Pathfinder Adventure Path #103: The Hellfire Compact (Hell's Vengeance 1 of 6) (PFRPG)

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Pathfinder Adventure Path #103: The Hellfire Compact (Hell's Vengeance 1 of 6) (PFRPG)
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All Hell Breaks Loose!

The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax! A paladin of Iomedae and knight-errant of the Glorious Reclamation comes to the town of Longacre, inspiring the citizens to join the uprising against the Thrice-Damned House of Thrune. First as amoral mercenaries, then as retainers of the wicked archbaron of Longacre, the evil adventurers must move quickly to put down the insurgency and keep the town from falling to the knight's rebellion.

This volume of Pathfinder Adventure Path launches the Hell's Vengeance Adventure Path and includes:

  • "The Hellfire Compact," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.
  • A gazetteer of Longacre, the small town in Cheliax that serves as the setting for this adventure, by F. Wesley Schneider.
  • Details on the Glorious Reclamation, a knightly order dedicated to Iomedae that sparks the events of this campaign, by Rob McCreary.
  • Magical mayhem and ill tidings from afar in the Pathfinder's Journal, by Josh Vogt.
  • A bestiary of frightful new monsters, by Paris Crenshaw, Mikko Kallio, and Jason Keeley.

ISBN-13: 978-1-60125-818-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Worst Start to an AP I've Ever Seen is Right

2/5

As of writing this review, Book 1 of Hell's Vengeance has the lowest average review score of any Book 1 for Pathfinder 1st Edition APs. This isn't by chance or by a particular subset of players bandwagoning to drop its score. The adventure fundamentally has some issues that make it not very fun to play.

Spoilers for the Adventure:
  • The opening scene of this adventure is not directly hinted by the player's guide and assumes that PCs are willing to be common thugs sent to rough someone up for their overdue taxes. It starts in medias res and can annoy players who have to struggle to reconcile their character's personality with this job.
  • The remainder of the first book assumes that the PCs are willing to act as LAWFUL (but not necessarily evil) sheriffs. Take orders from above. Execute orders. The Rebellion Points system incentivizes a peaceful resolution to every problem that appears. Despite having evil PCs, it really wants PCs that are LESS bloodthirsty than your typical heroic bunch, not MORE bloodthirsty. This is very likely to be contradictory to people's expectations.
  • The only motivations allowed are either purely mercenary (I want that Cheliax gold), or for personal advancement (I want to climb the political ladder). Any other characters will struggle to reconcile personal motivations with humdrum servitude toward a tyrannical figure.
  • If the PCs take initiative into their own hands, meting out their dark justice, the book actively has the antagonists' side seem to grow stronger - essentially, players quickly feel they are being punished for having fun. On the flip side, if they do everything by the book, the rebellion STILL HAPPENS and it can feel like there was no point to any of the things they did.
  • The "schedule" that the rebellion runs on denies PCs of all agency. The PCs are given no clear overarching goal that they're allowed to actually work toward. Instead, they're left playing the part of bad cops, dealing with small incidents and scenes as they happen. If they decide they want to try to behead the brewing rebellion before it happens, there is absolutely nothing written in the text to help GMs work out how that might play out.
  • If you run this adventure and want it to take off, you will almost definitely need to do a lot of legwork to get it working and working well. You need to set crystal clear expectations for the players. If I were to run it, I'd consider keeping only the town and its characters and entirely rebuilding it from the ground up so that the PCs have more agency to defeat the rebellion BEFORE it becomes a problem.


    The Worst Start to an AP I've Ever Seen

    1/5

    I was a player in this, so I can't comment about things behind the screen.

    In our group, we like to make meaningful characters with genuine motives for what they do. As a long-time GM, I'm pretty used to playing villains who are also real people. Most people do not need help with this concept. Putting an NPC in to basically 'show the PCs the ropes' of being villainous was so patronizing I don't even have words for it.

    Also, starting the PCs mid-crime and just telling them to roll with it? Awful, abysmal idea. Who on earth thought this would be good?

