Urath DM |
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So what does this get me that the Gazetteer doesn't? Or is this a stripped-down version of the Gazetteer? Or are they two books with very different contents?
You could call it a stripped-down version of the Gazetteer in some ways. The Players Companion products are for the PLAYERS, the Campaign Setting line (where the Gazetteer is) is for GMs (and will likely have spoilers).
This is one that, if you are the GM, you can hand to your players and say "Here's the basic knowledge everyone can expect to have of the area". The Gazetteer is not that kind of book.
Same distinction between the contents of the big hardcover Inner Sea World Guide compared to the Inner Sea Primer.
Edit: Assuming Paizo follows the same pattern as the Inner Sea contents, of course.
Enlight_Bystand |
SilvercatMoonpaw wrote:So what does this get me that the Gazetteer doesn't? Or is this a stripped-down version of the Gazetteer? Or are they two books with very different contents?You could call it a stripped-down version of the Gazetteer in some ways. The Players Companion products are for the PLAYERS, the Campaign Setting line (where the Gazetteer is) is for GMs (and will likely have spoilers).
This is one that, if you are the GM, you can hand to your players and say "Here's the basic knowledge everyone can expect to have of the area". The Gazetteer is not that kind of book.
Same distinction between the contents of the big hardcover Inner Sea World Guide compared to the Inner Sea Primer.
Edit: Assuming Paizo follows the same pattern as the Inner Sea contents, of course.
Also the primer will have more rules content, so feats, traits and spells.
Kaushal Avan Spellfire |
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Quote:new Asia-inspired archetypes, feats and martial arts stylesDefinitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.
Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!
LoreKeeper |
LoreKeeper wrote:Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!Quote:new Asia-inspired archetypes, feats and martial arts stylesDefinitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.
Weapon-based styles are of secondary interest to me. Keep in mind that (unarmed)-styles were developed with the damage potential of an unarmed monk in mind.
For weapon-based styles, keep your eyes open for archetypes instead. Like the rondolero, dervish, swordlord, and so forth; I think such archetypes better encapsulate weapon-based styles and are more appropriate for them as well.
Berselius |
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My girlfriend already wants to make a blue furred tattooed sorcerer Kitsune named Krysta! She won't due to though if the Kitsune are small sized in their real Vulpine form. I've waited years for my girlfriend to play a hawt sexy Pathfinder version Starfox's Krystal! Please don't screw me over Paizo staff! I deserve at least THIS MUCH! (gets down on his knees and begins begging)
James Jacobs Creative Director |
Golden-Esque |
My girlfriend already wants to make a blue furred tattooed sorcerer Kitsune named Krysta! She won't due to though if the Kitsune are small sized in their real Vulpine form. I've waited years for my girlfriend to play a hawt sexy Pathfinder version Starfox's Krystal! Please don't screw me over Paizo staff! I deserve at least THIS MUCH! (gets down on his knees and begins begging)
Tell her to play Super Smash Bros. If Link is a Medium creature (as an elf, he would be), then Fox (and Crystal by comparison) are most certainly Small creatures.
dartnet |
Bla ha ha ha ha....*Twists his long Master Pai Mei beard.*
Since the book's behind schedule... it'll probably be at least another month—perhaps two—before the time is right for previews.
Ahh I see that the book is going through a training montage, and we will not get a preview till we can snatch the pebble from master Jacobs hand.
I am looking forward to expanding my Kung Fu.
James Jacobs Creative Director |
Does that change the expected due date from December to January? He says while trying to snatch at the pebble. 1d20
Not yet. Keep an eye on the schedule—that's how we announce schedule changes (the book was ORIGINALLY going to come out in November... actually, VERY ORIGINALLY it was supposed to come out in August...)
James Jacobs Creative Director |
whats the dference between this one and the gazzateer(sorry for my spelling)
I want one of them, which ever has the write ups for the races..
its the gazateer that I wantright?
They'll both have the info for the races. The Gazetteer (which is aimed primarily at GMs) will have a bit more info, but the Primer (which is aimed primarily at players, not GMs) will have a bit of the flavor text and all of the rules for the new races.
