TOZ's Oathbreakers Die (Inactive)

Game Master TriOmegaZero

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The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

You're not including DCs in your spoilers; do we need to roll for them?
I'm a little fuzzy on how innuendo works in 3.75, and Khāṇa's not very good at Bluff.
Is that even what she's doing?
Suddenly I'm reminded of the 'Alignment languages' in 1st Edition (an idea I'm tempted to call ahead of its time!)....

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

!!!

‘Eκάτη:
I just noticed you have an Ooozemorph Shifter!!! I would've been very interested in trying that, but my own inquiries discouraged me; how's it worked out for you?

Liberty's Edge

m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' | Longstrider

I'm Hiding In Your Closet:
Due to the chronicles from APs, I started at level 6 and avoided many difficulties, such as not being able to take humanoid form in social encounters. It is played normally, but mechanically it is an ordinary melee fighter with natural attacks in the end. Nothing special except some roleplay moments. For me, it looks more like the T1000 from Terminator 2, most of times there are few reasons to take exactly the shape of an ooze.


Khāṇa Tsogtsos wrote:

You're not including DCs in your spoilers; do we need to roll for them?

I'm a little fuzzy on how innuendo works in 3.75, and Khāṇa's not very good at Bluff.
Is that even what she's doing?

Innuendo is a weird case, doubly so in this scenario. Technically, neither of you need to succeed to pass the message, just to avoid other listeners understanding it as well. In this case, succeeding at the Bluff is important for showing your competence, much like the Craft Alchemy/Heal check was. So yes, you are able to read the spoilers without a check.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Anyone else think it might be a good idea to check in on the bartender (did we ever learn her name?) at the Dripping Wall?

Maybe it should be 2 or 3 people who can leave immediately while the rest continue the investigation here, probably people with good senses, mobility and defenses, maybe some healing ability; social skills would probably be less important.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

By the gods are you new to murderhoboin... errr Pathfindering?

Nah. We schtick together and go there once we're done here.


One for splitting, one for Don't You Know, You Never Split The Party! Any other votes?


Don't split the party, especially when we're dealing with a shapeshifter!

"Oh hey guys, our group found the assassin, but we were separated in the chase. Good thing I found you!"
Disguise: 1d20 + 20 ⇒ (9) + 20 = 29

It took half an hour to get to the safehouse, and another half-hour to get here. I assume you're thinking that was a detect thoughts or something in the bar? Even if not, the bartender wasn't exactly being subtle, and this assassin was kicked out for being sloppy. Ilchok doesn't seem like the kind of person who'd take more time than necessary to plan. If he wanted to kill the bartender for her loose tongue, he's had plenty of time to do so.

IC, Hskomoro thinks going to the hideout is probably the better idea (unless the bar is on the way.) If they're planning something subtle, get to them before they carry it out. If they went with something unsubtle, the bartender is already dead.

OOC, shaventalz could easily see the author wanting us to go back, and "coincidentally" catching Ilchok in the act, leading to a chase through the city back to the hideout.


Thankfully, the entrance to the sewers at the distillery is the only way you know of to get there, so you can check in on your way to the hideout.


Not that it helps with those die rolls, but I did mistype the attack bonuses. Those attack rolls should be 2 lower.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Has anyone heard from Naomi lately? I can't recall the last time she's said or done anything.

In the meantime, I'm really hoping we can take Ilchok down this round (even if that means the puppet-strings come down for Naomi); I don't trust my chances with anymore rolls like those!

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Oh dear, what a thing to happen on my day away....

Grandmaster TOZ wrote:

Beryx manages to carve another gash into the assassin, but he still manages to avoid the trip attempt. "Then I guess I'll have to give you something serious to worry about." Ilchok lashes out at Khāṇa and Plague Hunter with sharp, savage slashes!

[dice=Claw on Khāṇa]1d20+12+2-2-5
[dice=Claw Damage on Khāṇa]1d8+4+2 Plus 1d4 Bleed
[dice=Claw on Plague Hunter]1d20+12-2-5

Khāṇa's wound is ragged, bleeding profusely!

WHOAH, that was a net roll of '18' there, and it looks like you forgot my increased AC to 19 (which had decreased to 17 due to charging, but that was last round)!


I also forgot his Magic Fang, so that would make up the difference.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Sounds like I'm in immediate need of healing, in that case.


Does anyone have some healing they can apply before the bleed?

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
Grandmaster TOZ wrote:
Does anyone have some healing they can apply before the bleed?

"Apparently not."

Looks to Akkina

Sovereign Court

Akkina does but I want Khana to beg for it via RP. Cause apparently she makes her own luck... ;)

PS: Akkina is a stone cold b!@&&.


I understand trying to make your own fun in a game you find boring, but do we need to dwell on this?

Sovereign Court

Just RPing and following Khana's lead. I wasn't aware she needed healing until H's discussion post earlier today.

By all means move this along and assume she's healed.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Sorry for delay, had a busy-ish day yesterday.

Wanna roll bleed damage, DM, or could I have prevented it in time?

It's worth knowing whether I'm presently at 23 hp, 19, or what.


Bleed is annoying with it triggering at the start of the turn, but thanks to your heal roll it only triggered once.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Yes, Akkina; as you can see, Khāṇa makes her own luck (also her own gravy, but that...is a story for another time).