    Just because you're playing evil characters it doesn't mean you suddenly don't need a reason for being an a$$%*+*. As someone who attempted to make a character with a halfway nuanced backstory (and a lawful one, mind) I was honestly blown away that this setpiece was the price of entry into this AP. Just go along with it or don't bother! Delightful.

    No other major problems with the town, setting, motives, villains. But Paizo's lack of experience in evil campaigns really shone here (and would continue to do so for the rest of the AP)


    But I want to be evil my way! ... No you can't. We're LAWFUL evil here

    3/5

    What I like is the nice and detailed town of Longacre with all the characters that populate it.

    The NPCs are nicely fleshed out with their motivations and background.

    The history of the Glorious Reclamation opposing the Thrice Damned House of Thrune gives an interesting context.

    The art is wonderful as it is in most of the paizo books.

    But the first and foremost advice about playing the adventure - as written in the adventure - is: Don't be a jerk! Well, I thought being a jerk is an essential part of being evil. Killing your companions might be a tad too much, but people who can't differentiate between their player friend who they like and his in game character, who steals from their character for the fun of it, should stay with heroic APs. Just my 2cent worth.

    But it doesn't stop there. If you take Rise of the Runelord for example, you start with a fair and one page later you are leaving a trail of blood and dead bodies all through the book. As good heroes.

    Here, as evil characters, we got through half the book without killing anyone, because we're not supposed to. Every NPC quest giver whines about only roughing them up.

    When I think about playing evil I think of Bonnie&Clyde. This is not it. Here you are at the lowest end of a LE Kingdom and have to adhere to the whims of those ordering you around. It's like it was written by a paladin who wanted to rub it in, that being evil is no fun at all.

    Or maybe I'm not evil enough to understand that I shouldn't care about what the adventure wants and should go marauding and killing through town anyway... muhahahaha.


    Real bad AP start, get's better.

    3/5

    GOOD:
    maps, enemies and Starting town are great.

    BAD:
    No motivation to start the first mission beyond money and "just do it!".

    UGLY:
    Only easily playable for lawful evil characters.
    Chaotic and neutral evil characters may have a hard time cooperating.

    All in all the worst AP start of all.
    Way of the Wicked is far superior.


    Pretty good, but...

    3/5

    ... the opening is a bit of a jolt, and also presumes a great deal about the motivation of your collection of scumbag ne'er-do-wells. For a scratch group, I wouldn't mind, but considering the way the campaign traits work, motivating the PCs for

    Spoiler:
    a grubby little heist that may not even pay as much as trait choices start you with
    can involve a fair bit of GM editing.

    But if you're fired up to play the bad guys, things rapidly get more nuanced. There's a rebellion to crush for the Evil Empire, and you're just the guys to do it!

    However, the conclusion can be a bit jarring if the essentially awful nature of life in Cheliax is glossed over, and some of the NPC interactions feel a mite... forced.

    Worth a go if you want to try your hand at being evil, but be prepared for some extra work on the sidelines.

    While marketed as "any kind of evil," in practice, only the more subtle forms of Chaotic Evil seem likely to do terribly well- there's some room for flexing it, but a solid bank of Lawful Evil or a few Neutral Evil opportunists seems the best fit.


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    ErisAcolyte-Chaos jester wrote:
    JohnHawkins wrote:

    A good guideline is that the most disruptive alignment in a group is either:-

    1) The one played by the trouble-making player who wants to be a pain(or is just incapable of getting on with a group)
    2) The Alignment recommended against by the GM which does not fit the morality of the campaign , usually associated with a character totally inappropriate to the campaign
    3)The Alignment most different from the majority of the party (Lone evil in a good party, lone good in an evil party) although I have seen many games were this has worked excellently
    which is why balance is so important, lone good or evil tend to change the party alignment in their general direction unless they don't force it on the others. Agents of evil actually covers this point. provided the players don't act in a stupid fashion (don't be a stupid evil, chaotic stupid, or lawful stupid).

    And just to remind everyone: Lawful Good is not the same as Lawful Nice.

