![]() ![]()
![]() Richard Pett wrote:
Yes, O Most Abhorrent Lord! ![]()
![]() Richard Pett wrote:
Would your lovely tresses be considered unctuous, O Most Glorious One? ![]()
![]() Röne Bartön wrote:
Keep your pomade to yourself, not all of us want to look like a reject from Grease. ![]()
![]() Röne Bartön wrote:
Your rat-infested toupee is no match for me and my luscious curls! ![]()
![]() Richard Pett wrote:
Shall I mop it up with my gorgeous curls?
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![]() I am setting up top run my first game of 2E. I am mostly familiar with 1E and I'd like to help my players on the mechanical side but I am not necessarily well versed in the system yet. The player is interested in playing a cook, and he saw the Alchemical foods from treasure vault. I am sure he doesn't have things set in stone yet but he was inclined to play a barbarian.
The issue here is, he could of course get Alchemical crafting and produce food as downtime actions but I have the feeling that he would enjoy crafting them as infused reagents, or at the very least on a short rest kind of interval. What are all the options for it? Reclassing into Alchemist is an obvious one, multiclassing into alchemist archetype is another one. there are other archetypes but as far as I can see most of them lock you into creating a specific brand of alchemical items and none of that are food. Any other option? ![]()
![]() Hi, I am going to start playing Kingmaker on 2e and I already have a character in mind but being relatively new to 2e the concept is thematically solid but I am a bit lost about the build. The intention is to be a Human Champion(Desecrator) of Szuriel.
I was exploring the horse ally line of feats and it seems cool but it's really difficult for me at my level of experience with the system to understand how crippling it would be to spend 4 feats on a pet rather than my character. I am also struggling a lot with ancestry feats for humans. everything seems very good in theory, but not really working for me in practice.
Level 9 multitalented seems the better choice but I really have nowhere to go with it when I would literally kill for that kind of feat on other characters. I do understand that Desecrator is not the best class, but I am trying to figure out how to get something good out of it.
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![]() Hi, I am quite new to 2e having played mostly 1e and I am going to build a character for the Extinction Curse AP. I am well versed with rpgs having played every D&D edition, pathfinder 1e and many others but generally I take a couple of sessions to get in touch with a system. As such I want to avoid building something "wrong" or failing to notice good character options at character creation. Mind you, I don't need to be super min/maxed, just viable, not having redundant or incompatible feats, not getting things early that would have been a better choice later. For example I see many Oracle feats that give you an extra focus point but knowing your maximum number of points is 3 clearly you want to pick no more than two. My idea was to have an oracle of lore but I am not adamant about it, the main thing is that I want a caster focused build, so probably not battle. Is there any pointer you could give me, if not a full build, on building a Changeling(human) Oracle? More in the specific, if nobody has directions or a full build to suggest, there are specific issues I want to have clarified. 1) what is the most effective use of "1 free recall knowledge roll per turn"? not having played with the system I can't tell if it can be really impactful or just a quirk. 2) Should I build an extensive array of lores or should I go the opposite way, almost ignoring lores and relying on effects that give me lores on command? 3) what feats that increase my focus pool should I aim for? Getting a second point at level 2 seems great, but the level 4 and 6 feats that give focus points sounds better and I get the impression that getting 3 focus point giving feats is a total waste. 4) any consideration or pitfall I should look out for? ![]()
![]() Hi, I am in the process of building some villains and I wondered if there is any option, feat, class feature, archetype, prestige class, spell effect or anything else that allow to improve or override the save Dc from magical items or artifacts.
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![]() I was approached by a friend with the idea of playing a one-shot game of pathfinder and I had to build a level 3 character.
Basically the trick is Flurry nonlethal unarmed strike -> free Intimidate -> swift action for a falchion hit, second unarmed strike (lethal this time). The thing is... after the first session this is no longer a one-shot and I didn't really think about where to go after the first 3 levels. The campaign is one where the humans are the main antagonists and my character is positioned as a somewhat unsavory but trusted and respected member of the anti-human resistance (of course, my status as an anti-paladin is not in the open) The other time I went for a Brawler with intimidation feats I was going for a Jabbing style but it was a more agile, less armored and purely unarmed kind of character. Should I progress as a brawler with 1 antipaladin splash?
Is there a specific balance between the two that I should try to strike?
