Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


1,901 to 1,950 of 2,667 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

since they aren't willing to come into close combat and grim doesn't want to get close to the scorpion swarm => is happy to do nothing for round 1


Grim you notice the same thing Hajar does.

A mound of sand that does not look naturally made.


Kakooyapesh the Gnoll Barbarian

Raj, can't you make wind and blow those scorpions down the slope and off the mountain? Or better yet, blow them into the gnolls, heeheeheee Kuralaak's heyna laugh ends with the chunk of his crossbow mechanism at 5

1d20 + 12 ⇒ (10) + 12 = 22 1d10 + 3 ⇒ (7) + 3 = 10

Wife says posting time's up. Will post again later :(


5 dies

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

How far away is the Missus? Because if I can get within 150ft of her, she's about to have a very bad day. Wonder if the has a ring of feather fall in case someone dispels her wild shape ability..?

The angry cow moos again and charges through the other half of the gnolls.


Looked it up wild shape cannot be dispelled.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Super natural abilities can't be dispelled huh?


Kakooyapesh the Gnoll Barbarian

These Gnolls are pansies. We are slaughtering them. Why the heck are they laughing?


Hajar do you see that mount of sand over there ? It isn't quite natural, you think something big might be hidden there? pointed grim ready just in case more trouble comes his way


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

I did account for being level 5, I just haven't updated my profile yet. I did neglect the favored enemy bonus however! As far as a masterwork composite bow, I didn't deduct that from my gold yet, so I didn't act as though I have purchased it yet. If you are okay with me using it, I will deduct the gold today, and account for it on this next attack. If you don't want that, just subtract the composite bonus damage. Haven't decided what feat to take @ 5.

Naziri, noticing that everyone else is staying together, takes a 5' step backward, closer to the group and the protection they offer.

He levels his bow once again, and targets the nearest gnoll.

attack 1: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
attack 2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

damage 1: 1d8 + 3 ⇒ (7) + 3 = 10
damage 2: 1d8 + 3 ⇒ (1) + 3 = 4

The first of the Ranger's arrows drives home, but his second shot arcs wildly into the distance. Clearly distracted by the scorpion swarms the Ranger yells in frustration. "Sarenrae burn you in flame, you twice damned pests!"


Yea Nazri spend your gold and level up. Remember you should have 3K+ to spend. So forget masterwork get magic


The gnolls attack with their spears this time around. Bonuses off set negatives so 13 and above hits. They all take full damage though.

8 1d20 ⇒ 18
6 1d20 ⇒ 8
7 1d20 ⇒ 16
11 1d20 ⇒ 2
14 1d20 ⇒ 3
10 1d20 ⇒ 14


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Falchion is going magic. Bow is just my opening salvo. It can be masterwork for now. I've gotta get my falchion magic, and keen. Also need to improve my armor. I'm trying to get my profile updated today. My .pdf character sheet is updated.


8 hits 1d8 + 4 ⇒ (5) + 4 = 9 cow takes 9 and has 3 HP left
2d6 + 12 ⇒ (4, 3) + 12 = 19 8 Dies.


6 misses 2d6 + 12 ⇒ (6, 5) + 12 = 23 6 Dies


7 Hits 1d8 + 4 ⇒ (6) + 4 = 10 The cow dies.
2d6 + 12 ⇒ (5, 3) + 12 = 20 7 Dies


Al-Akim Naziri wrote:
Falchion is going magic. Bow is just my opening salvo. It can be masterwork for now. I've gotta get my falchion magic, and keen. Also need to improve my armor. I'm trying to get my profile updated today. My .pdf character sheet is updated.

Put it on google docs and link it to me that will be fine. =D


Naziri kills Gnoll 14


Kuralaak and Naziri have gone this round. Raj just directed his summon.

The Gnolls charge and the scorpion swarms scurry your way.


13 and 11 charge attack Hajar

10 charges Naziri

13 1d20 + 6 ⇒ (4) + 6 = 10
11 1d20 + 6 ⇒ (19) + 6 = 25 Hit 1d8 + 4 ⇒ (2) + 4 = 6 damage to Hajar.
10 1d20 + 6 ⇒ (10) + 6 = 16


Raj, Hajar, and Grim can take actions.

1 and 5 are going to shoot with bows.

The swarms still need to go.


Kakooyapesh the Gnoll Barbarian

Rapid shot 13.
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (15) + 11 = 26

1d10 + 3 ⇒ (9) + 3 = 12
1d10 + 3 ⇒ (2) + 3 = 5


Kakooyapesh the Gnoll Barbarian

5 ft step up the mountain.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I don't think you can 5ft step in that terrain...