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Disgusting, says Akkina

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

DM:
Would you be willing to share a status-update on Chronicle-Boon eligibility/winning/botching? Pardon my nervous preoccupation.


Spoiler:
I don’t want to influence the outcome, so I will wait until after the scenario is complete.


Does Hskomoro's Diplomacy check here (or the "bluff for secret message" earlier) count as "a bluff or diplomacy check that is written into the scenario"?


Absolutely.

Faction Cards:
If you have one of the previous Sovereign Court cards, this scenario definitely applies to the goal of 'enhancing or preserving the society's image in the eyes of another nation/organization'.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

'Naomi!', I moan!

When was the last time anyone heard anything from Naomi??

You know, a DM once offered (via PM) to 'release' me from a game another character of mine was in when I wasn't feeling up to it so I wouldn't be screwed out of the adventure when I finally was ready (I took it, and said character is now making good); Grandmaster TOZ, I'm thinking you might want to do the same for Naomi's player.


I already decided that I would not be reporting the character at the end of the scenario unless we heard otherwise from them. Since leaving Naomi in does not change any calculations for APL or skill challenges, I saw no need to inactivate the character.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

A Belt of Mighty Constitution +2, good grief! That's quite a find at this level.

I'd be HAPPY to take it myself, but we should probably talk about this a bit first.


Any objections to moving back to the distillery and heading down into the sewers?

The Exchange

Female Vishkanya Sorcerer 3 (Draconic) hp 17/17 | AC 13/t12/ff13 | Init +2; Spd 30 ft, CMD 13 | Fort +2, Ref +3, Will +2, +3 vs. poison, res. fire 5 | Spells 1st lvl 6/6 day |
Grandmaster TOZ wrote:
Any objections to moving back to the distillery and heading down into the sewers?

Ready to go.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Ready as well.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman
Grandmaster TOZ wrote:
Any objections to moving back to the distillery and heading down into the sewers?

None that come to mind.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman
Grandmaster TOZ wrote:
"This is my fault. Nothing would have happened if I hadn't mapped those tunnels. I'm done with this!"

Do we already know in full why he believes this, and whether his view is accurate, or is this where we press him for anything he might've neglected to mention before, and/or maybe try to convince him otherwise so he's up to doing something more constructive with his grief?

Also, nobody's said a word about the Belt; can I take that silence as license to take it for myself for now?

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Go for it Khana!

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Don't mind if I do, then.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Also, Hskomoro will take an antiplague and his second antitoxin once they're within 50 minutes of the expected hideout.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

If one of you has a light source, Akkina will be in stealth mode up ahead in the dim light.

If no one has a light source and are all in darkvision mode, Akkina will forego stealth an be near the back row with her Wayfinder activated to produce light.

Ah, the downside of being human! ;)

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Added 20' radius normal / 40' radius dim light standard light source template on slide 6. Then I applied template to the four dancing lights on slide 5, scaling down the opacity so that their combined layers do not block the map.

@GM: feel free to remove if too distracting.


It honestly looks like noise to me, but if it helps others by all means keep it. My monsters aren't bothered by it. :)

Those that haven't can roll perception, I'll get initiative up shortly.


Grandmaster TOZ wrote:

It honestly looks like noise to me, but if it helps others by all means keep it. My monsters aren't bothered by it. :)

Those that haven't can roll perception, I'll get initiative up shortly.

I don't think I got an answer to my earlier (IC) question. How far do we think it is to the hideout?

If this is within 50 minutes from the expected hideout, Hskomoro has antitoxin and antiplague active. If this is within 10 minutes, he also has heightened awareness up. That's presumably not going to help his Perception check enough, but it'll boost his initiative.


I'll assume all buffs were cast within travel time and thus still active. The sewer tunnels were not outlined with one like the city locations, as Ilchok's movements were the ones timed and he ain't moving between locations anymore. ;)

Are you taking the extra initiative bonus from dismissing the spell?

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Np! I removed the light radius for each dancing light.


Grandmaster TOZ wrote:
Are you taking the extra initiative bonus from dismissing the spell?

Yes.

...and I suppose I should probably specify. Since we're moving through hostile territory, Hskomoro's weapon is drawn.


Grandmaster TOZ wrote:
Knowledge Nature to ID the hostiles.

Hskomoro knows these aren't humanoids and they aren't nobles... and that's about it.

Grandmaster TOZ wrote:
Water spaces are treated as deep bogs, while the blue lines can be moved through normally with a Reflex save to avoid the flowing water stopping progress

The rules for bog terrain are over here. Swim or move at quarter speed, no acrobatics, small creatures must swim.

What direction is the blue-line water flowing?


The flow is into the smaller room.


Hope everyone had a good GenCon weekend, even if you were stuck home like I was!

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Quirky rules-question of some import:

Studied Combat wrote:
Upon doing so, he adds 1/2 his investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.

Given how this was written, does this mean the bonus to damage rolls applies to ALL damage rolls, not just in melee? So if I shot one of them with my bow, I'd not get an attack bonus, but I would get a damage bonus?

In fact, not that it matters overmuch for Khāṇa unless she gets her hands on a wand or tosses an acid flask or something, might it even apply to non-weapon damage rolls? It just says "damage rolls", after all.

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