
Mortificator |

If you're also interested in the Adventure Planner (PFRPG) PDF from LPJ, be aware that a page that's ridiculously similar is included in the rear of that (though it isn't part of the current description). Sure I only paid a buck more, but I'm still annoyed that I didn't need to - I'd have bought another download.
On a more positive note, I've bought other products from LPJ Design, and have otherwise been satisfied. :]

LMPjr007 |

If you're also interested in the Adventure Planner (PFRPG) PDF from LPJ, be aware that a page that's ridiculously similar is included in the rear of that (though it isn't part of the current description). Sure I only paid a buck more, but I'm still annoyed that I didn't need to - I'd have bought another download.
On a more positive note, I've bought other products from LPJ Design, and have otherwise been satisfied. :]
Well color me embarrassed, because the Monster initiative card were NOT supposed to be in the Adventure Planner. Looks like a little oversight on my part.

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LMP,
These are nice, large and designed for Pathfinder, but the Game Mechanic ones are form fillable which I like. I often just copy/paste from a pathfinder adventure to the Game Mechanic initiative cards and they make for nice easy to read initiative cards. If your thinking of making another set if these I have a few suggestions.
1) Make them form fillable.
2) Have the font adjust so when filling out the card if you run out of space the font shrinks so we can finish filling out the card.
3) Add a form fillable blank back side with just the mirror of the card outline - like the special/notes on the front of your cards. I often run out of space while using the Game mechanic cards and utilizing the back would be great. That way I could print the front side then, if need be, insert the page again upside down the print on the back and boom, I have a 2 sided initiative card fit for a dragon or any high level character.
(OK so you get I like the form fillable stuff. :-)
4) Place a shadowed or thin colored outline around the abilities, saves, (AC, touch, flat foot) and (BAB, CMB, CMD) to make the card a bit more easy to reference on the fly.
5) Place the unconscious & ready/delay at the top and bottom of the card on the front and back (if using a two sided card) to make that a bit more clear. That way I can just adjust the card up for a character in ready/delay or adjust it down for an unconscious one.
I hope this helps, I really want initiative cards better than the Game Mechanic ones and I'm happy to pay for them.
Scott.
For those that don't use use the form fillable aspect these are nice, big and designed for Pathfinder.

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OH!
Louis, When the Pathfinder Roleplaying Game Bestiary comes out if you were to create stat cards for the monsters, I'd buy that. (I bought the Game Mechanic ones for the MM), but if possible please make them form fillable or editable so that I can advance a monster with little effort.
You could even make (editable) initiative cards for the pathfinder modules as they come out. Talk about making life easy for the GM.
Scott.

LMPjr007 |

Just wanted to chime in that I would also prefer a form fillable version of these. I've been looking in to making my own but if someone else would do it first I'd rather just pay them for it.
I have to admit, that is completely my fault. I am using a OLD version of InDesign (CS) and Adobe Acrobat Pro (version 6) so I can only do so much with the fillable forms. But if my sales at Paizo continue as they have, I think Santa will bring me a few new gifts this year at Christmas. So keep your fingers crossed!

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Tilquinith wrote:Just wanted to chime in that I would also prefer a form fillable version of these. I've been looking in to making my own but if someone else would do it first I'd rather just pay them for it.I have to admit, that is completely my fault. I am using a OLD version of InDesign (CS) and Adobe Acrobat Pro (version 6) so I can only do so much with the fillable forms. But if my sales at Paizo continue as they have, I think Santa will bring me a few new gifts this year at Christmas. So keep your fingers crossed!
Good to hear since my efforts at finding a cheaper software that will work is slow. I don't plan on doing anything commercial so the heavy price tag for the adobe pro software is a bit daunting.

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Tilquinith wrote:Just wanted to chime in that I would also prefer a form fillable version of these. I've been looking in to making my own but if someone else would do it first I'd rather just pay them for it.I have to admit, that is completely my fault. I am using a OLD version of InDesign (CS) and Adobe Acrobat Pro (version 6) so I can only do so much with the fillable forms. But if my sales at Paizo continue as they have, I think Santa will bring me a few new gifts this year at Christmas. So keep your fingers crossed!
Louis,
I have been using your cards to hand out to players for their stats and using the Game Mechanic ones to pre-fill for "bad guys". The cards are close enough in size so it's not an issue to use both together and the players really like your cards.
A few, "I'd buy that for a dollar" ideas.
Pathfinder Society Modules - If they were pre-filled with encounter stats, "I'd buy that for a dollar".
Pathfinder Modules - If they were pre-filled with encounter stats, "I'd buy that for a dollar".
Pathfinder Adventure Path - If they were pre-filled with encounter stats, "I'd buy that for a dollar (or more)".
Honestly I don't want fillable initiative cards, because I don't want to spend the time filling them in! If Someone else did the work I'd be happy to pay. (And I really do want fillable initiative cards :-)
Scott.

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Pathfinder Adventure Path + Set Piece + Bestiary- If they were pre-filled with encounter stats, "I'd buy that for a dollar (or more)".
*** I really do want fillable initiative cards and the ones above to be editable so I can advance or reduce the creature depending on my group for a home game***
;-)

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So I bought these and they look great but they didn't quite fit with the way we've always used "initiative cards." I spent a few minutes filling out the information I wanted on each opponent (there are a lot of spaces for info I didn't need). Then, when a combat came up, I did what we've always done - I put the PC and monster initiative cards in initiative order to create a little stack. As each person's card came to the top, it was there turn. Works great with index cards. The problem I had - and it's not necessarily a problem with the Monster Initiative Cards - is that when someone attacked the monster (as players are known to do), I had to dig back through the stack to find the monster's stats! SO for me, these make great Monster Stat Summary Cards, but I probably won't use them to keep track of initiative.