Pathfinder Player Companion: The Harrow Handbook (PFRPG)

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Pathfinder Player Companion: The Harrow Handbook (PFRPG)
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It’s in the Cards!

Pierce the veil of mystery surrounding the occult symbolism of the harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messages and warnings, and manipulate fate. Divine your fortune, learn games of skill and chance, summon allies, curse enemies, or even build a character based on harrow archetypes as you delve into the lore and secrets of the cards.

Pathfinder Player Companion: Harrow Handbook presents a player-focused overview of the history, fortune-telling practices, and non-divinatory uses of the harrow deck, including ways to incorporate harrowing into your character’s background and skills. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you’ll find inside this book:

  • New archetypes, building types, equipment, feats, spells, and traits to help you incorporate the mystic secrets of the harrow into your characters and campaigns.
  • A guide to the lost harrow cards that sometimes appear unexpectedly in harrow decks, or are discovered in ancient tombs and lost hoards.
  • A new system for generating character backgrounds and motivations using the harrow deck, with associated traits.
  • Instructions for performing a harrow reading, and information on alternate harrow spreads used in telling fortunes.
  • Rules for games that use the harrow cards and are played everywhere from upper-class card parlors in Cheliax to underground gambling dens in Absalom.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Crystal Frasier, Will McCardell, and David Schwartz
Cover Art by Tyler Walpole

ISBN-13: 978-1-60125-650-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Great product for Harrow fans

5/5

If you like the harrow or even own a Harrow deck this is a must have.


Something for Everyone!

5/5

archtypes, feats, more archtypes. More card spreads

I love the ultimate campaign for the story seeds and this book adds more! with the deck I already have! (but don't worry, you can use dice, playing cards or tarot cards to the same effect for anything you use the Harrow for)

As it turns out, the artist Kyle Hunter has a story (he wrote) associated with every card. He created all the characters himself, he named them himself. Which is why they all tie together in thei chaotic way. And why the art was not changed for the Deluxe cards (and the first cards which I also own because I love the Harrow)

Some of these stories are in this book. One card for each suit. I wish I could have more and I'm hoping there will be more slipped into future books and lore related to the harrow.

Maybe even more hints on the "lost suit" (mentioned in this book) in the future.

In short, ifyou like the Harrow, in whole or in part, and you want to add it to your game and/or your character then you want this book. Every class, any random background. Especially if the deck is a prop in your game (as dice or cards). There is a picture of every card on the inside cover, especially helpful for those not getting the deck itself.

Happy Gaming!


One of my FAVS!!

5/5

This book is without a doubt one of my absolute favorite books from Paizo. When I got it, I tore through it, as I love the Harrow concept and couldn't wait to read this book, cover to cover.

Not only are there a lot of really cool mechanical options, but the 6 "chapters" focused on each of the symbols in a Harrow deck are awesome. Each one gives a really nice description of what a person who feels a connection or is guided by a particular suit might be like, giving lots of ideas for great role-playing moments.

Its an fantastic book, and if I could give it more than 5 stars, I totally would!!


One of the best

5/5

Read my full review on Of Dice and Pen.

The Harrow Handbook is the perfect example of how to mix “crunch” with “fluff”. Apart from the brief aberration that is the order of the hammer and a few combat feats, every option in the book has story value as well as mechanical value. This book adds life to the campaign setting in a way many other Player Companion books fail to, by developing something that is uniquely Golarion. This book is overflowing with flavour and I absolutely love it as a result. It is, without doubt, one of the best books in the entire Player Companion line and will be seeing a lot of use in my campaigns.


good stuff

5/5

Quality merchandise! Lots and lots and LOTS of options. I love it.


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Sovereign Court

Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.


The White Sorcerer wrote:
Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.

The free fan magazine Wayfinder has rules of this type, done by the lovely website gninja Liz Courts! It's in the Varisia/first year themed issue.

Sovereign Court

Cheapy wrote:
The White Sorcerer wrote:
Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.
The free fan magazine Wayfinder has rules of this type, done by the lovely website gninja Liz Courts! It's in the Varisia/first year themed issue.

I am aware, but I'm interested in what the system is like in this book. I'm hoping for something that allows me to generate ability scores (because come on Paizo, the way the suites are in Harrow makes it such an obvious use for the cards!), but if not I'll just combine the two systems somehow.


