Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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I like the artwork as well, but the artist better leave the background out of it in the future as it makes the picture very chaotic... especially the Graeae which I can't spot the second leg from.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Gancanagh wrote:
I like the artwork as well, but the artist better leave the background out of it in the future as it makes the picture very chaotic... especially the Graeae which I can't spot the second leg from.

Yeah I will say he has a chaotic style but it doesn't bother me as much on the Graeae save the weird 2 hag eyes thing going on and wondering where her left hand went.

That being said I would LOVE to see this guy do qilppoth for paizo.


Aoandon are spoken about like they are all females, but what is that big hairy beard? ;-)


3 people marked this as a favorite.
Gancanagh wrote:
I'll print my own Pathfinder Pawns, without a visable pawn I don't want the monster.

So you don't like the Pathfinder art for the monster, but you refuse to use the monster with non-Pathfinder art?

The entire World Wide Web lies before you! Here, have a Google image search for Graeae!


I'd like to thank Evil Midnight Lurker for bumping this thread so I wouldn't have to look for it. Bro, you saved me at least 1 mouse click. Thanks.

I'd also like to thank whoever came up with the idea of the Gearghost, and whoever wrote it up. It is Bad. Ass.


Evil Midnight Lurker wrote:
Gancanagh wrote:
I'll print my own Pathfinder Pawns, without a visable pawn I don't want the monster.

So you don't like the Pathfinder art for the monster, but you refuse to use the monster with non-Pathfinder art?

The entire World Wide Web lies before you! Here, have a Google image search for Graeae!

I only have found some replacement artwork for monsters, mostly dinosaurs like Dimetrodon and Compsognathus who lack artwork, and I hate the humanoid mummy so I use the D&D Skirr artwork (which looks kinda like most pathfinder artwork) also the Kitsune is doomed to be boring forever cuz the 9 tailed fox will never happen, so I found my own artwork of it.

In the case of Dorvae this is impossible.

Also the Graeae pictures I see aren't anything like Paizo artwork, they would be outcasts in my art collection, I already tried to search suiting art for it but there isn't any, so Adventure Path is the only way to get new artwork for it.

Also Gearghosts match very very very good with Crudidaemons and Deathtrap Oozes.


I shall look those up ASAP. Which book are they in?


They are both (very close to eachother) in bestiary 3.

They are both about traps.


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Does it bother anyone else that when sitting next to Bestiary 1-3, the title doesn't line up? Bestiary 4's title is almost an inch lower. Drives my OCD crazy.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Laruuk wrote:
Does it bother anyone else that when sitting next to Bestiary 1-3, the title doesn't line up? Bestiary 4's title is almost an inch lower. Drives my OCD crazy.

I feel you - the fact that the spines aren't in progressing shades of one colour is uber-irritating :)


1 person marked this as a favorite.
Gorbacz wrote:
I feel you - the fact that the spines aren't in progressing shades of one colour is uber-irritating :)

Great! I hadn't noticed that yet


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Laruuk wrote:
Gorbacz wrote:
I feel you - the fact that the spines aren't in progressing shades of one colour is uber-irritating :)
Great! I hadn't noticed that yet

Curse you both...now I can't help but to notice it!


1 person marked this as a favorite.
MMCJawa wrote:
Laruuk wrote:
Gorbacz wrote:
I feel you - the fact that the spines aren't in progressing shades of one colour is uber-irritating :)
Great! I hadn't noticed that yet
Curse you both...now I can't help but to notice it!

Thanks. A lot! :|


Finally got a copy of this today, and am loving it. There are some things I have a few questions on.

Notably (for now), the Juggernaut has an ability "Shrine (Ex) A juggernaut counts as a movable shrine for the deity or religion it is dedicated to."

I wonder if this is supposed to have some kind of mechanical benefit, or if it is just for flavor. The only mechanical benefit I can think of related to shrines would be something connected to the Kingdom Building rules, which would provide a +1 to Stability checks, or as a Building/Organization.

