Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)

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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
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In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.

    The Rise of the Runelords Anniversary Edition contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
  • Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
  • A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
  • Dozens of new illustrations, never-before-seen characters, location maps, and more!

The Rise of the Runelords Anniversary Edition is not part of any subscription.

ISBN-13: 978-1-60125-436-8

FAQ:

Q: Will you be doing hardcover compilations of all of your Adventure Paths?
A: No. This is a special celebration of our very first Adventure Path on its 5th Anniversary. Several of the original volumes of Rise of the Runelords have been unavailable in print for a long time, yet it remains one of our most popular adventure paths; that circumstance presents a unique opportunity for us to expand and update it for use with the Pathfinder RPG, and to apply lessons we've learned about making Adventure Paths over the last half-decade. Our other adventure paths are largely still in print, and many of them were designed for use with the Pathfinder RPG to begin with; we have no plans to recompile them.

Q: Is there anything missing from the original AP volumes?
A: Yes—otherwise, this book would be more than 600 pages long! Some of the monsters and other things created for Rise of the Runelords are now part of the official Pathfinder RPG rules, so they're not reprinted here. The original volumes also included monster ecologies, bestiary entries, and other campaign setting material that isn't directly used in the adventure itself; those items are also not present in this collection. The Pathfinder Journal fiction featuring Eando Kline is not presented here either, but it has been compiled—along with the installments from the subsequent two Adventure Paths—as The Compass Stone, now available in ePub form. We have also replaced some of the artwork from the previous edition, and replaced the six individual introductions with one new one.

Q: What is included in the digital version?
A: In addition to the full version, the Rise of the Runelords Anniversary Edition download includes the Interactive Maps and a Lite version for reading on portable electronic devices.

Download the Web Enhancement! - (180 KB zip PDF)
Originally posted to the Paizo blog for Pathfinder Adventure Path #5.

Bring your campaign to life!
The Rise of the Runelords Mega SoundPack from Syrinscape is a complete audio solution for playing through the Rise of the Runelords Adventure Path.

Rise of the Runelords Anniversary Edition is sanctioned for use in Pathfinder Society Organized Play. The rules and Chronicle sheets for running this Adventure Path are available as a free download (438 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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ROTRL Anniversary Edition...the missed opportunity

3/5

So first, all the usual disclaimers. "Rise" is a classic.

It joins the pantheon of truly great adventures in the storied history of "D&D," ranking with Gygax's giant-drow saga.

It redefined the genre, for the better, and despite some brilliant Adventure Paths since, still contains some of the best writing and freshest ideas that Paizo's team has cooked up.

So why only three stars? Two words: Missed opportunity.

The knock on Runelords from the start -- a legitimate one, in my opinion -- is that there wasn't enough foreshadowing.

Nor was there enough opportunity to interact with the incredibly rich, complex NPCs created by Paizo's authors.

The DM knows from reading the printed backstory just how complex and interesting are figures like Nualia, Tsuto, Ironbriar, and the Scribble.

Yet the sad truth is that, as written, these NPCs appear on stage in the adventure only just in time to be killed -- dungeon crawl fodder dressed up in fancy verbiage.

There are exceptions of course. Aldern Foxglove enjoys his own mini-arc. Father Zanthus has a chance to grow in meaning.

But there's not enough of this.

And the issuance of the Anniversary Edition offered Paizo a chance to remedy the spotty flow of plot and character development.

This wouldn't be that difficult a retrofit.

Ironbriar could make a sinister cameo appearance in the early going. It could be made clear that Nualia should do her best to survive, to take a more prominent role in subsequent chapters.

Conna the Wise, given some kind of cameo or bit role earlier, would have much more resonance.

It would also have been relatively easy to thread together larger themes of the story.

Why not make the mysterious ranger Shalelu Andosana a member of the Black Arrows?

This would have given her a clear role later in the story and made the plight at Fort Rannick far more tension-filled.

There should also be some sort of foreshadowing -- through dreams? through the ravings of captured enemy NPCs? -- of arch-enemies that appear later in the story: the Scribbler, Karzoug, Xin-Shalast itself.

As written, the Adventure Path still acknowledges that there is "relatively little involving the metaplot" of ROTRL in the entire first chapter.

