Pathfinder #1—Rise of the Runelords Chapter 1: "Burnt Offerings" (OGL) PDF

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We Be Goblins—You Be Food!

The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!

In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.

This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:

  • "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.
  • An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.
  • A history of the ancient empire of Thassilon, by Wolfgang Baur.
  • The first installment of the Pathfinder's Journal, by Erik Mona.
  • Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.

ISBN-13: 978-1-60125-035-3

Other Resources: This product is also available on the following platforms:

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Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5


5/5

One of the best campaigns ever starts here. Runelords has everything for the traditional fantasy adventure: a village base, some wilderness adventure and a couple dungeons to explore. I can't recommend it enough.


It All Begins Here!

5/5

NO SPOILERS

"Burnt Offerings" was the first issue in Paizo's Pathfinder Adventure Path monthly series and the first part of the oft-praised and (deservedly so) Rise of the Runelords campaign. Each issue of the series is 96 full-colour pages and comes with 1 part of a 6-part adventure and several useful pieces of supplemental material. The back-matter fleshes out locations, monsters, NPCs, prestige classes, historical events, magic items, or almost anything else that could be in some way relevant to either the present adventure path or other adventures in the campaign world of Golarion. Some of the supplementary articles are perfectly suitable for players to read, but others may contain spoilers of varying degrees, and thus players should always consult the GM before reading any of the issue.

Before trying to track down each of the individual issues of the adventure path, which can be difficult to do since some issues are out of print apart from PDFs, keep in mind that the entire thing has been collected and updated in the Rise of the Runelords Adventure Path hardcover. These early adventure paths were published before Paizo had actually released the Pathfinder Roleplaying Game, and thus they're based on D&D 3.5 rules--which are very similar, but different in a few spots. Realistically, you only need to buy the individual issues if you're a true completist or can't afford the hardcover; even most of the back-matter has been reprinted somewhere or another.

I'm going to start this review, counter-intuitively, by starting with the back-matter first. The method to my madness is that the first 2/3 of the book are the adventure, and that needs to be put underneath a spoiler warning. Before going into great detail, a word for readers who are in a hurry: the quality of the writing in this book (both the adventure and the supplementary material) is simply fantastic, and I can't imagine anyone regretting taking the time to read it or use it in their games.

The first part of the back-matter is a thirteen page gazetteer of the town of Sandpoint, the small town on the southwest coast of Varisia where the adventure path begins. Sandpoint is inspired by author James Jacobs' hometown, and the loving and detailed attention it receives makes it a great place for the PCs to spend their time. Sandpoint isn't a crazy, exotic starting location; in many ways, it resembles a traditional fantasy small town. The NPCs and locations within it, however, are fleshed-out so well that players will quickly start to care about what happens to it, and that's why it works. There's enough history and secrets to Sandpoint that, even apart from the adventure path, it could serve as the perfect homebase for PCs undertaking a wide variety of campaigns. This section contains a nice map of the town with all major locations noted. There are cartoony pictures of some NPCs, and frankly they're not very good; that art style has long since been abandoned by Paizo in favour of a more "realistic" style.

The second part of the back-matter is an eight-page history of the ancient, fallen empire of Thassilon. Due to the title of the adventure path and references in the Rise of the Runelords Players Guide, it's no secret that the campaign relates, in some way, shape, or form, to the legacy of Thassilon. This section talks about the domains and rulers of Thassilon, their strange relationship with magic, the gods they worshipped (some still recognized, others lost to time), and, finally, speculation on what caused the fall of the empire. Much of the information here is not directly relevant to the adventure path, but it's extremely well-written and could serve as the seed for many campaigns in the future; as indeed it has, given my understanding of later adventure paths. This section contains sidebar summaries of what happens in later chapters of the adventure path, so it shouldn't be read by players.

Next, there's a six-page section "Opening Moves" that is an overview of the Pathfinder Society, an in-universe organization of lore-seekers and treasure-hunters. In later issues, this will be replaced by fiction, but I found it helpful to see some background on what the Society's leadership, lodges, and chronicles are like.

