uriel222
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Apologies if this has been asked before, but my search has brought up nothing:
I am preparing for a Rise of the Runelords campaign, and have pre-ordered the anniversary edition and the minis to go with it. My question is, what gamemastery products (flip-mats, map packs, etc.) go with it? It can take some time to order things in to my local store, so I want to make sure I get everything in advance. I'm trying for the most deluxe campaign evar!
Thanks
uriel222
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Yeah, I knew about the Folio (though thanks for mentioning it). I was disappointed with the Kingmaker item cards, though, so I'm not sure about getting them for RotR.
What I was thinking of we're the products not specifically branded with RotR, but really useful nonetheless, like the forest map for Kingmaker, or Mountain Pass for Jade Regent.
GeraintElberion
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Yeah, I knew about the Folio (though thanks for mentioning it). I was disappointed with the Kingmaker item cards, though, so I'm not sure about getting them for RotR.
What I was thinking of we're the products not specifically branded with RotR, but really useful nonetheless, like the forest map for Kingmaker, or Mountain Pass for Jade Regent.
It was the first AP. I don't think things were so integrated then so no gamemastery connections.
James Jacobs
Creative Director
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Actually... we had a Rise of the Runelords item card set, and some of the initial map products were intended to work well with the AP—Flip-Map Mountain Pass, for example, came out at about the same time as the last installment of Runelords, which took place entirely in the mountains.
The stunt of actually using the map products and the AP at the same time did take us a while to sort out, though.
There WILL be this level of support with the revised book—we've got a Flip Map coming soon that has a few key locations in Sandpoint that should help folks run the first parts of "Burnt Offerings" and "Fortress of the Stone Giants," for example.
Stereofm
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I think you could make use of them for the inbetween sessions, especially since you are encouraged to give them some down time between book one and two... :)
Yeah, do that. You have plenty of space into which you can add your own events, or old dungeon modules, or that stand alone module (Feast of ravenmoor ?) or, or ...
It lengthens the campaign, but if you do it right, you can increase the fun and campaign coherence.
For the record, in my ongoing campaign I have or will use :
from Shore to Sea
Seven Swords or Sin
Crucible of Chaos
The Pdf about Chopper's isle
Reaper's 3.5 The Eldest son
a custom module from a mag about "The hangover" movie
and, and ... Akrasia thief of time from Eden studios.
I had additional ideas, but I cut some of them.
Best,
James Jacobs
Creative Director
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James Jacobs wrote:Actually... we had a Rise of the Runelords item card set, and some of the initial map products were intended to work well with the APThanks, James. Do you remember which ones.specifically, though? Other than Mountain Pass, of course.
I don't, alas. Been a long time, and the dozens of map products we've released in those years kidna all ran together...
Vic Wertz
Chief Technical Officer
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There WILL be this level of support with the revised book—we've got a Flip Map coming soon that has a few key locations in Sandpoint that should help folks run the first parts of "Burnt Offerings" and "Fortress of the Stone Giants," for example.
When you're looking at Flip-Mat Town Square, think "Swallowtail Festival."
Also, I removed a string of completely off-topic posts.
JohnF
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I'm definitely looking forward to this - I'll be pre-ordering it as soon as I can start an AP subscription with "Skull and Shackles". It's been a while since I GM'ed anything (back in the days when Dungeon and Dragon came from TSR, Forgotten Realms was the most common setting, and WotC weren't even in the picture), so Runelords will be totally new territory for me. It's not quite my first encounter with Golarion, as I'm currently playing in a Jade Regent campaign (which is why I'm not already an AP subscriber).
| Chris Lambertz |
Will the PDF for this book include an "Interactive Maps" doc, like the recent APs have?
It's entirely possible, but I don't have a definite answer at this point. Once we get closer to the release date and wrapped up on the production of the book, I'll have a better idea what the Interactive Map situation is. :)
Squeatus
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I've tried to keep up the the thread commentary here, but I fear I may have missed a page or two (or three) since the announcement.
I have two questions, really:
From time to time I've seen people exclaim there were parts of Skinsaw and/or H.M.M. that were "unpalatable" or just "wouldn't be something Paizo would do now with a larger fan base" etc.
Were there any changes to the tone in these parts?
Second question
| RuyanVe |
| 2 people marked this as a favorite. |
Greetings, fellow traveller.
Hm, postmonster ate my post :-(
Concerning content: Hopefully they keep this stuff - the grittier content and their way of humor is one of the things I especially like about the Paizo stuff (and there have even existed more grittier parts, which were apparently cut from the final manuscript - or put on the interwebs by request from some GMs/players).
Concerning Xanesha: updated version.
Ruyan.
| Sunderstone |
So will this be Fast or Medium Track?
Apologies in advance if this was posted already, I skimmed through each page but didnt find a definitive answer beyond it being "the same level range" as the original AP.
I was hoping with the dumped articles, the freed up space might have made it medium track. :)
| Azure_Zero |
So will this be Fast or Medium Track?
Apologies in advance if this was posted already, I skimmed through each page but didnt find a definitive answer beyond it being "the same level range" as the original AP.I was hoping with the dumped articles, the freed up space might have made it medium track. :)
The articles were dumped to create space for the whole AP.