But this needn't have been so.

Why aren't the goblins marked or tattooed with Sihedron runes -- as victims are who visit the Paradise barge later in the story?

Why not lay in clues and hints from the very start, so that the seeds of dread are planted at once?

I know -- I know. All these things are DMable, fixable, improvable.

And the adventure works just fine (better than fine...) as written, as a series of cool, weird, deadly encounters that only slowly builds a sense of narrative momentum.

Some would argue that this is exactly the point, using Sandpoint as a kind of "sandbox" at first, and only later introducing the real seeds of an active "quest" or "campaign."

But in my view, iit would be that much better if there were really memorable arch-villains and bit characters that built relationships and rivalries with the PCs, helping grow excitement through the early sessions.

How about an encounter with one of the Graul clan in the slums of Magnimar?

Couldn't that awful flesh golem be an awakened, re-animated off-spring of Mammy?

Imagine that creature, in its dying breath, saying, "My kin don't forget. Mammy'll find you. Mammy'll git you!"

A solidly written monster bash becomes really creepy, really foreboding. And Mammy herself begins to loom early on the horizon.

Even if Paizo didn't want to rewrite all this, it would have made sense to include a "Behind the Curtain" section pointing out possible ways to enhance the story. Something like this:

"We wrote this episodically, and it wasn't possible to stitch it all together seamlessly. But now that we can look at it as a whole, here are some ideas for giving bigger flow and punch to the various elements, ways that might spark curiosity, fear and a sense that the PCs face clever, persistent adversaries..."

So enough. I'll end where I began.

I think it's fair and reasonable to hold Paizo's stuff to the highest narrative standards. Thus my stingy stars.

But this is great storytelling, as written. I've run most of the Adventure Path already once, and plan to run it again now. Once again, thanks to the folks at Paizo for all the fun

--Capt Marsh


My first exposure to Rise of the Rune Lords

5/5

I have never run or played in the adventure path before and decided to purchase it and prepare for the our next campaign. Great book!! The story seems consistent, coherent and interesting..the book is laid out well and easy to follow. Also I love the mini tie in! Great job!!!


A comparison between the Anniversary Edition and the older version of Runelords

4/5

This review takes the form of an overall comparison between the new version of Runelords and the Old version. I'll detail some of the new additions, the changes, and what was removed.

First off, the actual in game content for Rise of the Runelords is almost all preserved. Some Bestiary monsters have been removed, but they were either optional to the AP (like the Sandpoint Devil and the Attic Whisperer) or they are now in one of the published Bestiaries (and thus easily referenced from the PRD). Other than certain Bestiary monsters there has been no in game content that was removed. Every encounter is there, every dungeon is there, every important NPC has a statblock.

So what Has been removed? Articles. There are no more Pathfinder Journals. Many of the articles that were in the adventure path were also removed. All articles on Gods (Desna and Lamashtu) have been removed. The history of Karzoug

Spoiler:
The big bad of the path and titular Runelord
was removed. The culture of the Stone Giants was removed. The History of Thassilon was severely curtailed. So what remains of the articles? All the location articles are preserved and updated. Sandpoint, Magnimar, Turtleback Ferry, and Xin-Shalast all have their own articles. The "Magic Of Thassilon" article is preserved and expanded (though "More magic of Thassilon" is removed) in the form of "New Rules". The new Rules article has updated versions of spells, items, and a new mechanic for tracking Sin and Virtue Points in the campaign. Finally all the introductions to the various APs are removed.

So what has Changed? Almost all of the earlier art. Mostly for the better. Ameiko Kajitsu and Shalelu Andosana both reuse Art from Jade Regent, but there's new art for the goblins, the Skinsaw Man, Aldern Foxglove, the handouts (such as the deed in the Skinsaw massacres and the letter in Sins of the Saviors), as well as Belor Hemlock and Orik Vancaskerkin. Some art (like Aldern Foxglove, Korvus the Goblin, and the Skinsaw Man) is an incredible improvement. Some art (like Vancaskerkin's new portrait and Belor Hemlock) is slightly disappointing. On the whole though the new art is a boon.

