Lizardfolk

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Organized Play Member. 1,095 posts (1,991 including aliases). 1 review. 1 list. No wishlists. 2 Organized Play characters. 62 aliases.


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I responded to BayouSnowman who has offered to continue in my absence. Thank you. I am very fatigued these days when I am not working or doing physical fitness and find that I just want to sleep and not much else. The Dr tells me this is a phase that happens when the body adjusts to all the changes and I hope it will pass soon.

Good luck to BayouSnowman and Have fun, thanks for playing.


Sorry all, my health took a nose dive the last couple of months. I was diagnosed with diabetes. My eyesight got really bad. I am on the road to recovery with diet and exercise and it takes most of my free time. Sugar is poison! If I return ill let you know


Sorry friends, my health took a terrible turn the last few months and my free time has been gobbled up by going to the gym. I was diagnosed with diabetes and had really bad eyesight for a while. I am trying to reverse it with diet and exercise which is working, although slowly. I never realized just how poisonous sugar really is for the body. If I return I will let you all know.


The notice is one of the pamphlets you confiscated from the Doctor heralding the arrival of the angel knight.

The child looks up smiling at Izrail "Its one of Caswella's drawings. I like how she draws." The child says.

Knowledge Local DC 15:
Caswella is the name of a middle aged Halfling that works as a stocker in the Gield family general store.

The child's mother calls for him and he calls out "Over here mom, look a real life Hellknight!" The child says pointing at Izrail.


Has the party come to a consensus? I am sorry if I have not posted this week there has been some significant changes in my schedule. Mid-September things will be back on track for me and I can post more regular. If you want you may use the Discussion tab to OOC the pros and cons of continuing on. The Aether Pirate cove is a difficult dungeon for your levels, doable, but I felt the need to give some sort of heads up for it.


sorry for delay, workload and schedule changed a bit. I will get a post up soon. It will probably be a bit on and off until mid September.


Everytime I think ill have time to post some knuckle head does something that makes me write up a long report. I have an increase in personal where I work so this game might be on hiatus. I wish Fantasy Flight had a system like this where I could easily look up rolls copy and past ect, but since I have to rely on looking up books posts take considerable amount of time. I enjoy it when I have the time, but lately-Blah. So apologies, game will be on as soon as possible.


Have fun in France Knutr.

Post up finally. My posting will be irregular until September- work, life, blah blah.


Round 5

Hellions 18 Hellion leader whirls his hellglaive around blindingly and goes in for a crippling blow to punish Brother Knutr 1d100 ⇒ 91 FP Reroll: 1d100 ⇒ 41 3 degrees of success
The Hellion that crash landed leaps up and draws a mean looking chain, like a linked sword connected with an unseen wire. He runs to support his leader. He is now in melee range.
Knutr 13+
Cato13
Vorenthar13-
Vaylund 12
Feliks 7
Tiamat 4


Round 4

Hellions 18 Command: 1d100 ⇒ 26 The leader calls out to the remaining Hellions and they form up for a coordinated attack with the commander in the rear of a reverse triangle. They swoop down and the front two break left and right making strafing runs, while the leader singles out one of the Astartes to be grappled by his snare net. 1d6 ⇒ 1
wild fire from strafing runs: 1d100 ⇒ 70
1d100 ⇒ 72 Both the strafing runs fail to hit anyone
Grapple vs Knutr w/Gang up bonus from formation: 1d100 ⇒ 40 4 degrees of Success. Knutr give me an opposed WS roll
Knutr 13+ Escapes the snare net and charges his foeParry: 1d100 ⇒ 91 Burning a Fate Point on this elite enemy w/Touched by fates The Lightning Claws tear into the leader with surprising force. The Dark Eldar groans slightly, but grins with a blood stained face as he levels his Hellglaive against Knutr
Cato13
Vorenthar13- dodge: 1d100 ⇒ 22 The vile Xenos dodges your attack
Vaylund12 Vaylund is able to capitalize on the Xenos that Vorenthar failed to hit and delivers a sharp cut to the bottom of its Skyboard. 1d10 ⇒ 7 The Skyboard crashes and launches its rider into the sand aprox 3d10 ⇒ (10, 10, 8) = 28 meters away.
Feliks 7 Misses with his attack
Tiamat 4 Tiamat destroys one of the flankers

Leader in Melee with Knutr, one in sand left.


