
Mechalibur |

Since Mythic Deadly Aim doesn't have the same doubleing-added-damage-before-multiplying-on-crit text that Mythic Power Attack does, I'm inclined to either drop it from power attack or (significantly less likely) add it to deadly aim.
Eh, I think maybe Mythic Power Attack should be better. I mean, Mythic Rapid Shot + Mythic Manyshot is almost like giving archers 2 more attacks per FA.
(Then again, now they have to deal with Mythic Deflect Arrows, so *shrug*)

Axial |

Pretty much. At 3rd Tier, you gain two domains, both of which have to be alignment domains (unless you are neutral). Then at 6 and 9, you get more domains and subdomains of your choice. So basically, at MT 3, you can have clerics of yourself. I plan on having my cohort as my high priest.
Do I have to be a Hierophant or something in order to get this, or can I be any class/path?

Hawkson |

Why is Mythic Power Attack so hard for people to understand??
Mythic Power Attack: When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. When your base attack bonus reaches +4 and every 4 points thereafter, the amount of bonus damage increases by +3 instead of +2. In addition, the bonus damage from this feat is doubled on a critical hit, before it’s multiplied by the
weapon’s critical multiplier.
You can expend one use of mythic power when you activate Power Attack to ignore the penalties on melee attack rolls and combat maneuver checks for 1 minute.
If you have MPA the Bonus is -1 attack, +3 Damage (One-handed).
The non-mythic PA states: this damage is increase by +50% if 2 handed.
BAB 1-3 -1 Attack, +3 Damage (+50%)= 4 (round down) yes not too dif from the normal PA.
BAB 4-8 -2 Attack, +6 Damage (+50%)= (6+50%) = 9
On a Crit that 9 is doubled = 18. Str & magic are still multiplied by the weapons mod & so is the MPA damage. And so on per 4 BAB.
So the damage for a Str 18 (4 mod) nonmagic weapon used 2 handed w/ MPA,a BAB of 4 & x2 critical weapon is
((4*1.5 str) + (0 Magic)+ ((9MPA*2)=18)) x 2 = ((6 + 0 + 18)x2) = 48

Alleran |
I can SEE 29, assuming some of those are doubled on her right side it's up to 38.
She needs at least 12 more.
Huh, I counted forty or so. The way that she appears in other artwork in the book, though, and some of the little protrusions that seem to come from the hilts, they do seem to be doubled.

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This book has my favorite Pathfinder marilith art so far. Badass.
I wholeheartedly support Lem and Amiri's mythic appearances becoming thier new standard too. :)
but man that art on page 173 is so easy to misinterpret at a glance! :D
edit-I'm honestly surprised nobody's pointed out the beefcake triple combo after Valerose, Seltyiel, and Sajan boycotted upper-body attire.

Drock11 |
I liked some of the new outfits the iconics sported, but it took me awhile to put my finger on what was wrong with Mer's outfit on page 45... just not enough throwing daggers.
According to her she also keeps hidden daggers on herself.
It's just too bad she won't tell us how many there are or where she keeps them leaving us all to speculate on where she's hiding them.

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I love the art in this book...
So did everybody see the surprise appearence of a non-core iconic? It is a surprised because I was lead to believe it would just have the core iconics in it...but one manages to sneak in on page 113.
Did anybody else see any of the other non-core iconics?
I haven't seen any, but I wonder if that's actually Mythic Feiya. I think the whole APG crew are getting their own makeovers in the player companion, IIRC...

magnuskn |

Maybe I'm just overlooking it, but does anyone know which Champion(or other) mythic abilities are being used by Valeros and Seltyiel for the shirtless martial look?
It's something of a high demand look that minimum AC expectations tend to get in the way of. :)
Could be that they dual-pathed into Archmage (or Trickster and took Path Dabbling) for Enduring Armor. Would make a lot of sense for Seltyiel, actually.

Zhangar |

Glamered armor is the simpler answer. Making your +5 [special material here] full plate be just a pauldron (or a pair of pants, or a bikini) can be a pretty amusing thing to do.
Feiya on p. 113 doesn't look any different from normal, and also looks she was done by a different artist, so I doubt that's her mythic look.

