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You're not including DCs in your spoilers; do we need to roll for them?
I'm a little fuzzy on how innuendo works in 3.75, and Khāṇa's not very good at Bluff.
Is that even what she's doing?
Suddenly I'm reminded of the 'Alignment languages' in 1st Edition (an idea I'm tempted to call ahead of its time!)....

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!!!

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Grandmaster TOZ |

You're not including DCs in your spoilers; do we need to roll for them?
I'm a little fuzzy on how innuendo works in 3.75, and Khāṇa's not very good at Bluff.
Is that even what she's doing?
Innuendo is a weird case, doubly so in this scenario. Technically, neither of you need to succeed to pass the message, just to avoid other listeners understanding it as well. In this case, succeeding at the Bluff is important for showing your competence, much like the Craft Alchemy/Heal check was. So yes, you are able to read the spoilers without a check.

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Anyone else think it might be a good idea to check in on the bartender (did we ever learn her name?) at the Dripping Wall?
Maybe it should be 2 or 3 people who can leave immediately while the rest continue the investigation here, probably people with good senses, mobility and defenses, maybe some healing ability; social skills would probably be less important.

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By the gods are you new to murderhoboin... errr Pathfindering?
Nah. We schtick together and go there once we're done here.

Grandmaster TOZ |

One for splitting, one for Don't You Know, You Never Split The Party! Any other votes?

shaventalz |
Don't split the party, especially when we're dealing with a shapeshifter!
"Oh hey guys, our group found the assassin, but we were separated in the chase. Good thing I found you!"
Disguise: 1d20 + 20 ⇒ (9) + 20 = 29
It took half an hour to get to the safehouse, and another half-hour to get here. I assume you're thinking that was a detect thoughts or something in the bar? Even if not, the bartender wasn't exactly being subtle, and this assassin was kicked out for being sloppy. Ilchok doesn't seem like the kind of person who'd take more time than necessary to plan. If he wanted to kill the bartender for her loose tongue, he's had plenty of time to do so.
IC, Hskomoro thinks going to the hideout is probably the better idea (unless the bar is on the way.) If they're planning something subtle, get to them before they carry it out. If they went with something unsubtle, the bartender is already dead.
OOC, shaventalz could easily see the author wanting us to go back, and "coincidentally" catching Ilchok in the act, leading to a chase through the city back to the hideout.

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Has anyone heard from Naomi lately? I can't recall the last time she's said or done anything.
In the meantime, I'm really hoping we can take Ilchok down this round (even if that means the puppet-strings come down for Naomi); I don't trust my chances with anymore rolls like those!

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Oh dear, what a thing to happen on my day away....
Beryx manages to carve another gash into the assassin, but he still manages to avoid the trip attempt. "Then I guess I'll have to give you something serious to worry about." Ilchok lashes out at Khāṇa and Plague Hunter with sharp, savage slashes!
[dice=Claw on Khāṇa]1d20+12+2-2-5
[dice=Claw Damage on Khāṇa]1d8+4+2 Plus 1d4 Bleed
[dice=Claw on Plague Hunter]1d20+12-2-5Khāṇa's wound is ragged, bleeding profusely!
WHOAH, that was a net roll of '18' there, and it looks like you forgot my increased AC to 19 (which had decreased to 17 due to charging, but that was last round)!

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Sorry for delay, had a busy-ish day yesterday.
Wanna roll bleed damage, DM, or could I have prevented it in time?
It's worth knowing whether I'm presently at 23 hp, 19, or what.

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Yes, Akkina; as you can see, Khāṇa makes her own luck (also her own gravy, but that...is a story for another time).

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shaventalz |
Does Hskomoro's Diplomacy check here (or the "bluff for secret message" earlier) count as "a bluff or diplomacy check that is written into the scenario"?

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'Naomi!', I moan!
When was the last time anyone heard anything from Naomi??
You know, a DM once offered (via PM) to 'release' me from a game another character of mine was in when I wasn't feeling up to it so I wouldn't be screwed out of the adventure when I finally was ready (I took it, and said character is now making good); Grandmaster TOZ, I'm thinking you might want to do the same for Naomi's player.

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A Belt of Mighty Constitution +2, good grief! That's quite a find at this level.
I'd be HAPPY to take it myself, but we should probably talk about this a bit first.

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Any objections to moving back to the distillery and heading down into the sewers?
None that come to mind.

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"This is my fault. Nothing would have happened if I hadn't mapped those tunnels. I'm done with this!"
Do we already know in full why he believes this, and whether his view is accurate, or is this where we press him for anything he might've neglected to mention before, and/or maybe try to convince him otherwise so he's up to doing something more constructive with his grief?
Also, nobody's said a word about the Belt; can I take that silence as license to take it for myself for now?

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If one of you has a light source, Akkina will be in stealth mode up ahead in the dim light.
If no one has a light source and are all in darkvision mode, Akkina will forego stealth an be near the back row with her Wayfinder activated to produce light.
Ah, the downside of being human! ;)

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Added 20' radius normal / 40' radius dim light standard light source template on slide 6. Then I applied template to the four dancing lights on slide 5, scaling down the opacity so that their combined layers do not block the map.
@GM: feel free to remove if too distracting.

shaventalz |
It honestly looks like noise to me, but if it helps others by all means keep it. My monsters aren't bothered by it. :)
Those that haven't can roll perception, I'll get initiative up shortly.
I don't think I got an answer to my earlier (IC) question. How far do we think it is to the hideout?
If this is within 50 minutes from the expected hideout, Hskomoro has antitoxin and antiplague active. If this is within 10 minutes, he also has heightened awareness up. That's presumably not going to help his Perception check enough, but it'll boost his initiative.

Grandmaster TOZ |

I'll assume all buffs were cast within travel time and thus still active. The sewer tunnels were not outlined with one like the city locations, as Ilchok's movements were the ones timed and he ain't moving between locations anymore. ;)
Are you taking the extra initiative bonus from dismissing the spell?

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Np! I removed the light radius for each dancing light.

shaventalz |
Knowledge Nature to ID the hostiles.
Hskomoro knows these aren't humanoids and they aren't nobles... and that's about it.
Water spaces are treated as deep bogs, while the blue lines can be moved through normally with a Reflex save to avoid the flowing water stopping progress
The rules for bog terrain are over here. Swim or move at quarter speed, no acrobatics, small creatures must swim.
What direction is the blue-line water flowing?

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Quirky rules-question of some import:
Upon doing so, he adds 1/2 his investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.
Given how this was written, does this mean the bonus to damage rolls applies to ALL damage rolls, not just in melee? So if I shot one of them with my bow, I'd not get an attack bonus, but I would get a damage bonus?
In fact, not that it matters overmuch for Khāṇa unless she gets her hands on a wand or tosses an acid flask or something, might it even apply to non-weapon damage rolls? It just says "damage rolls", after all.