I'll play an alchemist. He's going to Jol to investigate the fey rampage there because he thinks the fey are going mad due to some weird chemical in their vicinity and while he's at it investigate alchemical properties of various fey parts.
Female Half-Orc Rogue (Skulking Slayer/Scout)
Chaotic Neutral
Campaign Trait Drug Addict (Personal Addiction)
Vows to clean up Lamm's drug network one way or another.
Tries to stay clean, but distracts herself with booze instead.
Hey guys, I just moved to a new town and would be erratic in posting or following the campaign for a couple of weeks while I settle down. I hope Daeron could be DMPCed for a while.
I am informing that I would be not very active for a couple of weeks. Just moved to a new town for further studies and internet access is not readily available. Hope you guys would stay around while I settle down, thanks.
An AP based of the book series 'Guardians of the Flame' would be something I would follow. It has a major bad faction "slavers" with some aspects of kingdom building too.
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge, )
hp 11 (1d8)+3
Fort +2, Ref +4, Will +0
OFFENSE
Speed 30 ft.
Melee bite +3 (1d4+3)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak Attack 1d6, STATISTICS
Str 16, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 16
Feats Armor Proficiency, Light, Dodge, Martial Weapon Proficiency (Longbow), Simple Weapon Proficiency
Skills Acrobatics +7, Appraise +5, Bluff -1, Climb +4, Craft (Untrained) +1, Diplomacy -1, Disable Device +6, Disguise -1, Escape Artist +2, Fly +2, Intimidate -1, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +4, Perform (Untrained) -1, Ride +2, Sense Motive +4, Stealth +6, Swim +3, Use Magic Device +4,
Languages Common, Draconic, Orc
Special Qualities Martial Training, Orc Blood, Rock Climber, Toothy, Weapon Familiarity,
Possessions
SPECIAL ABILITIES
Anatomist You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.
Dangerously Curious You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Martial Training (Ex) You may select one martial weapon to add to your list of weapon proficiencies. In addition, you may take the combat trick rogue talent up to two times.
Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.
Rock Climber Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Toothy Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait.
Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.
@Azure_Zero - How on earth did you greenify your letters?
DBoyC83 - If you're keen to jump in on a game, you could try looking into mine. Though I'd need to engineer a way to introduce you in. Come to think of it, I already have an idea. There's a fighter, cavalier, cleric, barbarian, witch and a hired NPC. I'd think arcane or skills character would fit in well. They're at lvl 2.
The problem with introducing a new character into an ongoing pbp is figuring out when to slot them in. Sometimes it would take a week or more for the GM to engineer the right scene, so sometime it pays to have multiple character concepts ready and be patient for the moment.
Anyway, welcome to Paizo's pbp forums and enjoy your stay.
Occupation, bounty hunter.
Making his way through the outskirts of Sandpoint, Zaharin was busy looking for signs of his latest quarry when he was taken unawares by a group of thugs under the employ of the same man he was after. Overpowered, Zaharin was left lurching into death, had not for the timely divine healing by old Madame Koya.
She had taken him in, nursed and tended him back to health. Owing her a life debt, Zaharin was morally tied to her. His current pursuit broken until he could repay her in deeds, Zaharin felt he was morally bound to ensure the safety of the old woman until she let him go or the end of her natural life, whichever comes first.
Motivation:
i. - Paying off the life-debt owed to Koya until she dismisses him or dies naturally.
ii - Bounty hunting is Zaharin's calling in life to make ends meet and if he has an alternative way to generate wealth he would take it.
Do you need a full character stat block to make your decision, if so I could provide one if you need it.
Set up shop in the cave complex, start churning out arms and armor. Start an arms trade. Evolve to a military industrial complex with health facilities, training and mercenary brokering. Sell to rebels=profit.
I would offer to play as an oracle. As I read on the previous recruitment drive, interest wasn't lacking. I could post once a day, due to the facts of RL.
I would like to scour every bit of the dungeon, but I don't know if the priestess would take kindly to that. Probably Kua would want to map out the whole complex too.