Not sure if that's the intent, but curious if anyone else has any thoughts.


Cthulhudrew wrote:

Finally got a copy of this today, and am loving it. There are some things I have a few questions on.

Notably (for now), the Juggernaut has an ability "Shrine (Ex) A juggernaut counts as a movable shrine for the deity or religion it is dedicated to."

I wonder if this is supposed to have some kind of mechanical benefit, or if it is just for flavor. The only mechanical benefit I can think of related to shrines would be something connected to the Kingdom Building rules, which would provide a +1 to Stability checks, or as a Building/Organization.

Not sure if that's the intent, but curious if anyone else has any thoughts.

The shrine part is helpful for castings of say, Consecrate/Desecrate and Hallow/Unhallow.


Hey, this thread's up again! Now people are more likely to view my complaints. :)

Anyway, does anyone else feel the empyreal lords got a bum job done on their stats? My hope is that if enough people complain about it (politely!) then Paizo'll give us a web enhancement with fixed stats. I certainly don't want bad writeups becoming official in the PRD, and I don't think my fixes are quite right (I'm thinking of reworking the spell-like abilities).


Yes I agree they got a bum job for there stats and the fact that demon lords are so smart even the one for the frost giants makes it even worse. But what is done is done and while you can fix it yourself(with a lot work) it will not be officially changed.


Oh, I've seen monster stats get changed before (e.g., Dahak). I'm not expecting a change right away, and I'm certainly not expecting a rewrite (and republishing!) of Bestiary 4, I am hoping for a web enhancement and SRD change.

You do raise a good point about the thuggish demon lords though; their mental scores should be at the bottom of the demigod continuum, not the midpoint.


What did they change about Dahak?


My mistake, I meant Ahriman. Must've had my memories crossed due to influence from Xena. Anyway; 3.5 stats were in Pathfinder #24, p.76-77; Pathfinder stats are in p.48-47 of mythic realms. Ahriman isn't unique either; monsters've been changed when ported from a sourcebook to a bestiary, either greatly (3.5 to Pathfinder) or slightly (early Pathfinder sourcebook to a Bestiary).

Yes, I know there's a slim chance of getting what I- I mean we want, but there'll be no chance if we give up!


So, Bestiary 4 already rivals #3 as my favorite, and looks to be a good contender to actually surpass that one.

Whoever created the Wax Golem, I commend you. All of the golems here are interesting (and I like that we're getting such a wide range of CRs on golems by this point), but the Wax Golems are just crying out to be the centerpiece of a module somewhere. Love them!


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So -- is there an estimated date for getting the contents of this book into the PRD? The date of the last post in this thread reminds me just how many months this book has been out.


I did not find this stated anywhere else so I will post it here even though this is a minor necromantic ritual:

The Werecrocodile and Wereshark hybrid forms are incorrectly calculated as they list them as medium size. The lycanthrope template from bestiary one lists the following:

Quote:
"A lycanthrope’s hybrid form is the same size as the base animal or the base creature, whichever is larger."

I believe the attributes are correct as they are taken from the best of both animal and humanoid forms but the actual size itself including reach seems to be missing.


I just want to add ... my players absolutely hate tooth fairies. I made them part of a fairy plotline earlier in my current campaign. In today's session, I made the tooth fairies part of a semi-random encounter. As soon as a half-dozen tooth fairies made their entrance (as backup for a skin-stealer), my players (playing level 3 characters) nearly flipped out. One player intoned, "I'm not even messing with these things" as she tossed a bead from Necklace of Fireballs. After five tooth fairies were disposed of and a sixth turned invisible and fled ... my players advised an NPC hunter to keep his mouth covered. The paladin's player looked around, the intoned, "I flip down my visor."

My players hate them. As a GM ... I love them. They really spice up encounters, and they make my players paranoid as hell.