I am very interested about that sorcerer bloodline, so what can you tell us about that one?

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Is their any options or support for the Oracle class?


Why is it that the people that actually get these books in advance come on just long enough to tell everyone they have the book then drop smoke pellets and disappear when we have a metric ton of questions for them?

Everyone, start throwing virtual rotten eggs immediately!

Shadow Lodge

3 people marked this as a favorite.

This little tidbit is most of the Witch Archetype.

Spoiler:
Spell Deck: Each cartomancer carries a special harrow deck that allows her to communicate with her patron. Its ability to hold spells functions identically to the way a witch’s spells are granted by her familiar. The cartomancer must consult her harrow deck each day to prepare her spells and cannot prepare spells that are not stored in the deck. The spell deck cannot be used for this purpose if any cards are missing.
This ability replaces the witch’s familiar. The following familiar ability works differently for a cartomancer.
Deliver Touch Spells (Su): At 3rd level, when the cartomancer uses the Deadly Dealer feat with a card from her spell deck, the card is not destroyed and gains the returning weapon special ability.
In addition, the cartomancer can deliver a touch spell with a thrown card. This uses the Deadly Dealer feat (see below), except the attack is resolved as a ranged touch attack and the card deals no damage of its own. This ability can be used with any card (not just one from the cartomancer’s spell deck).

I added the bold, because it's important.

The rest of the archetype is it replaces the second level hex with Deadly Dealer.

Webstore Gninja Minion

1 person marked this as a favorite.
The White Sorcerer wrote:
Cheapy wrote:
The White Sorcerer wrote:
Screw the archetypes, I'm interested in the "new system for generating character backgrounds and motivations using the harrow deck, with associated traits." That's the real meat of this book.
The free fan magazine Wayfinder has rules of this type, done by the lovely website gninja Liz Courts! It's in the Varisia/first year themed issue.
I am aware, but I'm interested in what the system is like in this book. I'm hoping for something that allows me to generate ability scores (because come on Paizo, the way the suites are in Harrow makes it such an obvious use for the cards!), but if not I'll just combine the two systems somehow.

The system in the Harrow Handbook is for creating a background as presented in Ultimate Campaign. The creation system in Wayfinder #5 does indeed use the cards to generate ability scores. :)

Silver Crusade RPG Superstar 2014 Top 16

Dylos wrote:

This little tidbit is most of the Witch Archetype.

** spoiler omitted **
I added the bold, because it's important.

The rest of the archetype is it replaces the second level hex with Deadly Dealer.

THAT IS AWESOME!!!

I'm so making one of these the second I get the pdf in my downloads. FINALLY GAMBIT!!!

Shadow Lodge

My favorite part is that they could deliver a cure spell by throwing a card at someone, the imagery is just awesome.

Edit:The Witch archetype is compatible with Hedge Witch, man I hope this becomes PFS legal.


Please tell us about the Magus change. Man it sounds awesome. Is it compatible with the staff magus build?

Shadow Lodge

1 person marked this as a favorite.
Aaron Scott 139 wrote:
Please tell us about the Magus change. Man it sounds awesome. Is it compatible with the staff magus build?

Let's see, card caster modifies Arcane Pool, replaces and modifies spellstrike, and replaces the arcana gained at third level, so yes it is compatible with the staff magus.

Spellstrike and Arcane Pool only work with throwing weapons for the Card Caster, unlike Myrmidarch however the Card Caster can use touch spells with thrown weapons, and they gain Deadly Dealer for free at first level.

This ability replaces the arcana gained at 3rd:
Role Dealer (Su): Beginning at 3rd level, whenever the card caster randomly draws and throws a harrow card matching one axis of his alignment, the card’s critical threat range increases to 19–20. If the card caster draws and throws a harrow card matching his alignment exactly, the attack’s critical multiplier also increases to 3 and the magus gains a +4 bonus on his confirmation roll. This ability replaces the magus arcana gained at 3rd level.


Awesome!

I really hope Society management is serious about revisiting Harrow legality in general so that this book can wind up being legal for PFS at some point.

Shadow Lodge

ZanThrax wrote:

Awesome!

I really hope Society management is serious about revisiting Harrow legality in general so that this book can wind up being legal for PFS at some point.

