshaw, Thurston Hillman, and Jessica Price. It was a ton of fun to develop!

The more that I read through this book and use it as a foundation for planning Pathfinder Society Roleplaying Guild adventures, the more impressed I am with what the authors and developer created. This has been a really fun project, folks.


3 people marked this as a favorite.

I love the planes, so a book on the transitive planes would definitely be a must-buy for me, at least. Though alas, still waiting on my copy of this book to arrive in the mail...


Dragon78 wrote:
I am a little disappointed that the elemental lord of fire is not actually a elemental.

But she IS an Outsider right?


1 person marked this as a favorite.

Yes, she is an outsider.


Okay so at least that's something. If she wasn't I'd cry huge foul.

Dark Archive

4 people marked this as a favorite.
John Compton wrote:
Dragon78 wrote:

The only Yoon art I remember is her wielding a large hammer/mallet made of magma.

I like the elemental infused creature template though I wished it had options for aether.

It would have been interesting to include options for aether, but ultimately aether (and by extension the Ethereal Plane) is beyond the scope of a book about the elemental planes. More logistically, I was also running low on word count (had to trim down my original version just to fit on two pages). If fans feel that this book's format and subject matter were enjoyable, though, it could make sense for us to explore another book that gives the other Inner Planes a similar treatment. At that point, providing aether character options (as well as positive energy, negative energy, and Shadow Plane options) would make a lot of sense.

In the meantime, though, we're happy to hear what you think about the elemental planes, what gazetteer entries you found especially fun, and what you're inspired to incorporate into your games.

Count me in for an Inner Planes Campaign Setting! :-)


2 people marked this as a favorite.

I would love an Inner Planes Campaign setting book especially anything related to the positive energy plane. I am also really interested in the dimension of time and the dimension of dreams.


What about the Dimension of Memory? Or Glass?


I want a dimension of light/radiance, a beautiful, dangerous, and potentially blinding realm.

Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Dragon78 wrote:
I would love an Inner Planes Campaign setting book especially anything related to the positive energy plane. I am also really interested in the dimension of time and the dimension of dreams.

Good to hear. Let's go ahead and start a different thread—perhaps in the Paizo Products section—for expressing interest in other planar products. Let's keep this one to discussing this product.


2 people marked this as a favorite.

So we should keep encouraging Jessica Price to burn everything John Compton?

Paizo Employee Pathfinder Society Lead Developer

12 people marked this as a favorite.
Thomas Seitz wrote:
So we should keep encouraging Jessica Price to burn everything John Compton?

*Sweats*

I really hope you intended there to be a comma before my name, Thomas. The meaning of your sentence changes dramatically, otherwise.

Without Comma: No thank you!
With Comma: Only in moderation, please.


1 person marked this as a favorite.

John,

Yes I forgot the comma. Stupid grammatical error on my part. And no I don't want Jessica Price to set you on fire.


1 person marked this as a favorite.

The lack of a comma is not the only reason I find that sentence strange;)

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