LoreKeeper |
@Steelfiredragon: in most cases the Campaign Setting line (i.e. the Gazetteer) are intended for GMs and contain a lot of world details relevant to create rich stories for your players.
The Companion line (i.e. the Primer) is intended for players - it has a far more concise overview of the world and only contains things that are fine for players to know; with some crunch and mechanics to enrich player characters along the themes of the book.
Lokius |
1 person marked this as a favorite. |
Kaushal Avan Spellfire wrote:LoreKeeper wrote:Personally I'd like to see some combat style feats which aren't just for monks (i.e. feat trees which focus on unarmed strikes). I mean, you can use some of the martial arts style feats while wielding a weapon (like Crane Style), but not to the same level of effectiveness (although a duelist using Crane's Wing would definitely get pretty annoying). I know the idea of "Kung-Fu Schools" is heavily engrained in our popular culture thanks to 90's Hong Kong Kung-Fu flicks, but c'mon guys, show the sword schools some love, too!Quote:new Asia-inspired archetypes, feats and martial arts stylesDefinitely my favorite part of the blurb. The martial art style feats in Ultimate Combat are easily my favorite addition to the feats - and I'm keen to see more, particularly Dragon Empires-themed ones.Weapon-based styles are of secondary interest to me. Keep in mind that (unarmed)-styles were developed with the damage potential of an unarmed monk in mind.
For weapon-based styles, keep your eyes open for archetypes instead. Like the rondolero, dervish, swordlord, and so forth; I think such archetypes better encapsulate weapon-based styles and are more appropriate for them as well.
I disagree. Martial Arts styles were attached to schools much like many weapon styles were. To say that one is better represented by archetypes and another by feat chains is silly. Could just as easily say that a monk can only have 1 style unless he has the master of many styles archetype.
Weapon styles are just as valid in feats, particularly if you look at various Japanese sword schools that taught different sword techniques are styles. These would hardly be archetypes. Same with different fencing schools and combat schools in the near East.
Steelfiredragon |
@Steelfiredragon: in most cases the Campaign Setting line (i.e. the Gazetteer) are intended for GMs and contain a lot of world details relevant to create rich stories for your players.
The Companion line (i.e. the Primer) is intended for players - it has a far more concise overview of the world and only contains things that are fine for players to know; with some crunch and mechanics to enrich player characters along the themes of the book.
that much I undrstood.
it still means I'll look at them when they show up at the gamestore.
Ashanderai |
The preview for the next issue of the Player Companion line in the back of Faiths of Corruption mentions that the Dragon Empires Primer will have more than 60 new regional and racial traits, the Void elemental school for Wizards, the Naga Bloodline for Sorcerers, and four of the archtypes from the book: Lotus Geisha, Sword Saint, Spirit Hunter,
and the White-Haired Witch.
Now, I find myself wondering which archetype goes to which class; except for the witch, of course. Bard already has a geisha archetype, but could they be getting another? If not, then what class could the Lotus Geisha belong to... the Rogue, maybe? The Sword Saint might belong to any of the martial classes, but I am betting on Fighter. The Spirit Hunter could be for the Ranger or the Inquisitor, I think. I am hoping for the Inquisitor. I am hoping for more archetypes, but with such a small book and so much other material promised within its pages I am guessing these four are the only new ones in this book.
Personally, I can't wait to see the White-haired Witch archetype. I love playing a Witch, but I don't like any of the archetypes written for it to date (except for possibly the Winter Witch, though I see it as more of an NPC villain archetype) and I love the concept of the White-haired Witch from movies like "The Bride with White Hair" and "Forbidden Kingdom". Hopefully, this archetype will improve and expand on the Prehensile Hair Hex and the Strangling Hair spell in Ultimate Magic. It seems obvious that it will, but I could be wrong.
