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![]() Deleted a post, my math was all wrong. I'm working on a Large version that's Monk 6 then takes Sup US and FotF at 7th for 3d6 damage and prolly goes Scorpion>Gorgon's>Medusa's Found fixed large unarmed chart on pfsrd, so Flurry is 3d6+7 per hit at 7 with 3 hits for +12/+12/+7. That sound good? Then there's Power Attack and Feral Trance on top of that. Feral Trance (Su):
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![]() Legomancer wrote:
Ok, I like Guided, thanks. Greater Fortitude is there as a pre-req for Fist of the Forest and Dodge because I won't have magical cloth for a while. With Guided meaning a min Str, I could make Dex big for many reasons including AC and so swap Dodge easily. Am I going to be able to hit Intimidate target DCs with a dumped Charisma? Can you show me the by-level progression you're talking about? ![]()
![]() Gilfalas wrote: Also, remember that Fist of the Forest has serious RP and gear restrictions on the character who takes it. Your pretty much forced into a Vow of Poverty with no benefits when you take the PrC and are supposed to avoid civilised area's like the plague. I like the RP stuff, and I see no gear restrictions. Primal Living talks about food and where you sleep, and that works for me. ![]()
![]() WhipShire wrote:
So yeah, Monk Alignment: Any lawful
Are you talking about a progression that doesn't include monk? ![]()
![]() Hi, I'm playing in my first PF homegame starting Monday and I'm trying to build a beefy lvl6 unarmed combatant by then. Please assist. I'm interested in full progression, planning ahead, etc. I'm having trouble finding pf monk charops that take into account material outside the core book. The world is going to be very One Piece inspired. I expect lots of ship travel. I've been itching to play an unarmed combatant anyway, so this works. We start in prison on prison island, the size of South Carolina. No worries about what the rest of the group is, tanking and spells always get covered with this group. We start at level 7. With no money and no gear that costs more than 1GP and/or could reasonably be made in prison. PF rules base with almost anything from 3.5 allowed expect Savage Species. The DM has a bunch of homebrew stuff and I'm using some of it: race is cool fluff that results in +2 to two ability scores and -2 to one, all my choice; 120ft darkvision 1st level feat can be large creature, small creature, flight, really good swim - I'm leaning towards large creature - +2 str -2 dex and fist die size goes up by one then be str-based with wis DC stuff like scorpion and gorgon Later when we have money I can get "handwraps" if I want. They can be enchanted with any bludgeoning or generic weapon enchantment. Wouldn't stack with enchanted fist necklace. Sounds like anything will stack to add to fist die size. At level 4 I get +2 to one ability score. I'm fine with multiclassing and grabbing lots of PrCs as needed. I really don't want weapons and don't really care about offensive spells. Self-buffs are cool if lengthy. Base ability scores are: 13
OR 14
any order My thoughts: Been reading about Fist of the Forest, con to AC, bigger fists, 1/day increase to dex, cool fluff. Can't find any PF monk PrCs. Ability Scores: Given my stats, do Monk 6/Forest 1. Take the DM's large feat, focus on wis, str, con, dex in that order for AC/DC, hit/dmg, AC/HP, AC/Ref/Init. Wis 22 +6
(Cha over Int for personality over skills - I know this DM) Then once I have cash (depending on how combats are going), I'll grab gear to up either str for hit/dmg or con for ac/hp. That means: 22 AC (6 wis, 2 con, 2 dex, 1 dodge, 1 monk, 10 base) DC 19 (6 wis, 3 half level, 10 base) 11 ki (3 half monk level, 6 wis, 2 vow [see below]) 51 HP (max at first, rolled, con) +5 BAB flurry: 5/5/0 (am I doing this right?) + 10 CMB (maybe +2 when grappling, see below) 22 CMD (maybe +2 versus grapple, see below) Feats: Large
Use the Ultimate Magic thing to swap Slow Fall for either Ki Stand or Barkskin. Since it's prison stuff then open sea stuff, I don't expect to fall much. I figure grapple, pin as an anti-mage thing then when he's dead stand back up easily with no OA. OR Barkskin self for the AC since I dunno how long until I'll be able to buy a wand for the caster. Take Vow of Truth for more ki. Fluff-wise also probably why I got sent to prison. I told the truth about some situation I misunderstood and they thought I should have understood and acted to stop whatever. How does my plan sound? Thoughts? Redesigns? Links to charop guides that include PF splat book and 3.5 material? ![]()
![]() ]...and that you must update your character to current rules if/when the rules are updated (as with the release of the revised Gunslinger class on 3/7/11). [/QUOTE wrote:
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![]() Final Call For Judges!!! We've had way more PFS interest than ever before in the area and NEED EVEN MORE JUDGES!