    And yeah I was in a party where I played a lawful neutral tiefling monk. She was the most pragmatic of the group: believing that rescuing trapped villagers would make them owe the party one as well as causing confusion to their common foe and using the villagers as a distraction amongst the chaos. The group sadly fell apart on account that we had a good amount of varying degrees of alignment conflicts: we were an evil party. Two Chaotic evil characters (one was a ranger and the other a ninja), a neutral evil investigator, a lawful evil cleric and a lawful neutral monk didn't quite work out.

    But anyhow I've always enjoyed lawful good characters as they tend to want to work with others, even if they don't quite like some of their more chaotic friends.

    Actually now that I think about it the parties that seemed to work excellently well in my experience are those who were usually all good or one step away from a good alignment. I've seen a neutral gargoyle Druid, a lawful good half elf paladin, a chaotic good elven wizard, a chaotic neutral human ranger, and a lawful good half goblin paladin work extremely well with one another with the only heated argument being who came first: gargoyles or elves? The verdict is still out on that one though.

    Btw when is the player's guide supposed to come out? I heard it was next month but I figured that what with the last two Hell's Rebels books coming out this month, the player's guide for Hell's Vengeance would be out this month.


    Ron Lundeen wrote:
    Evelyn Jones wrote:
    It's entertaining to see how an "Evil" campaign will be done, and hopefully it will be well-written (I have high hopes, considering most of the writers are not the "big-name" ones and will therefore have new views and opinions).
    I'm trying to embiggen my name! :-)

    Ron, do not sell yourself short. Those of us from Verbobonc remember your contributions to the Living Greyhawk campaign and beyond. ;)

    As for this adventure, I would really like to play in it. My local group has had experience in playing in an Evil PC campaign (one of my friends was so evil, she invented sky-writing advertisements to bring more traffic to her brothel). But we also did not devolve into PvP fighting as we all had a common enemy. My only issue will be time.

    Sovereign Court

    We can we expect to see the "Player's Guide" for this AP?

    Paizo Employee Developer

    2 people marked this as a favorite.

    The aim is to have the Player's Guide be available by the street date of the first volume, so February 24th.

    Lantern Lodge

    I wonder if the player guide will introduce some subsystem rules for this AP linked to the political context.

    I am quite curious to see this AP.

    Paizo Employee Developer

    1 person marked this as a favorite.

    Hell's Vengeance doesn't have a subsystem like Hell's Rebels, so no such subsystem is going to show up in the Player's Guide.


    Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    I recently noticed something while rereading Inner Sea Gods. Apparently Iomedae had plans to purge Asmodeus from Cheliax once the Worldwound was closed. So what assumption if any does this adventure path make about the current status of the Worldwound? If it hasn't been closed yet, then the Glorious Reclamation jumped the gun and moved against Asmodeus too soon. On the other hand, if the Worldwound has been closed, any followers of Iomedae who favor inaction would be in direct defiance of their deity.


    David, I think it's more likely the Glorious Reclamation jumped the gun. But I could be wrong.


    Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    It probably won't matter much to the target audience of this adventure (players of evil characters, who by definition would not worship Iomedae). But as background material for a PC from an Iomedae worshiping Chelish family, it would be less convenient (and thus much more interesting) if Iomedae were fully behind that movement.

    On the other hand, since she can easily see that this effort is doomed, I would imagine that she either is not the driving force behind it or has done something to give herself plausible deniability about it. Either way, it is obvious that Chelish worshipers of Iomedae are going to have a lot of problems as a result of this adventure.

    Dark Archive

    The Worldwound is not closed.
    No other AP than Shattered Star assumes that anything has happened different from the Inner Sea Hardcover timeline.

    That is something that can only work for a few years and needs to be adressed every few years.
    The Forgotten Realms Setting changed very frequent and Golarion doesn't change at all.
    Something in between (like Shattered Star assumed that Rise of the Runelords and Curse of the Crimson Throne and maybe Second Darkness and Jade Regent happened before) would be nice.


    2 people marked this as a favorite.

