The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.
As of writing this review, Book 1 of Hell's Vengeance has the lowest average review score of any Book 1 for Pathfinder 1st Edition APs. This isn't by chance or by a particular subset of players bandwagoning to drop its score. The adventure fundamentally has some issues that make it not very fun to play.
Spoilers for the Adventure:
The opening scene of this adventure is not directly hinted by the player's guide and assumes that PCs are willing to be common thugs sent to rough someone up for their overdue taxes. It starts in medias res and can annoy players who have to struggle to reconcile their character's personality with this job.
The remainder of the first book assumes that the PCs are willing to act as LAWFUL (but not necessarily evil) sheriffs. Take orders from above. Execute orders. The Rebellion Points system incentivizes a peaceful resolution to every problem that appears. Despite having evil PCs, it really wants PCs that are LESS bloodthirsty than your typical heroic bunch, not MORE bloodthirsty. This is very likely to be contradictory to people's expectations.
The only motivations allowed are either purely mercenary (I want that Cheliax gold), or for personal advancement (I want to climb the political ladder). Any other characters will struggle to reconcile personal motivations with humdrum servitude toward a tyrannical figure.
If the PCs take initiative into their own hands, meting out their dark justice, the book actively has the antagonists' side seem to grow stronger - essentially, players quickly feel they are being punished for having fun. On the flip side, if they do everything by the book, the rebellion STILL HAPPENS and it can feel like there was no point to any of the things they did.
The "schedule" that the rebellion runs on denies PCs of all agency. The PCs are given no clear overarching goal that they're allowed to actually work toward. Instead, they're left playing the part of bad cops, dealing with small incidents and scenes as they happen. If they decide they want to try to behead the brewing rebellion before it happens, there is absolutely nothing written in the text to help GMs work out how that might play out.
If you run this adventure and want it to take off, you will almost definitely need to do a lot of legwork to get it working and working well. You need to set crystal clear expectations for the players. If I were to run it, I'd consider keeping only the town and its characters and entirely rebuilding it from the ground up so that the PCs have more agency to defeat the rebellion BEFORE it becomes a problem.
I was a player in this, so I can't comment about things behind the screen.
In our group, we like to make meaningful characters with genuine motives for what they do. As a long-time GM, I'm pretty used to playing villains who are also real people. Most people do not need help with this concept. Putting an NPC in to basically 'show the PCs the ropes' of being villainous was so patronizing I don't even have words for it.
Also, starting the PCs mid-crime and just telling them to roll with it? Awful, abysmal idea. Who on earth thought this would be good?
Just because you're playing evil characters it doesn't mean you suddenly don't need a reason for being an a~$&~$#. As someone who attempted to make a character with a halfway nuanced backstory (and a lawful one, mind) I was honestly blown away that this setpiece was the price of entry into this AP. Just go along with it or don't bother! Delightful.
No other major problems with the town, setting, motives, villains. But Paizo's lack of experience in evil campaigns really shone here (and would continue to do so for the rest of the AP)
But I want to be evil my way! ... No you can't. We're LAWFUL evil here
What I like is the nice and detailed town of Longacre with all the characters that populate it.
The NPCs are nicely fleshed out with their motivations and background.
The history of the Glorious Reclamation opposing the Thrice Damned House of Thrune gives an interesting context.
The art is wonderful as it is in most of the paizo books.
But the first and foremost advice about playing the adventure - as written in the adventure - is: Don't be a jerk! Well, I thought being a jerk is an essential part of being evil. Killing your companions might be a tad too much, but people who can't differentiate between their player friend who they like and his in game character, who steals from their character for the fun of it, should stay with heroic APs. Just my 2cent worth.
But it doesn't stop there. If you take Rise of the Runelord for example, you start with a fair and one page later you are leaving a trail of blood and dead bodies all through the book. As good heroes.
Here, as evil characters, we got through half the book without killing anyone, because we're not supposed to. Every NPC quest giver whines about only roughing them up.
When I think about playing evil I think of Bonnie&Clyde. This is not it. Here you are at the lowest end of a LE Kingdom and have to adhere to the whims of those ordering you around. It's like it was written by a paladin who wanted to rub it in, that being evil is no fun at all.
Or maybe I'm not evil enough to understand that I shouldn't care about what the adventure wants and should go marauding and killing through town anyway... muhahahaha.
... the opening is a bit of a jolt, and also presumes a great deal about the motivation of your collection of scumbag ne'er-do-wells. For a scratch group, I wouldn't mind, but considering the way the campaign traits work, motivating the PCs for
Spoiler:
a grubby little heist that may not even pay as much as trait choices start you with
can involve a fair bit of GM editing.
But if you're fired up to play the bad guys, things rapidly get more nuanced. There's a rebellion to crush for the Evil Empire, and you're just the guys to do it!