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![]() Hi, one of my players is going to play an Aasimar with the Halo alternate race trait. *Halo Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.* There is no mention of actions.
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![]() Hi Everyone
I have ideas on how to build it but I am undecided on which options to commit to nor if there are things about those options I am not considering and I also wanted to hear from the board for anything I might be missing. First of all I am pretty sure about the Alternate Racial Traits.
I intend to be a buff machine, probably getting Master performer and Grand master performer. I am a bit torn on going full Flagbearer-banner of the ancient kings route. For sure since I am going to be a mostly immobile fish with a 5ft. land movement it seems like the ideal role. Give people that can move bonuses while hugging my pole. my other roles are going to be party face and Enchanter Charisma is most likely going to be boosted to 20 unless there is a strong argument against it.
When it comes to bard spells that are enchantment and language-dependent the top of the list is suggestion, which is possibly one of my favorite spells anyway, and it sounds like the AP will be full of human pirates, monstrous humanoids, Giants, none of which is particularly immune to suggestion. Geas sounds like another great Language dependent enchantment for a campaign where you need to rely on having a crew. for equipment I already mentioned the banner of the ancient kings, but there is a lot of other very juicy stuff.
Then there is the issue of Archetypes. Basic Bard? Pretty decent but.... Diva seems pretty amazing and surprisingly Campaign appropriate, at least for what I understand. Gain bluff and intimidate bonuses on specific settlements? you could almost say specific ports. Reading how the infamy mechanics work and knowing that I am totally going to be the designated storyteller, that sounds perfect. Prima donna is definitely interesting although not sure how much use it will get Costume Profiency is covering what I feel is my main issue (being squishy while being able to walk away from enemies only 5ft. at a time without magic assistance) but at the same time I was thinking about dumping STR all the way to 7 so, maybe this needs me to reconsider?
Scathing Tirade seems pretty good in normal circumstances, amazing for the 5ft. fish that doesn't want enemies to get too close and Phenomenal on a ship where running in fear 30 ft. away from the screaming bard (and for 1d4 rounds more) likely means jumping overboard and taking yourself permanently out of combat.
Another other option is Dirge Bard
The part that hurts is losing Versatile Performance. Then there is the Sea Singer
Losing Versatile performance still stings.
Most of all I have too many options and can't take them all.
and obviously I can't have all the archetypes as they are incompatible. Feats are also a concern.
But most importantly? Is there any other option that I am overlooking? ![]()
![]() I am trying to read everything I can find about Arcadia so far.
This is what I managed to put together of the geography. Valenhall is in the north, south of it is Degasi and to the east of it the land of northern lakes. On the eastern coast of Degasi there should also be the avistani colonies of Elesomare and Anchor's End, along with the ruins of the former colony of Canorus.
A Segada Protocol is mentioned as a treaty that regulates trade between the Avistani colonies and Degasi plus 3 other Arcadian nations, but it is not mentioned which nations they are. Is there anything I am missing nestled in some other book?
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![]() Hi, I am trying to wrestle with a little bit of a monsterbuilding issue that I am having. I am DMming in a new campaign and some constructs are heavily featured.
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![]() Hi, I made an interest check post a couple of weeks ago about a new game.
The game will be using a custom ruleset that I have created and can be found Here you will play as the ruler of a noble house. After the fall of your lieges you will find yourself suddenly as independent rulers among your peers and it will be up to you to decide to strike on your own, form alliances, start invading or peacefully try to unify the empire once again. Here is the Map that we will be using and here is a brief history of the empire and the setting. The ancient Empire of Glasya’s origins are lost between history and legend. The story says that when the race of men was young and still afraid of the dark a baby was abandoned in the woods and raised by the fair folk of the forest. Growing up with the wisdom of the forest dwelling creatures, and a sacred pact to not ever hurt the boy or his followers, he founded a city at the center of the great lake, Glasya, and for a thousand years the influence of the city grew, at the start people wanted the protection the boy and his bloodline offered to their subjects against everything that go bump in the night in the wildest corners of the land, then they came to revere and respect the wield of political power that the boy’s descendants, the Ericine dynasty, could command.