The stat blocks have also changed, some have merely been updated to pathfinder mostly verbatim with third party classes preserve,(e.g. Delphine's entire encounter in module 5) and some have been completely overhauled (e.g. the quasit in module one is now a Witch instead of the Thaumaturgist she was in the original iteration of the path). Additionally, the final encounter with the big bad of the adventure path has been heavily overhauled with an entirely new map, new stat blocks, round by round instructions, and additional hazards and participants.

So what's new? In addition to everything being updated, there are several new monsters in the Bestiary like the Scarlet Walker. There are New Magic Items like the Anathema Archive. Additionally Several merely magical Items have been updated to Artifacts.

But the biggest addition is in the campaign itself. There are far more connections between and the modules now. You meet Ameiko Kajitsu's father in a fairly interesting encounter early on in Burnt offerings, for instance, among many other small additional encounters throughout the book. There's an entirely new Dungeon section (for sloth) in the Runeforge. That's in addition to all the changes and the new Items discussed earlier.

If you're just starting an AP for the first time this AP will give you everything you need (with some use of the Free online PRD to supplement). But I feel sad to see a lot of the details of ancient Thassilon and some of the factions and enemies you run into vanish, because those aren't on the PRD. They aren't essential to running the path, but they were fun and added a lot of fun bits to the path.


Tremendous value

5/5

I have begun to run a group through this AP and it is fantastic. The art, the story, the writing... superb. I never ran any groups through the original, so I can't compare the older version to this newer one. However, that ultimately doesn't even matter. This stands up so well with so many terrific characters and locations, it's an incredible value to have a complete six part AP in one awesome, beautifully printed and produced book.


Love the rework.

5/5

Simply put, fantastic. Looking to run a PF AP? Don't even hesitate to pick this one up.


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Paizo Employee Creative Director

Bengaijin wrote:

Back to the AP at hand, which I am delighted to see as a special edition...

What level span can we expect? Same as the original?

Will there be new encounters/"in-game" content, or will the new material likely be for support and clarification only (ie An NPC gallery, a magic item compendium, incorporated errata, etc)?

Definitely excited for this one.

Level span will be the same as the original. The new material will be new "in game" content, mostly to patch up holes or to add in some other fun stuff here and there as space permits. There'll be a new monster as well. Maybe some more stuff. I haven't 100% locked in all of the new stuff yet. Some of it will be directly inspired by feedback from the Runelords messageboards, though!

Paizo Employee Creative Director

Ageron wrote:
Someone asked a question, beyond re-balancing encounters, about a CR difference between giants in Beastiary 2 versus the original module (14 v 17, apparently)... I'm sure the situation will be similar to other books, where many creatures just get a Bestiary page number but variants get their own statblock on the page.

That's something that I'll be wrestling with in a month or so. There ARE indeed some CR differences there that'll require some fancy footwork in encounter redesigns and other stuff. Similarly, there are some encounters that 5 or so years of real-world playtest feedback have revealed were too tough or not tough enough; THOSE will get some revisions as well.

In fact, I'll be going through the whole thing with a fine toothed comb, similar to how I went through every single page of the Pathfinder Chronicles Campaign Setting in preparation for the Inner Sea World Guide.

As for HOW I'll rectify the CR chagnes... you'll just have to wait and see, I guess! (Or perhaps ask me again in a half-year or so when I'll have a better idea of how I fixed it!)

Dark Archive

I hope that in the added content will be featured an expanded section regarding Turtleferry and some of the main settlements of Varisia.
In a trek-heavy AP such as RotRL, it has been (for me at least) one of the main areas where custom work was needed.

The Exchange Contributor, RPG Superstar 2010 Top 16

1 person marked this as a favorite.
The Forgotten wrote:

Translation: Paizo might compile AP's in the future, if this compilation proves profitable. Part of the problem is that at 2 AP's a year there really isn't enough material to produce regular compilations. Also, Kingmaker and Carrion Crown, two of Paizo's most popular APs are relatively recent. The popularity of the APs between Rise of the Runelords and Kingmaker probably does not justify a compiled volume.

Personally, I expect that we are going to see a Kingmaker compilation in about three years, along with mini support.

If they convert another AP you can be certain it's one that isn't available in their store at the time. Runelords has been sold out for something like 3 years and it was in heavy demand in the aftermarket. Even so, the announcement waited until their five year anniversary of it's release.

