Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Other Resources: This product is also available on the following platforms:

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Fantasy Grounds Virtual Tabletop
Archives of Nethys

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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Myth Lord wrote:
Are Wakandagi good (hope not) or evil/neutral (I hope so)?

They're neutral good, but have fierce tempers when it comes to things ruining rivers, particularly by poisoning them or overfishing in them...there are stories that say that if it's angry, it'll come charging out of the mists it can create, scattering humans, capsizing boats, flinging around water bombs, and goring anyone that gets too close.


Hey, could anyone give me the names of the Archons in the book? Thanks in advance!


Dragon78 wrote:
Didn't like the Fext art as well. Also disappointed in the lack of attractive female art in this one. In fact only one of the celestials is female and the only way you can tell is she has boobs because she wears a mask. Finally the Glaistig has good art but they didn't give any kind of bust at all so she looks like she is a child though I am not sure if that was the intent or not.

Isn't the balisse angel female as well, not just the gate archon? Though since manasaputras have the good subtype, they might also be considered celestials, but they inhabit the positive energy plane, so perhaps not. But if they do count, the rishu manu and twilight pitri would also be added to the list of female celestials. Though I think it's nice that they're evening the scales when it comes to males and females.

Kevin James 289 wrote:
Hey, could anyone give me the names of the Archons in the book? Thanks in advance!

Exscinder archons: Heaven's censors, who handle texts containing information too evil or too dangerous to exist.

Gate archons: They guard interplanetary portals.


They are Exscinder Archon(CR12) and Gate Archon(CR17).


The balisse angel looks male but doesn't say it is male or female in the description/text.


Dragon78 wrote:
They are Exscinder Archon(CR12) and Gate Archon(CR17).

Thanks! Also, can I get an explanation on what the Exscinder Archon's role is, like what it does and its abilities? Thanks again!


Luthorne wrote:
Myth Lord wrote:
Are Wakandagi good (hope not) or evil/neutral (I hope so)?
They're neutral good, but have fierce tempers when it comes to things ruining rivers, particularly by poisoning them or overfishing in them...there are stories that say that if it's angry, it'll come charging out of the mists it can create, scattering humans, capsizing boats, flinging around water bombs, and goring anyone that gets too close.

A too bad, a promising creature getting destroyed by a good alignment... they are only evil to evil creatures, which isn't my thing at all.

It is just a more powerful Kirin now...


Kevin James 289 wrote:
Dragon78 wrote:
They are Exscinder Archon(CR12) and Gate Archon(CR17).
Thanks! Also, can I get an explanation on what the Exscinder Archon's role is, like what it does and its abilities? Thanks again!

Like I said, it's heaven's censor. It has the supernatural ability to steal or modify texts, and has a number of divination-related spell-like abilities, the ability to modify or repress memories, as well as go invisible, travel to other planes, and some fire-related abilities as well. They can also shrink in size down to Small or somewhere in-between (its normal size is Huge).

Dragon78 wrote:
The balisse angel looks male but doesn't say it is male or female in the description/text.

Hmm, it looks female to me, but as you say, it doesn't say one way or the other.


Also good to hear there are less pretty females in this bestiary, there were far too many in Bestiary 4 anyway.


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yeah it's probably worth commenting on: Whoever did the art order for this bestiary very much took some threads on the board seriously, which complained of the lack of attractive male figures compared to all the sexy succubus style fey/outsiders/etc. There are many more revealingly dressed lithe male figures in this bestiary compared to similarly attired male individuals


Let me guess, Gancanagh and Veela haha


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Gancanagh is definitely in the "I shall bare my chest through my doublet" school of fashion, and the veela is described as "androgynous", which is a pretty ripped dude with a very feminine face, doing the dance of the seven veils.

Shadow Lodge

Luthorne wrote:
Dragon78 wrote:
Didn't like the Fext art as well. Also disappointed in the lack of attractive female art in this one. In fact only one of the celestials is female and the only way you can tell is she has boobs because she wears a mask. Finally the Glaistig has good art but they didn't give any kind of bust at all so she looks like she is a child though I am not sure if that was the intent or not.

Isn't the balisse angel female as well, not just the gate archon? Though since manasaputras have the good subtype, they might also be considered celestials, but they inhabit the positive energy plane, so perhaps not. But if they do count, the rishu manu and twilight pitri would also be added to the list of female celestials. Though I think it's nice that they're evening the scales when it comes to males and females.

Kevin James 289 wrote:
Hey, could anyone give me the names of the Archons in the book? Thanks in advance!

Exscinder archons: Heaven's censors, who handle texts containing information too evil or too dangerous to exist.

Gate archons: They guard interplanetary portals.

Nahh the Balisse angel is an androgynous male from what I can tell. It's actually kind of a shame that they changed his and the choral angels art, I rather liked their original work and the new balisse art could have been cool for another angel. That said the elk agathion's new art is dope.