The area of the map occupied by the hexes 2413, 2314, 2414 will be the place where the old capital used to be. I would like to have a lot of players as such I will not really make much of a selection, but I would like to have good roleplayers so here is what we will do. I would like for you to have a declaration of intent, not a real process of character building (as I would like to have you confirmed and in an environment where you can talk with other players, establish ties and engage in a little bit of collaborative writing) so I would like to have from you a vague idea of what you aim to build. Like for example: "I would like to take some region in the mountains and make some sort of high economy mining community, with a regent very involved in commerce and being sort of a merchant prince." Or "I would like to be in the desert and create something with a Mesopotamian feel to it" or "I would like to make a land with very strong ties to a religion of my invention and with a mission to convert the empire to it" Remember, this used to be an empire, by definition it can host many different cultures under its roof.
the game itself will be run mainly on discord and I will create a server and send invites as soon as we have a few entrants. ![]()
![]() I am in the process of finalizing a set of rules for a new game. The idea is to have a somewhat permanent game where every player controls a noble, ruling his own land, and participates in the game of diplomacy intrigue and backstabbing expected from people in that position. The game would develop mainly on a discord server where people can give public announcements, and private chats where the players can plot with each other. Every "Turn" the players will be able to send privately to the GM (me) the actions that they actually want to put forward and I would resolve them all in a predetermined end of turn date (I was thinking maybe twice a month, still have to decide). In general the game would be always on, you will be always able to write letters or have meetings (secret or not) with other rulers, plot together, establish alliances, making promises etc. I will publish a set of rules soon but for the most part they will be really simple. The setting will be in part determined by all the players at character creation. You will be able to give inputs about the culture and style of your little domain. but as for the world it will be a low fantasy, mostly historical medieval with some unconfirmed rumors of the existence of some kind of supernatural creatures and some vague and non pervasive presence of occult practices, like alchemy, some folklore amulets and lucky charms. For the most part in peace and war kingdoms rely on the strength of the common man rather than harnessing any supernatural phenomenon. Also the game will be set in a collapsing empire where the imperial line and a few worthy successor candidates just recently went extinct and all the little states and vassals under it (a.k.a. you) still have to figure out how to proceed from this point. Some might try to claim rights to the imperial thrones, other might just decide to forge their future as an independent nation, some might recreate a new system of vassals and lieges and start the formation of a new empire all together. I would like to have a lot of players, by its nature this game would be more fun the more factions and the more shenanigans will be in the game.
I already have 3 or 4 interested, but I would like to have something more like 20+. I think that even having 50 players would not be out of the question for something like this. The requirement for frequency is also extremely variable.
how many would be interested in a game like that? ![]()
![]() In the middle of the Thuvian desert, hidden from view by endless dunes that looks one identical to the other to the untrained eye, lies a swamp like oasis.
The tower use to hold a veritable fortune of magic treasures and arcane lore before the Grubstomp tribe settled into the area.
It was only after many weeks in which the tower suffered the mindless pillaging of the goblins that the more spiritually inclined among the tribe started to realize the tower had potential beyond the precious items they could wreck and scavenge.
As powerful a portent as the awakening of Albarath was, the day to day life of the goblin tribe suffered.
Still the raids came and with them the abductions. Unk was among the first, a sharp mind, unencumbered by goblin superstition and able to learn magic to the satisfaction of the spire.
Other halls of the tower remained untouched to the goblins. A magical laboratory remains intact containing 250,000 gold pieces worth of scrolls, magic items and ingredients to forge some more while hidden safes held 100,000 worth in bars of gold and silver and precious gems. To the outer world, Albarath, its swamp, and the Grubstomp tribe are unknown aside the occasional goblin incursion and the occasional, not fully believed tale of wanderers lost in the desert who swear they saw an oasis stretching for miles in the heart of the uncharted desert.
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![]() Tired of being the Hero? Do you feel like you don't want to follow quest after quest anymore and want to carve your path of Evil yourself?
This is the game for you. Create an Arch villain worth to attract the enmity of the forces of good and choose your evil plot to pursue.