So keep an eye out for which APs are selling out and the 10th anniversary.

Edit: You can keep track of which products are selling out by watching the store blog. They publish lists a couple times a year. The current list is here if they convert an AP it will be one that spends a lot of time on these lists. No sign of Kingmaker there yet.

Dark Archive

James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Dark_Mistress wrote:
Actually I do have a question. Will the players guide be part of it as well? And will the players guide be expanded and updated like the more recent ones?

I'm gonna start answering these as I go, so apologies if I repeat any info...

The Rise of the Runelords Player's guide actually had VERY little information specifically about Rise of the Runelords. It was more like an Introduction to Golarion Player's Guide, to be honest.

We'll have some information about how to start your Runelords campaign in the book, though—exactly what sort of additional Player's Guide bonus content we'll have for the hardcover is unclear at this time.

Yeah I was more wondering if we would get a new/expanded one, like something along the lines of what we have recently gotten from Jade and Carrion etc. :)

Paizo Employee Creative Director

Asgetrion wrote:
James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.


I'm led to understand that this new edition will be changed to reflect Paizo's greater understanding of AP's, but I'm interested to know if this Anniversary edition will be updated to include new material from the RPG line of products in a grand Transmutation worthy of the last Runelord of Greed, or if this is going to be "as similar" to the original as possible, but utilizing Pathfinder rules and builds?


Will pre-ordering this mean that there is no charge for it now? Or are we paying about a year in advance?


Turin the Mad wrote:
Will pre-ordering this mean that there is no charge for it now? Or are we paying about a year in advance?

If you preorder, just like with your subscriptions, you are not charged until the item ships. So it won't be until next June.

Paizo Employee Creative Director

Spawn of Rovagug wrote:
I'm led to understand that this new edition will be changed to reflect Paizo's greater understanding of AP's, but I'm interested to know if this Anniversary edition will be updated to include new material from the RPG line of products in a grand Transmutation worthy of the last Runelord of Greed, or if this is going to be "as similar" to the original as possible, but utilizing Pathfinder rules and builds?

We may use new material from the RPG line as it makes sense, but for the most point the goal is to keep the AP as similar to the original as possible.


This looks like being an essential in any collection..five years of player feedback should make it the most playtested AP ever.


1 person marked this as a favorite.

I'm tremendously excited about this. When I first got into Pathfinder in a big way a year ago, the first thing I wanted to do was order Rise of the Runelords. Then I discovered that getting ahold of all the copies was hard to do. Then I found out that it wasn't even using the pathfinder rules.

So I was one of those who posted in the thread that I'd pay over a hundred bucks for a new, updated, hardcopy version of the AP. Now I find that not only is it going to be released as I'd hoped but it's also going to have a bit of new content as well for much less than a hundred bucks?

Count me in! Even if I have to wait a year to get it. Thanks, Paizo, for being so cool. Preorder placed.


Vic Wertz wrote:
Lazaro wrote:
KaeYoss wrote:
chopswil wrote:

Please DO NOT tone down the "Mama Graul" parts.

Keep them as they are or or crank up the "Deliverance" factor!!!!
In fact, this would be a great place to put the original, uncensored version of Hook Mountain Massacre back in!
Doubtful, but would be awesome
The maturity level of the content will not be changing either way.

Awwwww. If I had been serious with my request, I'd be disappointed now. :D

I never managed to hunt down that old version (apparently it did circulate), but I understand that it was probably too nasty for an AP.

Considering that Pathfinder isn't really squeamish, that says a lot about Mr. Logue's sick, twisted mind. ;-)


James Jacobs wrote:


Edit) Again, the Runelords player's guide didn't really serve well as a specific for that AP player's guide, really. It was mostly geared at letting players know about Golarion. We don't have to do that now. We've got plenty of that kind of information already.

But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?


James Jacobs wrote:


The monster stats will be treated the same way as they have been in every Pathfinder AP—inline in the text as they are needed for their encounters.

This applies only to monsters that are either "flown in" (like when you use something from the Tome of Horrors) or you create a standard enemy that appears several times ("Goblin Warsinger See page 20"). If you make new monsters just for the AP, you put them in the bestiary.