The last major section is a ten-page bestiary, introducing five new potential threats: the Sandpoint Devil, the Goblin Snake, the Sinspawn, the Attic Whisperer, and the Goblin Dog. Only two of the five appear in the adventure path (and only one in a significant way). Of the five, I think the most interesting and original are the Sandpoint Devil (a one-of-a-kind "cryptid" inspired by the Jersey Devil), the Attic Whisperer (a really creepy idea of an undead that forms around orphanages and schools), and the Sinspawn (aberrations from ancient Thassilon). These entries are all written in to 3.5 specification (as discussed above) and have been updated elsewhere to their "Pathfinder Roleplaying Game" format, but I still enjoyed seeing them here because I think, oddly enough, they're often given more description than they receive in more constricted format of a bestiary.

The back-matter concludes with a page of four pre-gens for players who just can't wait to have fun, and then a couple of pages of ads for the next issue.

I don't know about you, but I enjoy the back-matter so much I regret that I'm avoiding spoilers on other adventure paths, because otherwise I'd consume all of it!

*SPOILERS*****

I finished running players through Burnt Offerings several weeks ago, so my review is premised on that. I should note that I used the Anniversary Edition, but my understanding, based on the Paizo forums, is that this part is not significantly changed from the original except for the addition of one (admittedly quite useful) non-combat encounter. My plan for reviewing adventures like this is to cover them just as the book does, by dividing them into separate parts.

Burnt Offerings starts with about 2 1/2 pages of background to both the adventure path as a whole and to this particular chapter. At first blush, the meta-plot might not sound all that original: an ancient, incredibly powerful wizard, is planning his return and will dominate the land until heroes rise up to stop him. What sets this story apart, however, is the incredibly rich detail given this wizard (a Runelord of ancient Thassilon named Karzoug), his minions, and his plans. There's a lot to be written about Karzoug, but I'm going to wait until reviews of later chapters of the adventure path because he's not directly relevant to this chapter. Indeed, the events of this chapter are almost accidentally caused by his awakening. Instead, the primary villain for this chapter is an aasimar (a celestial/angel-like race) woman named Nualia, who grew up in Sandpoint but now seeks vengeance upon it for wrongs she perceives have been done to her. To this end, Nualia has started assembling an army of goblins to wreak havoc on the city, and this is the ultimate threat the PCs must stop in Burnt Offerings. This section offers background on Nualia and her evolution from the beautiful child of the town priest into a demon-worshipping evil cleric with a monster claw for a hand!

Before going further, a brief word on the artwork. It's a mixed bag. Some of it is quite well-done and of the type you would still see Paizo publishing today; other bits of it are quite ugly, and has been replaced in the Anniversary Edition collection.

Part One, "Festival and Fire", sees the PCs assembled (for their own individual reasons) at Sandpoint's Swallowtail Festival where the dedication of a new cathedral is about to take place. The event is marred by a surprise attack from goblins coming from multiple points in the town and, of course, the PCs have to help repel the attack. The one thing you and your players will take away from this chapter (if not the adventure path as a whole!) is that Pathfinder goblins are not generic "D&D" goblins. Instead, Pathfinder goblins are crazy, ridiculous, vicious, murderous sociopaths! Hilarious oafs one second and gruesome spree-killers the next, the way author James Jacobs has reoriented goblins really makes this chapter "pop." This first part of the chapter definitely gets the PCs into the stream of things quickly and forges that "bond of battle" that is important to keep groups going forward. GMs should pay careful attention that an NPC who is (presumably) saved from a goblin attack is extremely important in Chapter 2, and some advance thought should be given into how to role-play him. My only critique is that I wish the Swallowtail Festival had been fleshed out better (before the attack) to give some better role-playing opportunities; there are some extremely useful fan-made ideas on the forums that do this, which I really liked: content to the speeches given, rules for the festival games that are played, etc. This part is playable in a single evening and gets the adventure path off to a good start.

