Pathfinder Roleplaying Game: Bestiary 5 (OGL)

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Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Note: This product is part of the Pathfinder Rulebook Subscription.

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My Favourite So Far

5/5

Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^


The weakest of the bunch

2/5

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.


Monsters Galore

4/5

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.


Grim Reapers, Deep Ones, and Greys Oh My!

5/5

I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Robots!
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.


3 STARS?????

5/5

I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!


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You can rather face a Pyrausta than a Pinguin... lol... (not that I want to see Pyrausta as a high CR creature, but every mythology creature should at least be higher CR than the Pinquin)

@ Hinkle, the Squonk, Mahaha and Curupira didn't make it in Bestiaries and AP Bestiaries, but their work-outs are somewhere at paizo's office, the Squonk even has artwork flowing around on internet.

And Kain Darkwind, what about that animate tank, not something you see among Minotaurs and Pixies every day.

+ Smilodons are popular creatures, they are more poweful than Bulettes, Erinyes, Aboleth, Succubi, Karkadann, Mngwa, Allosaurus, Cave Lion, Cave Bear, Hydra, Minotaurs and the list goes on and on, no wonder it is at the same strength as King Kong himself. In other products I see the Smilodon gets the right treatment, as a CR 5 creature, which in my opinion suits it better.

Wow a CR 20 Tree creature (Lotus Tree) that thing must be really powerful!

Scarab Sages

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Nightterror wrote:


And Kain Darkwind, what about that animate tank, not something you see among Minotaurs and Pixies every day.

I think he tried to hint at the fact that it was attributed to the wrong World War.


3 people marked this as a favorite.

I like the animated tank but I really would like a animated/ghostly train.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber
Dragon78 wrote:
I like the animated tank but I really would like a animated/ghostly train.

As long as it's vulnerable to suplexes.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm really surprised the Animated Tank made it in, good for them. :-)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
captain yesterday wrote:
I'm really surprised the Animated Tank made it in, good for them. :-)

It didn't, actually. I haven't been keeping track of the conversation, so I'm not entirely sure why it came up...


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well that makes more sense. :-)

I have Reign of Winter, so I'm good, it would be pretty difficult to use them outside of what they're written for. of which I won't say a word, except Good luck!... you'll need it.... too bad Yoda didn't get to use his sinister voice more often, the dark side might've taken him more seriously ("Did... did that toad just threaten me")... Or not:-D


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Nightterror wrote:
You can rather face a Pyrausta than a Pinguin... lol... (not that I want to see Pyrausta as a high CR creature, but every mythology creature should at least be higher CR than the Pinquin)

Well, considering the original myth was about an insect-sized dragon that lived in fire and would die outside of it...I can see why a penguin would be more powerful...though thankfully the Pathfinder version isn't quite so vulnerable...still really small.


feytharn wrote:
Nightterror wrote:


And Kain Darkwind, what about that animate tank, not something you see among Minotaurs and Pixies every day.
I think he tried to hint at the fact that it was attributed to the wrong World War.

Give this man (or woman) a gold star! 1918 was the Great War.


1 person marked this as a favorite.

Now that we have flying apes and flying monkeys, I hope flying pigs are not that far off.


1 person marked this as a favorite.

I told them they would come! No one believed me!


Kalindlara wrote:
Dragon78 wrote:
I like the animated tank but I really would like a animated/ghostly train.
As long as it's vulnerable to suplexes.

I officially love you. Marry me! We'll play Final Fantasy VI all night on our honey moon. ;)


My copy finally arrived! I was so excited I was almost late to work.


1 person marked this as a favorite.
Kain Darkwind wrote:


I do find it odd that a megaprimatus is a Gargantuan creature with the strength of a Large sized dire polar bear, and nearly half the HD of a T-rex. Even assuming Kong was an advanced version (since he defeated three advanced Rexs), this seems to be slightly off.

It's four times bigger than a smilodon, but barely stronger and no tougher. A little disappointing.

Yeah, my only beef with pathfinder is when it comes to animal/vermin stats. Some of them make zero sense. Firstly, they only give the gorilla a strength of 15. The same as a mastiff. And in Bestiary 4, the giant flea and mammoth flea have the same strength score, despite the mammoth flea being two size categories larger. I mean, what the hell, Paizo?