    Marco the problems with assuming that other AP's have already been run are many
    1) Your group may have run it with a different outcome
    2) You may want to run the AP's in a different order
    3) changing the world based on AP's makes people less likely to buy and run the older AP's
    4) A constantly changing world requiring buy in to the metaplot puts off a lot of customers as you break the bit they like or require them to buy new books to keep current. For instance the metaplots of Shadowrun, Vampire, Forgotten realms, Battletech and Earthdawn have all put me off by moving the world in a direction I disagreed with. The metaplot of Traveller completely splintered the fan base , I am sure there are many other examples thats just the games I pay attention to.
    5) Some of the AP's (Wrath of the Righteous for example) are massively world altering and no two will have ended the same way and if Paizo publish a result it will not fit into any attempt by a group to maintain continuity across AP's (I don't I just reset the world each time much more practical) For instance when I ran Runelords my players took time out to exterminate every goblin in the area and built a permenant fortress there, which makes the early part of Jade Regent impossible, My players from Wrath liberated Cheliaz because there version of the Righteous crusade was lead by level 20 Mythic 10 Paladins, Wizards, Oracles and Rangers. Accounting for these high level world changing characters makes continuity almost impossible


    I agree with John. Having such a world changing event like closure of the Worldwound makes for some very, VERY tricky meta-gaming for many people.

    That being said, I do think Reign of Winter happened, along with Carrion Crown and probably Giantslayer too.


    1 person marked this as a favorite.
    Thomas Seitz wrote:

    I agree with John. Having such a world changing event like closure of the Worldwound makes for some very, VERY tricky meta-gaming for many people.

    That being said, I do think Reign of Winter happened, along with Carrion Crown and probably Giantslayer too.

    Point being "YOU" (or your table count them as happening). It get's REALLY confusing if different tables...with different results...expect canon history to follow suite...

    Paizo Employee Creative Director

    Thomas Seitz wrote:

    I agree with John. Having such a world changing event like closure of the Worldwound makes for some very, VERY tricky meta-gaming for many people.

    That being said, I do think Reign of Winter happened, along with Carrion Crown and probably Giantslayer too.

    Not canoncialy yet, no. The timing of when the events in ANY adventure path occur, and of how they play out, are pretty much left to the GM.

    Dark Archive

    Most endings don't change the face of Golarion very much.

    Rise of the Runelords:
    Killing the boss doesn't change anything for Varisia, not doing so would change the land from the default setting in the Inner Sea World Guide.
    So it is a reasonable assumption that a Runelord awoke, tried to conquer the land and was stopped by a band of heroes.

    These events should be acknowledged in later APs that take place in the same area as they are in Shattered Star (at least in a sidebar).
    As long as the changes to the Campaign setting are minimal, the APs could have happened.

    The only APs that would change the face of Golarion in any significant way (assuming the players win) are:

    Wrath of the Righteous
    (as the potential closure of the Worldwound would change Mendev and Sarkoria).

    and to a lesser degree Hell's Rebels (as a small portion of Cheliax would become independant).

    So i don't see the problem of publishing a "Campaign Setting Gazetteer" with an updated timeline every few years.


    1 person marked this as a favorite.

    Reign of Winter has some pretty far reaching consequences if the player characters fail.

    Dark Archive

    Cap'n Yesterdays Winter Revenge wrote:
    Reign of Winter has some pretty far reaching consequences if the player characters fail.

    Almost every AP has that.

    Failure would change more than victory.

    It would be very interesting to play an AP in an alternate timeline where the bad guys won every AP.

    That would be apocalyptic.


    Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    Okay, so if the Worldwound hasn't been closed, then the actions of the Glorious Reclamation are not driven by Iomedae's original plan.

    That changes the question to whether circumstances drove a change of plans on her part. It will be interesting to see whether it was the idea of a few zealots to try to overthrow House Thrune or whether House Thrune did something so unacceptable that Iomedae's followers felt compelled to act.


    David knott 242 wrote:

    Okay, so if the Worldwound hasn't been closed, then the actions of the Glorious Reclamation are not driven by Iomedae's original plan.