Part Two, "Local Heroes", sees the PCs lauded in Sandpoint for their role in foiling the goblin attack. This is actually my favourite part of the first chapter of the adventure path because it includes several standalone encounters in Sandpoint (combat and non-combat) that can be run organically, and for the most part in different orders, so that the GM can drop them into the campaign as necessary while still allowing plenty of time for the PCs to get to know and love their new hometown. The mix of encounters is strong: a boar hunt (that may or may not involve combat but builds crucial narrative later), dealing with a goblin commando trapped behind "enemy" lines (quite gruesome, and just to my taste!), hearing about rising danger from the goblin tribes around Sandpoint (a bit of an "infodump", but done well and featuring the introduction of an important NPC ally), and, perhaps the most fondly remembered early encounter for most groups: "The Shopkeep's Daughter", wherein a male PC might find himself in deep trouble for "seducing" the lascivious daughter of a grim shopkeeper. It's laugh-out loud hilarious in concept and meaningful in execution: my group hasn't been able to shop at the Sandpoint General Store for something like twenty sessions running now! The session ends with the kidnapping of another well-realized NPC, Ameiko Kaijitsu (owner of The Rusty Dragon, a tavern many PCs will end up staying at during their time in Sandpoint). This event sets up the next part.

Part Three, "Glass and Wrath", sees the PCs on what's really their first organized mission as a team: rescuing Ameiko from goblins (led by her brother!) who have taken over the town's glassworks and slaughtered its employees. There's a lot more detail given to the Glassworks than is probably necessary since this was a cakewalk for my players and (from what I understand on the forums) most groups. However, a trail leads the PCs to catacombs far under Sandpoint dating to ancient Thassilon, and there they get a first hint that the dangers they face aren't just goblins. The Catacombs of Wrath are a good "mini-dungeon" to give the PCs a taste of dungeon-delving and a good chance for them to start to develop some of the tactics they'll need to survive later parts of the adventure path. I have to note that the "boss" of the Catacombs of Wrath, a quasit (tiny winged demon) named Erylium, is a really unusual monster: she's very tough to kill (high DR, invisibility at will, flying) but also does hardly any damage. The unusual combination means that fighting her can last a *long* time; my group had to give it three tries, each lasting the better part of a session, to finally kill her! Of course, your mileage may vary.

Part Four, "Thistletop", sees the PCs venture out of Sandpoint and to an island-based goblin fortress. Their goal is to hunt down Nualia and put a stop to her wicked ways before she can launch a mass invasion of Sandpoint and/or free a mysterious, incredibly powerful ally from the catacombs beneath the fortress. Taking on Thistletop will probably require some good forethought by the PCs or multiple "brute force" expeditions. There's a lot to deal with: a well-guarded approach on the mainland, a trapped bridge (that killed one of the PCs in my game) to the island, a main level infested by goblins, and two subterranean levels filled with other threats, including Nualia. Perhaps the coolest thing about Thistletop, which most players probably don't realize, is that the whole island is actually the head of an enormous statute from ancient Thassilon sitting on its side! Anyway, there's a good mix of encounters here, with the goblins fairly easy to mop up but some of the other NPCs much tougher. Assuming the PCs do capture or kill Nualia (mine didn't; she escaped after managing to kill half the party), the players will finish Burnt Offerings with a sense of achievement and satisfaction, and be well-primed to start the next chapter of the adventure path.

When I think of Rise of the Runelords, what sticks out to me the most is how pitch-perfect it is in tone. It is intelligent, edgy, clever, and dark, all while still allowing plenty of room for the PCs to make their mark on the world. I know I've had a blast running Burnt Offerings, and I'm confident you will too.


Changes between single issue & hardcover collection comparison!

5/5

Because enough reviews about this excellent product have been written, i´m gonna compare it with it´s upgrade to the Pathfinder rulesset in the Rise of the Runelords Anniversary Edition hardcover and list the differences for people who are wondering what got lost on the cutting room floor.