The tunnel is still dark despite the lack of magical darkness.

Wisdom Check DC 12:
To continue on is a bit fool hardy. The enemy is much stronger than you and is aware of your presence. Best thing to do now is report back.


bold to differentiate between the responses. Not sarcastic, it was a sincere question. You started out your paragraph with Vile Xenos. There was no reference to Brother Tiamat. The leader is a bit harder to hit.


Feliks wrote:

Hoping that the vile xenos would not easily dodge a missile, Feliks aims carefully at him before his finger depresses the firing stud.

Close range +10, half-action aim +10, FP for +10.
Ranged Attack (70): 1d100, simple success.
Damage: 3d10+10X, Pen 8.

Where in that does it say "I am targeting the Dark Eldar Leader?"

The leader comes within melee distance Knutr, the other two are within that distance Tiamat


Update up sorry for delay. I could have sworn someone asked me about the 40k tournament, but I cant find the post. It went ok, I got like 8th out of 12. It was for combat patrol (400 points) so I made a Hawk Lord Land Speeder list for fluff reasons. In hind sight I should not have played a few rounds very aggressive on certain rounds, but it was an achievement to build and paint 400 points with the conversions I did in a month.


1d100 ⇒ 55
1d100 ⇒ 32
1d100 ⇒ 68
1d100 ⇒ 4

The agile Hellions are able to avoid Knutr's grenade and Vorenthar's attack.

Round 4

Hellions 18 Command: 1d100 ⇒ 26 The leader calls out to the remaining Hellions and they form up for a coordinated attack with the commander in the rear of a reverse triangle. They swoop down and the front two break left and right making strafing runs, while the leader singles out one of the Astartes to be grappled by his snare net. 1d6 ⇒ 1
wild fire from strafing runs: 1d100 ⇒ 70
1d100 ⇒ 72 Both the strafing runs fail to hit anyone
Grapple vs Knutr w/Gang up bonus from formation: 1d100 ⇒ 40 4 degrees of Success. Knutr give me an opposed WS roll
Knutr 13+
Cato13
Vorenthar13-
Vaylund 12
Feliks 7
Tiamat 4


No update yet, will post it soon. Have been away from my books to give a proper post. Hopefully late tonight


Dark Folk? 23+ 1d20 + 6 ⇒ (11) + 6 = 17 1d20 + 6 ⇒ (4) + 6 = 10 Rex takes one hit from a flurry in the darkness 1d6 + 2 ⇒ (5) + 2 = 7
Drahzar 23-
Raina 19 Readies a bullet in a sling
Rex 8
Elrindes 13 1d100 ⇒ 1 Elrindes moves past Rex, but is not able to hit what is attacking him.
Theodemar7 Charges his hand with lightning asking if anyone sees anything.
Ayodhan 7 1d100 ⇒ 100 Hits something in the darkness with a bit of luck. The sound it makes doesn't sound like a party member.

After a moment of poking and casting spells in complete darkness the magic fades and there is nothing there. What ever is in control of the old Pirate keep, it seems to have powerful scouts.


Round 3
Hellions 18 Moral: 1d100 ⇒ 76 The loss of their comrades takes its toll and the Hellions look to their leader for guidance. The leader yells something in a foul language Command: 1d100 ⇒ 91 The command is not understood through the chaos of the swirling dust cloud. The other three Hellions make a wild strafing run, flying fast and defensively as they are discouraged. They are 50meters away aprox
Skyboard Mounted Splinter pods: 1d100 ⇒ 26
1d6 ⇒ 1
Damage vs Brother Knutr: 1d10 + 2 ⇒ (7) + 2 = 9 Pen 2 Roll Toughness Test for Toxin, can use Oolitic kidney to reroll if fail
Skyboard Mounted Splinter pods: 1d100 ⇒ 78
Skyboard Mounted Splinter pods: 1d100 ⇒ 96

Knutr 13+ Still have to roll for successful hit even if no damage, but you made your toughness no problemGo ahead and roll a standard attack, you will have to charge to get to one so can add that bonus
Cato13 Brother Cato fires at a Dark Eldar Hellion1d100 ⇒ 98, wounding it severly.
Vorenthar13- Delay
Vaylund 12 Struggles under his psy-disrupter
Feliks 7 Feliks' missile hits home and destroys the skyboard and rider utterly
Tiamat 4 Delay


Sister Margalettago ahead and roll for Intimidate and any other appropriate rolls you have.Who is returning the gnome slave to Lazzero?