This recruitment will have 2 Phases, one for the Archvillain, and after selecting that the recruitment for his evil minions will begin. There is no starting level set in stone. You decide how powerful is your Villain, the world will merely react accordingly to the threat you pose. Any wild combination of classes Races, monsters templates that you can imagine is available (except for psions because I never touched them and never learned their rules) Having a complete statblock ready by the day I will pick a villain is really not necessary. The important things are others Your Character: Give it a name and describe your evil persona. Make sure to build a memorable Villain Your Plan: What is it that you are plotting and why should the rest of the world be concerned and try to stop you? Your Fluff: How does your villain think, what is your personality, what does it drives him to evil, is he truly evil or just terribly misunderstood? Are you the kind of villain that roam in his dark castle practicing his evil laugh? Or maybe one that enjoys capturing the heroes alive to have the chance to explain their convoluted plan before executing them? Let us know what we should expect from you in your rise to your dark throne. I will not set a date for The villain recruitment yet as that depends a lot on the amount quality and flow of villain entries.
Also... Remember. This is a game that will require you to be the creative ones in many aspects. You will not be fed a plotline. you are the plotline, you are what is happening to the world. So let those creative Juices flow and hit the world with your best shot. P.s. The game will still be set in Golarion and use pathfinder rules. You are free to pick the geographical region you want as your base of operation. It is not required to pick where to be immediately but I imagine for a lot of villains is useful to define in the background so go for it. ![]()
![]() I am fairly sure that everyone here had their fair share of being an adventurer and crawling through dungeons stopping the plans of whoever dwells in it, and for once I would like to reverse that.
What I would like to run is a game where you are the villain. The people who makes the nefarious plot and who other people pay adventurers to get rid of. I would like to have a villain, humanoid or otherwise, and a few trusted minions as players and for once have them run the game. Instead of having a plot in place of what is happening to the world and have the players react to it I would like the players to be what is happening and have the rest of the world react to it. This time you are the BBEG at the end of the AP, you will need to build and secure your secret lair from where you plot against the world, gain the service of minions to carry on your will and make sure that those pesky adventurers who want to stop you meet an untimely death. Now, recruitment will be kinda unusual as in I will have to choose one BBEG and a few henchmen which likely require a separate bbeg recruitment drive and once defined it a minion recruitment drive as the big bad gets defined. But first of all I would like to see how many people would be interested in playing such a game. ![]()
![]() This is a thread for all us sad people who got culled to cry on each other shoulders. I have a lot of trouble with RPG Superstar, this is the 4th time I enter the contest and there has never been one time when I remember about that in any significant time to seriously work on an item. December is always a very busy month for me between festivities my birthday etc... Last year I completely missed it... by the time I checked on Paizo the voting for the items already started. This time was no different ... I just didn't even knew that RPGSS in august was a possibility.
so once again I came up with something on a rush in the last few days. I hoped it was good enough nonetheless but apparently it wasn't. Seems like I will have to wait for next year. hopefully without having to resort to last minute ideas this time. ![]()
![]() The answer to my questions seems obvious enough to me, but I felt like asking anyway because ... better safe than sorry. One of the rules says:
Cursed Item is a very specific subset of items characterized by the fact that the Item has a drawback (and sometimes that's all it has).
On the other hand there are specific items like the Life Drinker or like the Vicious special ability that include drawbacks but are still not considered cursed items. It appears clear to me that similar drawbacks should not disqualify an item, but still, I would like to make sure of it conclusively. Are items that feature some sort of potential drawback allowed? As long as they don't mimic in any way the rules of cursed items of course. ![]()
![]() I always hated to hear the words "your characters cannot be of X alignment".
It usually happens with Evil characters, which is sad by itself because sometimes you want to play someone evil, but lately I see it happening with Chaotic Neutral too. Even Way of the Wicked that is supposed to be a campaign for Evil characters says "Ok, you can be evil, but not chaotic evil" I get it that there are people that really take some alignment to become a character impossible to play in a group. But that is what a bad player does, not what a bad alignment does. I feel many people started to evaluate alignments not for what they can potentially do, but for the wackiest stereotype they can think about it. So whenever someone thinks Chaotic evil they think acting like a total psychopath without control instead of someone who is probably just selfish and rebellious with little respect for strict protocol. While Chaotic neutral is not just a rebel and a free-thinker, but obviously someone who is raving mad and out of control. Why do so many people let some bad actors define what alignment are allowed in their campaigns? ![]()
![]() I'm running a PBP campaign of the Savage Tide AP converted for Pathfinder.
Formally I have 5 players, but before the holidays we fell to 3.
I could manage a party of 6, but I would like to avoid continuing the campaign with a party of 3. So I'll open a new slot. You can find Here. all the information you need.