Alleran |
Could be that they dual-pathed into Archmage (or Trickster and took Path Dabbling) for Enduring Armor. Would make a lot of sense for Seltyiel, actually.
Could also go into Guardian to pick up Fast Healing, Impervious Body and similar. No need for AC when you can just take it straight to the face without flinching!

Laruuk |

but man that art on page 173 is so easy to misinterpret at a glance! :D
Yeah I had to do a double take when I saaw that...for a second their I thought it was a section on Mythic Erotica.
I could have done without seeing that artwork in this context...
ugh...
;)
On a more serious note - the art in this book is amazing!

Laruuk |

At last, the Mighty PDF is mine !!!! :-))
Subscribers, take notice : adding anything to your shipment will delay it by days at the very least (and you will not know beforehand when it would be shipped and thus ready for download) :-(
Adding items won't always delay your subscription.
The Customer Service gurus have said that adding items to your subscription causes your order to be randomly placed in the queue.
This month, like you, I added something (Visions of WAR) to my subscription and didn't get my PDFs until Wednesday. Last month I added an extra item (Combat Pad) to my subscription and got my PDFs on the first day of shipping.

Alleran |
On a more serious note - the art in this book is amazing!
I'm still not too fussed on the mythic looks of Seoni, Seelah, Amiri and Lini. Seelah picked up an artifact halo, Seoni decided to wear less clothing, Amiri has a domino mask but otherwise doesn't seem quite as distinctive as she should be...
(Although unlike the look from the catalogue, I can sort of tell what's different about Lini now. It's just too much like Seoni's.)
Compared to some of the others (Valeros, Sajan and Kyra are the big ones; I'd actually be quite happy if Kyra kept her trenchcoat look as her iconic appearance permanently), they just aren't impressing me.
All that being said, however, the picture with Sajan jumping into the air to punch out a Tyrannosaur while Amiri uses the Ankylosaur for a fastball special against a third dinosaur? Badass.

Chris Lambertz Digital Products Assistant |

where can i download the character sheet for mythics?
These will get added to the Community Use Package sometime very soon.

Juda de Kerioth |
Juda de Kerioth wrote:where can i download the character sheet for mythics?These will get added to the Community Use Package sometime very soon.
Thanks Chris, i keep waiting...

amir90 |

I feel a bit silly for asking, but I have read the description of this book several times, even gave it a peak at my local hobby story. I am still not sure what this book does, who it is for (I am guessing both GMs and players, because there are monster stats).
Is it a book that gives your heroes and monsters a sort of template? They gain powerful abilities and can withstand more, and you can apply that at very low levels (less than level 5) and epic characters? (15+, even over 20).
At first, I thought it was a book for epic level characters.
I am still not sure, if anyone could clarify this for, I would be very grateful.

Realmwalker |

I feel a bit silly for asking, but I have read the description of this book several times, even gave it a peak at my local hobby story. I am still not sure what this book does, who it is for (I am guessing both GMs and players, because there are monster stats).
Is it a book that gives your heroes and monsters a sort of template? They gain powerful abilities and can withstand more, and you can apply that at very low levels (less than level 5) and epic characters? (15+, even over 20).
At first, I thought it was a book for epic level characters.
I am still not sure, if anyone could clarify this for, I would be very grateful.
It is not rules for epic play (Levels 21+)
It is usable between levels 1-20every 2 Mythic Tiers is approximately equal to 1 level and there are up to 10 Mythic Tiers.
I hope this helps somewhat :)

amir90 |

amir90 wrote:I feel a bit silly for asking, but I have read the description of this book several times, even gave it a peak at my local hobby story. I am still not sure what this book does, who it is for (I am guessing both GMs and players, because there are monster stats).
Is it a book that gives your heroes and monsters a sort of template? They gain powerful abilities and can withstand more, and you can apply that at very low levels (less than level 5) and epic characters? (15+, even over 20).
At first, I thought it was a book for epic level characters.
I am still not sure, if anyone could clarify this for, I would be very grateful.
It is not rules for epic play (Levels 21+)
It is usable between levels 1-20
every 2 Mythic Tiers is approximately equal to 1 level and there are up to 10 Mythic Tiers.I hope this helps somewhat :)
A little :)
At what level range is it recommend to use it? Right from the beginning of a new campaign (level 1 usually) or is it more balanced at higher levels?I won't buy the book untill a couple of months (because of school), but this book seems to change enough of Pathfinder that I need to plan it out a bit, especially since I will combine it with Ultimate Campaign :P