Inside covers: The sihedron symbol with the seven runes is not reprinted.
The rather crude old goblin artwork throughout the book is completely replaced by new art.
"Nualia´s story get´s an illustration in the HC.
The "Swallowtail Festival" get´s a map: Flip-Mat: Town Square - i wish Paizo would produce one for every AP book.
"The desecrated vault" scenario is added. Aldern Foxeglove´s head art is replaced by a fullbody image (fbi).
"Trouble at the Rusty Dragon" scenario is added. Shalelu Andosana´s head illu is exchanged for a fbi. Tips for additional encounters are given.
The battle maps in AP#1 are not cut off at the edges like the ones in the HC and show more as a result. Also the room numbers are all inside the rooms and not at the end of some added lines, which makes the maps look much better in AP#1. Tsuto Kaijitsu´s fbi is replaced with a new one. Handout 1-2 is added.
Erylium get´s a new fbi. The half-page illustration of Seoni vs. a vargouille from page 28 is not reprinted. Koruvus fbi is exchanged for a new one. There is a new half-page illu on page 39 of the HC of Merisiel vs. a Sinspawn. Foreshadowing the sinkhole is added.
The half-page illu of Valeros and Seoni vs goblins atop Thistletop is not reprinted.
Bruthazmus´ old fbi is replaced with a new one.
Orik Vancaskerkin´s old fbi is replaced with a new one.
Lyrie Akenja´s old fbi is replaced with a new one.
Nualia´s old fbi is replaced with a new one.
The half-page illu of valeros vs Malfeshnekor is replaced with a new one.
The half-page illu of Sandpoint on page 58 is replaced by a new one on page 371.
A half-page illu of Junker´s Edge is not reprinted.
Das Korvut´s, Niska Mvashti´s and Ameiko Kaijitsu´s (very different looking) upper body illu is not reprinted.
Jubrayl Vishki´s headshot is replaced with a new one.
Kendra Deverin, Abstalar Zantus, Aliver Podiker, Ven Vinder, Shayliss Vinder, Norah the Hagfish, Titus Scarnetti and Lonjiku Kaijitsu get an upper body illustration, Brodert Quink a fbi.
The Thassilon article and it´s two half-page illus are not reprinted in the HC.
The Pathfinder´s Journal article is not reprinted in the HC.
The Giant Gecko third-page illu on page 89 is not reprinted elsewhere, the rest of the Bestiary creatures are reprinted in Bestiary, Bestiary 2, Bestiary 3 and the Inner Sea World Guide.

While the HC collects, expands and updates everything needed for the campaign, a lot of things (mostly illustrations) are not reprinted.
If you wonder what the now iconic characters looked in the past or if you want to play this in 3.5, this pdf is certainly worth it.

List of miniatures needed for battles:

10 Goblins (54 in all)
4 Goblin Dogs (13 in all)
2 Skeletons
1 Boar
1 Half-Elf
2 Sinspawn (3 in all)
1 Vargouille
1 large Goblin Mutant
11 zombies
1 Quasit
1 Firepelt Cougar
1 Horse
1 Giant Gecko
1 Bunyip
1 Bugbear
1 human male fighter
1 human female wizard
1 human female fighter
1 Tentamort (as no mini exists use a Darkmantle)
2 Yeth Hounds (3 in all)
3 Shadows
1 Giant Crab
1 Greater Barghest


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I too want a re-print of this module, the only ones available online are $150.00-ish on amazon or ebay.

Charge more for them if you have to, I'd gladly pay more for them if it would cover the printing costs of a small print run. Just not $80-$160 that people online want for the out of print ones like volumes 1 and 3.

Even better, recompile them all into a single campaign book, update to PFRPG rules and sell me that. I'd buy it without hesitation. :P


Thuckenstein wrote:
Even better, recompile them all into a single campaign book, update to PFRPG rules and sell me that. I'd buy it without hesitation. :P

+1

I'm lucky to own a copy, but all in one book- & Pathfinderized! I'd pick that up as well. I'm running it with my group starting next month and need to check to see if anyone has some updated stat blocks & such here on the boards. (Sidenote: This weekend I'm picking up Pathfinder #18-the Last chapter of Second Darkness to complete my Pathfinder set! That missing number has been driving me nuts!)


I've just swapped out the statblocks from the Bestiary thus far, with the exceptions of Tsuto and the quasit, (I'm only to the end of the Catacombs, prep-wise) which I guess is non-OGL or simply crowded out(?). No quasit in the Bestiary. Anyway, I copied them out onto Monster Initiative Cards I'd bought here and printed out and am now good to go.

No, I wasn't paid to do that. I just like them.

I'd *love* to see a bound edition of this whole AP as well, and updated to PF. I'd buy it in a heartbeat. Same goes for any of the APs. Been playing one form or another of this game for the past 28 years and nothing matches the quality of the 'Pathfinder' material, in my book.


The Quasit is on page 66 of the Pathfinder Bestiary... It's listed as Demon, Quasit... Hope that helps a bit.