Erick Bonestihl: Cavalier (Honor Guard/Emissary/Musketeer) [confirmed]
In the original topic you can find all the information you need. Of course for further information feel free to ask questions.
I have no clear deadline at the moment, I'll let you know about that. ![]()
![]() I am playing a sorceress in a PbP campaign.
I noticed how pathfinder is way more flexible when it comes to magic item crafting and a sorcerer crafter seems to be pretty viable to me, at least in theory. I plan to get a mnemonic vestment and buy scrolls just the way a wizard would do to add spells in his spellbook. possibly even carrying an actual spellbook around.
As a matter of fact, I might get scribe scrolls to craft my own scrolls to use as a prerequisite, since is just a +5 Dc to craft a magic item without a prerequisite. Does anyone has experience in turning a sorceress into a magic crafter?
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![]() I returned to the original topic to look upon the reply and see if there was a reply to my post only to notice that
I still do think the topic was very interesting and deserved to be continued, so I hope it will be possible to go on with the discussion without the mods having nothing against it and the people involved in the topic turning it once again into a "My game is better than yours".
That being said... Deadmanwalking wrote:
I can see your point but I do disagree. First of all I do agree on one point, Gollum is clearily plagued with several sub-par stats, and willpower is certainly one of them.But I also believe there are many facets of "willpower"
While a character with a high Wisdom and low charisma is quite the opposite. He's a person that is not easily swayed from his path. he is pretty much unfazed by intimidation or temptation.
Whenever something goes wrong the low charisma character will tend to brood and whine about how things were not fair with him while an high charisma character will swear he will get even with the world with burning determination. Since people tried to point out for and against my case actual creatures with determinate scores, I would like to to the same but with a couple of little premises. Not to say "neener-neener I am right and you are wrong", no one is really right or wrong.
1) These kind of things are particularly noticeable on the extremes. I won't expect a 8 cha character to be much different from a 10 cha character. In any stat and any circumstance an 8 is slightly below average. I think no one should expect the 8 charisma character to be utterly devoid of driving force of personality. 2) The game is not and could never be a perfect rendition of human psychology. It is not and it never tried to be. every discussion about correlations between stats and personalities are to be considered intrinsically flawed. All we can attempt to do is to make as much sense as possible. Making perfect sense in every circumstance with one simple ruling is simply not in the cards. Let's take the quintessential high-charisma monster. The succubus.
Let's look at the opposite spectrum.
Do they have a will? not really.
One may argue that they do so due the utter lack of intelligence or the fact that they are created and controlled.
Undeads. Skeleton and zombies.
When a golem is leaved without instructions and without a master to control them, what do they do? Nothing... they lack the drive to act upon any personal desire. What does it happen to skeletons and zombies that are leaved to their own devices?
ok that's it... Again I hope we can maintain a certain level of civility that doesn't requires the moderators to intervene again. As a matter of fact, I do hope there are people that do not agree with me and that want's to expose a different point of view because that's what debating on an argument is all about. If we would all agree on everything there would be no point in debating at all. ![]()
![]() It's a warm evening in Sasserine. The winter has passed, and lately the weather has been nice. Not as cold as in the winter but not yet so hot and humid as Sasserine is used to be.
ok, here we go. You are all separate right now, an you don't know each other (but you may have heard about the things that made you famous lately)
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![]() Welcome to the Savage Tide OOC thread.
1) Interruptions: Tessa is able to parry and reposte attacks, Erick I believe will be able to intercept attacks aimed at adjacent party members.
2) knowledge rolls: I use them a lot, and the AP itself features a lot of them. I will never ask you to roll for knowledge. hen a knowledge roll is automathically triggered I will roll myself off screen and, in case you succeed, I'll give you the info, otherwise you will never know a roll has been made.
3) Perception: Same goes with perception. I will never ask you to roll a Perception check. I will roll and tell you the results if there are any. You can request a perception roll every time you want. Just try to specify what you are searching for and when. It's ok to say "I search the room" but "I search the fireplace in the room for a secret stash" will translate into a lower DC. 4) Stealth: You guessed it... same with stealth. You don't get to know how well you are hidden. You just hide, I roll, and if you are confident with your abilities you hope for the best. 5) Appraise: From time to time I am used to place "extra treasure" around that requires Appraise checks to be noticed. Maybe among the old dusty books there is an amazing first edition of a very rare book. Or among the cheap beverage there is a bottle of top shelf expensive wine.
