Pathfinder Campaign Setting: Mythic Realms (PFRPG)

4.30/5 (based on 3 ratings)
Pathfinder Campaign Setting: Mythic Realms (PFRPG)
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Unleash Mythic Power!

Bring mythic adventure into the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms. This must-have expansion to the Pathfinder Roleplaying Game’s newest and most ambitious hardcover, Pathfinder Roleplaying Game: Mythic Adventures, is your guide to epic legends, secret places of power, and mythic hot spots within the Pathfinder campaign setting that unlock phenomenal new power. Learn how to seamlessly integrate the incredible options from Mythic Adventures into your existing game, unlock additional path abilities for mythic characters to choose from, discover locations primed to inspire new mythic heroes, and claim the strength of monsters and villains too powerful to defeat—until now! Forge new legends and take on the greatest challenges of the Pathfinder world with Pathfinder Campaign Setting: Mythic Realms.

Inside this book you’ll find:

  • Six founts of mythic power, including the Doorway to the Red Star, the Mordant Spire, and even the legendary Starstone, each with new mythic path abilities available to characters who show their worth and claim the power within.
  • Six detailed locations throughout Golarion that offer a campaign’s worth of adventures for characters of mythic destiny, including the vast necropolis of Mechitar, the Pit of Gormuz, and the flying city of Yjae.
  • Nine legendary characters of Golarion, including challenging foes only those of mythic might can hope to defeat, like Arazni, Kortash Khain, the Oliphaunt of Jandelay, and the Whispering Tyrant.
  • Mythic trials tied to each location and character, ready to drop directly into a mythic campaign.

Pathfinder Campaign Setting: Mythic Realms is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Benjamin Bruck, Jason Bulmahn, Amanda Harmon, Nicolas Logue, Jason Nelson, F. Wesley Schneider, and Russ Taylor.
Cover Art by Michael Ivan.

ISBN 978-1-60125-567-9

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4.30/5 (based on 3 ratings)

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Perfect high level fluff and crunch!

5/5

GOOD:
The most powerful and mysterious locations of Golarion are described!
My favorite: THE BLACK DESERT - one of the 6 vaults of Orv, home to a house of Urgathoa-worshipping undead drow, the birth-craddle of the Purpleworms, tribes of Urdhefan and a cabal of awakened demiliches!
The most powerful and legendary beings of Golarion are statted out!
If you want your players to fight the "Whispering Tyrant", he is in here!

BAD: nothing!

UGLY: nothing!

The writeup for the Black Desert inspired me so much, that i began writing an outline for a novel featuring the undead drow as protagonists in the style of the "war of the Spider-Queen" series.
The same is certainly possible for each of the locations in here!


5/5

I've reviewed this book over on RPGGeek.com.


Good introduction of mythic to Golarion

3/5

Read my full review on Of Dice and Pen.

Mythic Realms introduces the mythic rules to Golarion and takes a look at how they interact with the setting. It provides information on founts of mythic power, locations, and mythic characters. Just as there is a lot of variety to mythic characters, there’s a lot of variety in the book, particularly in Chapter 2: “Places of Myth”. Indeed, each location detailed is often different enough from the others to make it feel almost like you’re reading a different book. This does have the downside that most people are only likely to use one or two small sections of the book, and few people will actually find use for the entire thing. Still, it’s a good book and definitely useful for people wanting to introduce mythic rules into their Golarion campaigns. It’s also an entertaining read for people already familiar with Golarion, as it adds detail to a number of things that have only been mentioned or hinted at before.


Almost, But Not Quite There


Mythic Realms is the latest addition to the Pathfinder Campaign Setting, and promises some impressive ideas. Powerful figures from Golarion's lore, sites of incredible power, and even the legendary Starstone. But closer examination finds the book's contents lacking, its concepts deprived of the execution expected of a Paizo work.

Chapter I contains information on Founts of Mythic Power, like the Cenotaph, the Morudant Spire, and even the Starstone(!). Mythic Founts are sort of like "seeds" GMs can use to transform high-level groups from extraordinary to truly heroic. The idea is great--it provides GMs with high-level groups to continue the adventure even when all other challenges begin to feel trivial. Furthermore, there are unique mythic abilities tied to the mythic ascension that occurs at each location.