Will this compilation have a bestiary? Or are all the critters from #1-6's bestiaries (or at least those who actually showed up in the adventures themselves, which wasn't all of them at first) in one of the Bestiaries now? (I haven't seen Bestiary 3 yet, obviously, but so far I can think of at least one critter that isn't yet anywhere else - the Lamia Harridan (I don't remember whether the other types of lamyrkin were actually in the adventures).


James Jacobs wrote:
Some of it will be directly inspired by feedback from the Runelords messageboards, though!

I'm curious what will happen to a certain mass murderess from the end of the second book.


James Jacobs wrote:


We may use new material from the RPG line as it makes sense

Eldritch knights becoming magi? Some NPCs getting archetypes? Karzoug turning into a Thassalonian Specialist (Greed) all the way?

Paizo Employee Creative Director

KaeYoss wrote:
But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?

Unclear. That information might be in the hardcover's introduction. It might be a PDF download. It might be something else. We haven't decided yet.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:
Some of it will be directly inspired by feedback from the Runelords messageboards, though!
I'm curious what will happen to a certain mass murderess from the end of the second book.

Probably a sorcererectomy.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:


The monster stats will be treated the same way as they have been in every Pathfinder AP—inline in the text as they are needed for their encounters.

This applies only to monsters that are either "flown in" (like when you use something from the Tome of Horrors) or you create a standard enemy that appears several times ("Goblin Warsinger See page 20"). If you make new monsters just for the AP, you put them in the bestiary.

Will this compilation have a bestiary? Or are all the critters from #1-6's bestiaries (or at least those who actually showed up in the adventures themselves, which wasn't all of them at first) in one of the Bestiaries now? (I haven't seen Bestiary 3 yet, obviously, but so far I can think of at least one critter that isn't yet anywhere else - the Lamia Harridan (I don't remember whether the other types of lamyrkin were actually in the adventures).

The compendium will indeed have a bestiary of all of the monsters that have not made it into Bestiary 1, 2, or 3, but still have roles to play in the Runelords saga. Including one brand new monster, and one monster that originally didn't have a role but now does.

Paizo Employee Creative Director

KaeYoss wrote:
James Jacobs wrote:


We may use new material from the RPG line as it makes sense
Eldritch knights becoming magi? Some NPCs getting archetypes? Karzoug turning into a Thassalonian Specialist (Greed) all the way?

Eldritch knights will NOT become magi. Magi are not wizards, and one of the KEY elements of Thassilon is that their leaders (and their favorite minions) were wizards or had wizard levels.

Some NPCs might gain archetypes here and there.

Karzoug and many other wizards will certainly become Thassilonian specialists.

Silver Crusade

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
KaeYoss wrote:
But there will be a current-AP-like player's guide, yes? One with some background about the area, some advice about race and class, and a bunch of campaign traits (I want to see how close I've come with my version of the traits ;-) and so on?
Unclear. That information might be in the hardcover's introduction. It might be a PDF download. It might be something else. We haven't decided yet.

I'd like to put my vote in for the new style PDF players guides much like we've seen from Council of Thieves onwards. Complete with traits to tie the PCs to the region (though not necessarily to tightly to Sandpoint).


DM_aka_Dudemeister, I was about to say something similar before reading your comment. Since the most persuasive arguments are likely to be business logic ones, here's where I try to make some... like how a free PDF player's guide may serve as a teaser for the pay product, for a GM on the fence. Oh, and how not having to do any work to create a printable handout for the players is worth something to the target market! Yes, I think we have some winners already. :)


Pathfinder Adventure Path Subscriber

Random question for James--

I'm about to start RotRL for my gaming group, but as we operate on a rotating GM policy, I will wrap up my run after The Skinsaw Murders. I'm likely to be back running Hook Mountain Massacre after this comes out.

I see you mentioned that the compilation will be trying to stick as close to the original adventure as possible, but if I switch over from the original adventure to the compilation hardcover partway through the adventure, am I likely to run into any problems?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

For trait fiends...

The APG has some VERY Sandpoint friendly traits you might want to look over.

Liberty's Edge

1 person marked this as a favorite.

Will the PDF of this have the new interactive maps?

Dark Archive

KaeYoss wrote:
Vic Wertz wrote:
Lazaro wrote:
KaeYoss wrote:
chopswil wrote:

Please DO NOT tone down the "Mama Graul" parts.

