Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)

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Pathfinder Adventure Path #77: Herald of the Ivory Labyrinth (Wrath of the Righteous 5 of 6) (PFRPG)
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Chapter 5: "Herald of the Ivory Labyrinth"
by Wolfgang Baur

The cult of Baphomet has been delivered a critical blow, yet the demon lord remains undeterred. Now he’s taken hostage the herald of Iomedae, goddess of justice and valor. The heroes of the Fifth Crusade must attempt their most dangerous and audacious mission yet—travel to Baphomet’s Abyssal realm known as the Ivory Labyrinth, navigate its trackless mazes, and find the ancient prison in which he’s keeping the abducted herald. Can the heroes rescue the goddess’s messenger, or are they already too late? And was the abduction merely a ruse by the demon lord to lure the heroes into his clutches?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "Herald of the Ivory Labyrinth,” a Pathfinder RPG adventure for 15th-level characters with 7 mythic tiers, by Wolfgang Baur.
  • A look into Baphomet—demon lord of beasts, labyrinths, and minotaurs—and the workings of his sinister cults, by Sean K Reynolds.
  • An exploration of the foul fiends known as demodands and their place in the Abyss, by Amanda Hamon.
  • Betrayal and bloodshed in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon, James Jacobs, Ron Lundeen, and Jason Nelson.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-586-0

"Herald of the Ivory Labyrinth" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.6 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A mix of awesome flavor and disappointing crunch

2/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

The story of this leg of the AP is fantastic -- the players have to head to Baphomet's Ivory Labyrinth and break into a prison in which he keeps his most dangerous foes. More than any other AP, this AP feels epic and "heavy metal", and the flavor of this leg of the AP is awesome.

Unfortunately, the difficulty level of this AP feels way off. The encounters in this leg of the AP are trivial for mythic PCs. Heck, most of the encounters of this AP would be too easy for non-mythic PCs. Given the awesome story of this leg of the AP, this was disappointing.

--Fun of playing this leg of the AP, as written: 0/5
--Fun of the story of this leg of the AP: 5/5
--Total score: 2.5/5 (rounded down)


A Mission From A Goddess

5/5

Although Herald of the Ivory Labyrinth diverges the PCs from their main quest for a little while, it is still a highly exciting adventure with a scary setting, high rewards, and a truly thrilling conclusion.

Our PCs were honored to have one of their Gods actually appear to them and personally ask for their aid. It’s not very often that characters come face to face with a deity, so Iomedae’s appearance was an unexpected treat. The magic items she lent the players to help them on their quest were very interesting artifacts as well. I’m not quite sure why she felt the need to give us a history exam first, but it’s not my place to question the Gods.

The Ivory Labyrinth was a weird setting and felt like more of a sandbox than I would have liked, but I was glad for the fun encounters of weird monsters and unexpected allies waiting within. I especially liked the opportunity to resurrect Malakia, the unfortunate Astral Deva.

I also appreciated that PCs are given a chance to save the fallen Herald of Iomedae. Simply killing him when his fall from grace wasn’t his own fault would have been too sad. Redemption is a big part of this adventure path, and our group liked to help others wherever they could.

The battle with Baphomet was an incredible event, a feat that only mythic characters would have been able to manage. Actually slaying a demon lord isn’t something players get to do every day. Needless to say, we all had great fun with that.

There are a lot of nice little things to mention about Herald of the Ivory Labyrinth as well; the art continues to be fantastic. The portraits of Ylleshka, Svendack and the Bonepowder Ghoul are quite worthy of note. Dawnflower’s Kiss was a wonderful gift. Our cleric, who had the Touched By Divinity trait (with Sarenrae as her parent) was overjoyed to wield that weapon!

Highly recommended!


The mythic is back!

5/5

Read my full review on Of Dice and Pen.

Herald of the Ivory Labyrinth, written by Wolfgang Baur, manages to be one of the most original and exciting outer plane adventures I’ve read in some time. While The Midnight Isles, its immediate predecessor in Wrath of the Righteous, is rather ordinary as far as planar adventures go, Herald brings back the mythic feel that was present in the earlier instalments of the adventure path. This is an adventure where the PCs face off against some of the deadliest foes in the multiverse, but also leaves ample room for investigating, roleplaying, and drama. And it brings with it some incredible rewards for the PCs—assuming they succeed, of course.