Silver Crusade

Not to derail, but it's the same kind of logic that makes base Wolf animal companions Medium that become Large, and Bears are small that become medium. Not everyone wants to travel with Winnie the Pooh, you know! I suppose these creatures probably work fine in their niche, but it would probably be best to not try and draw direct comparisons, even when that would make sense.


Daniel Yeatman wrote:
Not to derail, but it's the same kind of logic that makes base Wolf animal companions Medium that become Large, and Bears are small that become medium. Not everyone wants to travel with Winnie the Pooh, you know! I suppose these creatures probably work fine in their niche, but it would probably be best to not try and draw direct comparisons, even when that would make sense.

That's another great example. It also doesn't make sense that every dinosaur you could have as a pet only ends up at large. Does the polar bear give new stats for using one as an animal companion, or does it say just to use the old bear stats? And WHY can you have literally every animal as either an animal companion or familiar EXCEPT the giant skunk, porcupine, and giant porcupine? WHY, PAIZO?! WHYYYYYY?????????????


2 people marked this as a favorite.
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MMCJawa wrote:

yeah it's probably worth commenting on: Whoever did the art order for this bestiary very much took some threads on the board seriously, which complained of the lack of attractive male figures compared to all the sexy succubus style fey/outsiders/etc. There are many more revealingly dressed lithe male figures in this bestiary compared to similarly attired male individuals

I was wondering about exactly this, thanks for posting your observation!

For those of who didn't see some of those threads, it's not just that the female creatures were "too pretty" but that there are some 48+ female-only creatures that either use their beauty against men or are explicit in that they copulate with (male) adventurers, as opposed to the 4 male-only creatures that are either stated to be physically appealing or have their sex lives mentioned. Part of it was the art, part of it was the creatures themselves. It's really awesome to hear there's some movement towards a middle ground. This might be the first bestiary I buy.


Luthorne wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Great list and thanks for posting it. But what are the Cursed King and the Crone Queen?


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Eric Hinkle wrote:
Luthorne wrote:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Great list and thanks for posting it. But what are the Cursed King and the Crone Queen?

Well, the crone queen is a reprint from part six of Reign of Winter (you can see it here). The Bestiary 5 version has considerably less detail, but they're still formed from the frozen remains of Baba Yaga's daughters, which surprised me...I thought they would have filed that angle off.

The cursed king is a mummy with an animal's head in appearance, created by pharaohs as punishment for disloyalty, torturing and decapitating them, then sewing on an animal's head and binding their souls to their bodies, creating creatures of only slightly above animal intellect that exist in eternal, unliving agony as mockeries of the ambition that led them to subvert the pharaoh's authority.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Lord Gadigan wrote:
Myth Lord wrote:
From that list I think you like science fiction stuff right? So the other stuff isn't in danger of being less cool? Hundun is also science-fiction looking?

I do like sci-fi/science fantasy, yes. My preferred genres right now are probably planar adventure, science-fantasy, and horror/dark-fantasy.

The Hundun looks like a figure in dark reddish-black robes (made of its own skin) with an unseen face, reddish skin, and a staff of organs and viscera. They're made of negative energy but not undead. They are the incarnate will of primordial god-horrors that existed before the multiverse came into being that now dwell in unreality beyond its borders, manifested into reality to reduce existence to fluctuating energy or voidlike heat-death, with the principles upholding the planes collapsed and destroyed. They seek an end to all order and are basically entropy incarnate. I'll note that while they and the Kytons both come from outside the multiverse, they're notable opponents of each other. Having said all this, a Hundun's staff functions as a Strange Attractor. I'll let you call on whether that makes it too sci-fi for your tastes or not.

There's plenty of other good stuff in there, though, that isn't sci-fi dependent. I think we just have different general tastes in monsters.

so a rule of thumb with a Hundun is never shakes it's hand, unless you happen to be of that sort of racial persuasion, in which case you should check it's not going to cast shocking grasp or something.

Liberty's Edge

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Personally I love the idea behind the deep one hybrid. You are not the strongest race in terms of stats and general abilities, but live long enough any you can be a deep one pc with your class and allies 'mostly' intact.

