Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)

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Pathfinder Adventure Path #55: The Wormwood Mutiny (Skull & Shackles 1 of 6) (PFRPG)
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Chapter 1: "The Wormwood Mutiny"
by Richard Pett

Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own.

This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes:

  • “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett.
  • Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. Wesley Schneider.
  • Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds.
  • Death and plunder in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Russell

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN–13: 978-1-60125-404-7

The Wormwood Mutiny is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (479 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Pulling the Plugg on the Wormwood

5/5

Alright, I'm running this adventure for a second time with a different group simply because of the amount of enjoyment it brings, first things first there will be some minor spoilers within this review, if you're going to play in this as a player- don't read ahead just know its awesome- sorry. Okay

Day 1, my PC's had a tough time picking all of their gear (They're new to pathfinder) Someone took 'Fake footprint shoes' someone got some thieves tools and almost all of them got a class bag and then one of my favorite players took the 'rich parents' feat, I know- Wasted. I warned him he wouldn't be advised but bang-

Now I know this has nothing to do with the adventure but the first thing I got to do as a GM was say... "You awaken in a strange room, one that seems to be rocking side to side lightly, you can hear the creak of the wood around you, each creak pounds like a hammer blow to your head, you feel as though you may have had a few to many as you stand up to get your bearings you notice that all of your gear is gone..." The look on their faces. Amazing, now I wouldn't recommend this to a brand new GM, you need to be able to work with what your players do and on the first day you have a small confined area with around 20 NPC's the players need to interact with, it can be daunting but the NPC's they give in this AP are well written, likeable or down right teachable and destined to be hated by the PCs one thing as well as this book expects the players to be put down, its a different experience from most your job as the GM is to make certain that things that can go wrong, do go wrong for the PCs and when they get their chance for revenge, its brilliant. Long story short, highly recommend the series.


Ring Side Report-Pathfinder Adventure Path Skull and Shackles-The Wormwood Mutin

3/5

Originally posted on www.throatpunchgames.com

TL;DR-Better then Ok adventure. Has some elements that drag on a bit, but its to be expected in a 1st-3rd level adventure. Definitely worth your time! 3.5/5

Plot-Spoilers ahead!- The PCs wake up on a ship after being kidnapped. They join the crew under the cruel Captain Harrigan. They work as crew for a bit before joining in on their first pirate raid. The crew is split and the PCs are now under the even crueler 2nd in command and his cronies. The ship is damaged in a storm and the PCs have to fix the ship, rescue their friends, and finally mutiny against their captors.

GM Impressions-Good adventure, but it does drag on a bit in the first act. Like any good adventure, the goal is to get the PCs out of the level one “death zone” as quick as possible. If the PCs take a single crit from a goblin, the show is over before it begins! To get past this, the adventure does a series of day job checks. That’s ok, but if nothing really exciting happens for five days, the PCs are just rolling dice. As a GM it gets hard to spice up the fifth day of that. However, the PCs didn’t seem to notice too much and they had a good time. Its fun to really ramp up the hate from the PCs to a villain and then have them kill that person. Its cathartic for them.

Good-You’re pirates in Pathfinder. You don’t have to be good, you’re pirates! Let’s be bad guys!

Bad-Some dragging moments as they PCs have to do menial jobs. Its not heroic, but its grunt work for several days strait.

Final Thoughts-Good adventure, but not the greatest. Memorial cast that you can really ramp up hate for an excellent ending to the adventure. Keep the drag in mind and maybe skip ahead if your players get bored. 3.5/5


Buy this book or we'll Keelhaul ye! The Wormwood Mutiny

5/5

This was right up my alley; I have always loved pirates; both Hollywood and real. Now I got to be one. While being a blood thirsty rogue is not for everyone, the game is well written, balanced, and delightfully exotic. Pass the rum, and read me full review here: The Wormwood Mutiny