A very cool abyss adventure

5/5

In "Herald of the Ivory Labyrinth", the PCs are caught in what my be one of the biggest stories ever told in an AP - the demon lord Baphomet lured Iomedae's herald into a trap, kidnapped him and corrupted him, and is no holding him prisoner. Iomedae herself addresses the PCs and requests that they help free her herald.

As an individual adventure, this is really, really cool. And the adventure is written in a way that capitalizes on the kind of high level adventuring it requires. We get an excellent description of Bephomet's realm, and the long dungeon crawl the adventure culminates in, The Ineluctable Prison, is the coolest yet in the AP. There's something awesome about seeing all those CR20 or more encounters, and I imagine playing through them will feel appropriately mythic.

Having said all those good things and given the adventure the high 5 starts rating it deserves, I do have a caveat or three. Firstly, as was hotly debated in the product description forum, I feel the section of the adventure that handles talking with Iomedae was a major spoof. Another small issue that I have is that the story doesn't really make sense - Baphomet is insanely angry at the PCs, but fears to confront them because of his vulnerable state - however, he knows full well that the PCs will be trying to free the herald from his Ineluctable Prison. Yet for some reason, instead of summoning a screaming horde of a million fiends to defend it for him, he... does nothing? seriously, he is inactive during the entire adventure, even though it is said many times that he is angry and looking for a way to get revenge at the PCs for all the trouble they caused him.

The greatest issue I have with this adventure is that it feels like the side quest - the main story of the campaign is forgotten and pushed to the background, and the PCs run off to do a mission that, while certainly accomplishes something great and important, also has nothing to do with the larger plot of the campaign. After the 3rd adventure, that was just a huge waste of time, and the fourth adventure, that also put the PCs far away from the action, I feel that a large oppertunity to play up the crusade aspect of the story was missed. Hopefully the last adventure will compensate for that, but for now it kind of feels like the PCs are away from the action running errands for most of the campaign. Compare to, say, Curse of the Crimson Thrones, where the PCs carry the torch of the plot from the second adventure all the way to the 6th, and what they are doing is always the crucial, necessary next step. That was a much better constructed story, in my opinion.

But, still, despite some problems that I have with the structure of the campaign as a whole, Herald of the Ivory Labyrinth is one of the coolest adventures Iv'e seen in a long while, and it makes me hope that the next one would be even more awesome.


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Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I seriously Hope Evil makes you super powered. Because I know of at least one encounter where the original non evil entity was CR15. That ain't gonna be enough to even delay the players I GM for at level 15. much less at levels 16 or 17.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

WHERE IS PART SIX?!!! *Barbarian yell, crushes computer with tetsubo* Zergtitan Angry!! *goes mythic and takes 7-legue leap to paizo office* Give Me Part Six!!!

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

6 people marked this as a favorite.

Sorry, no one's going to survive Part 5 with all the [redacted] and the horde of [redacted], not to mention the [redacted][redacted] combo.

There is no Part 6.

Total Spoiler:
Ok, there actually is a Part 6.


1 person marked this as a favorite.

I'm curious. Is Baphomet (as depicted in this AP) a goat-man like in original myth, or more of a minotaur?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Baphomet in Golarion is more of Minotaur, as described in Book of the Damned Volume 2: Lords of Chaos


1 person marked this as a favorite.

Goats, bulls... they're all bovids in the end. :)

Paizo Employee Creative Director

3 people marked this as a favorite.
Cori Marie wrote:
Baphomet in Golarion is more of Minotaur, as described in Book of the Damned Volume 2: Lords of Chaos

Actually... that's how Baphomet appeared in his initial incarnation, ages ago. Today, he does indeed look much more like his classical real-world depiction (sans female breasts!). That does mean he has a goat-like head, a pentagram on his forehead, and is less muscular than the typical minotaur.

We deliberately chose to move away from the more classic D&D incarnation of him as a big minotaur for Wrath of the Righteous to star putting a more "Pathfinder" and "classical" spin on him... this decision was made after we published Lords of Chaos, alas, so we're assuming that information applies to him in the past, before a certain event caused a significant change in his appearance. (The nature of that certain event will be revealed in Pathfinder #77... but it has something to do with a certain Prince of Darkness...).