Races like the reptiloids and some of the more mysterious ones work well for occult and semi-sci fi or mystery games. Maybe I'll come up with some more unnerving encounters based on a mix of the sci fi with more conventional fantasy. Like one of my ideas being the 'lights in the skies' which is something I hope might make trying to thwart an abduction by greys, reptiloids, or some other alien force more intimidating. Basically it's a number of bright lights that are in the sky. They have a number of effects from causing fear, to cones of slow abduction, to simply unloading a number of powerful bolts at the party with varying effects (with at least one 'Deathray').

The nastiest thing is if you are unlucky enough to ever provoke an 'molecular deconstructer effect' which does exactly what it says on the tin. If hit by it, the victims are locked in place(unable to take any actions, move or do anything other than scream in pain) and slowly disintegrated, taking 5d6xthe number of turns affected of non-reducible or avoidable damage(though not unhealable) every turn. If reduced to 0 hit points, the target is dead and disintegrated. The target can be pulled out of the beam, but only by being pulled out by external forces(the other party members) or if the beam turns off its effect. Any attempt to physically remove the victim by use of requires a strength check, but if the person enters the beam (represented by a 20ft circular AOE) they also take half the damage of the 5d6 non-redusable non avoidable.

So remember to bring some rope or chain to lasso people out of the deconstructer effect.


This has been one of more disappointing bestiaries for the art direction.


*looks at weretiger*

Nope. Not even close. This one's pretty awesome, except for the Muse's face.


What are Megaprimatus' stats, BTW?


Yeah I'm not getting where everyone is saying the art is bad. Aside from the Muse's odd shadowing on her face, the artwork is pretty awesome.


WHAT ABOUT MEGAPRIMATUSSSS???

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

The muse is a subjective entity. It's appearance is personally based on whatever it's chosen inspiree perceives as true beauty. So some odd shading is kind of expected. I wonder if it might be possible to use a similar idea for having gods and goddesses interacting with mortals. Since they are generally so beyond mortals that probably looking at one its true godly form might lead to long lasting damage(like when Zeus revealed his true godly form to a potential lover and the sight of his form alone burned her to ash), so often they assume more comfortable guises and forms to walk among mortals, and communicate with them.

Only those truely faithful or knowing of the gods can identify one God from another while in their more mortal guises. Some gods have more preferred forms while others, like besmara, cayden, and idomeda, have still got motal bodies they can sort of return with(though some are a bit glowier than others). Not every God is like this though. Some are beings simply so powerful that death and mortality are concepts they are far beyond. Cthulhu, Dagon, and many of the other elder and outer gods are like this. And that is how they can be stated(kind-of) but also be powerful enough to make it impossible to actually kill them off completely.

I like the bestiaries. They always provide me with new things to tantalise the old neural tastebuds with story and encounter ideas. Also now we need to pit a tarrasque or some other kaiju sized thing against megaprimatus, have a bunch of poorly dubbed dragon empire inhabitents(paticularly tein shi) as actors, and we get some gnomes to make a motion camera, and we can have the players making King Kong vs Godzilla in golorian style. While also preventing the real life people and villages from being destroyed by the collosal monster brawl.


ErisAcolyte-Chaos jester wrote:
I like the bestiaries. They always provide me with new things to tantalise the old neural tastebuds with story and encounter ideas. Also now we need to pit a tarrasque or some other kaiju sized thing against megaprimatus, have a bunch of poorly dubbed dragon empire inhabitents(paticularly tein shi) as actors, and we get some gnomes to make a motion camera, and we can have the players making King Kong vs Godzilla in golorian style. While also preventing the real life people and villages from being destroyed by the collosal monster brawl.

Perfect. Also, what is Megaprimatus' STR and how is the art?


Lol make that king kong vs smilodon...

Tarrasque is way too powerful for megaprimatis.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
J-Spee Lovecraft wrote:
ErisAcolyte-Chaos jester wrote:
I like the bestiaries. They always provide me with new things to tantalise the old neural tastebuds with story and encounter ideas. Also now we need to pit a tarrasque or some other kaiju sized thing against megaprimatus, have a bunch of poorly dubbed dragon empire inhabitents(paticularly tein shi) as actors, and we get some gnomes to make a motion camera, and we can have the players making King Kong vs Godzilla in golorian style. While also preventing the real life people and villages from being destroyed by the collosal monster brawl.
Perfect. Also, what is Megaprimatus' STR and how is the art?

It has 29 Strength. The art is fine.