Full of flavor

4/5

The first section of this adventure aboard the Wormwood could almost be run with your group as one-on-one sessions. As a matter of fact, if I had it to do again, I would probably find a way to do much of it that way. Essentially the party is split for most of the first part of the game. Any effort to make the 20+ NPCs aboard the Wormwood real people takes even more play time. I think I ran as best as I could going in, but it resulted in significantly more downtime during a session for some players as their PCs were "off screen." That's not good for players you are trying to hook into a new campaign. I may have lost two players because of it. (But I gained two more, so no loss) The point is, GMs should know this AP has that weakness in the early parts and if able take steps to decrease downtime of other players. If that means having some one-on-ones, maybe a gaming lunch with dice, or something akin, it would be most helpful.

BUT...this helpless feeling that the first part of the adventure creates makes the payoff mean more. When the PCs start becoming a team and getting to do "missions" as a team, it is such a welcome return to expectations that it increases excitement among the players.

That brings me to the flavor of the AP. Who doesn't want to play a pirate? Well, one of my players actually. But it shocked me, too. As a GM I'm having an absolute ball running this AP, even though it is more prep work than I thought an AP should be. The subject matter is so great and inspiring that I don't mind it. I don't know how far my campaign will stick with future volumes. Hopefully pretty close, as it means less work for me. But if it doesn't. Even if you don't plan on running the remainder of the AP, this volume is a perfect set-up for any pirate or nautical campaign of your own design.


Good module but not for everyone.

4/5

After being disappointed by the Skull and Shackles Player's Guide, I was very pleased with The Wormwood Mutiny, the first module in the Skull and Shackles Adventure Path.
It can be difficult to engage low level characters, especially trying to challenge them without killing them. Richard Pett manages this effectively with a timelined, sandbox environment that allows for plenty of options and danger, with visible consequences for success and failure. While the module starts off with a heavy focus on skill tests and roleplaying, combat becomes a greater focus as the characters gain experience. Throughout, the PCs possess a tangible means of plotting their success as they explore the Wormwood and interact with the other crew.
While PCs are railroaded originally, their freedom to explore the ship and interact with crew within set boundaries gives them plenty to do. That said, this module will work best with players who actively contribute to the game as opposed to those who sit back and wait to be entertained. This is further complicated by some event triggers that rely on the party to follow certain courses of action and indeed, with a suitably unreactive party, it is possible to miss whole sections of the adventure. That, however, can be the risk with sandbox adventures.
Overall, a solid adventure with some original ideas and great gameplay but could have been executed better.


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When do you think people die? When they are shot through the heart by the bullet of a pistol? No. When they are ravaged by an incurable disease? No. When they drink a soup made from a poisonous mushroom!? No! It's when... they don't play this adventure by this awesome dude!!!
so for all our sakes play this adventure....

Paizo Employee Chief Technical Officer

7 people marked this as a favorite.
Richard Pett wrote:
Ahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar!

Paizo's editors, in an email to Richard Pett:

I don't care how many "A"s you put in it; you're paid by the word, and it just counts as one word.

Contributor

Damn, you can't put enough ahaaaaaaaaaaaaaaaaaaaaaaaaars in a pirate adventure - does this mean I don't get a xmas bonus?

Curses!

You'll just have to fill the blanks with pictures of pirate lady NPCs instead - hoorah!

Pett


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

By the way, happy birthday to you, Mr Pett!


Richard Pett wrote:

Damn, you can't put enough ahaaaaaaaaaaaaaaaaaaaaaaaaars in a pirate adventure - does this mean I don't get a xmas bonus?

Curses!

You'll just have to fill the blanks with pictures of pirate lady NPCs instead - hoorah!

Pett

Like these?


So when do we get the Player's Guide!?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
AbsolutGrndZer0 wrote:
So when do we get the Player's Guide!?

Probably when the first adventure is published, as has been the case with all adventure paths.

Silver Crusade

IceniQueen wrote:
I SOOOOOO Want to play a Fair Pyrate Lass in this adventure. Hope I can talk one of the DM's in running it.