The problem here is that not all founts are created equal, and this is particularly true of the Starstone. First off, the mystique of the Starstone test is all but obliterated by the book's presentation, and second, the Starstone's role in the lore is inexplicably changed. Suddenly the Starstone is only a means of mythic ascension, not the engine of divine apotheosis we've been lead to believe. What's worse is that the mythic ascension triggered by the Starstone provides bonuses linked to pre-existing gods, and only the twenty greater powers of the Inner Sea (so no blessing of Apsu, Tiamat, Shizuru, Tsukiyo, &c).

Furthermore, Mythic Realms paints a very confusing picture of Golarion's history. Did the Aboleth fear Azlant, or did they grow bored with their human experiment? The historical accounts in the Morudant Spire seem to conflict with those in the Starstone, but this isn't the only contradiction. The history of the war between Azlanist and Karzoug grows more confusing. Who was winning? Who was planning to summon the Oliphaunt of Janderlay?

Chapter II is, in my opinion, the best part of this book. It contains Gazetteers on six locations for your mythic heroes to explore. Although, again, historical accounts sometimes contradict themselves (I now have two conflicting accounts of what happened to the city of Gormuz). Still, the imaginative settings give GMs a lot to work with when planning their own adventures, and one entry can provide dozens of potential ideas for any given mythic campaign.

If Chapter I is my least favorite and Chapter II my most, then Chapter III falls somewhere in the middle. Here we find a bestiary of several legendary figures throughout Golarion's lore, from the terrifying to the heroic. This is both a good and a bad thing, in my opinion, as it provides mythic groups with epic challenges, but at the same time somewhat demystifies these otherwise mythical characters.

There is an adage once uttered on "The Spoony Experiment," which goes "if you can stat it, they can kill it." Simply put, this suggests that if you give a creature concrete representation in the rules system, then it becomes subject to the whims of that system, including death. Now, there are always ways to get around this (AD&D Fiend Folio's Trillioch, anyone?) but caveats that prevent defeat kind of feel cheap when you have a fat block of numbers and words staring you in the face.

That said, the histories of each mythic character are fantastic, if not unfortunately brief in some places. They manage to retain the intangible nature of the myths and representations these characters enjoyed in previous source material, never willing to commit too much detail where detail isn't needed, which in my mind is only ever a good thing.

All-in-all, the book had some great ideas and inspires some great ideas. The problem comes with the mechanical execution of those ideas, and the inconsistencies generated by its new treatments of setting-specific features. It's a 2-out-of-5, worth having for the ideas, but not the rules.


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James Jacobs wrote:
Caim01 wrote:
Given that Baba Yaga's stats will appear in the final Reign of Winter installment, is there any chance that Mythic Realms will provide the stats of other major NPCs such as Geb, Nex, Arazni, Artokus Kirran, Jatembe, Kortash Khain etc?
Would folks LIKE to see stats for some of the above NPCs?

I'm going to give a resounding hell yeah!


James Jacobs wrote:
Caim01 wrote:
Given that Baba Yaga's stats will appear in the final Reign of Winter installment, is there any chance that Mythic Realms will provide the stats of other major NPCs such as Geb, Nex, Arazni, Artokus Kirran, Jatembe, Kortash Khain etc?
Would folks LIKE to see stats for some of the above NPCs?

I would love to see those, and also Saventh's stats as well :D

Spoiler:
I am really thinking of having the players in my mythic add on to serpent's skull fight her ghost as a 'test', muahaha.

Paizo Employee Creative Director

Then taking the last several posts as a non-scientific result, I'm prepared to say that the vast majority, although not all, of those who read this book will be relatively pleased with its contents.


Glad to see mythic NPCs stated up.

I find it a shame the point-base system is not considered for Pathfinder. It is a very interesting subsystem.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Caim01 wrote:
Given that Baba Yaga's stats will appear in the final Reign of Winter installment, is there any chance that Mythic Realms will provide the stats of other major NPCs such as Geb, Nex, Arazni, Artokus Kirran, Jatembe, Kortash Khain etc?
Would folks LIKE to see stats for some of the above NPCs?

Tar-Baphon too please!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Regarding variant psionic rules, I remember back in the 3.0 days, Green Ronin had an interesting take on it with a skill-based system in the "Psychic Handbook".