Shisumo
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So will this be Fast or Medium Track?
Apologies in advance if this was posted already, I skimmed through each page but didnt find a definitive answer beyond it being "the same level range" as the original AP.I was hoping with the dumped articles, the freed up space might have made it medium track. :)
dracomancer wrote:I'm not sure yet. It might use the Fast XP track. It might use the Medium one but have more stuff added in there to increase XP. Putting it on the Fast XP track is probably the easiest solution, but until I actually get in there and figure out exactly how much room I have to add new encounters and new areas and new stuff... I won't know for sure.Question for James,
You have stated that this will remain as true to the original as possible. With that in mind does it mean that the AP will still use the fast XP advancement or will it be adjusted to the PF standard medium XP advancement? If the latter will part of the additional content being added be additional encounters to make up for the needed xp?
| Sunderstone |
I'm sure now.
It uses the fast track.
The "freed up space" is not nearly enough to allow it to expand to the Medium track with ease.
Thanks for the reveal. I never liked the speed of low level progression in the old edition, especially levels 1-5. There wasn't enough time to really enjoy the level. It'll be easy enough to fit extra stuff and make it medium track. Murder's Mark looks like it may be a good fit for a possible Prequel. Ravenmoor is another low level in the area too.
This will be good.
James Jacobs
Creative Director
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James Jacobs wrote:I'm sure now.
It uses the fast track.
The "freed up space" is not nearly enough to allow it to expand to the Medium track with ease.
Thanks for the reveal. I never liked the speed of low level progression in the old edition, especially levels 1-5. There wasn't enough time to really enjoy the level. It'll be easy enough to fit extra stuff and make it medium track. Murder's Mark looks like it may be a good fit for a possible Prequel. Ravenmoor is another low level in the area too.
This will be good.
I would actually suggest NOT doing a prequel—starting the campaign with the goblin raid is a pretty important sendoff to the rest of the campaign, since it also helps establish Sandpoint as the PCs' home town. Ravenmoor as a side adventure between Parts 1 and 2 though... that works pretty good. And while the upcoming "Dawn of the Scarlet Sun" is intended to be tied in to "The Shattered Star" it also works pretty perfectly as an extra short adventure to run between parts 2 and 3 of Runelords as well.
| Sunderstone |
Is there a players guide with Sandpoint oriented traits? I was assuming there wasn't going to be one. If there is then I could see why a prequel outside of the Sandpoint vicinity wouldn't really fit too well.
When I ran Burnt Offerings for my previous home group, my players wanted characters from different places, so I had them arrive in Sandpoint escorting wares for a merchant which included a wagon bearing butterflies for the festival.
Vic Wertz
Chief Technical Officer
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Can't remember if that was asked already, but will there be a new map portfolio for the reprint as well?
There's no new map folio... but check out the upcoming Flip-Mat: Town Square.
On a side note: are there any news about the (interactive) maps accompanying the pdf-version?
Chris Lambertz won't even start looking at that until the product is through layout and editorial passes.
Enlight_Bystand
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Are there logical breaks between the mods so if i wanted to do medium advancement for my pcs I could do it.Without feeling like there are forced breaks between modules?
| Obsidaeus |
I cannot wait..well not for the scorching hot summer weather but Rise of The Runelords will definately make my shelf...I was going to run some new players and old friends from 1st ed. DnD days thru it but will wait for this nice set to come out and get the miniatures for it as well..thanks for the good work and continued excellent material you guys work on..it sure brings back memories from the first time i opened my first red box set for basic dnd years ago when i was 10..32 years later it is great to see where you guys have come with the game.I never was a fan of 3.0 or 3.5..and 4th edition seem to take the path of one of my favourite pastimes and a old tradition going years back in time of great storytelling from around a campire in primative times to ward against hunger, cold and to pass the time to contuinue to entertain thru the years when there was no radio or television nor media..4th editon mad eit less a story and more a game (like chess)which is fine for some but i enjoy the art of a good tale and glad to see you stuck thru and delivered on several of your products i own..thank you again
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
I don't know if this has been asked already, but is there also gonna be an updated player's guide for RotRL? I can't wait to start running this for my players as soon as it comes out.
Nope... but there'll be a bit of stuff like player traits and getting started advice in the hardcover itself. Alternatively, you can use the campaign traits from the back of the Advanced Player's Guide.
James Jacobs
Creative Director
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James Jacobs wrote:Nope... but there'll be a bit of stuff like player traits and getting started advice in the hardcover itself. Alternatively, you can use the campaign traits from the back of the Advanced Player's Guide.Sweet there will be player traits in the hardcover
Don't get TOO excited... they're going to be very slim and not many of them. Not sure how much room I'll have for them at all yet...
| Joey Virtue |
Joey Virtue wrote:Don't get TOO excited... they're going to be very slim and not many of them. Not sure how much room I'll have for them at all yet...James Jacobs wrote:Nope... but there'll be a bit of stuff like player traits and getting started advice in the hardcover itself. Alternatively, you can use the campaign traits from the back of the Advanced Player's Guide.Sweet there will be player traits in the hardcover
Could be a blog topic