I would so love to have you in my game. I am just starting the serpent skull. We could use a Fair Pyate Lass


Had a friend ask me today what if a character doesn't want to be a pirate and just wants to go home. I was like... Then you don't make the character for this game? The point is becoming pirates. This is told to you... Sometimes I think my friend is a troll.


6 people marked this as a favorite.

Isn't Mr. Pett the man who introdced Xanesha to the Rise of the Runelords campaign? Do you know how many PCs she has brutally murdered?

I'm scared.

Contributor

:)

Scarab Sages

Why are pirates called pirates?

They just ARRRRR!

After a days pillaging the high seas what does a pirate like more than
anything else?

Some well earnt ARRRR 'n' ARRRRR!

:D

Scarab Sages

AbsolutGrndZer0 wrote:
Had a friend ask me today what if a character doesn't want to be a pirate and just wants to go home. I was like... Then you don't make the character for this game? The point is becoming pirates. This is told to you... Sometimes I think my friend is a troll.

LOL this adventure path has come WAAAYY to late for my PC - i just

made an elf rogue/gunslinger and went with it...mind you, he's land locked...in Kaer Maga...go figure!


I like a good mutiny.


1 person marked this as a favorite.
Mechalibur wrote:

Isn't Mr. Pett the man who introdced Xanesha to the Rise of the Runelords campaign? Do you know how many PCs she has brutally murdered?

I'm scared.

Xanesha was responsable for my second obituary in PFRPG and for my almost first TPK. I really prepared that encounter thoroughly and could surprise my supermunchkin players. It was a MEMORABLE encounter with a victory both epic and dramatic!


Out of curiosity, are there any plans to continue using the romance system found in Jade Regent in this or any other future APs? I've always been a big fan of romantic interactions between characters/NPCs in an RPG just for the element of realism and would be interested in knowing if important NPCs would be getting a romance score in the future.


Also, is this AP going to take place in the seas/oceans in a big way? I know the answer to that seems really freakin' obvious, but this seems like it'd have the potential to be the perfect AP for an Aquatic Druid with a Crocodile companion or something, an archetype that probably doesn't have a chance of seeing a lot of play otherwise. Maybe one who acts as a Shipwright?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It may have been speculated elsewhere, but I'm curious about who the iconics might be for this AP.

Here are my guesses...

Lirrene (sp?) the female half-elf gunsliner

Merisiel (for those that might not know, female elf rogue)

Seltyiel (sp?) male half-elf magus (or ftr/wiz/EK)

Damiel (male elf alchemist)

Oooh... that would be an all elvish (whether half-elf or full-blooded elf) party.

I hope I'm close to being right about this. :)

Oh... and it Wayne Reynolds providing cover art for this one too?

Please, please, please.

~Dean


I could do with some sailing. The salty air is nice.


I'm very much looking forward to this one.

Contributor

I'm not sure how much detail I can give out, and even though it's very tempting whilst the lovely Paizo folks are in sleepy-bo-bo land it wouldn't be fair to give you details. So Rob needs to answer any specifics, as much as I'd love to tell you more about

Spoiler:

Mister Plugg, Master Scourge, Ambrose 'Fishguts' Kroop and Cut-Throat Grok.

Oh yes, and the kraken:)

I daren't just yet.

I've not seen any artwork for this yet but if the Jade Regent artwork is anything to go by I can't wait to see how Paizo have fleshed out some of the salty shifty nasty types that abound.

Ahaaar!
Pett


Your not the only one who is looking forward to this one TheeGravedigger.

I love sea creatures/monsters and am really looking forward the beastaies in these APs as well.

Liberty's Edge

1 person marked this as a favorite.

On the whole Smuggler's Shiv pseudo-parallel...

To be perfectly honest? This sounds like what I wanted Smuggler's Shiv to be like -- and I was disappointed when the title seemed to promise it but the adventure didn't deliver it.

Yes, really, I'm dead serious.

