Valeros

Mythic +10 Artifact Toaster's page

485 posts. Alias of toastwolf.


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Cheapy wrote:
Pillbug Toenibbler wrote:
James Jacobs wrote:
Mogloth wrote:

So, based on the way that James has been trying to manage expectations about this secret project, which of us will be the first back here to say, "Uh, that's it?"

;-)

I'm certainly preparing for everyone to say that. ;-)
Out of sheer contrariness, I will now be completely over-the-top in my enthusiasm for whatever the sekrit projects are, no matter how mundane.
Today, Paizo announces Pathfinder, The Toaster(tm), the newest way to bring the excitement of Pathfinder and the giddy flames of goblin kind to a breakfast near you. With exciting toast burn configurations such as "Ezren's Chin", "Griddle of Opposite Germination", and "Runetoast", breakfast will never be boring again!

damnit this made more sense to ME


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I'm sure I could manipulate events in my masters life to cause depression and then leave psychological triggers to make him kill himself. the methods would have to very from master to master, gotta find where they stake their pride and self worth.


Owen K. C. Stephens wrote:
GM Aram Zey wrote:
christos gurd wrote:
so if i read this right, my monk could get a sharding aomf to cange their flurry to a ten foot range attack? i bet i could get creative with that.
Wait, wait, wait. Does this actually work?

Note that I'm not making a FAQ or errata statement, just talking about my interpretation.

An amulet of mighty fists can be augmented with weapon special abilities that affect melee weapons.

Sharding is a weapon property that affects melee properties.

So you can put sharding on an amulet of mighty fists.

This means you can make a special ranged attack in place of melee attack. By throwing a duplicate fist. That may look weird, but anyone who has played fighting video games can envision it, I'm sure.

It's worth noting that when you throw a greatsword, you're throwing an improvised weapon unless you have Throw Anything or a similar ability. The same is true of fists. A fist is not a thrown weapon, so when you throw one, it's an improvised weapon. We know this because the ability says "as if thrown by the wielder."

Of course, Throw Anything fixes a lot of that.

So a monk couldn't flurry with sharing unless they are a monk of the empty hand?(or make monk throwing fists as a custom weapon, which could be like detachable brass knuckles)


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Drejk wrote:

On the other hand, English native speakers might try to read ok as 'okay' :(

Why can't you pronounce letters like humans?!

i dont understand why you humans cannot communicate via toasted bread, so barbaric ;p


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Saul Tigh wrote:
FRAKKIN TOASTERS!!

you leave us outta this!


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Pillbug Toenibbler wrote:
Drejk wrote:
Flamboyant/camp gay kobold? I expect lots and lots of feathers...
{interrupted stuffing straw kobold under a catbus} Oh, hello. I'm Pillbug Toenibbler! You may remember me from such educational school films as "Forks and Toasters: Can They Ever Be Friends?"

no


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MYTHIC TOZ wrote:
What is this I don't even

i know right!


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This NEEDS to be 0 level. The effects are cosmetic and aren't beneficial in any mechanical way.


Definitely seems so


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Barbarian, because when i get angry i want s!#% to get real.

3rd party wise,avenger from the tome of twisted things. For pretty much the same reasons.

My item...everfull mug


I could take a crack as a reader


the thing is complete martial weapon proficiency is a bit overvalued. You have proficiency in 30 + weapons but use 2 maybe 3 at the most. Fact of the matter is complete martial weapon proficiency is mainly for the purposes of qualifications, like eldritch knight. Chucking a handful of proficiencies at someone doesn't really increase their power.


Oceanshieldwolf wrote:
Always with the magus schtick. :P

if it aint broke ;P


I am all for the lumen pool addendum


I love guns, slightly modified of course, they are a regular part of my games. just my 2 cp


also got the first of the archetypes done in a seperate doc here. Next up I will flesh out sohei, do master of many styles, and probably monk of the healing hand after that.


Atarlost wrote:

I very much don't approve. The best thing about the Sohei as a mounted class is that it's not shackled to a class feature mount.

Monastic Mount gives 2/3 the HP of leveling a mount as a druid companion, but can be refreshed for 1 ki because it's in the form of temporary hitpoints, and it can be applied to anything you can use handle animal to tame and ride to, well, ride.

Find an orphaned young gryphon? Sucks to be a cavalier, but the Sohei is in business. Even enemies are potential mounts if a friend prepared charm monster. Or Snowy the zombie camel.

Need to fly somewhere? A mounted Paladin can stow his mount in the celestial realms and use a personal method of flight, but every other mounted class is SOL. Except the Sohei, who can apply Monastic Mount to a phantom steed.