He DOES remain the Lord of Minotaurs, despite this change to his appearance, and minotaurs remain a significant theme throughout Wrath of the Righteous as a result, and his Abyssal Realm is still an immense maze called the Ivory Labyrinth.


1 person marked this as a favorite.

Does this incident have something to do with the fact that both Baphomet and Asmodeus use pentagram iconography?

Paizo Employee Creative Director

3 people marked this as a favorite.
Evil Midnight Lurker wrote:
Does this incident have something to do with the fact that both Baphomet and Asmodeus use pentagram iconography?

It absolutely does.


3 people marked this as a favorite.

http://en.wikipedia.org/wiki/Baphomet

I just took a trip to Wikipedia. I always knew that Baphomet was some kind of Satanic idol, but I didn't know that he was a deity that the Knights Templar were accused of worshiping by the church. Hence, the Templars of the Ivory Labyrinth in PF, who actually DO worship a goat-headed demon lord! :)

Paizo Employee Creative Director

3 people marked this as a favorite.
Axial wrote:

http://en.wikipedia.org/wiki/Baphomet

I just took a trip to Wikipedia. I always knew that Baphomet was some kind of Satanic idol, but I didn't know that he was a deity that the Knights Templar were accused of worshiping by the church. Hence, the Templars of the Ivory Labyrinth in PF, who actually DO worship a goat-headed demon lord! :)

Yup!

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The Knights Templar was always a pet historical topic I enjoyed, and seeing that easter egg made me so happy.

Sovereign Court

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Wolfgang Baur wrote:

I have to say, this was a project where I had to ask myself "Can I really DO that to the players? What have I become?" As in, more than once.

It's vile. It's full of horrors. It's a mere appetizer for the city of locusts, but really, I think Pathfinder needs some one-off Sanity rules for this whole AP.

Uh, that actually makes me nervous - I still have trouble thinking about Enemies of my Enemy...it's uncomfortable how familiar you are with this material...not that I'm questioning your allegiances...but it does make one wonder just who your friends are


1 person marked this as a favorite.

for anyone who's read the adventure summary in Worldwound Incursion:
So, Iomedae the Inheritor makes an appearance herself, eh?

I predict hilarious anecdotes of people high-fiving/fist-bumping/hugging/flirting with/casting buffs/giving magic items/giving gold/proposing to/insulting/attacking (!?)/telling jokes to/asking for autographs/and otherwise interacting with her in ways that people aren't expected to act towards deities in their physical presence.

It could be made doubly more amusing judging by how the GM has her react to anything listed above.

Scarab Sages

1 person marked this as a favorite.

The adventure summary:

Considering in the game I'm running two of them will call her Mommy, I'll be giggling myself.

Webstore Gninja Minion

1 person marked this as a favorite.

Product image and description updated! (And now I feel like listening to a lot of metal music...)


So that's what Baphomet looks like? Interesting. Not sure which one I prefer (his D&D one or his Pathfinder one - if that's him, he actually looks a bit "spindly" to me), but interesting. Hopefully he'll be tough enough that if the players want to take a shot at killing him they'll have a serious fight on their hands.

Shadow Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder LO Special Edition, PF Special Edition Subscriber

Wow. Been waiting to see the cover art, totally worth the wait. I love the new (old?) look for Baphomet, so much better than the tired old overgrown minotaur look. That is a demon lord. As for the rest of the cover

:
is that aponavicious the iconics are fighting, you know the mythic marilith general! I hope so, and I hope shes mythic

Paizo Employee Creative Director

2 people marked this as a favorite.

Our version of Baphomet is, of course, VERY influenced by his real world depictions... although we chose to not give him feminine breasts...

In any event...

Spoiler:
... at CR 27, he should be plenty tough.

Paizo Employee Creative Director

Cat-thulhu wrote:

Wow. Been waiting to see the cover art, totally worth the wait. I love the new (old?) look for Baphomet, so much better than the tired old overgrown minotaur look. That is a demon lord. As for the rest of the cover

** spoiler omitted **

Nope.

Spoiler:
Aponavicius doesn't show up until the last adventure.


An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?


1 person marked this as a favorite.

I love Baphomet!!! But do I see a Marilith on the cover? It's really one of my favorite demons and even creatures, but now with 4 bestiaries why so much creatures just from Bestiary 1??