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Just going to say I'm disappointed by the lack of attractive females and leave it at that.

The Wakandagi sounds awesome. I'm really glad to see some regal good aligned beasts.


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Choral angel is also a fairly pretty man. The position of his wings bug me a little, though... Cambion is also eye candy, but much more masculine.

For Myth Lord (and others who care):

Monsters by Alignment:

Lawful Good: Exscinder (Archon), Gate Archon, Manu (Manasaputra), Maharishi Manu (Manasaputra), Rishi Manu (Manasaputra), Solar Pitri (Manasaputra), Twilight Pitri (Manasaputra), Uraeus
Neutral Good: Balisse (Angel), Cervinal (Agathion), Choral (Angel), Empyrean (Angel), Fastachee, Koto-Furunishi (Tsukumogami, Kami), Moon Dog, Occult Dragon, Reptial (Agathion), Wakandagi
Chaotic Good: Domovoi (House Spirit), Gancanagh (Azata), Muse, Raelis (Azata), Sun Giant (minority)
Lawful Neutral: Amarok, Apkallu, Danava (Titan), Dragonkin, Kabandha (Cyclops), Moon Giant, Shabti, Thriae Dancer
Neutral: Aerial Servant, Aether Elemental, Ahkhat, Akaname, Amphiptere, Android, Annihilator (Robot), Anemos, Anunnaki, Apallie, Astomoi, Astral Dragon, Blood Caterpillar, Blue Whale, Brain Mole, Brain Mole Monarch, Cameroceras, Capramace, Celedon, Ceratosaurus (Dinosaur), Cerynitis, Chalicotherium (Megafauna), Chicken (Familiar), Clockwork Familiar, Corpse Lotus, Crystal Golem, Cuero, Cytillipede, Deep Merfolk, Delgeth, Digmaul, Dire Polar Bear, Doppeldrek, Dream Dragon, Echeneis, Eclipse Giant, Egregore, Emotion Ooze, Ether Drake, Etheric Dragon, Firbolg, Flying Fox (Familiar), Flytrap Leshy, Frog Father, Gearsman (Robot), Ghoran, Giant Assassin Bug, Giant Mantis Shrimp, Giant Muckdweller, Giant Scarab, Giant Termite, Goliath Frog, Gray Goo, Great Assassin Bug, Guardian Scroll, Gunpowder Ooze, Hag Eye Ooze, Horn Caterpillar, Hunter Urchin, Ichthyocentaur, Kaprosuchus (Megafauna), Karkadann, Kasa-Obake (Tsukumogami, Kami), Kawa Akago, Knight Ant, Lead Golem, Lipika (Aeon), Living Mirage, Lotus Leshy, Lotus Tree, Megapon Ant, Megaprimatus, Moa (Megafauna), Muckdweller, Myrmidon (Robot), Narwhal, Ningen, Nulmind, Ophiotaurus, Orang-Pendak, Othaos (Aeon), Penguin (Familiar), Plesiosaurus (Dinosaur), Polar Bear, Psychemental, Psychepore, Putrid Ooze, Ramidreju, Red Panda (Familiar), Roiling Oil, Scarab Swarm, Scitalis, Seal (Familiar), Shasalqu, Shen, Skinwalker, Spear Urchin, Sphinx Colossus, Stranglereed, Taxidermic Creature, Termite Swarm, Terraformer (Robot), Therizinosaurus (Dinosaur), Thought Eater, Thriae Constructor, Tizheruk, Trilobite (Familiar), Troodon (Dinosaur), Tsaalgrend, Turul, Uintatherium (Megafauna), Unfettered Phantom, Ursikka, Veela (all), Vishap, Wizard's Shackle, Wolliped, Wood Colossus, Wysp (all), Zygomind
Chaotic Neutral: Bagiennik, Caligni (Dark Folk), Cetus, Chuspiki, Dvorovoi (House Spirit), Encantado, Etiainen, Gegenees, Glaistig, Kikimora, Liminal Sprite, Ovinnik (House Spirit), Pyrausta, Rope Dragon, Seilenos, Shadow Collector, Water Leaper, Xiao
Lawful Evil: Apostate Devil, Fext, Heresy Devil, Ketesthius, Kurobozu, Mummy Lord, Pharaonic Guardian, Rat Plague Swarm, Reptoid, Sha, Swamp Mummy, Warmonger Devil
Neutral Evil: Aatheriexa, Ahool, Animate Hair, Bat Plague Swarm, Bisha Ga Tsuku, Blood Lily (Kawa Akago variant), Boroboroton (Tsukumogami, Kami), Cherufe, Crone Queen, Death Coach, Esipil (Sahkil), Gravebound, Griefgall, Grim Reaper, Heikegani, Hobkins (Gremlin), Jungle Drake, Kimenhul (Sahkil), Leechroot, Locust Plague Swarm, Nemhain, Nightmare Dragon, Nuno (Gremlin), Pakalchi (Sahkil), Papinijuwari, Plagued Beast, Plankta, Polong, Qolok (Sahkil), Sangoi, Saxra, Somalcygot, Trench Mist, Undigested, Undigested Swarm, Ved, Vilderavn, Vukodlak, Wihsaak (Sahkil)
Chaotic Evil: Arikandilu (Demon), Blightspawn, Bone Ship, Caller in Darkness, Cambion (Demon), Cursed King, Deep One, Devastator, Deep One Hybrid, Duppy, Dwiergeth, Elder Deep One, Gray, Grimslake, Grioth, Gristly Demodand, Hundun, Isonade, Khala, Lamhigyn, Leng Ghoul, Lusca, Mngwa, Ostovite, Peuchen, Rhu-Chalik, Riftcreeper, Seraptis (Demon), Storm Hag, Stormghost, Stringy Demodand, Su, Sun Giant (majority), Syricta, Tiyanak, Urannag, Vescavor Queen, Vescavor Swarm, Warmonger Wasp, Witchcrow, Wyrmwraith, Yangethe