Round 3
Hellions 18 Moral: 1d100 ⇒ 76 The loss of their comrades takes its toll and the Hellions look to their leader for guidance. The leader yells something in a foul language Command: 1d100 ⇒ 91 The command is not understood through the chaos of the swirling dust cloud. The other three Hellions make a wild strafing run, flying fast and defensively as they are discouraged. They are 50meters away aprox
Skyboard Mounted Splinter pods: 1d100 ⇒ 26
1d6 ⇒ 1
Damage vs Brother Knutr: 1d10 + 2 ⇒ (7) + 2 = 9 Pen 2 Roll Toughness Test for Toxin, can use Oolitic kidney to reroll if fail
Skyboard Mounted Splinter pods: 1d100 ⇒ 78
Skyboard Mounted Splinter pods: 1d100 ⇒ 96

Knutr 13+
Cato13
Vorenthar13-
Vaylund 12
Feliks 7
Tiamat 4


Round 2
Hellions18 Having lost one of their number doesn't seem to faze the hardened Xenos gangers. They continue to dive at the party at an accelerated rate. They are now 100 meters away

They fire terror grenades into the party. They are surprised when their prey seems immune to their effects.

Knutr 13+ Arms his lightning claws
Cato13 1d100 ⇒ 16 The Hellion dances around the bolt shells in a grand display of aerial acrobatics. The crowd cackles and shouts with excitement.
Vorenthar13- Prays for the fallen. 1d100 ⇒ 94If the God Emperor heard your prayers, he has not yet replied.
Vaylund 12 Sustains his whirlwind of sand and death while positioning himself to face his on coming enemies.
Feliks 7 Readies his Krak missile loaded launcher
Tiamat 4 Timing his shot perfectly to Brother Cato, the Lascannon pierces through the body of the Dark Eldar and exploads his lightly armored Skyboard with ease. 1d100 ⇒ 48 The explosion causes a gravitational anomaly for a moment that causes his wingman to make evasive maneuvers 1d100 ⇒ 53 reroll: 1d100 ⇒ 24, the wingman wavers for a moment, but regains control quickly.


Round 2
Hellions18 Having lost one of their number doesn't seem to faze the hardened Xenos gangers. They continue to dive at the party at an accelerated rate. They are now 100 meters away

They fire terror grenades into the party. They are surprised when their prey seems immune to their effects.

Knutr 13+
Cato13
Vorenthar13-
Vaylund 12 *Half action from previous round to make also
Feliks 7
Tiamat 4


Hellions 18 The hellions break off from formation to avoid the dust storm summoned by Brother Vaylund and double back to converge on the party. 1d100 ⇒ 82reroll: 1d100 ⇒ 64
1d100 ⇒ 79
1d100 ⇒ 82reroll: 1d100 ⇒ 28
1d100 ⇒ 100reroll: 1d100 ⇒ 58
1d100 ⇒ 6
1d100 ⇒ 3reroll: 1d100 ⇒ 17
The expert skimmers have little difficulty making such maneuvers.
They are 400 meters from the group and descending fast. They make some wild shots with their skyboard weapons 1d100 ⇒ 66 but they are out of effective range.
Knutr 13+ Knutr finds a pair of Lightning Claws in the dirt.
Cato13 Brother Cato finds a Bolter with a clip of 6 Hellfire rounds
Vorenthar13- Much to Vorenthar's chagrin, he finds a dead Chaplin's Crozius of the Imperial Fist Chapter. This fellow son of Dorn almost seems to be looking at him from the beyond when Vorenthar claims the weapon.
Vaylund12 Delay
Feliks7 Brother Feliks finds a Missile Launcher with 1 Krak missile loaded.
Tiamat4 1d100 ⇒ 57 reroll: 1d100 ⇒ 58 The Dark Eldar Hellion tries to avoid the shot, but the willy hellion is too cocky with his maneuver and dives headfirst into the Lascannon fire of Brother Tiamat. The foul xenos blood and broken bits of his skyboard get swallowed up by brother Vaylund's storm.