6) be weary: there is a topic in Paizo forums in the savage tide messageboard called "Savage tide obituaries" (don't go there, there are heavy spoilers).
7) You are officially in no Affiliation at the moment. Let me know what are the affiliations you are interested in and I will inform you about the tasks you can perform to advance your standing with them as they comes available to you. 8) Welcome to Sasserine. ![]()
![]() Welcome to the Savage Tide recruitment topic.
Gods:
All the gods mentioned in the Player handbook are changed into Golarion gods. Wee Jas--> Nethys Pelor --> Sarenrae Fharlanghn --> Abadar St. Cuthbert --> Irori Olidammara --> Calistria Kord --> Cayden Cailean Osprem/Procan/Xerbo --> Gozreh All the shrines you can see in the map are changed too. Champion district 19: Shrine of Chadali 21: Shrine of Erastil 34: Shrine of Gorum Cudgel district 25: Shrine of Soralyon 26: Shrine of Nivi Rhombodazzle 31: Shrine of Magrim 53: Shrine of Daikitsu Merchant district 18: Shrine of Kofusachi 24: Shrine of Desna 29: Shrine of Hanspur 32: Shrine of Milani 37: Shrine of Gyronna 44: Shrine of Torag 58: Shrine of Gaidz Noble district 2: Shrine of Eritrice 4: Shrine of Thoth 6: Shrine of Shelyn 15: Shrine of Picoperi 24: Shrine of Nalinivati Shadowshore 2: Shrine of Sun Wukong 20: Shrine of Besmara Sunshine district 4: Shrine of pharasma 28: Shrine of Iomedae 29: Shrine of Korada Geography:
Sasserine is located in Arcadia. West of the inner sea region. Here you can see it's position relative to the inner sea region. Every time the guide refers to somewhere outside the Amedio region saying "in the north", it's supposed to be "in the east" referring to the inner sea region History:
Sasserine is a little more than 500 years old. Replace the whole history of the city with this version. For 450 years after its foundation in 4148 AR Sasserine experienced phenomenal growth. In 4608 AR, Sasserine had it first conflict with Chelish slavers. Chelish wizards and clerics from house Thrune managed to destroy the stone bridge known as Teraknian's Arch and burned much of the waterfront before the defenders managed to repulse the attack. Over the next century, Sasserine would be variously assaulted by the Chelish navy and local tribes of giants and bullywugs once or twice a decade, so tempting were the vast plantations of coffee and spices the city protected. Yet with each assault, the soldiers of Sasserine grew more adept at defending their city. Teraknian's Arch was rebuilt and destroyed nearly a dozen times. The final decision to abandon the bridge entirely and leave it in ruins marks the only remaining physical scar from years of warfare. Over the years, a line of lord-mayors descended from Teraknian ruled Sasserine in conjunction with advice from the churches of Nethys and Cayden Cailean. In the year of 4650 AR, Orren Teraknian ruled the city. For the first time in centuries, the church of Nethys was stripped of its power when fabricated charges of devil-worship led to the arrest, imprisonment, and even execution of its faithful. Just as Orren's rule became unbearable, a great fleet of ships arrived -- representatives of The Grand Admiralty of the Fever Sea. Promising an end to Orren's cruel rule, the invaders were aided in their assault on the city from within as the citizens rose up in rebellion. Orren Teraknian was overthrown and the Grand Admiralty claimed Sasserine as their own. Over the 50 years to come, Sasserine's resources were savaged. The Grand Admiralty pretended huge tributes, imposed harsh laws and kept Sasserine a secret from the rest of the world, hoping to hide the valuable port from invaders by destroying any references they could find to it. Ship captains who knew the route to the city were bought off or murdered. Sasserine suffered in these 50 years, but the underlying spirit of her citizens did not die. Their prayers were finally answered in 4704 AR, when Celish privateers killed most of the Grand Admiralty navy holding Sasserine. The resulting turmoil threw Sasserine into chaos. Without the support of Bloodcove, the leaders of the city were overthrown in a fortnight. In the decade since their emancipation, the people of Sasserine have rebuilt their city with astonishing alacrity, but they still work to restore their navy, to re-establish trade routes with lands to the east, and to heal the rift of hatred between the churches of Cayden Cailean and Nethys. Burgeoned by events in their sister city of Cauldron (which recently survived a disaster of its own), the city of Sasserine seems to be perched on the edge of glory. Also, the local festival in Sasserine is no longer the Wormfall festival but the Locustfall festival, celebrating the closure of the worldwound (as it happens in the end of the Wrath of the righteous AP) This is supposed to be celebrated nearly everywhere in the world. Also, the defeat of Deskari and the end of the Worldwound is known to anyone. Before the fall, Deskari was known by the scholars as the Prince of Demons. Local factions:
Every reference to the Scarlet Brotherhood, or the scarlet Embassy is replaced by Cheliax. Sasserine is a multiethnic place, but lately, there are small groups of Chelaxians promoting ideas of Chelaxian ethnic supremacy. The Chelish Embassy is of course deemed responsible for that by many people. Those supremacist groups are small and have little influence anyway and are far from being a menace to the public safety. Also, the Church of the Whirling fury patron, Gwynharwyf is not an Eladrin Paragon, but an Azata Empyreal Lord Now... for the Character creation, here are the rules.