Born destitute, Krill took whatever it needed to survive. Until one day an offer of light work for food and shelter made Krill succumb to the offer made by a man called Lam. Several years spent as a personal slave to the man was finall ended when Krill managed to break free from his grasp and ran away out of town. The local barbarian tribe took him in out of pity where he grew up accustomed to their ways and ingrained their culture. Just before the age of becoming, Krill finally returned to Korvosa, searching for his past tormentor eager for some payback to settle the past before taking the future as part of the rites of passage.
Looks
Not originally of barbarian stock, he stands about 5ft 7in, lean and wiry build with straight hair tied. He has a few accoutrements which his uses to keep his hair in place.
Personality
He has a slight accent especially if surprised or asked questions unexpectedly. Otherwise, finding Lamm and confronting him would always take precedence, he does not care for the law but does care that whatever his actions, he would have a way out. He is concerned on paying one's debts and would go out of his way to make sure he does not owe anyone. His is loyal to his adopted tribe and would help out anyone he knows from his tribe unless that someone is banished or shamed. He distrust magic casters that he is unfamiliar with. He has a favorable view on the divine and their clerics. He would have empathy with those wronged by Lamm. He despises slavery.
Mechanics
He would stay true to his barbarian background.
Daeron's read about Katapesh, but excitingly it's his first foray out of Kyonin. If Daeron does survive, he'd act on as ambassador first, then later on establish an off Kyonin culture exchange program, with the goal of fostering good will and also to watch out for the hidden fun stuff. The higher ups at Kyonin thinks maybe there is an underdark connection from Zolurket and an outpost there would be beneficial.
Elf, Wizard 3, Transmuter (Enchancement) vs (Necromancy, Enchantment)
Feats Point-blank shot, Precise Shot
Magical Lineage(Magic Missile), Warrior of Old
Backstory
Name Daeron Gwadestael
Origin Kyonin, Greengold, member of the Seara-Kaleanae, mercenary organization of mainly elves and to a certain extent half elves. The group headquarters is mainly in the nation of Kyonin. Its basic agenda is to take observations of non-elven civilizations and explore suitability of co-habilitation with non-elves. The group mainly takes a visage of being a mercenary outfit as to facilitate movement far away from the nation and to make the illusion of non-state involvement. Mostly the group consists of arcane able users as they have easy abscess to magical forms of communication and to a lesser extent, rogues and bards.
The character was mainly trained by Tegalad Gwadestael, his great uncle, an elderly elf who introduced Daeron to the group. Currently his great uncle serves as chapter leader for the organization arm responsible for the area Zolurket is located.
The group sees the attempt at reclaiming Zolurket as something for the long-term. It gives the group information on historical dwarven civilization and how do dwarves handle the actions of non-dwarves. Should the reclamation prove successful, then they would have established a good position within as to foster peaceful diplomatic relations with the elven nation. There is also the interesting hidden fun stuff that the group wishes to investigate, from a higher order from Kyonin itself for reasons unknown.
Hailing from Greengold, the character has dealt with non-elves before, mainly humans. But born of fertile parents leave the character in obscurity. But bookish in pursuit of his arcane studies, he lacks the experience on extensive co-habilitation with non-elves which his great-uncle hopes to remedy by sending him on the current mission, which as his parents would theorize be a baptism of fire where the experience gained during the time would out-pace the time spent learning poring over books.
Good natured, so far the character has led a non-violent life although his years spent training in the use of weapons of war is eagerly anticipated to be put to use as well as his utility in use of spells in battle. He hopes to gain fame and power and earn a reputation as a benign hero that would make his elven clan proud.
Oh man, I didn't realize the game was called off. Been taking advantage of the new campaign system too much to have not noticed that ooc wasn't linked to the main thread.
Sorry to have seen it die off, though. Anyway, that leaves me enough time to consider starting a new pbp thread. Thanks for the experiences guys and happy gaming.
You seem to be holding a vote to decide which AP to run based on demand. Let me assure you demand is strong no matter what AP you choose. The most important thing is which AP *you* feel comfortable running. I'd say follow your gut feelings and let it roll.