Wicked K Games wrote:
The Quasit is on page 66 of the Pathfinder Bestiary... It's listed as Demon, Quasit... Hope that helps a bit.

Doh! It does, in fact! Thanks!


can somebody tell me if i can use the "paths and modules" with the Pathfinder RPG rules? i read one of the free modules and some of the terms confuse me....

Silver Crusade

Pathfinder Adventure Path Subscriber

You can use the 3.5 material with a little conversion work. Refer to the conversion guide for details :)

Scarab Sages

Pathfinder Maps Subscriber

Also, the Paths starting with Council of Thieves are written for the Pathfinder RPG rules. And I do not know when the modules started with the Pathfinder rules but if you look at the page for modules it has the 3.5 ones separated from the Pathfinder ones. Everything Paizo has done since the Core Rule Book came out has been done for Pathfinder rather than 3.5

And to reiterate what was said above. The conversion is not difficult from 3.5 to Pathfinder.

Scarab Sages

Crypt of the Everflame was the start of PFRPG rules vs 3.5 in modules.

Silver Crusade

Pathfinder Rulebook Subscriber

I may have missed this above, and I know why we don't do it at this moment, but do we have a timeline for us people who LOVE this series to be

1) redone in proper PFRPG style
2) Reprinted.

Read through the first few books and am instantly in love with this path. I further would love to give you my money in exchange.

On a similar but different note, if I do the rules rework myself is there a place where people can gain from my work?

Scarab Sages

Check out the RotRL forum, there is probably as much community material created there as adventure material in the books themselves. Plus tons of ideas, experiences, problems solved, handouts, etc. Once I saw that, it made the Runelords even more appealing, and my players love all the extra handouts and bloody notes :)


Just adding my voice to those who would love to see Rise of the Runelords updated to Pathfinder and published as a single volume. I'd pay for that in a heartbeat.

The conversion work posted in the RotRL forum is great but I'd still love to have a fully updated version. It seems like that'd be reasonably easy money for Paizo.

Grand Lodge

Its been said there are no immediate plans for reprinting the older APs at this time

The Exchange

Actually, it was strongly hinted in this thread, by both Lisa and James, that this will be on the product list for 2012.

(Not set in stone, but very likely.)

Paizo Employee CEO

Wander Weir wrote:
Just adding my voice to those who would love to see Rise of the Runelords updated to Pathfinder and published as a single volume. I'd pay for that in a heartbeat.

Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

-Lisa

Silver Crusade

Pathfinder Adventure Path Subscriber

Despite my profound love and fanboyism, blowing 100 USD on something I already have is Not An Option.

Grand Lodge

Adventure Path Charter Subscriber
Lisa Stevens wrote:
Would you pay $100 for it?

No. I would much rather that Paizo spend their energy and talent on creating new, original material rather than revisiting something older and slapping new window-dressing on it. PFRPG and OGL are close enough mechanics-wise that an "update" isn't really warranted.

I'm not opposed to this happening eventually, but I would much rather the AP be 6, 8, or (better yet) 10 years old before it gets a retread.

-Skeld


Lisa Stevens wrote:
Wander Weir wrote:
Just adding my voice to those who would love to see Rise of the Runelords updated to Pathfinder and published as a single volume. I'd pay for that in a heartbeat.

Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

-Lisa

I'd shell out $100 for it to have it a) updated to Pathfinder and b) include new and interesting content. Including APG content, reinventing certain non-iconic clumsy encounters (6 rune giants in one tiny tiny room for example), just basically going back and taking RotRL and fixing it up. I would snap that up in a heartbeat.

If it's a straight "take the pages out of each book and put them into a hardcover" port, then no. The reason I don't run RotRL is because it's 3.5e material so I have to convert it over, it's extremely tough, parts of the module are silly or feel rushed and it meanders along in places leaving the party hanging. It's great for the first AP, but I definitely wouldn't purchase it for myself unless it got a spitshine.

EDIT:

Quote:
I'm not opposed to this happening eventually, but I would much rather the AP be 6, 8, or (better yet) 10 years old before it gets a retread.

Pretty much this.

Scarab Sages

Lisa Stevens wrote:
Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

Yes I would pay that price, but I suspect I am in the minority.