Keep them as they are or or crank up the "Deliverance" factor!!!!
In fact, this would be a great place to put the original, uncensored version of Hook Mountain Massacre back in!
Doubtful, but would be awesome
The maturity level of the content will not be changing either way.

Awwwww. If I had been serious with my request, I'd be disappointed now. :D

I never managed to hunt down that old version (apparently it did circulate), but I understand that it was probably too nasty for an AP.

Considering that Pathfinder isn't really squeamish, that says a lot about Mr. Logue's sick, twisted mind. ;-)

Where did the "old version" circulate?

Grand Lodge

James Jacobs wrote:

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

My guesses:

1. Nualia Tobyn
2. Aldern Foxglove
3. Shelalu Androsana
4. Mokmurian
5. The Scribbler
6. Karzoug

Am I close?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
godsDMit wrote:

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

** spoiler omitted **

Am I close?

Your #3 is also in Jade Regent. My guess is

Spoiler:

#1 Nualia
#2 Foxglove
#3 Jakardos
#4 Mokmurian
#5 Athroxis
#6 Karzoug


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
chopswil wrote:
Where did the "old version" circulate?

Nick posted a summary of the cut material on the now defunct Sinister Adventure boards. It was pretty gruesome. I think he also emailed the cut bits to some fans, but I wasn't one of them. Not for lack of trying.. ;-)

Liberty's Edge

James Jacobs wrote:
2) Estimated page count is 420. Exactly the same size as the Shackled City book.
James Jacobs wrote:
420.

*Scuttles off*


chopswil wrote:


Where did the "old version" circulate?

In the dark corners of the internet. As I said, I couldn't find it. Someone told me you could get it somewhere, but I didn't get it.

Sounds like those stories about that legendary old store that your friend knows and they have awesome stuff there but he can't find it and it has moved but your neighbour knew a guy who was there. Or something. Uhm.

Paizo Employee Creative Director

cynarion wrote:

Random question for James--

I'm about to start RotRL for my gaming group, but as we operate on a rotating GM policy, I will wrap up my run after The Skinsaw Murders. I'm likely to be back running Hook Mountain Massacre after this comes out.

I see you mentioned that the compilation will be trying to stick as close to the original adventure as possible, but if I switch over from the original adventure to the compilation hardcover partway through the adventure, am I likely to run into any problems?

Nothing major, really. We'll be organizing the book into 6 chapters, one per adventure. The only "problem" in your case I suspect would be that since it's all one book, it'll be easier for one GM to accidentally spoil something for himself in an upcoming chapter. But switching from the original softcovers into the hardcover halfway through should be pretty easy.

Paizo Employee Creative Director

chopswil wrote:
Where did the "old version" circulate?

It never did, to my knowledge. As mentioned above, Nick may have talked about some of the cut content here and there, but I'm pretty sure a "writer's cut" never went around, since that would be kind of against the rules for Nick to do that in the first place.

The VAST majority of the content I cut from "Hook Mountain" ended up being re-used in Pathfinder #7, for the Eel's End section. Most of the other stuff I cut was not much more than a word here, a sentence there, to edge back from an X rating.

Paizo Employee Creative Director

godsDMit wrote:
James Jacobs wrote:

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Im really hoping you dont do one on a certain tavern owner, as Id be really surprised if there isnt a big description for her in Jade Regent.

** spoiler omitted **

Am I close?

You're close, but Shalelu, like Ameiko, has a big role to play in Jade Regent. Their roles in Runelords won't be changing, but neither will they be increasing. Nor is either of them important enough to Runelords to warrant having a 2 page entry in the hardcover.

Grand Lodge

xorial wrote:
I know what I would like for the PDF. Virtual Tapletop friendly maps. Maybe to complement Minis maps in the hardback.

+1

a lot of these old maps don't have layering set properly. makes for some annoying photoshopping.

ordered 3 :-)

Sovereign Court

James Jacobs wrote:
chopswil wrote:
Where did the "old version" circulate?

It never did, to my knowledge. As mentioned above, Nick may have talked about some of the cut content here and there, but I'm pretty sure a "writer's cut" never went around, since that would be kind of against the rules for Nick to do that in the first place.