1 person marked this as a favorite.

Razmir's stats would also be interesting, as would those of the 6 runelords other than Karzoug.


Pathfinder Lost Omens, Rulebook Subscriber
Caim01 wrote:
Razmir's stats would also be interesting, as would those of the 6 runelords other than Karzoug.

Probably won't see Razmir, Zutha, Krune, or Belimarius due to there non-mythic status.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I wanna see Sorshen, Alaznist, and Xanderghul. Although, Sorshen's the most interesting to me.


1 person marked this as a favorite.

Jatembe is probably my favorite NPC. I want to see his stats.


I would like to see stats for Nex, Geb, Jatembe, and many others though I care little for the Runelords or Liches in general. I would like to see a mythic level vampire that is a count Dracula wannabe, maybe as a magus class. Also some mythic non-wizard characters such as sorceress, monk, bard, fighter, etc.


I'm interested in mythic NPC stats! Well, mostly because my players' high level characters have expressed an active interest in conquering other nations...

Liberty's Edge

Put me down as another interested in high level stats!

Paizo Employee Developer

Stratagemini wrote:
I wanna see Sorshen, Alaznist, and Xanderghul. Although, Sorshen's the most interesting to me.

Krune's statistics will appear in Pathfinder Society Scenario #4–26: The Waking Rune, coming out in just over a month, at PaizoCon.

Dark Archive

Mark Moreland wrote:
Stratagemini wrote:
I wanna see Sorshen, Alaznist, and Xanderghul. Although, Sorshen's the most interesting to me.
Krune's statistics will appear in Pathfinder Society Scenario #4–26: The Waking Rune, coming out in just over a month, at PaizoCon.

Well, looks like I'll be buying my first PFS scenario in around two years. ;)

Contributor

Is it September yet? I want this book!

Webstore Gninja Minion

Updated product with final cover and description.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The first real details on the Starstone...wow!


So going to Akiton infuses you with mythic power? This explains so much about planetary-romance heroes! ^.^


Cool, new details on the Starstone, the Pit of Gormuz, Doorway to the Redstar, and the Flying city of Yjae. Now I am really interested in this book.

Cool the Oliphaunt of Jandelay but I hope the rest of the 9 are not undead like the other three mentioned.

Contributor, RPG Superstar 2010 Top 4

This a very exciting time for the campaign setting!


2 people marked this as a favorite.
Product Description wrote:
the Mordant Spire
At last!
Quote:
the legendary Starstone
...Yes, please.
Quote:
new mythic path abilities
Awesome.
Quote:
the Pit of Gormuz

!

Quote:
Arazni
!!
Quote:
Oliphaunt of Jandelay
!!!
Quote:
Whispering Tyrant

!!!!!!!!!!!!!!!!!!!!!!!!!!

Oh god oh god oh god oh god oh god take my money now now now take my money now take it please gimme this book oh god oh god

*foams at the mouth*


Sounds awesome.

Will buy


Oh, wow, Arazni is going to be detailed in it!
Nipah!

Do you know what this means?

Answer:
It means this. So this.


What is Arazni? But . . ..

Will purchase; Been looking forward to this product for a long time. Waiting patiently . .. . .


Product Description wrote:
Nine legendary characters of Golarion, including challenging foes only those of mythic might can hope to defeat, like Arazni, Kortash Khain, the Oliphaunt of Jandelay, and the Whispering Tyrant.

o_o. . . o_O. . . O__O. . . there are no words. Though I guess I should find some, um, hmm, wow? I guess that sounds right. Wow!


Here's hoping for Jatembe, though I feel since he isn't a villain, it may not happen...

...but perhaps Geb or Nex? :)


September can't get here sooner.

Silver Crusade

1 person marked this as a favorite.
Quote:

Doorway to the Red Star

the Pit of Gormuz
Arazni
Oliphaunt of Jandelay

Awwwwwwwww @#$%!


I am hoping that we will get stats for Nex.


Pathfinder Adventure Path Subscriber

SO AWESOME!!!


Caligastia wrote:
What is Arazni?

Aroden's former herald (before Iomedae), killed by the Whispering Tyrant, reanimated by Geb as a lich and now queen of Geb.