However, I would rather wait until there is time to properly address the updated version, perhaps adding in some additional material, a la The Shackled City hardcover, or including some additional end of the campaign material, much like has been done with the most recent APs.

Perhaps a good way to judge continuing interest in RotRL would be to commission a module that takes place post AP6? Return to Xin-Shalast? :)

Scarab Sages

Pathfinder Maps Subscriber

I would pay for this updated to Pathfinder and also the other three 3.5 adventure paths. I do not know that I would buy ongoing compilations or not but I would buy the first four.

And I do not think compilations several years after the AP comes out would change people buying the current APs. Say the current one Serpent Skull. I would not want to wait 4 or 5 years to see it in hardcover - I want my Paizo goodness as soon as I can get it.

Sovereign Court

I will have converted this and GMed it more than once before even the earliest date for a re-release.

Why would I want a conversion I have already done?

I can't really afford to shell out $100 out of pure nostalgia/fanboy-ism.

Grand Lodge

Lisa Stevens wrote:

Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

-Lisa

Nope. I already own the individual volumes. It would need more than a Pathfinder update to be useful. If it was enhanced, then I would consider it.


I wouldn´t just buy it for $100, I´d also play the hell out of it, since I missed this AP the first time around.

IMO it would be great if you could release one compiled AP volume each year for people like me who started with the Pathfinder RPG recently.

Scarab Sages

Pathfinder Maps Subscriber
Talon wrote:
IMO it would be great if you could release one compiled AP volume each year for people like me who started with the Pathfinder RPG recently.

Now, that is a great idea. Just one a year. At that rate it nobody would wait around for the compilation. Every year with only one being released they would fall further and further behind.

Sovereign Court

I'd rather it was split into a volume of the Adventures (updated to Pathfinder!) and a volume containing the other stuff, myself.

As the APs have gone on, I have found it difficult to keep track of in which volume I can find a given piece of information from the part of the volumes that are not modules. I'd love to see that lot collected together.


Lisa Stevens wrote:
Wander Weir wrote:
Just adding my voice to those who would love to see Rise of the Runelords updated to Pathfinder and published as a single volume. I'd pay for that in a heartbeat.
Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

I'd absolutely pay $100 for it. As you say, if it were available right now I'd be paying $120 anyway. Given that it's considerably more than that if you try to buy it on ebay, $100 bucks for a complete AP strikes me as a steal.

My only question really is whether or not Paizo would be willing to put the effort into updating it for the Pathfinder RPG. That's where the real value in re-releasing it would come from, for me anyway.

Edit to Add: For the record, I'm also one of those who wasn't around to get it the first time through. But it just so happens that I know a lot of people who might enjoy it that weren't able to pick it up back then either. 2008 was a weird year for gaming.

Liberty's Edge

I would pay $100-$130 if it was updated to the PFRPG rule set and included additional content. If it was just a straight re-print, I would probably pass.

Liberty's Edge

I would absolutely pick it up even for $100.

Dark Archive

If hardbacked, and updated to pathfinder rules, then yes. Just the 6 volumes in one bundle softcover no.

Sovereign Court

carmachu wrote:
If hardbacked, and updated to pathfinder rules, then yes. Just the 6 volumes in one bundle softcover no.

I'd gladly pay $100, if it were updated to PRPG rules and had some other "fixes" in it.


Lisa Stevens wrote:
Wander Weir wrote:
Just adding my voice to those who would love to see Rise of the Runelords updated to Pathfinder and published as a single volume. I'd pay for that in a heartbeat.

Would you pay $100 for it? There would be a LOT of pages in a compile RotRL. How much would you pay for it? Remember that the original 6 volumes would have sold for $120! We wouldn't want to make it too much cheaper than that otherwise nobody would buy the original volumes. So, does $100 change the mind of folks who want this reprinted?

-Lisa

I'd pay 100-120 for it, easily. Heck, to get all the pieces now costs atleast 150 dollars with the ebay upcharge.

I want it, and I'm late to the party and trying to buy up everything I can. I enjoy physical copies, and finding a few things sold out makes me a little sad. Here's hoping enough interests shows, because I'd be the first to place a pre-order.