Creation:
20 point buy - 2 traits, 1 must be one of the district feats described in the player guide (it will be treated like a trait) - Average starting gold for class - All Paizo material approved (with emerging guns) - Core and featured races plus Phanaton race. Weird and exotic races are allowed but races like Drows, goblins, hobgoblins etc. may attract unfavorable reactions from the locals. Chelaxians are the majority but all human ethnicities are present in good numbers the city. - 3rd party material is generally not approved, but you can try and ask for a specific class or feature provided that is available on d20pfsrd.com or another online resource available for free. I may consider it. - Dumping stats is ok but not without consequences. Especially when it comes to Charisma. You would not be allowed to dump charisma down to 7 and act like The Fonz. If you plan to dump Charisma to 7 consider the following. I consider Gollum from LotR a Charisma 3 character and Grima Wormtongue a Charisma 5 character.. So every point below 10 is a little step away from a regular guy and towards a sniveling pathetic guy, which sometimes makes for a great fantasy character, but hardly a cool guy or a leader. Phanaton Race:
Phanatons possess the following racial traits. • –2 Strength, +4 Dexterity, –2 Constitution. • Small size.Phanatons are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. • A phanaton's base land speed is 20 feet. • +1 natural armor bonus. • Darkvision out to 60 feet. • A phanaton has a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. • A phanaton has a +2 racial bonus on Fly and fly is always a class skill • Glide (Ex): Phanatons take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 40 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. • Prehensile Tail (Ex): Phanatons have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. • Languages: Phanatons begin play speaking Common and Phanaton. Phanatons with high Intelligence scores can choose from the following: Elven, Goblin, Halfling, Sylvan Racial Feats Adept Tailfighter Prerequisites: Phanaton Benefit: you are able to wield a light weapon you are proficient with using your tail. The tail can be used as an extra hand for Multiweapon Fighting and grants a Phanaton a +2 competence bonus on grapple checks and Climb checks. Forest Empathy Prerequisites: Phanaton Benefit: You gain an empathic link with the forest surroundings, alerting you to danger before it arrives. This grants a Phanaton a +2 racial bonus on all saving throws while in a forest. Spider bane Prerequisites: Phanaton Benefit: Phanatons are considered to be expert spider killers. When in combat with spiders and spider-like monsters, the phanaton gains all applicable bonuses of the Favored enemy class ability like a ranger of equal level. Background:
I will need at least a brief background of your character. Not every character must be a native of Sasserine, but all must be living in Sasserine for at least one year. They must live in one of the 7 districts of the city and their campaign trait must be a trait available for that district. I will also need you to include one recent event that made you publicly known for either your martial prowess, diplomatic skills or skill at theft and infiltration. I guess that's a lot to digest...
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![]() I am planning to run a Savage Tide game converted to pathfinder rules and Settings.
If there is no way to do anything of the above, would be Paizo ok with private distribution to my players?
The campaign will be played in the online campaign session of the Paizo messageboards.
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![]() As a GM I don't usually run modules or AP's but I rather make my own campaign.
So.. I offer you a campaign of navigation on the high seas, exploration, piracy, colonization, and ultimately, planar warfare on the highest scale. If you are interested you can find the Savage Tide Player Guide and keep in mind the following changes. The Amedio Jungle will be on the east coast of Arcadia.