There is hope, considering this facebook update.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Hey Dylos, might you give me a tiny spoiler. Is their any Oracle options present? I don't need to know the full details of course.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

What is the Harrowed bloodline like?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

What does the Story summoner do? sounds like a great fit for the harrowing module.

Shadow Lodge

xevious573 wrote:
Hey Dylos, might you give me a tiny spoiler. Is their any Oracle options present? I don't need to know the full details of course.

There is an Oracle Mystery, the Solar Mystery, but personally, the mystery doesn't seem very appealing.

The revelations are a Shadow Walk-like ability (its a SU btw), a fire attack that is really weak 1/day, min/level form that spreads light as a sunrod and grants blur, +1/2 your level on survival and fly and learn 3 languages, the ability to sustain yourself purely off light and eventually become immune to poison and disease, even weaker fire attack that can later be used to bull rush 3+Cha times per day, Dodge feat+Wind Stance at 8th and Lightning Stance at 15th, an ability similar to the shadow dancer's shadow jump except in bright light or the area of a daylight spell, clairaudience/clairvoyance spell-like that later becomes scrying and eventually greater scrying, and the ability to double the range of a torch or similar object. The final revelation causes you to cease aging and automatically effect any conjuration (teleport) or fire or light spells with enlarge without increasing spell level.

zergtitan wrote:
What is the Harrowed bloodline like?

Well, the Arcana is very focused on Divination spells, it reads

Arcana:
Whenever you cast a divination spell that requires a percentage roll, add 5 to the result of your roll. In addition, you can roll the percentage dice twice and use the result you prefer. Your maximum percentage chance of receiving a meaningful and accurate reply for divination spells is 100%, instead of the usual 90%.

The first level ability lets you confuse creatures, the 3rd level ability gives you a luck bonus to one save, 9th level gives you +4 enhancement bonus to a stat by drawing a card minutes per level ability though, the 15th ability gives you a mage’s magnificent mansion, and 20th gives DR 10/cold iron and immunity to curses, paralysis, and sleep. You can always act in the surprise round of combat, and you cannot be caught flat-footed. Additionally that minutes per level ability can now be used as much as you like.

Shadow Lodge

zergtitan wrote:
What does the Story summoner do? sounds like a great fit for the harrowing module.

Storykin Eidolon:
Unlike most eidolons, a story summoner’s eidolon cannot touch or attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. As a standard action while his eidolon is summoned, the story summoner can draw a random card from a complete harrow deck he owns. For a number of rounds equal to 1/2 the summoner’s class level (minimum 1), the eidolon’s alignment changes to match that of the harrow card drawn, and the eidolon gains a +4 enhancement bonus on the ability score linked to the drawn card’s suit. The eidolon continues to follow its summoner’s orders regardless of its alignment. The story summoner can use this ability a number of times per day equal to 3 + his Charisma modifier.

Additionally, the Story Summoner replaces bond senses with the ability to augment their summons by drawing a card from the harrow deck, depending on the card, they apply a template.

At level 8 the story summoner replaces transposition with the ability to swap the base form of their eidolon upon leveling.


are the templates just numbers or do cool aesthetic things happen as well?

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Solar Mystery... Seems a bit of a weird place to put this particular mystery... doesn't have much to do with the Harrow deck as far as I knew (maybe a lost card?)... Still thanks for the information!

Shadow Lodge

Aaron Scott 139 wrote:
are the templates just numbers or do cool aesthetic things happen as well?

Celestial, Fiendish, Resolute, or Entropic templates.

Shadow Lodge

If you want the harrow to really effect your summons, you need this feat

Harrowed Summoning:
Your summoned creatures are empowered by the magic of the harrow.
Prerequisite: Harrowed (Pathfinder Campaign Setting: The Inner Sea World Guide 287).
Benefit: When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. Doing so adds both a somatic component (if the spell does not already have one) and a focus component (the harrow deck) to the spell, but does not increase the spell’s casting time. For the duration of the spell, each summoned creature gains a +4 enhancement bonus to the corresponding ability scores of the drawn card’s suits. If both cards are the same suit, each summoned creature gains a +6 bonus to that ability score instead. If either card’s alignment is a true match for the summoned creatures’ alignment, the duration of the spell is doubled, while drawing an opposite match halves the duration of the spell. If both a true match and an opposite match are drawn, the spell’s duration is unchanged. A creature summoned in this way is distinctly altered by the cards drawn. Its physical appearance reflects the visual elements of the cards (for example, a creature summoned with The Publican might have only one eye). The creature’s personality is also influenced by the cards, but not so much as to alter its alignment (for example, The Snakebite might summon a creature that likes to gossip).