Grand Lodge

I would absolutely pay $100 for it IF it was a single volume and hardcover. I would actually pay for all the AP's so far at that price if they were single volume and hardcover, but I agree that the "oldies-but-goodies" need a solid update. I would love to see it.

*edit* would this also include the Player's Guide?

Silver Crusade

Pathfinder Rulebook Subscriber

I'd just like to mention, after showing the blurbs of all 8 current AP's that there was a unanimous vote for this one. All for different reasons.

Though I will mention Carrion Crown was a close second, since I asked them to name their preferred choice and then a second should there be no clear choice to start.

They also had no idea that I'd already been reading through this campaign. Goes to show, Paizo out did themselves on their first go.


What about as a box set, with the adventures in one (or several booklets) and the supplemental stuff (bestiaries and maps) in others?

Cheers
Mark

Dark Archive

Rookerith wrote:


I'd pay 100-120 for it, easily. Heck, to get all the pieces now costs atleast 150 dollars with the ebay upcharge.

I actually bought all the volumes of ROTRL for about 75$ total on Ebay and you can find them quite often selling all six in a bundle that rarely goes for more than 75 to 80$.

Within the last 6 months I purchased 8 copies of Burnt Offerings in a military combo pack bundled with the players guide for 15$ each, all of them still in shrink wrap from amazon.com. So with patience and searching you can still find this stuff relatively cheap, although Burnt Offerings and a few of the others do go for quite a bit if you do not shop around.


PFRPG reprint +1


I would only ask that if a reprint/update is published (especially if it's a special edition for the 10th/5th anniversary as discussed in the other thread) that it not be released as one of these completely annoying "limited" editions.

I'm not suggesting an "evergreen" printing, but an artificial limitation to make it more desirable really sucks.

It would be nice to have a bit of time to try to fit something like this into a gaming budget.

The Exchange

Would it be possible for Paizo to start selling print copies of items that have gone out-of-print through Lulu if there are no plans to order another print run?

I've been trying to complete my set of Rise of the Runelords for months (in the UK), and I just can't get the last two issues in a decent condition for less than £200.

Paizo folks have said in the past that printing out PDFs that we own is ok, but I want a decent quality print which would mean uploading my PDF to a professional print bureau, which I'm wary of doing with my watermark info on it.

Edit: Note, to reduce costs on the paizo side I'm perfectly happy with no cover art as long as the title is on the spine.

Paizo Employee CEO

Brian E. Harris wrote:

I would only ask that if a reprint/update is published (especially if it's a special edition for the 10th/5th anniversary as discussed in the other thread) that it not be released as one of these completely annoying "limited" editions.

I'm not suggesting an "evergreen" printing, but an artificial limitation to make it more desirable really sucks.

It would be nice to have a bit of time to try to fit something like this into a gaming budget.

If we do something like this, it would be as limited edition as any of our other products. Which means that we will make a print run that we assume will last us for a number of years. It may last less than that or more. We probably wouldn't reprint, but that isn't a guarantee either, since if it sells out really fast (like a matter of a few months) then we would figure that we vastly underprinted. But for the most part, we make a print run and that is that. So it is effectively a limited edition, but not in the sense of doing it on purpose to drive sales, like you mention.

-Lisa

Paizo Employee CEO

brock wrote:
Would it be possible for Paizo to start selling print copies of items that have gone out-of-print through Lulu if there are no plans to order another print run?

I don't think that we would ever sell POD copies through a place like Lulu, since we can't control the quality. However, we have been exploring the ability to do this ourselves as the technology improves, so I could see Paizo being able to do this ourselves down the line sometime.

-Lisa


Lisa Stevens wrote:

So it is effectively a limited edition, but not in the sense of doing it on purpose to drive sales, like you mention.

-Lisa

Good to hear!

I understand that print runs of a particular product are "limited" as you say, but, per your description, they're not what I'm considering a "limited edition".

Thanks!

The Exchange

Lisa Stevens wrote:
brock wrote:
Would it be possible for Paizo to start selling print copies of items that have gone out-of-print through Lulu if there are no plans to order another print run?

I don't think that we would ever sell POD copies through a place like Lulu, since we can't control the quality. However, we have been exploring the ability to do this ourselves as the technology improves, so I could see Paizo being able to do this ourselves down the line sometime.