However, the conclusion can be a bit jarring if the essentially awful nature of life in Cheliax is glossed over, and some of the NPC interactions feel a mite... forced.
Worth a go if you want to try your hand at being evil, but be prepared for some extra work on the sidelines.
While marketed as "any kind of evil," in practice, only the more subtle forms of Chaotic Evil seem likely to do terribly well- there's some room for flexing it, but a solid bank of Lawful Evil or a few Neutral Evil opportunists seems the best fit.
I got my shipping notice yesterday; I just finished my first read. It looks excellent!
I did notice the presence of a familiar name... the Feign Prince Lairsaph. Despite our evil AP being disappointingly Seltyiel-deficient, I'm glad for this little Easter egg. ^_^
I got my shipping notice yesterday; I just finished my first read. It looks excellent!
I did notice the presence of a familiar name... the Feign Prince Lairsaph. Despite our evil AP being disappointingly Seltyiel-deficient, I'm glad for this little Easter egg. ^_^
Besides the basics of "They worship Iomedae, they want to get rid of Thrune, and they raided Citadel Dinyar" what does the section on the Glorious Reclamation teach us about them?
This isn't my groups cup of tea, too evil for our taste. That is fine that they made an adventure path for this, I am sure most people will like it, I just wish it wasn't RIGHT after another hell themed adventure path. For our group it is an entire year of wasted adventure paths, in the future I wish you would spread out similarly themed adventure paths, because if it is a theme someone doesn't enjoy it is a year before they have something to look forward too again.
As I understand it, there's been a slight delay. This means that the Player's Guide for Hell's Vengeance will be released on the first installment's street date, which is February 24th.
This isn't my groups cup of tea, too evil for our taste. That is fine that they made an adventure path for this, I am sure most people will like it, I just wish it wasn't RIGHT after another hell themed adventure path. For our group it is an entire year of wasted adventure paths, in the future I wish you would spread out similarly themed adventure paths, because if it is a theme someone doesn't enjoy it is a year before they have something to look forward too again.
If you don't agree that is fine, enjoy the path!
This is a unique circumstance brought on by the "two sides of the same coin" approach we're taking to these two campaigns. Expect a return to the standard "each AP is very different" approach.
Yes, but the rebellion theme is much stronger in Hell's Rebels. There is a rebellion of sorts going on in Hell's Vengeance as well, but it's not simply a rebellion (there are foreign "invaders" as well) and it takes place over a much larger area. And of course, the PCs in Hell's Vengeance are working against the "rebellion" in various different ways.
The biggest difference, however, is that the PCs of Hell's Rebels are the primary instigators of the rebellion - it succeeds or fails based solely on them. In Hell's Vengeance, on the other hand, the PCs are not the only ones involved - there are other Thrune agents, the Chelish army, etc. fighting against the Glorious Reclamation as well, and the success or failure of the Reclamation is not as tightly tied to the PCs' actions - though their actions *do* have a significant impact.
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F. Wesley Schneider wrote:
Kalindlara wrote:
I got my shipping notice yesterday; I just finished my first read. It looks excellent!
I did notice the presence of a familiar name... the Feign Prince Lairsaph. Despite our evil AP being disappointingly Seltyiel-deficient, I'm glad for this little Easter egg. ^_^
I hope you like omelets.
*ponders the implications of omelets and eggs in this context*
*bursts out laughing*
If I'm right, then I hope that Seltyiel can at least take his revenge on his other evil daddy.
Deadpool The Movie:
And now I'm picturing the execution of Francis, with Seltyiel as Deadpool and Seelah as Colossus.
I don't like good-natured creatures because they mostly look like super models and pretty people, something I don't really enjoy in 90% of a creature group, it should be uncommon. Like being pretty means you are very kind as well, while in the real world it is mostly the opposite, just look at myself. ;-)
SO an entire adventure facing pretty dryads, pixies, angels, nymphs and other such beauties is something I wouldn't like. That's why I asked.
A new question is, what type of creatures do you face during this adventure?
But a good mixture of good, neutral and evil creatures in this book would be interesting, and yes, I hope they did that too with the evil vs everything, and not lets-make-an-adventure-path-so-all-good-aligmnent-creatures-in-our-bestiari es-have-a-chance-to-shine-for-once-excuse.
The Glorious Reclamation would obviously be mostly human followers of Iomedae -- but I am sure that the cleric in charge of them will be calling or summoning plenty of angels and archons by the final battle.
The Glorious Reclamation would obviously be mostly human followers of Iomedae -- but I am sure that the cleric in charge of them will be calling or summoning plenty of angels and archons by the final battle.
I thought the leader was a paladin... Paladin/cleric maybe?