Thanks for answering kurt questions, btw.

Do the templates do anything funky?

Shadow Lodge

Aaron Scott 139 wrote:

Thanks for answering kurt questions, btw.

Do the templates do anything funky?

They are not new templates, you should be able to locate them in the PRD.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Just 15 days to go. *sigh*

Shadow Lodge

xevious573 wrote:
Solar Mystery... Seems a bit of a weird place to put this particular mystery... doesn't have much to do with the Harrow deck as far as I knew (maybe a lost card?)... Still thanks for the information!

Its supposed to be connected to the suit of stars.


It sounds like the Story Summoner isn't compatible with any of the other archetypes (Blood God notwithstanding)? That's a shame.

I hate to ask much more of you but what's the cavalier order about? Using lucerne hammers?

Shadow Lodge

Theocratical wrote:

It sounds like the Story Summoner isn't compatible with any of the other archetypes (Blood God notwithstanding)? That's a shame.

I hate to ask much more of you but what's the cavalier order about? Using lucerne hammers?

Oddly, they would be much better off using their own fists. Their 2nd level ability gives them monk unarmed damage, as long as its nonlethal, if its lethal they do normal unarmed damage.

Here's the fluff: Cavaliers of the order of the hammer respect might over all, and believe that those who prove their strength have earned the right to make decisions for the weak. When the cavalier’s own goals conflict with those of a mighty ruler, the cavalier must prove that her own strength and ideals are superior.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

what is the Sczarni Swindler? Grig Jig?

what is the Rabbit's Blade?

Webstore Gninja Minion

1 person marked this as a favorite.

Rogue archetype, rogue talent, magic item.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Liz Courts wrote:
Rogue archetype, rogue talent, magic item.

..............True, though a spoiler would have been more.................desirable.


Go read the Rabbit card then :)


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

*sigh*

Well I'll keep waiting for the 28th to arrive. ;)


"Eccentric Osirionologists insist the god Nex gifted the Land
of the Pharaohs with harrow cards during the period of
his rule over the desert nation."

Surely you mean Nethys?

Dark Archive

Also to give a heads up Occult Mysteries also has a harrow section that lets you add plot twists.
Each card represents a plot twist so if you have a harrow deck you can use it.

Sovereign Court

Liz Courts wrote:
The system in the Harrow Handbook is for creating a background as presented in Ultimate Campaign. The creation system in Wayfinder #5 does indeed use the cards to generate ability scores. :)

You do God's work, Liz. It just confuses me how an ability score generation system wasn't the first thing Paizo made for Harrow cards.


Solar oracle mystery? Praise the sun! :D

But what does it do?


1 person marked this as a favorite.

Anyone who looks at the oracle becomes blinded by the light.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

I really hate waiting for my order to go from "Pending" to "Shipped" so that I can get my PDF copy. YOU'RE KILLING ME PAIZO!!


Hi, can you give us some Info about the Harrow Warden (Monk Archtype)?
Is he Lawfull? Are there any changes in his Bonus Feats?
Whats special about this Archtype?

Thanks in advance for the Information...


2 people marked this as a favorite.

I'm now tempted to make an NPC sun goddess with 20 levels of oracle and ten tiers of hierophant, using the Divine Source mythic ability. Maybe throw the Half-Celestial template on top just for good measure.

Digital Products Assistant

Removed a few posts. Don't copy/paste sections of the book here, please.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

This is an amazing book. So much cool stuff based on a simple idea. Between this and Occult Mysteries, this is a great month.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Also, I've checked the author list. Jim Grooves, Goddess Crystal, Jason Minotaur ... but ... who is this Eric Mona guy? I REMEMBER NOTHING.

Lantern Lodge RPG Superstar 2014 Top 4

This spot reserved for a "I have no memory of this place..." Gandalf screen cap.

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