Thanks man! That is awesome!

Ovinnik not evil? That is a bummer! I wished the Domovoi was good, the Kikimora was neutral and the Ovinnik was evil, so all alignments are presented on the house spirits.

Lantern Lodge RPG Superstar 2014 Top 4

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I saw the grays come up again and I thought this was a great time to share something that was one of my inspirations for their desing (on top of hours of trauma watching Unsolved Mysteries and Fire in the Skies as a kid.)

The infamous "panicked caller" on the Art Bell radio show: http://m.youtube.com/watch?v=ee3bld4lTG0

Listening to that always creeps me out!


I love that the Grey are evil!

Also the Isonade and Cherufe at the side of evil are a dream come true! Pyrausta is chaotic neutral which is cool!

Amarok and Davana Titan as Lawful Neutral is strange for me.

But i'm still not 100% sure what some alignments stand for, in my eyes for example all good-alignment creatures are creatures that are like the little pony's, they can't do harm to other creatures, only those who are evil.

Lawful Neutral for me is close to good, they are gentle creatures that live in peace mostly, the chaotic neutral's are more evilish in nature in my mind.


Myth Lord wrote:

Thanks man! That is awesome!

Ovinnik not evil? That is a bummer! I wished the Domovoi was good, the Kikimora was neutral and the Ovinnik was evil, so all alignments are presented on the house spirits.

The Domovoi is CG, according to Luthorne's list.

However, the Dvorovoi is CN...

Carry on.

--C.


Oh, i'm happy with the Domovoi being good, but the Ovinnik is the only one I want to alignment shift.

I don't care for the Dvorovoi, least favorite of the house spirits, I like Kikimora more.


Myth Lord wrote:
But i'm still not 100% sure what some alignments stand for, in my eyes for example all good-alignment creatures are creatures that are like the little pony's, they can't do harm to other creatures, only those who are evil.

That's a strange viewpoint... I mean, people only just gave you the example of the Wakandagi which might kill you if you fish too much in it's river.


Milo v3 wrote:
Myth Lord wrote:
But i'm still not 100% sure what some alignments stand for, in my eyes for example all good-alignment creatures are creatures that are like the little pony's, they can't do harm to other creatures, only those who are evil.
That's a strange viewpoint... I mean, people only just gave you the example of the Wakandagi which might kill you if you fish too much in it's river.

Yes an evil deed, overfishing is never good. :-p

But can Good natured creatures in Pathfinder kill for sport? Or would they never do that unless they are templated?


Myth Lord wrote:
Milo v3 wrote:
Myth Lord wrote:
But i'm still not 100% sure what some alignments stand for, in my eyes for example all good-alignment creatures are creatures that are like the little pony's, they can't do harm to other creatures, only those who are evil.
That's a strange viewpoint... I mean, people only just gave you the example of the Wakandagi which might kill you if you fish too much in it's river.

Yes an evil deed, overfishing is never good. :-p

But can Good natured creatures in Pathfinder kill for sport? Or would they never do that unless they are templated?

Good natured creatures hunt evil( or beings they perceive as evil) beings for sport. If they hunted non-evil beings for sport then they wouldn't be good


Myth Lord wrote:
Yes an evil deed, overfishing is never good. :-p

Thing is, you might not know your overfishing and it could be that community has been overfishing and your just the person that was there fishing for the first or second time there and it waterbombs and gores you.

Quote:
But can Good natured creatures in Pathfinder kill for sport? Or would they never do that unless they are templated?

Depends on what they are hunting I suppose.