Liberty's Edge

Most of the enemies are related to demons (it is kinda the point of the AP.), and turns out many of the most iconic demons are in the B1. But, so far, there are plenty of creatures from other sources in this AP.

RPG Superstar 2013 Top 8

Bellona wrote:
An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?

I give you Baphomet. As James said, Paizo's Baphomet is pretty much this illustration from Transcendental Magic, its Doctrine and Ritual.


Gorbacz wrote:
Vic Wertz wrote:
Marc Radle wrote:
When the heck did you find time to do this????? ;)
Yeah, between that, his own company, RPG Superstar judging, and the thing he's doing for us that's getting announced at PaizoCon—you know, that really major thing that nobody even knows about yet—he's got to be one of the hardest working people in the game industry.
Dibs on Planar Hardcover by Wolfgang, Ray, Colin, Erik, James, Todd and Monte.

This would be....SO sexy.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Well, there was Beyond Countless Doorways, the planar hardcover by me, Ray, Colin, and Monte.

And there was Dark Roads & Golden Hells, the ENnie-nominated planar handbook for Pathfinder.

So... It's not like we haven't gotten pretty close. We just need to get Erik, James, and Todd in for the next one. :)


Bit too bad about Baphomet.

I MUCH prefer the classic D&D incarnation of him. (As I do most things.)


Arnwyn wrote:

Bit too bad about Baphomet.

I MUCH prefer the classic D&D incarnation of him. (As I do most things.)

Well this is the classic CLASSIC incarnation of Baphomet :)


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

I love the picture.

Paizo Employee Creative Director

Gancanagh wrote:
I love Baphomet!!! But do I see a Marilith on the cover? It's really one of my favorite demons and even creatures, but now with 4 bestiaries why so much creatures just from Bestiary 1??

Because Bestiary 1 contains the "most commonly encountered" monsters, and as such that means that it's the book we go to most often. Also—when a monster's the right choice for theme reasons, we'll use that monster.


Bellona wrote:
An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?
Demiurge 1138 wrote:
I give you Baphomet. As James said, Paizo's Baphomet is pretty much this illustration from Transcendental Magic, its Doctrine and Ritual.

Okay, I get the classic status of the source image (thanks for the link!), and I get that the torch is supposed to represent Sophia/Wisdom ... but I still think that the flaming torch looks silly.


1 person marked this as a favorite.
Bellona wrote:
Bellona wrote:
An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?
Demiurge 1138 wrote:
I give you Baphomet. As James said, Paizo's Baphomet is pretty much this illustration from Transcendental Magic, its Doctrine and Ritual.
Okay, I get the classic status of the source image (thanks for the link!), and I get that the torch is supposed to represent Sophia/Wisdom ... but I still think that the flaming torch looks silly.

"You no take torch!"

Paizo Employee Creative Director

1 person marked this as a favorite.
Bellona wrote:
Bellona wrote:
An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?
Demiurge 1138 wrote:
I give you Baphomet. As James said, Paizo's Baphomet is pretty much this illustration from Transcendental Magic, its Doctrine and Ritual.
Okay, I get the classic status of the source image (thanks for the link!), and I get that the torch is supposed to represent Sophia/Wisdom ... but I still think that the flaming torch looks silly.

Fair enough.

I don't think it does. And it's incorporated into his stats so at least it DOES something in game.


1 person marked this as a favorite.

I'm sure plenty of adventurers/challengers/crusaders have thought the torch looked silly. . . right up until Baphomet tore them a new one.

On another note, I'm really looking forward to this one. I'm especially intrigued by the Demodand article. Then again, I really look forward to every AP issue; I'm easy that way.


Tirisfal wrote:
Arnwyn wrote:

Bit too bad about Baphomet.

I MUCH prefer the classic D&D incarnation of him. (As I do most things.)

Well this is the classic CLASSIC incarnation of Baphomet :)

LOL! Believe me, I was waffling on whether to use the word "classic" in my comment... :D

Contributor, RPG Superstar 2010 Top 4

The Block Knight wrote:
I'm easy that way.

Like Sunday morning!

:)

Ahem, I'm looking forward to seeing what Uncle Wolfgang has up his sleeve too!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Please tell me you are going to be having Reaper do a mini based on that Baphomet picture. I mean, I would really like to see one for all the individuals I have seen on the covers of this AP so far, but that one practically screams metal.