10HD, 29 Str and a mangle effect on its rend. Also ignores difficult terrain from the forest. It is basically a smilodon in Gargantuan ape's clothing. The special abilities are good, just the chasis bugs me. Why not something closer to the T-Rex?


If they wanted King Kong they should have made him at least CR12.


It's not Megaprimatus fault... Blame Smilodon! That good old Aboleth-Slaying normal animal.

Its too high, so all other creatures look pathetic next to it.

I just act as if Smilodon never seen the light of day, and use the other-products CR 5 version.


Pathfinder Starfinder Society Subscriber
Imbicatus wrote:
Is it just me or is the Animate Hair directly lifted from Snake's Hair in the Simpsons Treehouse of Terror?

Honestly the reference that springs more immediately to mind for me is Junji Ito's Uzumaki, but I don't yet have my copy of the book.


I just don't understand why Paizo thinks apes are so weak. The first Bestiary suggests using the young creature template on the gorilla (which they only give a Str of 15) for chimps and orangutans. That would put them at Str 10 or 11. Even though the real world animals can be 5x's stronger than a human. And now an ape that fights dinosaurs has a Strength score that's less than an elephant's. I just don't get it.


I agree they do make apes way to weak.


The highest Animal from Paizo is the Diplodocus if i'm not wrong, but why King Kong isn't the highest CR animal out there? It would make sense to be. Finally an Animal from that group that could stand out.

Diplodocus was big, but I think it would make an easy kill for an group of magical people or a magical beast with high intelligence.

King Kong however, he's also not that dumb. Almost a magical beast without magic.

Silver Crusade

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There are more factors than just realism in monster design. Sometimes you need a CR 9 cat.


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Must be a pretty good book if you guys are only picking nits off an ape. :-)


Gorbacz wrote:
There are more factors than just realism in monster design. Sometimes you need a CR 9 cat.

Did you even read the Smilodon entry? Its a CR 8 cat. Not 9.

And with that logic... Sometimes you need a CR 15 Ape or a CR 20 Dog.

Silver Crusade

Pathfinder Adventure Path Subscriber
Nightterror wrote:
Gorbacz wrote:
There are more factors than just realism in monster design. Sometimes you need a CR 9 cat.

Did you even read the Smilodon entry? Its a CR 8 cat. Not 9.

I did read it. Then I figured out that cats have nine lives, so I took my marker, crossed off "8" and wrote "9" instead. I actually wanted to add something more, but I got distracted by those totes adorbs piglets. Awwwwwwww. Sooooo cute.

Scarab Sages

Besides, it's not like King Kong was just a Megaprimatus. He was a Giant, Advanced, Megaprimatus.


Awfully upset about it, aren't we.


Magical cats have 9 lives, Smilodon are just tigers, with longer teeth. What cr are tigers? Oh yeah I rember. CR 4...

If a cat should be cr 9 or higher, its the mngwa.


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Smilodons are not tigers, in fact they are very different from modern cats and I am not just talking about there two sabre teeth. Though I do think they should have been around CR5-6.


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could we please drop the Smilodon tangent? Smilodon isn't even in this bestiary!!!


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We simply need cats of any CR value. Bestiary is for cats!


We need Dire Smilodons! Because Smilodon isn't powerful enough! CR 15 Smilodons! Yeah!

Make it happen! :-D

Oh wait...


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Nightterror wrote:

We need Dire Smilodons! Because Smilodon isn't powerful enough! CR 15 Smilodons! Yeah!

Make it happen! :-D

Oh wait...

We actually need Advanced, Giant, Half-Dragon, Fiendish, Nosferatu, Were-Smilodons.

And anyone, to the person who said we should drop it, this is still on topic, as it involves Megaprimatus. I know it shouldn't be that big of a deal and I know I could always change things with homebrew rules, but it just doesn't make any sense to me. I mean, maybe if they gave it some sort of rage ability that boosted its Str and Con, I'd say "yeah, sure, that's fine that it only has a Strength of 29, even though it's bigger than a house." But since it doesn't (it doesn't, does it? I guess I don't really know) I just don't understand the choice on the developer's part. I mean, how the hell am I gonna pit him against my dinosaurs now?! :(

Oh well. It's ok, Mega-P. I'm weak for my size too. I still love you. After all, everything is better with apes.


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Kaiju Smilodon;)

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