    That changes the question to whether circumstances drove a change of plans on her part. It will be interesting to see whether it was the idea of a few zealots to try to overthrow House Thrune or whether House Thrune did something so unacceptable that Iomedae's followers felt compelled to act.

    I think it was more the fact the Order of the Godclaw took something that didn't belong to them.

    Shadow Lodge

    This particular AP revisits Westcrown. Doesn't that beg the question of whether Council of Thieves happened?


    James said that the Westcrown in HV will be a clean slate and up to the GM to determine what happened.

    As I talked about before, that does make me wonder if the Shadowcurse is still there when the GR rolls in and and if they will come into conflict with Ilnerik and the CoT. Potential Rp where the players decide wether or not to aid Ilnerik? Just how would he be Rp'd?

    I dunno if the COT AP brought it up, but was Ilnerik acting with Thrune's ok when he started the curse? Even though Westcrown is an ignored backwater, I still imagine there is a 'No one messes with my cities!' thing going on with Thrune if Ilnerik was off the leash.


    Manny,

    I was under the impression that Ilnerik was operating mostly on his own.

    Even so, I don't think Thrune has much use for a lowly servant causing this much consternation when it comes to taking back the heartlands/coast.

    Silver Crusade Contributor

    Council of Thieves:
    The CoT books offer varying and sometimes contradictory information, but the most consistent version is that House Thrune specifically hired Ilnerik to haunt Westcrown's streets.

    I'd find it really interesting to team up with Ilnerik in Hell Comes to Westcrown.


    *looks at Kal's spoiler*

    Huh. Well I'll take your word for it Kal. We'll just have to see when Hell does indeed come to Westcrown.

    Silver Crusade Contributor

    Trying to sort out the canon of Council of Thieves is an adventure in itself. ^_^

    If it helps, though, courtesy of What Lies In Dust:

    Council of Thieves:
    It was not without a delicious sense of irony that (Ilnerik) Sivanshin returned to Westcrown after the House of Thrune quietly contacted him to provide a service. He and his shadows were to serve in Westcrown as the midnight guard, enforcing an after-dark curfew and rendering it nigh-impossible for Westcrown’s citizenry to engage in sedition or other acts of upheaval unseen.


    Mm...

    I forgot about What Lies in Dust

    Dark Archive

    There better be a sidebar in this adressing things that happened before and how to handle them.


    DM Wellard wrote:

    The fact remains that in Evil parties the players spend more time thinking of ways to screw each other rather than working to complete the adventure...

    You are just wrong. Sorry. You just are. Get mature players.


    Malovec wrote:
    You are just wrong. Sorry. You just are. Get mature players.

    That was from four months ago. Probably don't need to bring it up at this point.

    Paizo Employee Creative Director

    7 people marked this as a favorite.
    Marco Massoudi wrote:
    There better be a sidebar in this adressing things that happened before and how to handle them.

    Trust us. We know what we're doing. There'll be information talking about how this AP and Council of Thieves interact. We don't have much more to say about it right now because...

    1) It's still half a year away from mattering because that volume is coming out in July, and...

    2) It's not matierial that's yet been developed or even created. Development of that last volume of Hell's Vengeance will be starting later this month.

    So... have patience and trust us to do what needs to be done, I guess?

    Dark Archive

    James Jacobs wrote:
    Marco Massoudi wrote:
    There better be a sidebar in this adressing things that happened before and how to handle them.

    Trust us. We know what we're doing. There'll be information talking about how this AP and Council of Thieves interact. We don't have much more to say about it right now because...

    1) It's still half a year away from mattering because that volume is coming out in July, and...

    2) It's not matierial that's yet been developed or even created. Development of that last volume of Hell's Vengeance will be starting later this month.

    So... have patience and trust us to do what needs to be done, I guess?

    Okay, i trust you James Jacobs.

    Thx for putting my fears to rest. :-)

    Dark Archive

    By the way:
    There is no "february 2016 new release shipping thread" yet but i guess the february products should begin shipping to suscribers on monday 8th (the day of the Superbowl).
    With presidents day on february 17th there is one day less to ship this month but that should not be a problem.


