Mark Moreland Director of Brand Strategy |
Vic Wertz Chief Technical Officer |
Oliver von Spreckelsen |
Any news about this scenario? It is not visible from the list of Season 1 scenarios for the Pathfinder Society, no date given when the scenario will be available...
Paul Ryan |
It might be worth checking what's actually displayed as the release date. Before it vanished from the page, it was saying it was going to be released yesterday in Auckland/Pacific time.
From experience over the last few months I've figured out that that means another day's wait past the given estimate before the release, but people could get frustrated by something like that.
Vic Wertz Chief Technical Officer |
It might be worth checking what's actually displayed as the release date. Before it vanished from the page, it was saying it was going to be released yesterday in Auckland/Pacific time.
Right... we set the release date in the system but, by default, that date begins at midnight Pacific Time. I've adjusted it so that the system now expects a 6PM Pacific Time release for all Pathfinder Society Scenarios. (That's not to say that that's necessarily the time they will be released, but it should at least do a better job avoiding wacky date line issues like the one you pointed out.)
Ross Byers RPG Superstar 2008 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Crystal Frasier Contributor |
Zaister |
My very first PFS scenario, up and available for all. One of my friends described it a "steampunk elf bondage with cthulhu overtones," so I hope everyone likes it.
That sounds ... disturbing.
goes to check it out
Aragura |
I did not prefer this module. It felt as though a 4th edition writer tried their hand at writing a Pathfinder mod. Instead of writing within the mechanics of the Pathfinder system the writer attempted to create many rules that either circumvented or completely ignored the base mechanics of the game, much to the dismay of the players I ran through it. Players who create their characters in the spirit of the game will be dismayed that their hard earned skills will be considered pointless.
I was, however, happy with the story that was set forward, only the delivery of that story missed the mark.
Odzmye |
Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.
Dragnmoon |
1 person marked this as a favorite. |
Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.
This one has one of the best end fights of any scenario I have ever run. Every time I have run this at Sub-Tier 1-2 (have not run it at 4-5) the end fight has been difficult and challenging. It is a very complicated encounter but if done well and right it can be very challenging.
Crystal Frasier has become my favorite scenario author.
hogarth |
Odzmye wrote:Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.This one has one of the best end fights of any scenario I have ever run. Every time I have run this at Sub-Tier 1-2 (have not run it at 4-5) the end fight has been difficult and challenging. It is a very complicated encounter but if done well and right it can be very challenging.
Single enemy encounters can be a bit hit-or-miss. The tier 1-2 group I was in got through the module without any difficulty, which suited me fine. I thought the encounters were creative and interesting, which is the important thing to me.
XperimentalDM |
I've run this a couple of times and enjoy running it. The end boss can be a lot of fun if the GM makes good use of his abilities. The first time I ran it I thought the maze skill checks were too hard, then I reread it and caught the find print. If 3 players make aid another checks and aid a 4th making the survival roll, the DC is pretty reasonable unless you have a party where everyone is WIS 7. I think transparency with the skill check options is key.
sveden |
Played this yesterday at Tier 1-2 with a table of 6 PCs.
5 level one PCs and one level 2 PC.
We cleared the entire scenario without taking one point of damage. 6 PCs and two pets. Not a single one took a point of damage. We got hit with Fascinate and Grappled by a chain. That was it.
The maze was a series of 11? skill checks. I think we failed three times out of 11. Never by enough to trigger a trap or encounter. One PC had a perception of +14 and another had a Survival skill of +11. Needless to say with 5 other PCs assisting we had a minimum of 20 to 28 before adding in the D20 roll.
The fight with the giant leech was a laugh. The environment and setup was great. Our GM spiced that section up with great flavor and role-play. But the leech went down in 2 rounds.
The only part of the adventure that ended being challenging was the water flow chamber. Two PCs got trapped together in the chamber without the wand of Water Breathing.
In summation, the skill checks were great but the combats were not challenging enough.