The Glorious Reclamation would obviously be mostly human followers of Iomedae -- but I am sure that the cleric in charge of them will be calling or summoning plenty of angels and archons by the final battle.
I thought the leader was a paladin... Paladin/cleric maybe?
You are right -- this adventure does describe her as a paladin. I am not sure how I got confused on that point.
Hmm at least the bestiary is interesting (even the angel)
But i'm not a fan of human enemies, but this is only part 1 so maybe part 2 will change that.
Well, a bit of a heads up for the next adventure...
Spoiler:
The next adventure will continue the trend of fighting the Glorious Reclamation, as described in the adventure summary at the back of Adventure 1.
I will say, that there's an emphasis on 'evil fighting evil' and one of the underlying themes of Adventure 2 is how the PCs handle evil vs. evil while maintaining their (in)glorious crusade against the forces of the Reclamation!
I got The Hellfire Compact in the mail today, and reading through the summary of the adventure path, I've decided this one is not for me, and I'm going to suspend my subscription. Maybe I'm too old or square; I just don't understand the appeal of some of the content.
Spoiler For Plot Point From Part 5:
The PCs apparently have to bathe a gold dragon's head in the blood of 100 innocents. It's really hard for me to understand how people can find this kind of thing fun. As a DM, I hate it when PCs kill my NPCs, especially the ones that don't deserve it.
I got The Hellfire Compact in the mail today, and reading through the summary of the adventure path, I've decided this one is not for me, and I'm going to suspend my subscription. Maybe I'm too old or square; I just don't understand the appeal of some of the content.
100 is not so bad....we have taken out that many Goblins at low levels...
I bought all AP for the bestiaries and other content. The only ones i don't bought are iron gods, and I kinda regret buying wrath of the righteous now that the only two monsters from those bestiaries that I liked ended up in bestiary 5 as wel...
I got The Hellfire Compact in the mail today, and reading through the summary of the adventure path, I've decided this one is not for me, and I'm going to suspend my subscription. Maybe I'm too old or square; I just don't understand the appeal of some of the content.
I think that's a valid point, and Paizo have mentioned this as well, that Hell's Vengeance isn't going to appeal to everyone (something that can be said for all adventure paths but especially Hell's Vengeance, given its subject matter).
For me personally, an evil-focused adventure path is a nice change of pace from the type of games I normally run and play. For the players it's fun to get a glimpse of the dark side and to roleplay the bad guys, and for me it's actually a chance for me to roleplay the good guys.
Response to the spoiler-tagged text:
I understand how that can be off-putting. However, I'm sure there's a deeper context than just because the characters are evil. It's still a brutal act, of course, and it's a good example of why Hell's Vengeance isn't for everyone.
Personally I'm rather intrigued by the event. Not the act itself, but rather the cirstumances surrounding the act, and the story behind it.
For extra shock and awe, if I ever run this I'll be replacing the blood of 100 innocents with the blood of 100 PUPPIES. Although I'm sure some people will just walk away while vomiting at that point.
For extra shock and awe, if I ever run this I'll be replacing the blood of 100 innocents with the blood of 100 PUPPIES. Although I'm sure some people will just walk away while vomiting at that point.
you murderous little bag i bet a puppy pied on you didn't they?
For extra shock and awe, if I ever run this I'll be replacing the blood of 100 innocents with the blood of 100 PUPPIES. Although I'm sure some people will just walk away while vomiting at that point.
How about making it a sadistic choice and providing 100 puppies as "more ethical" options? :P
For extra shock and awe, if I ever run this I'll be replacing the blood of 100 innocents with the blood of 100 PUPPIES. Although I'm sure some people will just walk away while vomiting at that point.
How about making it a sadistic choice and providing 100 humans as "more ethical" options? :P
I wonder if you could pull of the ritual with forced blood donations. 2 pints minimum per person, A reward for willing donations of more than 2 pints, forcing a donation from those that refuse or resist the donation, and if there isn't enough by a set point in time, the random selection of 100 innocents and sacrificing them 1 at a time until the neccessary amount is collected.
We might be evil people, but that doesn't mean we don't have standards.
It's probably way too soon to ask, but I'm curious what this AP portends for Pathfinder Society. Any chance we could get a boon to play a Lawful Evil character? Or, better yet, just allow LE for everyone? Sith cookies are mighty tempting...
And it should be noted that PFS does give multiple opportunities to play evil characters such as Aspis Consortium, Sewer Dragon Kobolds, and no doubt a new module featuring our favorite Goblin heroes of the Lickspittle tribe down the pike at some point.
100 sacrifices sounds kinda NE-CE lulzy. Kind of reminds me of a comic book where thousands of prisoners were killed by a sadistic super-soldier and an officer said 'No one will ever surrender to us again.'