DM Papa.DRB |

I won't buy the book untill a couple of months (because of school), but this book seems to change enough of Pathfinder that I need to plan it out a bit, especially since I will combine it with Ultimate Campaign :P
If you are going to wait a couple of months, check the online PRD here at Paizo. These rules will be online by them. We are "guessing" sometime during September.
-- david

Justin Franklin |

Realmwalker wrote:amir90 wrote:I feel a bit silly for asking, but I have read the description of this book several times, even gave it a peak at my local hobby story. I am still not sure what this book does, who it is for (I am guessing both GMs and players, because there are monster stats).
Is it a book that gives your heroes and monsters a sort of template? They gain powerful abilities and can withstand more, and you can apply that at very low levels (less than level 5) and epic characters? (15+, even over 20).
At first, I thought it was a book for epic level characters.
I am still not sure, if anyone could clarify this for, I would be very grateful.
It is not rules for epic play (Levels 21+)
It is usable between levels 1-20
every 2 Mythic Tiers is approximately equal to 1 level and there are up to 10 Mythic Tiers.I hope this helps somewhat :)
A little :)
At what level range is it recommend to use it? Right from the beginning of a new campaign (level 1 usually) or is it more balanced at higher levels?I won't buy the book untill a couple of months (because of school), but this book seems to change enough of Pathfinder that I need to plan it out a bit, especially since I will combine it with Ultimate Campaign :P
Any, you can add it to a game at any point and remove it from the game at any point. Advancing is all story based, so the GM can decide when to increase the Mythic tiers. The simple version is 1 mythic tier per 2 levels.

DeathQuaker RPG Superstar 2015 Top 8 |

This is weird. I got my shipping notice and pdf download August 16, with the shipping notice saying I would get it "within 4-8 days."
However, my tracking info showed that it didn't hit the processing center in Auburn, WA until August 23, 6 delivery days after I got the shipping notice. It's purportedly reached the local post office two days ago. Hopefully it's on our loading dock as I type this (I get shipments mailed to my workplace, which they are fortunately amenable to), but even if I get it today, it will have been 12 delivery days since the shipping notice. Seems an awfully long time for it to have left Washington.
Obviously the book should be in my hands soon so I'm not complaining, but I'm a bit puzzled by the process.

tzizimine |

Quick question and I apologize if this has been asked and answered, but when a mythic spell targets other creatures when the original targeted only personal and the spell did not allow a saving throw, does the mythic version also not allow a saving throw?
Case in point: Time Stop
Normal version is personal where mythic targets multiple creatures (not just allies). If one of the creatures is an enemy, can the caster use mythic Time Stop to take enemy into one on one spell duel? If so, as written, there is no save or even spell resistance allowed (or appears that way).

Urath DM |

A little :)
At what level range is it recommend to use it? Right from the beginning of a new campaign (level 1 usually) or is it more balanced at higher levels?I won't buy the book untill a couple of months (because of school), but this book seems to change enough of Pathfinder that I need to plan it out a bit, especially since I will combine it with Ultimate Campaign :P
It isn't really about a level range. Mythic is about a tone or style of the campaign. It makes the PCs, and the enemies, more fantastical in nature -- inspired by legends from various traditions and mythic cycles. PCs (and opponents) run faster, jump higher, survive dangers that would kill normal characters, and so on.
The challenge in describing all of this is that Pathfinder is already about playing characters inspired by myths and legends. Mythic rules "amp up" the over-the-top effects and turn the campaign more toward that aspect. One design goal, for example, was for Mythic PCs to be able to take on an AP with just 2 of them (instead of the assumed 4).
The GM controls when, or if, the PCs gain Mythic power, and when or if they gain more during the campaign.
Wrath of the Righteous is an entire AP with the Mythic rules "baked in". Because Mythic PCs can handle more normal encounters and face tougher ones than "regular" PCs, the AP is likely to go all the way to 20th level where most end at about 16th level.
So it is really about the style of game you want to run, and it *can* (though it does not have to) be about the entire campaign, not just a level range. There is no specific level range, because that would depend entirely on the adventures you want to write/run.