This is the last big one guys! Raj wheels around on his horse, and a stream of water erupts from the end of his staff, which congeals into a large ball of water, resting gently on the ground and becoming an Aqueous Orb He gives a push with his hands, and the ball starts rolling, fast. It plows through the scorpions, sending them flying everywhere, and gathering a torrentous ball of them in the center.

Reflex DC 19, to avoid 2d6 non-lethal damage (swarms are vulnerable to non-lethal damage, I looked it up). On a failed save, another DC 19 reflex save must be made to avoid being picked up and receiving another 2d6 non-lethal damage at the beginning of the target's turn.

All swarms are effected except 6 and 9.

Reflex 1: 1d20 + 3 ⇒ (14) + 3 = 17 Fail
Reflex 2: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Reflex 3: 1d20 + 3 ⇒ (4) + 3 = 7 Fail
Reflex 4: 1d20 + 3 ⇒ (4) + 3 = 7 Fail
Reflex 5: 1d20 + 3 ⇒ (11) + 3 = 14 Fail
Reflex 7: 1d20 + 3 ⇒ (17) + 3 = 20 Success
Reflex 8: 1d20 + 3 ⇒ (19) + 3 = 22 Success
Reflex 10: 1d20 + 3 ⇒ (4) + 3 = 7 Fail

Secondary saves:

Reflex 1: 1d20 + 3 ⇒ (8) + 3 = 11 Fail
Reflex 2: 1d20 + 3 ⇒ (1) + 3 = 4 Fail
Reflex 3: 1d20 + 3 ⇒ (15) + 3 = 18 Fail
Reflex 4: 1d20 + 3 ⇒ (9) + 3 = 12 Fail
Reflex 5: 1d20 + 3 ⇒ (11) + 3 = 14 Fail
Reflex 10: 1d20 + 3 ⇒ (17) + 3 = 20 Success

Primary Damage:

Swarm 1: 2d6 ⇒ (2, 6) = 8
Swarm 2: 2d6 ⇒ (5, 6) = 11
Swarm 3: 2d6 ⇒ (4, 5) = 9
Swarm 4: 2d6 ⇒ (6, 4) = 10
Swarm 5: 2d6 ⇒ (2, 4) = 6
Swarm 10: 2d6 ⇒ (6, 1) = 7

Swarms 1-5 are entangled and take another 2d6 points of non-lethal damage at the start of their turns. DC 19 reflex save to escape the orb.

And with that, I am completely out of offensive spells, unless you count a spell that is really great for stopping people from running away (emphasis on running, because it's a touch spell...).


Round 3

Grim 5 ft step forward

dagger 1: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d4 + 1 + 3d8 ⇒ (1) + 1 + (1, 1, 6) = 10

dagger 2: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d4 + 1 + 3d8 ⇒ (3) + 1 + (1, 4, 1) = 10

Now we can mope up the rest i think

if any of the attack hits => AC 24


Thanks Raj that's what I was waiting on

All swarms are dealt with except the 2 not affected.

The tiny scorpions die by the hundreds.


Grim your second attack hits and kills one.


The mound of sand moves and a huge size scorpion! It will not attack until next round.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Normally I would have a few first level spells left, but Raj already had to cast mount 5 times today.


[ooc]Well you wanted a challenge hope I did not go overboard here.[/occ]


Kakooyapesh the Gnoll Barbarian

Giant Scorpion! We will eat like kings tonight, my friends. Those things taste wonderful!

5-foot step attempt retracted. Thank's Raj. I think Hajar has second round actions still? But for round 3, what else can a crossbow Gnoll do but...

rapidshot at scorpion.: 1d20 + 12 ⇒ (9) + 12 = 21
rapidshot at scorpion.: 1d20 + 12 ⇒ (19) + 12 = 31
for
1d6 + 3 ⇒ (3) + 3 = 6
1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Just as long as we don't have to face something that's immune to a color spray wand before I can prepare spells again...


Haha raj. I guess I will scrap the mole man tribe encounter.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

...

........

.........The what?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Round 1 Hajar would not have wasted his action. If its ok he would have used his divine bond ability to enchant Tempest with the keen property

Hajar 5' steps and attacks the gnoll threatening Naziri.

Tempest: 1d20 + 10 ⇒ (19) + 10 = 29 Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 That Gnoll is Dead: 4d4 + 22 + 1d6 ⇒ (2, 4, 2, 1) + 22 + (3) = 34


don't worry with the huge critter DM we will be fine ... :)


Raj Ajir wrote:

...