Pathfinder Lost Omens, Rulebook Subscriber

Did anyone else notice that the two iconics on the cover have gotten a makeover? especially Kyra?

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

All of the iconics received mythic makeovers.


Will we see stats for Sorshen, Geb, or Nex in this as well?

Silver Crusade

1 person marked this as a favorite.
Vic Wertz wrote:
All of the iconics received mythic makeovers.

Including the APG crew?

Alahazra's mythic hat must be glorious. :O

Also huge.

Scarab Sages

1 person marked this as a favorite.
James Jacobs wrote:
The actual rules will likely work just like magic... but will be a new category that exists alongside the categories of "arcane" and "divine" magic.

This was how mind magic was handled in Rolemaster.

Lantern Lodge RPG Superstar 2014 Top 4

If I could place an image meme in this thread, it would have the obligatory "take my money, please" picture.

Right here.

Several times over.


Mikaze wrote:
Vic Wertz wrote:
All of the iconics received mythic makeovers.

Including the APG crew?

Alahazra's mythic hat must be glorious. :O

Also huge.

I think the word you are searching for is "Magnificent".


Orthos wrote:
Quote:
Also huge.
I think the word you are searching for is "Magnificent".

Not cunning?

Silver Crusade

Pathfinder Adventure Path Subscriber

Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)

Paizo Employee Chief Technical Officer

Mikaze wrote:
Vic Wertz wrote:
All of the iconics received mythic makeovers.
Including the APG crew?

Mythic Adventures has the Core 11 plus Seltyiel; I think the rest appear in Mythic Origins.

Paizo Employee Developer

3 people marked this as a favorite.
Gorbacz wrote:
Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)

I'd love to see someone try.

I think most 5th-level PCs will have a hard time dealing with this:

Spoiler:
Aura of Absolute Terror (Su) Living creatures within 60 feet of the Whispering Tyrant are paralyzed by absolute terror for 1d4 rounds, after which they are shaken as long as they remain within his aura. Once a creature has been paralyzed by this aura, it is immune for 24 hours. Mythic creatures receive a DC 29 Will save to negate the paralysis, but are still shaken as long as they remain within the aura. This is a mind-affecting fear effect.

Paizo Employee Creative Director

4 people marked this as a favorite.
Mark Moreland wrote:
Gorbacz wrote:
Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)

I'd love to see someone try.

I think most 5th-level PCs will have a hard time dealing with this:

** spoiler omitted **

What if they're all 5th level paladins and are thus immune to fear effects? :P

Scarab Sages

Mark Moreland wrote:
Gorbacz wrote:
Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)
I'd love to see someone try.

We can start with:

An 8 armed synthesist with multi-weapon fighting, kukris & butterfly sting
2 alchemist/barbarians with scythes
A bard, to buff.

I hope I am wrong 8)


James Jacobs wrote:
What if they're all 5th level paladins and are thus immune to fear effects? :P

Time to buff him up before it's sent to the printers!

Paizo Employee Creative Director

1 person marked this as a favorite.
Mark Moreland wrote:
Gorbacz wrote:
Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)

I'd love to see someone try.

I think most 5th-level PCs will have a hard time dealing with this:

** spoiler omitted **

ALSO:

Spoiler:
TROLOLOLOLOLOL!


1 person marked this as a favorite.
ED-209 wrote:
Orthos wrote:
Quote:
Also huge.
I think the word you are searching for is "Magnificent".
Not cunning?

The cunning hat was many things, but huge was not one of them.


1 person marked this as a favorite.
James Jacobs wrote:
Mark Moreland wrote:
Gorbacz wrote:
Oh, mythic statblocks. I wonder how much time it will take for the resident gamists to post a level 5 party that can take Tar-Baphon apart in 3 rounds just because the designer didn't think about the possibility of combining five abilities from different books. :)

I'd love to see someone try.

I think most 5th-level PCs will have a hard time dealing with this:

** spoiler omitted **

What if they're all 5th level paladins and are thus immune to fear effects? :P

Then that's a fight bards will strive to capture in their magnum opus. :D


James Jacobs wrote:

ALSO:

** spoiler omitted **

Well played. ^_^
Orthos wrote:
The cunning hat was many things, but huge was not one of them.

But the guy who wore it had a big head.

(big head, fathead, tomato, tahamto. Ok lets call the whole thing off).

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