Need to teleport? Large animals cut into the teleport target limit pretty badly, but a Sohei can always get a temporary replacement from a level 1 slot until he gets something more permanent.

Give the sohei a mount class feature and suddenly "mount" in Monastic Mount takes on a new and much more limited meaning. And you have to trade off something else to get it.

1. You can still do all of that, or you can pick up a free mount that actually levels with you, now you just have a choice.

2.having that griffin is a lot less awesome when it gets slaughtered in 3 levels.
3.potion of flight, given to mount, or even smarter drink it yourself.
4. leave the mount behind, call a new one when you get to your destination. This option is Worse if you don't have a mount class feature.
you assume the class feature *has* to apply to the mount, but RAW it does not, the class feature isn't called out. In fact the expert trainer class ability implies the cavalier doesn't even follow any such restriction.


granted proficiency in all monk weapons and added the following to bonus feats

Quote:

Bonus Feat

At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:
Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything.
At 6th level, the following feats are added to the list:
Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility.
At 10th level, the following feats are added to the list:
Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack.
A monk need not have any of the prerequisites normally required for these feats to select them.
Alternatively a monk may select any style feat at 4th level as a bonus feat. at 6th level and beyond a monk may select any feat that lists the style feat chosen at 4th as a prerequisite.

master of many styles while be adjusted accordingly.


Cheapy wrote:
Ok, given that I can sort of see the reason for Wisdom based arcanist. Not sure where the assumption about "seeing magic" came from though.

it's more of a hope. with a name like arcanist, there is at least some hope that they dig into the underlying nature of arcane magic.


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AinvarG wrote:
Isn't insight generally associated with wisdom?
I wrote:
I for one hope the arcanist is a wisdom caster.


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think about it this way, the arcanist can "see" arcane magics and manipulate them. their power is based on insight rather than study or raw power.


I for one hope the arcanist is a wisdom caster.


Goth Guru wrote:
Spiked collar of casting: This collar is put around the neck of a specific animal shape. When the caster takes another shape, it becomes inert and absorbed. While active the being can cast any spell as if they were in human form, 3 times a day. The collar is made by a caster with both still and silent spell. Cost, 15000, 30000,? not sure.

how about making a greater version of the wild armor enchantment that allows for limited casting, up to 1 level lower the highest level of spell they can cast?


Atarlost wrote:
Kirth Gersen wrote:
Orthos wrote:
I personally don't really see the need for either downside myself, as mentioned above I houseruled it to work as it does now for all shapeshifters and really didn't notice any problems with game balance.
I don't like "options" that basically say "you're stupid if you don't take this!" That says to me that either (a) they're too good, or (b) they should be built directly into the class progression, and not left out as "options." Because my house rules have a lot of possibilities besides wild shape for druids, I chose the former.

Unless you've seriously nerfed total wildshape duration this is still a "you're stupid if you don't take this!" feat.

A druid will not take this before level 5. At level 6 a druid has 12 hour wildshape or 18 with a relatively cheap item in the otherwise underused garment slot. At level 8 she has 24 hour wildshape. Why is she going to prepare anything without this metamagic? That's not a choice either. The only real choice is if it's worth a feat to cast spells.

well it would restrict their 9th level spells to non-wild shaped forms


should they have an alt racial trait that allows them a higher a higher effective charisma bonus while using the dragon bloodline ala blood of fiends?
edit: I mean fiendish sorcery


Darkholme wrote:

Proficiency feats are terrible. You shouldn't be balancing against them. I remember working out that for a feat you should be able to get multiple proficiencies. I think it was 4, and that was just based on other things Paizo released which were able to be stated as "equivalent to a feat".

Here's the thread.

agreed, i grant simple weapon proficiency with all with the feat, and martial weapon prof nets you proficiency with a whole weapon group.


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Orthos wrote:
JiCi wrote:
Orthos wrote:
Which is bizarre, because Drow Nobles - clocking in at a whopping 41 RP - are only ONE CR higher, and thus only LA+1.
That might be errated eventually though.
They're from Bestiary 1. Having not been errata'd yet, I seriously doubt it ever will.

you think thats bs, compare an azlanti(a 27 rp race) to a human with the advanced template.


Just a thought but shouldn't elven battle training grant proficiency in the listed weapons if you received training with them?


Come on people, it's time to get cereal, super cereal!!!


Delos Fear wrote:
Your google doc is down, if you have more of these I would like to see them. Esp android feats, a couple of my players has expressed an intrest in them.

i took the Google doc down, as my feats were polished up and put in little red goblin games racial guide 2. However i can certainly drum up some more android feats tomorrow. That sound cool with you?