I'm not knocking Smuggler's Shiv as a bad module (I think it was a good module); I am knocking it very much, however, for having an extremely cool module title that conjures up a whole series of expectations in the reader and in the player that the module itself didn't really follow through and deliver on.

I think it's important not only to be cool, but to be cool in at least the general manner that people would ordinarily expect from the title.

In that regard, Smuggler's Shiv and the Council of Thieves AP are both titles that are both very cool (no argument there guys - they are catchy titles) but which then conjured up a vibe, preconceptions and expectations among customers that the module (and series, in the case of CoT) simply did not deliver on.

When it came to the titles of these products, (especially with CoT) it really felt like a bit of a bait and switch. That's not the afterglow to aim for, imo.

Creating the proper expectations among fans with a title can be important; being cool is important, too, but it's got to be the the right kind of cool.

Whatever the case, I'm totally Jonesing on Skull & Shackles!

/me finds the gunpowder dial and turns it up 2 notches.

Paizo Employee Creative Director

Steel_Wind wrote:
Creating the proper expectations among fans with a title can be important; being cool is important, too, but it's got to be the the right kind of cool.

I absolutely agree, and that's why I'm often on here trying to manage expectations. That said... some times titles are going to mislead or confuse some people. It's a fine line walking between a title that's evocative and memorable and one that's almost a spoiler...


Now I really need a group to play with.

Scarab Sages

I'm really looking foward to this one! I just hope I get to play this time, but I know deep down i'll end up GMing it.

People have refused to GM for me ever since they saw a Halfing Cavalier build I made :(


So how bad was this halfing cavalier build of yours?

Scarab Sages

Dragon78 wrote:
So how bad was this halfing cavalier build of yours?

Nothing complex. Just a Gendarme archetype with power attack, furious focus, ride-by-attack & spirited charge.

He could charge for 3D6+45 damage at 5th level with all the bonus added up, and have a mount small enough to fit in dungeons.

Dark Archive

So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?


Necromancer wrote:
Now if I can only find a way to discourage the players from refitting the Wormwood as an airship...

Not a problem for me. Plan on making it a Spelljammer AP, anyway. :P

Sovereign Court

Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?

Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!


Rob McCreary wrote:


Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

Awww. *does sad halfling face

Contributor

1 person marked this as a favorite.

Ahaaaar!

Silver Crusade

Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

The iconic magus has been strangely absent for sometime now. Good to see he's getting some action. Though I kind of expected to see Lirianne, the iconic gunslinger, gracing this one, I'm glad she's not.

The Exchange Kobold Press

1 person marked this as a favorite.

Wait, this AP *starts* with Richard Pett? Good grief, the insanity will be... magnificent!

I'm delighted to hear this, and can't wait to read part 1. Hurry up, March!

Paizo Employee Creative Director

Blayde MacRonan wrote:
Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

The iconic magus has been strangely absent for sometime now. Good to see he's getting some action. Though I kind of expected to see Lirianne, the iconic gunslinger, gracing this one, I'm glad she's not.

As it turns out, having 21 iconic characters but only doing 2 Adventure Paths a year means that nearly 2/3 of our iconics get to sit out any one year's worth of Adventure Paths. Having a single iconic be "absent" for 2 or 3 APs in a row is not what I'd call strange. Just the way it is.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Blayde MacRonan wrote:
Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

The iconic magus has been strangely absent for sometime now. Good to see he's getting some action. Though I kind of expected to see Lirianne, the iconic gunslinger, gracing this one, I'm glad she's not.

As it turns out, having 21 iconic characters but only doing 2 Adventure Paths a year means that nearly 2/3 of our iconics get to sit out any one year's worth of Adventure Paths. Having a single iconic be "absent" for 2 or 3 APs in a row is not what I'd call strange. Just the way it is.

So what your saying is you need to make more APs? :)


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

Well... two out of my four guesses were correct. :)


Mechalibur wrote:

Isn't Mr. Pett the man who introdced Xanesha to the Rise of the Runelords campaign? Do you know how many PCs she has brutally murdered?