I hope there will be some more new martial art style feats to support spellcaster concepts like the White-haired Witch. The Kirin Style was a great start, but I would like to see at least one more style for arcane spellcasters like the alchemist, magus, witch, and wizard to use. I think something supporting wisdom and charisma -based spellcasters like the oracle, sorcerer, cleric, and druid should be done, too. Snake style is a good start as it is based mostly on Sense Motive, but the whole style isn't good for a spellcaster as it's second and third feats rely on being in melee, which isn't good for full casters.
I find myself also hoping that the new races from Tian Xia will be supported for Pathfinder Society play, though I am thinking the odds of that are probably slim. I would really like to see some of the non-core races make it into PFS games as I have never been too enamored with the core races and PFS games are my only way to play these days. I would love to see Changelings and Tieflings allowed also, but I am getting off-topic now... a sure sign to stop typing.
James Jacobs Creative Director |
The preview for the next issue of the Player Companion line in the back of Faiths of Corruption mentions that the Dragon Empires Primer will have more than 60 new regional and racial traits, the Void elemental school for Wizards, the Naga Bloodline for Sorcerers, and four of the archtypes from the book: Lotus Geisha, Sword Saint, Spirit Hunter,
and the White-Haired Witch.
I'm not gonna spoil the surprise quite yet... but there HAVE been a couple of changes to that lineup of options since we printed that Player Companion. The big one is that the "naga bloodline" is now an "oni bloodline" I believe... the naga bloodline was just too similar in a lot of the things it wanted to do to the serpentine bloodline, and since the author had some cool ideas for the oni bloodline, we changed it.
Wolfgang Baur Kobold Press |
Dark_Mistress |
For those interested in the Dragon Empires, there's an official sneak preview by James Jacobs in the new issue of Kobold Quarterly, with a map and writeup of the setting.
Just saying.
Just say that and was coming on to post that for people to be aware. Neat little preview.
Azure_Zero |
Azure_Zero wrote:I wouldn't get your hopes up at every seeing a ninja archetype, as it is itself an archetype.James in the Lotus Geisha a ninja archetype?
Please say yes as I would like to see ninja archetypes made.
Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APG
Enevhar Aldarion |
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Joseph Wilson wrote:Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APGAzure_Zero wrote:I wouldn't get your hopes up at ever seeing a ninja archetype, as it is itself an archetype.James in the Lotus Geisha a ninja archetype?
Please say yes as I would like to see ninja archetypes made.
And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.
Kvantum |
Azure_Zero wrote:And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.Joseph Wilson wrote:Correction: Ninja is an Alternate-class, not an archetype, like the Anti-Paladin in APGAzure_Zero wrote:I wouldn't get your hopes up at ever seeing a ninja archetype, as it is itself an archetype.James in the Lotus Geisha a ninja archetype?
Please say yes as I would like to see ninja archetypes made.
There's already an archetype for the antipaladin in Ultimate Combat. If they want to do ninja archetypes, they'll see print eventually.
Quoting from the PRD, and emphasis mine:
Knight of the Sepulcher (Archetype)
Not content with the antipaladin's mere corruption of the soul, the knight of the sepulcher sacrifices mortality along with morality.
The knight of the sepulcher archetype is available only to the antipaladin alternate class.
James Jacobs Creative Director |
And unfortunately, Paizo folks have posted before that there will not be any archetypes for the alternate classes because the alternate classes are basically just mega-archetypes that are already replacing abilities from the class they are based on.
Actually... I suspect we'll relent on that quite soon.
But in any event, the Lotus Geisha is a bard archetype, not a ninja archetype.
Azure_Zero |
Actually... I suspect we'll relent on that quite soon.
But in any event, the Lotus Geisha is a bard archetype, not a ninja archetype.
Thanks for the answer James.
Thought it was Ninja archetype of an infiltrating posing as an entertainer with some entertaining abilities. (Pun intended).Azure_Zero |
Azure_Zero wrote:...infiltrating posing as an entertainer with some entertaining abilities. (Pun intended).So... you mean a bard?
No sarcasm is in the post
No, I mean a Ninja with some bard abilities (minor amounts of bardic music).
But you could flip it and have a bard with ninja abilities. but not what I want, though it's a tempting idea