Round 2
Dark Folk? 23+ 1d20 + 6 ⇒ (11) + 6 = 17 1d20 + 6 ⇒ (4) + 6 = 10 Rex takes one hit from a flurry in the darkness 1d6 + 2 ⇒ (5) + 2 = 7
Drahzar 23-
Raina 19
Rex 8
Elrindes 13 1d100 ⇒ 1 Elrindes moves past Rex, but is not able to hit what is attacking him.
Theodemar7
Ayodhan 7 1d100 ⇒ 100 Hits something in the darkness with a bit of luck. The sound it makes doesn't sound like a party member.


Brother Vorenthar wrote:
going to cry in a corner that I roll crap on search rolls and stuck with a las pistol.. damn those dark eldar! :P

You can search during your turns as a half action, but Hellions are not heavily armored so a Las Pistol isn't too bad actually.


"I'll go quietly. If you have any mercy. Please don't let her suffer. She has suffered enough at the hand of her master." the Doctor says looking over her gnomish friend.


Vesyrn still appears to be out I will send him a PM


Round 2
Dark Folk? 23+ 1d20 + 6 ⇒ (11) + 6 = 17 1d20 + 6 ⇒ (4) + 6 = 10 Rex takes one hit from a flurry in the darkness 1d6 + 2 ⇒ (5) + 2 = 7
Drahzar 23-
Raina 19
Rex 8
Elrindes 13 Has round 1 actions still
Theodemar7
Ayodhan 7


Round 1
?23+ 1d20 + 6 ⇒ (6) + 6 = 12 1d20 + 6 ⇒ (3) + 6 = 9 The assailant closes in on Rex, but fails to harm him even in his blinded state.
Drahzar23- Trys to slash in the darkness and misses
Raina 19 Casts light, but it fails to counter the darkness effect, it does however remain and allow some faint level of light around Raina's immediate area.
Rex 8 Rex feels ill He loses 1d2 ⇒ 1 Str temporarily. Trys to bite into the darkness and misses
Elrindes 13
Theodemar7 Casts a spell of defense
Ayodhan 7 Casts blessing


@Cato your helmet would give no bonus to senses you are correct, the other bonuses are for a full suit. It is not sealed either. You are able to find a Chainsword thanks to Brother Vaylund. @Brother Feliks you are extremely lucky and find a relic blade of old (use deathwatch relic blade stats) thanks to Brother Vaylund.

Round 11d10 + 10 ⇒ (8) + 10 = 18 After everyone gathers an item and positions themselves, from the sky above, a gang of hellions comes screaming down to the arena on their skyboards wielding electro-snare nets and double weapons

Brother Cato:
Your Tactics tell you that your best defense will be to stick together back to back. Think the movie gladiator when they fight the chariots If you do so all Arm/Leg attacks are counted as body and the enemy will not gain a gang-up or higher ground bonus against you so long as someone is to your back.

Cohesion Since this is your fourth match together you may use cohesion and oaths as normal.

Hellions 18 The hellions break off from formation to avoid the dust storm summoned by Brother Vaylund and double back to converge on the party. 1d100 ⇒ 82reroll: 1d100 ⇒ 64
1d100 ⇒ 79
1d100 ⇒ 82reroll: 1d100 ⇒ 28
1d100 ⇒ 100reroll: 1d100 ⇒ 58
1d100 ⇒ 6
1d100 ⇒ 3reroll: 1d100 ⇒ 17
The expert skimmers have little difficulty making such maneuvers.
They are 400 meters from the group and descending fast. They make some wild shots with their skyboard weapons 1d100 ⇒ 66 but they are out of effective range.
Knutr 13+
Cato13
Vorenthar13-
Vaylund12
Feliks7
Tiamat4


Game update will be in a few hours, NLT 0500 MST.


Go ahead and roll initiatives too

Knutr finds 1d15 ⇒ 14 A Photon Flash grenadepg151 core Toughness Test or be blind for 1d5 rounds for all in 15m without proper protection
Tiamat finds 1d5 ⇒ 4 An Astartes Lascannon with 1 clip of 6 shots
Vorenthar finds 1d6 ⇒ 6 A Laspistol with a full clip of 30
Vaylund finds 1d7 ⇒ 1 An Astartes Executioner Axe (Rites of Battle pg 147) Damage 2d10+8 E Pen 6 Power Field, Unwieldy, Felling (1)


Tiamat Firewalker wrote:
Short Question: We DID heal in between those matches despite the torment, didn't we?