........

.........The what?

Lol joke.


Hajar nar Jundi wrote:

Round 1 Hajar would not have wasted his action. If its ok he would have used his divine bond ability to enchant Tempest with the keen property

Hajar 5' steps and attacks the gnoll threatening Naziri.

[dice=Tempest] 1d20+10 [dice=Crit Confirm] 1d20+10 [dice=That Gnoll is Dead] 4d4+22 + 1d6

Fine with me.


These posts are Mobil I will get round summary up in a bit. Then we will go to round 3.


No its not Xulthos second coming. It a Huge size scorpion the biggest you have ever seen!


The swarms double move.

The 2 bow gnolls attack Kuralaak who has cover so bonuses out weigh the negatives only hit on 20. 1d20 ⇒ 5,1d20 ⇒ 14


Huge scorpion AC 21 so it takes 15 from crossbow bolts.

Start your rounds.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Seeing that the swarm of scorpions is beyond his ability to destroy Hajar moves to kill the gnoll shooting at Kuralaak 11

Tempest: 1d20 + 8 ⇒ (19) + 8 = 27 Confirm: 1d20 + 8 ⇒ (3) + 8 = 11

Damage: 2d4 + 11 + 1d6 ⇒ (4, 1) + 11 + (5) = 21


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Naziri drops his bow, and draws his ancestral blade. His loose fitting desert clothes whip as he charges the noll nearest to Raj. (Gnoll 13)

He swings his falchion in a powerful crossing slash, putting all of his practiced muscle into the swing.

powerattack: 1d20 + 2 + 2 + 7 ⇒ (14) + 2 + 2 + 7 = 25
damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

The scorpion swarms, while fearsome in their own right, are nothing compared to the alarm struck into a native of the desert when someone yells, "Giant Scorpion". Then there was this beasty. Nothing that Raj had ever seen before even compared with it... The aqueous orb was still destroying things; hopefully it would take care of most of the swarms; but Raj knew it would hardly even slow down the giant scorpion, who was more than double the orb's size.

He blows some air, thinking, then dismounts on the far side of his horse.

Ride check to dismount as free action: 1d20 + 2 ⇒ (4) + 2 = 6

Due to his inexperience with horses, it takes him a little longer than he would have liked, but he get's down ok. (with a move action)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Naziri your sheet is still saying level 4.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Dang! knew I forgot to do something yesterday. Thanks Hajar.

EDIT: Updated!


Round 4

Grim will 5ft step to C14 and attack n6

Dagger 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d4 + 1 + 3d8 ⇒ (4) + 1 + (7, 7, 2) = 21

Dagger 2: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1 ⇒ (3) + 1 = 4

Dagger 1 Crit Conf : 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 ⇒ (3) + 1 = 4

I think with the first hit the gnoll drops so the second dagger attack is probably against gnoll n9

Current AC 24


Kakooyapesh the Gnoll Barbarian

Laughing like a maniac, Kuralaak continues unloading bolts on the giant scorpion in Round 4.

1d20 + 11 ⇒ (4) + 11 = 15 for 1d10 + 3 ⇒ (8) + 3 = 11
1d20 + 11 ⇒ (11) + 11 = 22 for 1d10 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Whoa wait a minute, I thought we were still getting ready to start round 3...

Raj action log:

Prior to arrival: Cast Summon Monster 3

Round 1:
Laugh a lot (move action)
Cast Aqueous Orb (Standard Action)

Round 2:
DIrect Orb to demolish scorpions. (move action)
Dismount (move action)

Now round 3 actions!

Raj directs the orb to squash the last two swarms (move action)

Primary Reflex Save Swarm 6: 1d20 + 3 ⇒ (6) + 3 = 9 Fail
Secondary Reflex Save Swarm 6: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Primary Reflex Save Swarm 9: 1d20 + 3 ⇒ (7) + 3 = 10 Fail
Secondary Reflex Save Swarm 9: 1d20 + 3 ⇒ (3) + 3 = 6 Fail

Primary Damage
Swarm 6: 2d6 ⇒ (2, 5) = 7
Swarm 9: 2d6 ⇒ (5, 2) = 7

Both swarms take an additional 2d6 damage at the start of their turns.

Raj also casts a spell and disappears (standard action) He cast vanish, a first level version of invisibility. It will last 5 rounds.

1,901 to 1,950 of 2,667 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Legacy of Fire All Messageboards

Want to post a reply? Sign in.