I understand, and thanks for the answer. I also like the direction you are looking in for the future.

If you do decide to test the quality of a POD vendor in the near future, may I recommend APs #1 and #3 as test subjects? I'm happy to offer my services as long-term quality tester of the results if you like. ;)


You could clean up the 6 modules as sugested and put them out 1 at a time like when they first came out... :) That way it wouldnt be such a money crunch :)

Grand Lodge

Adventure Path Charter Subscriber

Lisa -

Another idea might be to add a button that allows people to effectively preorder a reprint. Once enough people sign up for the reprint, you'll know exactly how many you need to fill the current demand. It would remove alot of the reprint demand risk & uncertainty.

You could also get fancy and add a graduated progress bar with tic-marks from 0-100% to give preorder customers an idea of how far of a reprint might be. You guys could set the number that makes the print run profitable at the listed sell price and give customers some feedback without having to divulge any print run size data.

Since I'm a charter subscriber, i don't really have a dog in this fight, but I thought I would throw that idea out there at you.

-Skeld


+1

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

I've been looking around trying to find this AP (particurarly Burnt Offerings) for a fair price for quite some time, without luck. I play predominately on Myth-Weavers, and there's been a ton of RotRL games pop up on there, so it's clearly a favorite.

If we had a $100 hardback collection of them updated to PFRPG, I'd buy it as well. W/o cover arts would be fine to cut down costs, as...somebody..mentioned. Can't see where I saw that now. I've been subscribed to Serpent's Skull since it came out, and have loved everything from there. Every product I've seen of Paizo's has been nothing short of stellar, and I'd like to get my hands on their first AP offering. :)

I understand restarting a print run is probably not happening, but I'd go for that too. I just can't afford to pay $80+ for the first book alone.

Silver Crusade

Pathfinder Adventure Path Subscriber

You can always buy the PDF.


shadowhntr7 wrote:
If we had a $100 hardback collection of them updated to PFRPG, I'd buy it as well.

Cover price of these modules was $120 when released, so I wouldn't expect a collected hardback to be cheaper, but, who knows...

shadowhntr7 wrote:
W/o cover arts would be fine to cut down costs, as...somebody..mentioned.

I don't think lack of cover art would really save that much money, overall.

shadowhntr7 wrote:

and I'd like to get my hands on their first AP offering. :)

I understand restarting a print run is probably not happening, but I'd go for that too. I just can't afford to pay $80+ for the first book alone.

If you look at it from a different perspective (i.e. sharing the price of Burnt Offerings over the whole collection), it's not that horrible to collect the whole set if you don't mind shopping around a bit.

There's copies of Burnt Offerings as little as $68 right now. Perusing Amazon and eBay, one could put together five of the six for under $140 (not including shipping) as many are selling for UNDER cover price. The "missing" copy (as of this moment, #3, Hook Mountain Massacre) shouldn't sell even close to the Burnt Offerings price, so assuming $30-ish, that's $170 for all six, which is a pretty modest premium on the original AP.

Quick-edit: Google shows a seller with a copy of #3 for $50, which is a bit steep, but it's there...

The Exchange

Brian E. Harris wrote:


If you look at it from a different perspective (i.e. sharing the price of Burnt Offerings over the whole collection), it's not that horrible to collect the whole set if you don't mind shopping around a bit.

There's copies of Burnt Offerings as little as $68 right now. Perusing Amazon and eBay, one could put together five of the six for under $140 (not including shipping) as many are selling for UNDER cover price. The "missing" copy (as of this moment, #3, Hook Mountain Massacre) shouldn't sell even close to the Burnt Offerings price, so assuming $30-ish, that's $170 for all six, which is a pretty modest premium on the original AP.

Quick-edit: Google shows a seller with a copy of #3 for $50, which is a bit steep, but it's there...

The price jumps steeply if the copies of Burn Offerings are described as 'new' or 'mint, includes pull-out map'.

I'm looking at about £200 to get #1,3,5 second-hand in good condition and shipped to the UK. I think I'm just going to print from my PDF copies and buy a thermal binding machine.


I paid quite a bit for my collection of them, and I probably won't be buying any new ones. I find that updating them to PF is pretty easy.

Esp now with beastiary 2 out, with many of the monsters in there.

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