    There is one, I favorite'd Diego's first post in it.

    Dark Archive

    captain yesterday wrote:
    There is one, I favorite'd Diego's first post in it.

    Can you link it?

    I can not find it with the search function.


    There you go, just had to commandeer the computer from the little guy for a minute, enjoy. :-)

    Dark Archive

    captain yesterday wrote:
    There you go, just had to commandeer the computer from the little guy for a minute, enjoy. :-)

    Great, thank you captain yesterday.

    I don't know why the search function does not find it.
    Have a nice day. :-)


    Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

    All of the new release threads are stickies in the Customer Service forum, just head there and you'll see them. Beats having to do another search when March rolls around :)

    You probably have the forum collapsed which is maybe why search doesn't find it.


    It might be worth mentioning that the shipping thread for a given month is usually stickied (which means that it's pinned to the top of the list of threads) in the Customer Service section, so you can find the shipping threads there.


    Marco Massoudi wrote:
    captain yesterday wrote:
    There you go, just had to commandeer the computer from the little guy for a minute, enjoy. :-)

    Great, thank you captain yesterday.

    I don't know why the search function does not find it.
    Have a nice day. :-)

    No problem, any time. :-)

    Thanks! Every day is a good day, some are better than others, but today so far is going great (granted, it just started ^-^)


    All I care about right now is seeing the Player's Guide for this AP mostly.

    Dark Archive

    So anyone got this yet?

    Dark Archive

    Pathfinder Roleplaying Game Charter Superscriber

    Downloading mine as I type this. Not even a chance to open the files yet.


    Kvantum wrote:
    Downloading mine as I type this. Not even a chance to open the files yet.

    Does that mean yours has shipped? Mine isn't showing as shipped. I re-subbed for this, so I'm not sure if there's some hijinx going on.


    Hroren Ironbarrow wrote:
    Kvantum wrote:
    Downloading mine as I type this. Not even a chance to open the files yet.
    Does that mean you're has shipped? Mine isn't showing as shipped. I re-subbed for this, so I'm not sure if there's some hijinx going on.

    Shipping takes place over about two weeks, so you should be having it shipped sometime in that period. Not as many people get theirs sent out of the very first shipping day.

    Dark Archive

    Pathfinder Roleplaying Game Charter Superscriber
    Hroren Ironbarrow wrote:
    Kvantum wrote:
    Downloading mine as I type this. Not even a chance to open the files yet.
    Does that mean you're has shipped? Mine isn't showing as shipped. I re-subbed for this, so I'm not sure if there's some hijinx going on.

    Re-subbing can, potentially, mean that your sub is towards the back of the queue. I know it happened to me after I dropped my modules subscription for a while. It's not anything intentional, just how their algorithms sort things. It should take care of itself for later months.


    Kvantum wrote:
    Hroren Ironbarrow wrote:
    Kvantum wrote:
    Downloading mine as I type this. Not even a chance to open the files yet.
    Does that mean you're has shipped? Mine isn't showing as shipped. I re-subbed for this, so I'm not sure if there's some hijinx going on.
    Re-subbing can, potentially, mean that your sub is towards the back of the queue. I know it happened to me after I dropped my modules subscription for a while. It's not anything intentional, just how their algorithms sort things. It should take care of itself for later months.

    Ah, that's good to know. I'm down in Australia, so it usually takes a bit longer for the physical product to reach me anyway. Hanging out for the PDF.


    When people get their PDFs, I would like to know about the Glorious Reclamation, if they have a unique visual style compared to other worshipers of Iomedae (I picture them wearing blue for some reason), and about the knight-errant guy you're supposed to fight.


    I'd also like to know (like many others) about the Bestiary in this book.

    Dark Archive

    Pathfinder Adventure Path Subscriber
    Thomas Seitz wrote:
    I'd also like to know (like many others) about the Bestiary in this book.

    Wonder if there'll be more celestials?


    Might Mister Nero. We'll just have to wait and see.

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