Liberty's Edge

Kain Darkwind wrote:
I hate to end on a bad note, but one guy stood out to me as a disappointment. The formorian titan. I was really looking forward to the fey deformed giants, or the non-fey deformed giants, or just something else. The mythic titan was a bit of a let down. He doesn't have much to do with his mythic power, and other than different SLAs, he could easily be a thanatotic titan with a mace. And an 8 point lower attack bonus. There's not really much to distinguish the two.

I thought James Jacobs said they werent doing formorians.

Mike


Is the spire drake supposed to have a recharge time for its accursed breath? All of the other drake breath weapons include a line about only being usable every 1d6 rounds, so I'd assume it's probably an oversight here, rather than something intended to be usable every round.

Silver Crusade RPG Superstar 2013 Top 8

The save DC of the shard slag's excruciating burn is listed as 16. However if it should be based on half hit dice plus Constitution modifier then the save DC should be 22. Is the DC 16 intentional, or should the save DC be 22?

I have been attempting to get HeroLab to change the save DC to the printed save DC of 16 with no success.

HeroLab Support Thread:

Me to HeroLab Support wrote:
Giantslayer Cathedral of Minderhal Relighting the Forge - Guardians of the Forge. The shard slag's excruciating burn DC is listed as 22, however the DC listed in Bestiary 4 is 16. The shard slags don't have a template to increase the DC.
HeroLab Support wrote:

I can't figure out how Paizo calculates a DC of 16. That looks like an error in the Bestiary 4.

DC starts at 10, the shard slag is 12 HD, so half HD is +6, and has a CON modifier of +6, so that's a total DC of 22.

Me to HeroLab Support wrote:

Unfortunately not all monsters are written according to strict formulae, for example the monster creation rules state that a primary ability save DC for a CR 8 monster should be 18, however it could be lowered in certain circumstances. Since the shard slag is powerful for its CR the ability's save DC was most likely lowered as a result.

"Primary Ability DC: This is the average difficulty class (DC) for any spells, spell-like abilities, and special abilities (such as breath weapons) possessed by a creature of this CR that relies on such attacks in combat. If an ability is particularly powerful, it might have a lower DC to compensate."

Until it is officially errata'd by Paizo the as–written save DC is 16.

HeroLab Support wrote:
If Paizo had intentionally altered the DC, away from the standard formula, they would have included a note, saying that the race had a racial penalty to the DC of that ability - that's what they've done in other cases where the DC of a monster's ability does not follow the standard formula.
Me to HeroLab Support wrote:

They did intentionally alter the DC. It is in the Bestiary 4 in black and white. It is 16. You can check a copy of the book and/or the PRD link I provided.

If you think the book is in error, you can contact Paizo to see if they will issue errata for their next printing of the Bestiary 4.

HeroLab Support wrote:

Paizo makes several DC calculation errors in every bestiary - there's just so many monsters that some mistakes will slip through. Nothing I see suggests this monster is any different from any of those others, and will not eventually be errata-ed.

If you want to use a different value, on the Adjust tab, in the Other Adjustments table, you can add the "Ability: DC" adjustment, and use that to alter the DC of that ability.

Me to HeroLab Support wrote:

My point is that if you are supposed to be faithfully reproducing Paizo's material then you can't 'fix' things without any input from Paizo. The printed save DC is 16, so that is what the monster should use in HeroLab until and unless there is errata or developer commentary to the contrary.

If this is your policy, then I'm going to have to compare each and every monster's save DCs to the published work, which sort of defeats the purpose of using HeroLab in the first place.

Its clear to me that you've made up your mind about this issue. I've posted a comment in the product discussion thread on Paizo outlining our conversation and asking for developer clarification on the save DC.

Grand Lodge

Did anyone bring up that the jack-o'-lantern has two different radius numbers? The aura stat line says 20 ft, but the description text says 30 ft. Which one is correct?


Anybody know if there are plans for a 2nd printing of this bestiary?


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johnnyzcake wrote:
Anybody know if there are plans for a 2nd printing of this bestiary?

Same as the other Bestiaries: Not unless people buy it enough for it to finish its printing run. That's all you'll get out of the devs.

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