Before I start the actual recruiting I will create a document with all the player resources converted.
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![]() I have read many topics lately about what a paladin can and cannot do without losing his powers.
Let's define what is typically considered a no win situation (which will be exposed in a deliberate simplistic way)
I want to also address another situation.
IMHO no.
Now, this way of thinking about paladin ways to fall serve for the paladin, but also serve for the bad guys.
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![]() Hi everyone.
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![]() I will post a single review to every monster as soon as I can.
I was pretty excited when I read the rules of this year round 2 contest, particularly if I actually had the chance to participate, but even as an observer there was something I really looked forward to.
Urban environment allowed the contestant to engage in some deeply social monster. Monsters able to mix with society and influence it. Antagonist material rather than simple dungeon fodder waiting for an adventurer's blade.
The impression is, most of the monsters were already prepared way before rpg superstar started this year and were simply put into the urban environment box by brute force. I'm not saying that the monsters proposed are mechanically bad, and I'm not saying that among them there are not some pleasant surprises when it comes to flavor. Most of them are actually very well conceived monsters on their own. But the impression is that most contestant treated the urban environment as an obstacle rather than an opportunity to create something exciting that belong in an urban settlement.
Then again, I hope my disappointment doesn't let anyone down.
Good luck to you all and always give your best.
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![]() We are almost there...The top 32 will be revealed in a few hours. Aside from waiting for the items themselves and to know if I am one of the 32 there is something else I wait for every year.
Appealing to the judges is... good I guess, but to me her judgement is more valuable. Considering the kind of characters I use to play or use as a Dm is probably out of some sense of kinship.
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![]() Here I present to you a database to add all the items that you see and have survived the cull.
I hope everybody will use it correctly as a tool to discover the item that have survived and the actual number of survivors. ![]()
![]() Hi Everyone.
The party is composed by: Adol Christin (Human Fighter)
I'll follow up with the translation of the setting. ![]()
![]() Hi.
and the most important question of them all... do you plan to need more game designers by January 2014? Just kidding ... or maybe not... ![]()
![]() well... I'm not really asking for suggestions... it's more like I'm sharing what just happened in my game and hope that you enjoy it and maybe come up with good inspiration about what's going to happen next. I restarted the savage tide with a new group of players... one of them is a Illumian Chaotic evil bard follower of malcanthet wich aims for the thrall of malcanthet class... so... she brought in the sea wyvern a scroll of planar binding to summon a succubus (she needs to lose a level and she want to feel how is like to be drained by a succubus anyway since he wants to be just like them) and so she proceeds into summoning the succubus. after a little chat and playing cat and mouse the succubus got free from the spell (failed caster check against her spell resistance).
now ... I'm not an abusive DM .. and quite frankly the succubus does mean no harm to the bard. In fact she found her amusing and gave her a great opportunity to escape boredom and break havoc in the material plane. Now ... the succubus already admitted that she is no servant of Malcanthet and she serves only herself (in fact if her lord Pazuzu heard that he might disagree since she is in his court)
isn't that just pure gold for any DM? Let me know if you come out with funny things for my little Deliliath ![]()
![]() It's something I always asked Myself. Game rules usually expect every character to be a humanoid. But when it comes to Charm Person, enlarge person and other spells that target humanoid casted by non humanoid how are they supposed to work? Do we have to consider the Humanoid races as some sort of weak race against magic to have so many low level spell expecially designed to target them? or we should adapt the spells to the caster type meaning that low level spells works on the type more familiar with you? Actually I do expect an aberration to learn how to manipulate other aberrations before learning how to manipulate a race so alien to them as humans. ![]()
![]() The PC finally arived to farshore and they immediately started to help the local economy.
Considering the starting value of 800 gp limit and 9600 assets I house ruled that gp limit is 1/12 the assets value. thus ... rising the assets will also rise the gp limit... If the population is going to rise I have absolutely no Idea of how to apply the effect into the economy. Any suggestions? ![]()
![]() This week the party is going to the dark mountain pass...
I was thinking about granting passage to the t-rex but making him slower, inable to combat and inable to cross occupied squares (and making everyone unable to cross his square) while in a 2 squares space (worse when he cross a double door)
reduce animal is druid or ranger only (and the party is classical fighter, wizard, rogue, cleric) any better options? |