Level 1: Judge 1+ slots - the adventures you run, share of judge loot equivalent to the number of slots you judge Level 2: Judge 2+ slots - Free badge, plus level 1 Level 3: Judge 6+ slots, 3 of which are during Saturday - hotel room share, plus levels 2 and 1. Limited availability, these will run out. Hotel rooms are newly-renovated rooms in the con hotel. Judges will be 3 to a room, with two double beds + floor space available in each room. I'll honor as many judge room share requests as possible. Please tell your frieds! I need responses ASAP as I'll be taking care of final sign-ups this week before locking warhorn down on Saturday in preparation for the con. If you're interested in judging, please contact me privately at tvga.org@gmail.com NOTE: If you anyone you know wants to judge or play and hasn't signed up yet, now's the time! Once warhorn is locked, only empty seats will be available! ![]()
![]() There's a $25 badge for all weekend, no individual table costs, there's food and drink on-site Saturday and Sunday, and we're offering lots of Season 1 material, including the mods that will be released at the end of this month! You can find out more about SIEGE here: http://www.diceheadsiege.com/ And you can browse our lineup and sign up for PFS events here: http://warhorn.net/siege/ ![]()
![]() More DMs needed! For running at least one 4-hour slot I can get you a discounted badge of $15 for the entire con all weekend and you can pick it up from a separate staff line, lunch on Saturday, and access to the Hospitality Room all weekend. 2 consecutive years of serving 16+ documented hours gets you to where you pay $0 the 3rd year. After 4 consecutive* years of 16+ documented hours on your fifth year you get a Free Con Nooga Hotel Room (minimum of 4 staff per room). *At any year you do not put in 16+ hours - you drop back to 2 years of status but can regain the additional benefits in the future. Thanks, Kyle Turner
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![]() Con Nooga 2010 RPG Warhorn Sign-ups A Convention for Fans of Science Fiction, Horror, Fantasy, Gaming, Anime, Paranormal, Costuming, Films, Artist, Celebrities, Comics, Haunting...so much more! The Multi-Fandom Convention. For the Fans by the Fans!
When
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![]() 1) When I used clone to make setting up another event easier, I could then change some details that were different. However, anything I try to change the event location on either event it changes the other automatically. I would prefer it didn't do that. 2) After finding a thread here, I have been writing josh@paiso.com for a couple weeks requesting more info about con support. If I can get that info anywhere, anyhow, please let me know what I need to do! My convention is coming up soon and I need to plan my schedule, with or without PFS, but preferably with! Thanks, Kyle ![]()
![]() The TVGA is holding a free gameday this Saturday at Intergalactic CC&G in Etowah, TN. All TVGA Gamedays are free events, and you can reserve your seat using our warhorn page. Date: Saturday, October 24th Location: Intergalactic CC & G
For more information: forge0169@aol.com or post here. We'll be offering: Slot 1: 1pm-5pm PFS#29: The Devil We Know Part I: Shipyard Rats By Joshua J. Frost. When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir? Slot 2: 6pm-10pm PFS#30: The Devil We Know Part II: Cassomir's Locker By Joshua J. Frost. The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port? Thanks and we hope to see you there! - Kyle ![]()
![]() Hi, I have a question about the PFS1 chronicle sheet. I've played three PFS mods, the last of which was Silent Tide. The first two gave "story awards" or whatever you want to call them for free, but looking back while leveling up, I noticed that the Silent Tide chronicle seems to list a price of 100GP for it's story award. Is this a misprint, or are players expected to pay for story awards occasionally/often? I don't like the idea of players having to pay for them at all, especially something as limited use as the Silent Tide award. If it is supposed to be for sale and I didn't notice the charge when filling out the chronicle, can I pay for it on my next chronicle and still get the boon? |