Of course, the homunculi cant have his victims die on him...


You are given the illusion of freedom you have come to know all to well. As soon as someone steps out of line they are immediately shut down with a massive gravity pulse and are collapsed to the ground with a thud like solid lead hitting pavement.

When Knutr yells the Archon smiles briefly then anger washes over her face. The Archon continues "Good Spirit! I will enjoy watching this one squirm. No more homunculi abominations or beast master oddities today. Today you fight my people. Behold! "

Large double doors leading into the arena open up. The arena is empty. Just a 100 meter circle of sand. As you begin walking and kicking up sand you see that there are armed bodies in the sand, left to terrify contestants. For those who know no fear it is simply an oddity and poor house keeping.

Position yourselves how ever you would like. Give me a search roll and the type of weapon you desire to find. Degrees of success will determine how successful you are. For example if you are looking for a chainsword and roll 3 degrees of failure, you still find something, but it is probably a las pistol. After that roll initiative and we shall begin


Tiamat Firewalker wrote:

Sweet rolls, Gathrix :-)

Any answer to the +-1 thing to our rolls?

Anyway: Let's do this!

Oh yeah, sorry. As the book allows I think its +1 -1 only I forget. No + or minus to the rolls I made though for the older power armors sorry.


"My patient here agreed to distribute them when she recovered. The ones that gave them to me were heading north to Nidal, despite my recommendations not to." The doctor admits, with a sigh of defeat.

"So what now? Imprison me for life? Kill me?" She asks looking up with tears in her eyes


Game is up, the intro at least.


You are now armored, but without weapons and with the manipulation of gravity at the fingertips of your captors you still mind your manners. A part of you has grown to enjoy the coliseum, as you get to kill Xenos and heretics. You are escorted out of your rooms by Incubi warriors wearing markings you have never seen before. They take you to a lift that takes you soaring above the Spires to an arena on the highest pinnacle. There more Incubi await in a room just outside the arena and a Dark Eldar Archon. She smiles wickedly at you and begins to speak. You hear her words in your mind as her Medusa transmits them psychically to you.

"You have made a fine showing in the lower arenas. Today you die. Embrace it space marines and try to give me a good show."


Its hard to tell how far the darkness spreads since you can not see beyond it
Round 1
?23+ 1d20 + 6 ⇒ (6) + 6 = 12 1d20 + 6 ⇒ (3) + 6 = 9 The assailant closes in on Rex, but fails to harm him even in his blinded state.
Drahzar23-
Raina 19 Casts light, but it fails to counter the darkness effect, it does however remain and allow some faint level of light around Raina's immediate area.
Rex 8 Rex feels ill He loses 1d2 ⇒ 1 Str temporarily
Elrindes 13
Theodemar7


Yes, What Tiamat said. Once you escape this place I have a list you can chose from I use in my living campaign I run at my local game store. For now you can turn in 3 and Damos will bestow upon you something special he has found in his pile of used parts and things.


I would probably grant a heavy negative but not impose complete blindness. No wargear yet I'm sorry, but the beginnings of the actual escape will take place next Match. You will have 2 more after that. Next match will be up late tonight early tomorrow.


"Alright! I will tell you, just get her taken care of!" the doctor cries.

*Assuming Ileosa will do some faith healing I will jump ahead *

"I am behind in my taxes, about 300 gold to be exact. Some of the ones I have freed told me they were going to help me get a note out to my cousin ,a lesser noble named Nivianne Giatanno, in Remesiana. But they wanted my help delivering some handbills. I told them I wanted no part because it would attract too much attention to the network. They got angry with me and left. I have the box of hand bills here."

-The handbills look like they were printed locally with an image of the Angel Knight and the read “Will you come when she calls?”


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I would exclude Space Marines from the effect of that power. It is clearly intended to do so as it reads "the Librarian has learned how
to spare their mechanical bodies while assailing his enemies" This is referring to the Iron Hands specifically, but if it intended to affect Space Marines the wording of creatures is odd. In other powers words like (including other player characters) or something like that is added. Psyker powers have enough risk with phenomenon and perils I think.