magnuskn |

Quick question and I apologize if this has been asked and answered, but when a mythic spell targets other creatures when the original targeted only personal and the spell did not allow a saving throw, does the mythic version also not allow a saving throw?
Case in point: Time Stop
Normal version is personal where mythic targets multiple creatures (not just allies). If one of the creatures is an enemy, can the caster use mythic Time Stop to take enemy into one on one spell duel? If so, as written, there is no save or even spell resistance allowed (or appears that way).
Good question. In case of the mythic version of Time Stop, there are no indications so far that you can't simply pull opponents into the Time Stop as well. Furthermore, since there seems to be no save against it, it appears as if you can pull whomever you like into it, be they mythic or not, as long as you are close enough. Sounds like a boss killer spell, if you can cut off his support like this.
This may be a FAQ candidate.

The Sin-Eater |
Hypothetical question. Say a rogue takes Trickster path and chooses right off the bat to take "Crafting Mastery" from Archmage using the "Path Dabbling". Said rogue also has a mountain of scrolls with required spells and is an awesome master of Use Magic Device. Can the rogue create magic items using the scrolls in place of preparing the spells herself and would her class level count as a caster level in loo of a real caster level?
No one thought to make a spell caster in our group so have a Rogue, a Fighter and a Gunslinger. Of course the GM /facepalmed when he saw our final line up but we were like no we're good lets go with this. So seeking an alternative for magic item creation :P

magnuskn |

You can't emulate a caster level with UMD for crafting magic items, unless I am mistaken. Which could well be, I'm sure someone will shortly arrive to educate us on the topic.
However, you can easily get a a full caster level by taking a trait which gives you a spell-like ability 1/day, which by itself is fully sufficient to take the magic item crafting feats which don't require you to actually know the spells you need to craft. Just max your Spellcraft and you should be fine.

The Sin-Eater |
I was under the impression you had to be able to cast the spell from your known spell list or prepare or something like that to make a magic item. Also figured since the "Crafting Mastery" circumvents the whole you need to have caster level ?? to take this feat, it would kinda circumvent the CL needed to make the item too.

Alleran |
Are you sure? I'm skimming the item creation rules on the PFSRD right now, and I don't see much besides this:
"To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item."
Caster level is noted as a prerequisite for obtaining the item creation feats (and that the skill check DC increases if you don't have all the prereqs for creation), but Crafting Mastery bypasses that because it states that you are considered to possess any item creation feat necessary regardless (so it ignores prereqs). Similarly, the final creation is based on a skill check, not possession of a caster level (which could presumably be bypassed by adding +5 to the DC). The text even states (bolded emphasis above mine) that access to the spells via a magic item or another spellcaster is allowed.
Where is the text stating that possession of a caster level is a requirement to create magic items? Normally a prereq is the caster level of the creator, but if you're using a magic item to cast the spell then I don't see how that wouldn't qualify - it is made clear that a magic item can be used to create the item, and the CL and so on doesn't have to come directly from you. You can even use a completely different spellcaster.

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Are you sure? I'm skimming the item creation rules on the PFSRD right now, and I don't see much besides this:
** spoiler omitted **...
Check out the specific magic item creation feats though - each of them requires a caster level as a prerequisite. Since you have to have taken the appropriate feat to construct any type of magic item, you hence have to possess caster levels.

The Sin-Eater |
Well since you have to have the feat and "crafting Mastery" GIVES you access to all the feats even if you don't meet prereqs and if CL is listed as a prereq for each item specifically and you can still make the item by increasing DC by 5 per prereq you're missing....then a rogue with Crafting Mastery and a mountain of scrolls should be able to make magic items >.>? The noted rule specifically states ONLY mandatory thing is the feat and Crafting Mastery covers that.

magnuskn |

Alleran wrote:Check out the specific magic item creation feats though - each of them requires a caster level as a prerequisite. Since you have to have taken the appropriate feat to construct any type of magic item, you hence have to possess caster levels.Are you sure? I'm skimming the item creation rules on the PFSRD right now, and I don't see much besides this:
** spoiler omitted **...
What he said.