The VAST majority of the content I cut from "Hook Mountain" ended up being re-used in Pathfinder #7, for the Eel's End section. Most of the other stuff I cut was not much more than a word here, a sentence there, to edge back from an X rating.

Nick posted encounters that were cut off, but never posted a full version to my knowledge.

The cut part were not indispensable IMO, though I liked the final place in the Hook Mountain, with the Albino.

Paizo Employee Chief Technical Officer

CapeCodRPGer wrote:
Will the PDF of this have the new interactive maps?

We'll do everything we can to bring the PDF of this volume up to our current specs... but at this time, I don't know if the old maps even *exist* with all of the layers we'd need to pull off interactivity. (The new maps will, though.)


Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

Nah.

She's a walkover.

She needs a buff.

I want more men to cry at my table.


I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.


Blackvial wrote:
I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.

Nope. They lost the original digital files for all the text and art, so someone would have to re-enter and re-draw everything. Nope.

Nope. There was a weird contract in place with the authors of those APs such that any derivative or compilation product would cost $10,000 per printed copy. Nope.

Nope. A hacker has booby-trapped Paizo's computers so that if they even appear to be revising those APs, the entire building explodes, killing them all. Nope.

All fun aside, Paizo wants it understood that wishes or not, such products are hot-potato topics. Don't touch. Bad. Evil. See elsewhere, earlier in the thread for much discussion.


Pathfinder Adventure Path Subscriber
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

James did (kind of) answer this one already:

James Jacobs wrote:
[Xanesha will p]robably [undergo] a sorcererectomy.

Paizo Employee Creative Director

Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.

That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.
That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Sure, revise her. But keep her fairly tough/deadly. I mean, that encounter is very memorable and it would be a shame to loose that kind of impact.

Scarab Sages

James Jacobs wrote:
Beek Gwenders of Croodle wrote:
Will you restat the encounter with Xanesha? Every time I played it it's been a TPK or almost... when I did some math after PFRPG was released, I think I realized that encounter was 6 or 7 CRs above the party level.
That encounter is probably the single most cited encounter in the category of "overpowered TPK machine." So... yes. Rebuilding that encounter is very much going to happen. In fact, we'll be rebuilding and rebalancing a lot of the encounters... some in small ways, some in big ways.

Personally, I hope she doesn't get downgraded too much. I think the fact that she IS so deadly is what makes her such a standout encounter. Not the setting, her personality, or anything else. All things being equal I found the Staglord much more engaging from that perspective. Its the fact that fighting her is so devastating that ensures that five years later, everyone who has played RotRL remembers Xanesha, usually with a shudder. There are aspects to the fight that are easily overcome or compensated for even adding one more level to the characters. The fact that they face her power level at their power level is what sets this apart.

To continue the comparison, I see just as many people dying to the Staglord, though in fairness he causes less TPKs I think. Then again, hes in a nice safe fort rather than.. well, you know...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I asked for this. Awesome! Thanks Paizo.

Dark Archive

James Jacobs wrote:
Asgetrion wrote:
James, I'm interested in the "gallery of NPCs" -- can you elaborate a bit on that?

Sure.

I've identified six key NPCs, one from each of the six adventures, who'll have a 2 page entry in an appendix similar to how we're doing the key NPCs in Jade Regent. That 2 page entry will include their stat block as well as their history and personality and appearance and roleplay notes.

Ah, that sounds pretty cool. :)

My first thought was that it'd be a gallery in the sense you guys published a couple of two-page art pieces (poster-style) featuring all the major NPCs from the Shackled City AP ("Villains of Cauldron" and "Faces of Cauldron" by Jeff Carlisle). Would something like this also be possible for RotRL?

Dark Archive

Anguish wrote:
Blackvial wrote:
I will so be buying this when I get the chance. I just hope you guys decide to release updated versions of the other APs that are still using 3.5 rules because I would buy those as well.
All fun aside, Paizo wants it understood that wishes or not, such products are hot-potato topics. Don't touch. Bad. Evil. See elsewhere, earlier in the thread for much discussion.

Yep, if that discussion is allowed to proceed unchecked I predict that Paizo will end up being sold to Necromancer Games for pennies on the dollar.

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