British Diver

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Organized Play Member. 672 posts (1,011 including aliases). 3 reviews. 3 lists. No wishlists. 13 Organized Play characters. 3 aliases.



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Overhead costs cripple this prodcut

2/5

The licenses needed to make the base software useful to me are expensive. Prohibitively expensive.

Just the two cents of someone who prefers to only pay for his games once.


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Ekkie for Guild President

5/5

What a great scenario! This one has something for everyone. Extended sections of role-playing, challenging fights and an above average dungeon crawl.

The NPC's were great. There was a lot of laughter at the table with her antics. The ability to scale scenarios in season 4 has been a long time coming. The length, 29 pages, added a lot of depth to the pool of resources to my arsenal as a GM. A+ on the tactics too. The Goblins are challenging and inventive.

Only downside to this adventure is there is a lot of it. Our table ran over 5 hours but on the plus side no one cared since it was a fun romp.


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Combats need some beefing up

2/5

The following is my review of this as a player at a Tier 1-2 table.

5 level one PCs and one level two PC comprised the party.

Spoiler:

We cleared the entire scenario without taking one point of damage. 6 PCs and two pets. Not a single one took a point of damage. We got hit with Fascinate and Grappled by a chain. That was it.

The maze was a series of 11? skill checks. I think we failed three times out of 11. Never by enough to trigger a trap or encounter. One PC had a perception of +14 and another had a Survival skill of +11. Needless to say with 5 other PCs assisting we had a minimum of 20 to 28 before adding in the D20 roll.

The fight with the giant leech was a laugh. The environment and setup was great. Our GM spiced that section up with great flavor and role-play. But the leech went down in 2 rounds.

The only part of the adventure that ended being challenging was the water flow chamber. Two PCs got trapped together in the chamber without the wand of Water Breathing.

In summation, the skill checks were great but the combats were not challenging enough. Good story, good flavor but not enough meat.


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Tough, challenging, teamwork required

4/5

I've run this module twice now. Once with a table of 5 pregens and once with a table of 5 PFSociety(all Level 4 or 5). All survived.

This module has a great story filled with a lot of rich detail.

Yes, the encounters, from first to last, are difficult. Yes the fights will challenge any party of four and even more depending on the party make-up. Do not run this cold and make sure to take the time to understand the many powers and abilities the NPCs posses.

Is there something to be said for having an easy straightforward module like We Be Goblins for Free RPG day? Sure, its certainly easier to run.

Is there also something to be said for a complicated and dangerous module that ends in a balls to the wall knock down drag out fight where the entire party can hear the shuffling step of the Grim Reaper? Hell yes there is, and that word is AWESOME.

Great story, great suspense, dangerous enemies and a BBEG that my players will never forget. Kudos to Paizo for giving us something different for this year's Free RPG Day.