Silver Crusade

Irnk, Dead-Eye's Prodigal wrote:
Please tell me you are going to be having Reaper do a mini based on that Baphomet picture. I mean, I would really like to see one for all the individuals I have seen on the covers of this AP so far, but that one practically screams metal.

Werner Klocke. Nocticula. Please and thank you.


Bellona wrote:
An interesting take on Baphomet ... but what's with that flaming torch sticking out of his head?!?
Demiurge 1138 wrote:
I give you Baphomet. As James said, Paizo's Baphomet is pretty much this illustration from Transcendental Magic, its Doctrine and Ritual.
Bellona wrote:
Okay, I get the classic status of the source image (thanks for the link!), and I get that the torch is supposed to represent Sophia/Wisdom ... but I still think that the flaming torch looks silly.
James Jacobs wrote:

Fair enough.

I don't think it does. And it's incorporated into his stats so at least it DOES something in game.

As is commonly said on the boards, YMMV. However, I am glad to hear that it at least has some sort of function.


Bellona wrote:
Okay, I get the classic status of the source image (thanks for the link!), and I get that the torch is supposed to represent Sophia/Wisdom ... but I still think that the flaming torch looks silly.

Anyone crazy enough to put flaming objects in their hair is someone I'd rather not have to go toe to toe with.

(See also: Blackbeard)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Irnk, Dead-Eye's Prodigal wrote:
Please tell me you are going to be having Reaper do a mini based on that Baphomet picture. I mean, I would really like to see one for all the individuals I have seen on the covers of this AP so far, but that one practically screams metal.

Well, Paizo has a sculpt, but it is going to be plastic and pre-painted I'm afraid. :)

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder LO Special Edition, PF Special Edition Subscriber
James Jacobs wrote:

Our version of Baphomet is, of course, VERY influenced by his real world depictions... although we chose to not give him feminine breasts...

In any event... ** spoiler omitted **

OMG. How are PC's going to survive that? Can't wait.

Paizo Employee Creative Director

1 person marked this as a favorite.
Cat-thulhu wrote:
James Jacobs wrote:

Our version of Baphomet is, of course, VERY influenced by his real world depictions... although we chose to not give him feminine breasts...

In any event... ** spoiler omitted **

OMG. How are PC's going to survive that? Can't wait.

That's up to the PCs.

I predict equal amounts of "OMG HE TPK'D US HOW IS THIS FAIR" and "OMG WE JUST RUINED HIM THE FIGHT WAS A CAKEWALK!"

Silver Crusade

James Jacobs wrote:
Cat-thulhu wrote:
James Jacobs wrote:

Our version of Baphomet is, of course, VERY influenced by his real world depictions... although we chose to not give him feminine breasts...

In any event... ** spoiler omitted **

OMG. How are PC's going to survive that? Can't wait.

That's up to the PCs.

I predict equal amounts of "OMG HE TPK'D US HOW IS THIS FAIR" and "OMG WE JUST RUINED HIM THE FIGHT WAS A CAKEWALK!"

I'm usually more partial to "OMG WE SURVIVED THAT! WOOT!"

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder LO Special Edition, PF Special Edition Subscriber

Yep same here. I expect a hearty round of "YEAH, WE GT IN FIRST AND SHOWED HIM A THING OR TWO", followed by "OMG SHOUDLN'T WE RUN NOW" and finally a "OMG WE SURVIVED!" with a silly dance around the table. I just can't foresee a party that could take him with ease at this level - ain't gonna be no cakewalks in this park.

Looks like just another reason to love this AP to me.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, hey, is that Seelah wielding Radiance? Nice touch.

Paizo Employee Creative Director

magnuskn wrote:
Oh, hey, is that Seelah wielding Radiance? Nice touch.

Not on purpose. The art order was for Seelah wielding a glowing holy sword. Turns out... it's apparently pretty easy for glowing holy swords to look similar.

(We order the covers months before we order item cards, but order item cards before we have the covers complete, so getting things to match between the two on purpose is more or less impossible, alas...)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ah, well. It would have fit quite well, though...

Shadow Lodge

Is this book going to contain new demodands?

Paizo Employee Developer

Yep. There will be a new demodand in the Bestiary for this volume.

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