But do good-natured creatures kill neutral creatures? :-p


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Tammy kills every alignment, she's not here to judge.


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But Tammy, you're a lich, you are evil, you should kill everything in sight!

But Good VS Neutral is an interesting case, neutral creatures kill for food, but do good creatures kill the mindless beasts or do they take them out without hurting them?


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Well I would think dying by it's very nature hurts, but that's nit picking and just distracts from your overall argument.

Good question, I'll consider it.


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Myth Lord wrote:
But Good VS Neutral is an interesting case, neutral creatures kill for food, but do good creatures kill the mindless beasts or do they take them out without hurting them?

Good creatures kill for food as well. I mean, unless they are vegetarian or use magic to make their food there isn't any other option.


Lol, it is question day today.

But do good creatures kill mindless beast for food or also Karkadann and other intelligent creatures for food?


Myth Lord wrote:

Lol, it is question day today.

But do good creatures kill mindless beast for food or also Karkadann and other intelligent creatures for food?

I don't see why they wouldn't eat animals, and I can see them eating "sentients" depending on their species's taboos and the situation. They'd probably prefer to eat animals though.

Though personally, I think creatures in the bestiaries work better when alignment doesn't exist.


In D&D 4th edition, most creatures are neutral, good doesn't exist, only in very few cases, even the Gold and Silver Dragons are neutral if I remember well, I liked that! Neutral Dryad! Tree-huggers from hell! Yeah!

I liked that, but that was all I liked in the end, the rest sucked.


I prefer Dryads to be good. Granted, I'm a diehard environmentalist, and I generally consider any creature whose goal is protecting the environment to be good, except for when they go into really extreme means.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Clearly my Russian-by-Irrisen bard will need to make sure he has enough knowledge nature to make sure he doesn't confuse a domovoi with a polevoi when one is two feet in front of him...


Awesome reference.


Matthew Morris wrote:
Clearly my Russian-by-Irrisen bard will need to make sure he has enough knowledge nature to make sure he doesn't confuse a domovoi with a polevoi when one is two feet in front of him...

Don't think that will be a problem, the only thing that is similar is the name.

As in pathfinder the domovoi is a tiny creature and the Polevik is a medium/small (can't remember) creature with toadstools growing out of it.


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He's actually making a Dresden Files reference. It's a joke.


the muse art is freaking terrible. jesus


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Starsunder wrote:

the muse art is freaking terrible. jesus

Would you say that it is uninspired?


I agree, the art for the muse is really bad:(...and yes I would say it was uninspired;)


Myth Lord wrote:
Are Wakandagi good (hope not) or evil/neutral (I hope so)?

Is that a walrus thing from Inuit lore or am I thinking of something else?


Oop. Nvm. Just read the description.


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fyi Veelas are all female, if it's a male it should be called vilenjak (or vilenyak)


@ Muse, so because they turned the Muse into a bigger woman she's uninspired? YOu know what, Muse as Nymph-number-101 would be uninspired, not all greek monsters should be pretties.

Muse are about songs, and art, not about beauty of body.

@ Veela, yes, and Leshy's aren't cute little things, and Barghests aren't humanoid, and Basilisks are more like chicken, and, and and and. There are a lot of monsters from myth in pathfinder that changed some way or another, some bad some for good, but that depends on everyone's taste.

While I don't mind the Veela being a male in pathfinder, I'd rather seen them use the Katsura-Otoko for such feminine-looking guy. Veela would be cool as storm nymphs, but even that is non-correct as Veelas can be anything, they are the most chaotic beings in mythology, and for that i'm happy they at least have a solid form in pathfinder, same goes to the similar Hala Demon.


Myth Lord wrote:

@ Muse, so because they turned the Muse into a bigger woman she's uninspired? YOu know what, Muse as Nymph-number-101 would be uninspired, not all greek monsters should be pretties.

Muse are about songs, and art, not about beauty of body.

It's possible that it's the art itself, such as an art style some people don't dig, and not so much the fact the art depicts a womanly figure that doesn't comform to "modern beauty ideals".

Of course, it's also entirely possible that people are disagreeing with the choice of physical appearance for the muse, in which case I say booh to the haters. :)


Well Dragon78 said in an earlier post that he disliked the lack of pretty females in this book, so I thought it was about her size really, not about the artwork.

I can't find anything ugly on that artwork.


I don't remember if anyone said, but what benefits do all the familiars grant?


Well, for me personally, I have no problem with the Muse art, except for the face. It just looks weird to me.


Kevin James 289 wrote:
Well, for me personally, I have no problem with the Muse art, except for the face. It just looks weird to me.

I think it is the way that the shadows makes the bottom of her nose seem to be squared off unless you look closely. Her right hand seems to show a lot of webbing between her thumb and forefinger, too. But then she isn't human. I think the art looks fine.

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