I'm scared.

I whacked her.

Scarab Sages

It's taken me a long time, but I FINALLY convinced my wife to start letting go of her distaste of Roleplaying (bad experiences).
Just as she begins to loosen up a little, I discover the page for this Path.
...
Twenty minutes later, we're planning on subscribing to the Adventure Path and Player's Guides as soon as Serpent's Skull comes up next in the queue.
...well timed, Paizo. Well timed.


Richard Pett wrote:
Ahaaaar!

Handsel Monday,....wot better day than that to take some lubbers for a long walk down short Johnny Plank!


James Jacobs wrote:
Blayde MacRonan wrote:
Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

The iconic magus has been strangely absent for sometime now. Good to see he's getting some action. Though I kind of expected to see Lirianne, the iconic gunslinger, gracing this one, I'm glad she's not.

As it turns out, having 21 iconic characters but only doing 2 Adventure Paths a year means that nearly 2/3 of our iconics get to sit out any one year's worth of Adventure Paths. Having a single iconic be "absent" for 2 or 3 APs in a row is not what I'd call strange. Just the way it is.

RIP Lem

Who appeared iconically in Curse of the Crimson Throne (2008), Council of Thieves (2009)

Survived by Merisiel who appeared iconically in Rise of the Runelords (2007), Legacy of Fire (2009), Serpent's Skull (2010) Carrion Crown (2011), Jade Regent (2011), Skulls and Shackles (2012)

Inscribed upon his tombstone is the following:
At Least I'm Not Alain

Still looking forward to this AP. But seriously you guys need to bring back the Lem.

Silver Crusade

Pathfinder Adventure Path Subscriber

Lem for Shattered Star 2012!

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

Poor Balazar has yet to appear!


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I don't like Lem. He seems unpleasant to be around. And he's a halfling.

The Exchange Kobold Press

Balazar for Shattered Star! It rhymes and everything!


1 person marked this as a favorite.
Zaister wrote:
I don't like Lem. He seems unpleasant to be around. And he's a halfling.

Someone's asking for a grease spell to be cast on his front porch...

Dark Archive Vendor - Fantasiapelit Tampere

This going to be awesome! I'm looking forward to read this, yaha-harrr. Mr. Pett, set course to awesome and probably deadly ap!

Contributor

1 person marked this as a favorite.

Ahaaaaaaaaaaaaaaar!

Dark Archive

Ice Titan wrote:
James Jacobs wrote:
Blayde MacRonan wrote:
Rob McCreary wrote:
Kevin Mack wrote:
So any idea when this Ap cover will be updated? Also which Iconics are being used for this one?
Covers are not my bailiwick, but I can shed some light on the iconics! Alahazra, Merisiel, Seltyiel, and Valeros will all be gettin' their pirate on in this AP!

The iconic magus has been strangely absent for sometime now. Good to see he's getting some action. Though I kind of expected to see Lirianne, the iconic gunslinger, gracing this one, I'm glad she's not.

As it turns out, having 21 iconic characters but only doing 2 Adventure Paths a year means that nearly 2/3 of our iconics get to sit out any one year's worth of Adventure Paths. Having a single iconic be "absent" for 2 or 3 APs in a row is not what I'd call strange. Just the way it is.

RIP Lem

Who appeared iconically in Curse of the Crimson Throne (2008), Council of Thieves (2009)

Survived by Merisiel who appeared iconically in Rise of the Runelords (2007), Legacy of Fire (2009), Serpent's Skull (2010) Carrion Crown (2011), Jade Regent (2011), Skulls and Shackles (2012)

Inscribed upon his tombstone is the following:
At Least I'm Not Alain

Still looking forward to this AP. But seriously you guys need to bring back the Lem.

Better answer would be to use less (MUCH LESS) of Merisiel. Probably her turn to go sit in the dugout for the next 2-3 APs (at Least).

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