La'Vantis Tuen wrote:

...unless I missed some limitation in my quick reading...

?

it also takes one roynd per level of the spell too cast. Also at level 6, 5d4 +20(average 30) should obliterate must of his hp. Even with subdual damage that isnt a minor cost.


well you can make the bonus scale with level.


well for the planetouched lovers I made an eidolon planetouched for this


Vinja89 wrote:
i got caught in a falling rock trap instantly killing the character -.-

wait...ROCKS ACTUALLY FELL AND SOMEONE DIED...I thought that was just a saying...


La'Vantis Tuen wrote:
Mythic +10 Artifact Toaster wrote:
La'Vantis Tuen wrote:
Mythic +10 Artifact Toaster wrote:
just an FYI, i am working on(just about done with actually) a gypsy fortune teller witch archetype on behalf of forest guardian press as a stretch goal for the the new ultimate witch and warlock kickstarter coming out. stay tuned, as it has options for bonding to a deck of cards or crystal ball.
My whole concept IS gypsy fortune teller! Ranks in perform dance to get to the Harrower PRC. I'd be very interested in seeing your end product... but about how long until we will be view it?
lol you are going to have to wait for ultimate witch and warlock, unless that stretch goal isn't reached, then...well I do love surprises.
could you link the kickstarter?

unfortunately it has not come about yet link


btw added a few bits of clarification to the doc.


TriOmegaZero wrote:
The document could use a little clarification on how points are awarded. I had to come find this thread to figure out what '1 boon point at 10 award point increments' meant, and I'm still not sure I have it right.

like hero points, boon points are granted by the dm for doing exceptionally, and deserve rewards as a result. the boon points per level signify about how much boon to award the players at a given "boon level" think of it as a 2nd, but not required, progression for players to strive for. the boon is just a dumb'd down exp setup with alternate ways to use them.


La'Vantis Tuen wrote:
Mythic +10 Artifact Toaster wrote:
just an FYI, i am working on(just about done with actually) a gypsy fortune teller witch archetype on behalf of forest guardian press as a stretch goal for the the new ultimate witch and warlock kickstarter coming out. stay tuned, as it has options for bonding to a deck of cards or crystal ball.
My whole concept IS gypsy fortune teller! Ranks in perform dance to get to the Harrower PRC. I'd be very interested in seeing your end product... but about how long until we will be view it?

lol you are going to have to wait for ultimate witch and warlock, unless that stretch goal isn't reached, then...well I do love surprises.


this is so very exciting


come payday, i may pick this one up


SmiloDan wrote:

I would kind of like XP to equal CR. A CR 1 critter would be worth 1 XP, and you would only need 15 XP to get to level 2, as opposed to 1000 XP or whatever.

And you could spend XP for other things besides going up in level, like Hero Points or something similar.

funny you should mention that


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Cheapy wrote:
Cthulhudrew wrote:
ecw1701 wrote:
I just had this exact conversation with my group. I'm also very surprised that no more classes have leaked. Wouldn't be a mindphreak if even they didn't know yet?
They shall be spontaneously created by the collective will of the Paizo followers.

...I am now afraid.

My new goal is to destroy this book.

The world is not yet ready for a Cosmo base class. Not for many a year. Century. Aeon. Eternity.

only in the time thereafter, will we be ready. But our only warning will be the bone chilling sound of Cosmo's laugh, echoing from the darkness.


So I got the core Monk rewrite up in a google doc here, will work on adding the archetypes later. I may look at all the monk archetypes for this one.
edit: oh and comments are allowed on the doc, so have at it.


just an FYI, i am working on(just about done with actually) a gypsy fortune teller witch archetype on behalf of forest guardian press as a stretch goal for the the new ultimate witch and warlock kickstarter coming out. stay tuned, as it has options for bonding to a deck of cards or crystal ball.


I read impulsiveness as a wisdom penalty.


I saw another player kill three guys from a sitting position...while not raging...with one blow apiece...and he was level 1 to their 3 each. I have never seen three crits in a row since.


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for those that use story based leveling, I worked with people on the boards to make this, which allows a reward system in place of extra exp for those that use it.


TOZ wrote:
Kthulhu wrote:
The irony is just oozing from this.
Thanks for pointing that out. My head hurts now.

...oh god, that just happened...


Owen K. C. Stephens wrote:

Every chance! I just need to finish doing all the background and legal stuff, put out new product, transfer ownership of the stuff I got from SGG, set up corporate accounts...

I WILL get to it!

yay! the only thing holding me back from getting them was the fact that I would have to reference 4 different products to get the most out of them.


any chance of consolidating your "universal" archetypes into one product under rogue genius owen?

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