Best Use of a Fate point Goes to Knutr, his use of a FP to reroll his agi allowed him to quickly react to the final encounter in which he delivered repeated attacks to the head.

Best RPI will take the suggestion and give it to Vaylund there was some character development here and the mentioning of using a power that was rarely used was interesting.


After reviewing the issues and looking into what a wolf scout is I believe lightning attack to be in order. Wolf Scouts are in many ways reverse of other chapters and are actually a veteran position among the chapters. I find this is keeping with the flavor of the character and intent of the of the deed as it specifically states that if you have swift attack you gain lightning attack and that can be confusing, as much of the Deathwatch book is unfortunately.

MVPCongratulations, MVP goes to Feliks this time.


Raina:
Dark Folk often use this tactic


I will look into the lightning attack discrepancy.

End of Match AAR. Each of you earn 1,200 xp. 2 Renown.

I will go back and review the match soon to give out best RP/FP. You can begin voting for MVP now.


For a third time,this is the initiative order due to your success/failure of the agi test and str test I gave before
Round 2
Brother Tiamat 1d100 ⇒ 96 Tiamat avoids the orks attempts to parry and hits his right arm soundly. There is a surge of electricity that comes with the attack and Brother Tiamat takes 2d10 ⇒ (7, 4) = 11 Wounds that ignore armor, but not toughness
Brother FeliksThe attacks all hit, but small shocks are felt with each blow. 2d10 ⇒ (5, 2) = 72d10 ⇒ (7, 3) = 102d10 ⇒ (5, 3) = 8 all ignoring armor, but not toughness
Brother Vorenthar Vorenthar's attack hits the Ork right in the head, causeing no electrical discharge and an enormous injury.
Brother KnutrSeeing Brother Vorenthar's success Brother Knutr delievers two swift attacks to the head and lobes it off clean. Blood covers everyone in melee.
Brother Cato Covered in Blood, Brother Cato is distracted and misses his attack, which is superfluous at this point.
Brother VaylundBrother Vaylund focuses on the Ork just as it falls.

The Disk above lifts up to a cheering crowd. Again the magnetic pulse is activated and remains and gets stronger until you are each permanently attached to a portion of the wall and lifted out the arena.

++++++++++++++++++++++++End of Match++++++++++++++++++++++++++


Its hard to tell how far the darkness spreads since you can not see beyond it
Round 1
?23+ 1d20 + 6 ⇒ (6) + 6 = 12 1d20 + 6 ⇒ (3) + 6 = 9 The assailant closes in on Rex, but fails to harm him even in his blinded state.
Drahzar23-
Raina19
Rex 8 Rex feels ill He loses 1d2 ⇒ 1 Str temporarily
Elrindes 13


Date night with my girl back on track tomorrow

Full Name

Khalfani

Race

Human(Garundi) AC 16, 13, 13 CMD 16 hp 14 F +2, R +5, W +0; INI +3 Perc +4

Classes/Levels

Rogue (Pirate) 1

Gender

Male

Alignment

Neutral

Languages

Common, Osiriani

Occupation

Corsair

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Khalfani

Stats:
Khalfani Human (Garundi) Rogue (Pirate) 1
CN Medium Humanoid (human) Hero Points 1 Init +3; Senses Perception +4

-------------------- Defense --------------------

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 14 (1d8+6) Fort +2, Ref +5, Will +0

-------------------- Offense --------------------

Speed 30 ft. Melee Shortsword +3 (1d6+3/19-20/x2) Special Attacks sneak attack +1d6

-------------------- Statistics --------------------

Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 10 Base Atk +0; CMB +3; CMD 16 Feats Death from Above, Sea Legs, Toughness Traits Sargavan Guard, Ship's Surgeon Skills Acrobatics +9, Climb +9, Craft (carpentry) +5, Disable Device +5, Sleight of Hand +9, Intimidate +4, Knowledge (local) +4, Perception +4, Profession (sailor) +4, Swim +9 Languages Common, Osiriani SQ hero points Other Gear Studded leather armor, Shortsword, 115 GP

-------------------- Special Abilities --------------------

Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses. Sargavan Guard -1 Armor check penalty. Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

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