There's also the restriction to a single combat pet per scenario, plus the necessity of handle animal checks.
M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Lovely working with all of you, and I was not expecting Korin to suddenly go that hard. Korin, don't forget to scribe whatever you want from Lichaam's library (also see spellbook #5 on this list, as it mostly didn't make it into the "master" list) Before leveling up, Lichaam will retrain one feat (Iron Will -> Skill Focus: Knowledge: Arcana). That will cost 5pp and 650gp, and enable him to take Loremaster on levelup.
GMAndrewW wrote:
I stand corrected. Good thinking, Yanndu.
Korin Rosenthal wrote: What would my fellow Pathfinders like to ask? *Will we face incorporeal undead on this mission? *Will we need to deal with one or more traps on this mission?*Will it be advantageous to our mission to teleport to Larrad, rather than traveling overland or using Caleban Gallonica's assistance? *Will we face creatures predisposed to using grappling, entanglement, entrapment, or swallowing-based attacks? Logical rather than exclusive OR on those.
M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Eadie Navhelan wrote:
That'll work. So yeah, if you ever need a 1-minute charge of Shield, just ask. I can also make those scrolls of yours happen at CL2 if you prefer.
Lord Sinclair 'Percy' Blakros wrote:
Faerie Dragon is not for everyone, and is not legal in certain countries. Side effects are rare and generally mild. Consult your cleric before taking Faerie Dragon. Boffins! For a brighter, more cheerful you.
Inga Blücher wrote:
The "Paz" guy that answered the question doesn't seem to be anyone very official. His Paizo profile lists "former Venture-Agent", but it doesn't look like he actually worked at Paizo or anything. A bit more searching, though, says that's likely still the correct ruling. Too bad.
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
"Thank you, dear" Granny says as she accepts the slightly-used earplugs back from Trokkus and prestidigitates them clean. She then leans in closer and speaks in a conspiratorial whisper. "Think about a parrot. Don't let pirates have all the fun." As she straightens up, the Song floats towards them, carried by her unseen servant. "It was lovely working with you all, and I would love to do so again. Now, shall we get this thing locked up in the Archives?"
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
EbonFist wrote:
"As a linguist, your point is well made." "As a member of the Silver Crusade..." Granny begins waving her cane in EbonFist's face. "No! Bad player!"
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
Klaus the Phantom wrote:
"Don't hold back on my account, if they happen to get that close to me."
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
Current Spells and Effects:
Nature's Paths (8h, all*) Pass Without Trace (8h, all) (Klaus) Barkskin +3 (80m) False Life +18 Heightened Awareness 10m (dismiss for +4 Initiative)
"Oh, feather fall will get us down there just fine." Granny pauses her preparations and looks back to Inga. "But how exactly were you planning on getting everyone back up?" Since the spells are already flying and they were making noise, Granny takes the opportunity to user her Shining Wayfinder to find the closest Evil.
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
When we started leaving the boat (before getting to this room), cast Barkskin +3 on Klaus. Lasts for 80 minutes. Granny wants to wedge the piton somewhere nearish the door, somewhere that can support a climbing rope. Preferably somewhere that doesn't require noisily hammering it in, but she'll take what she can get. Door-to-hole is 25', leaving plenty of rope to get down unless the next floor has 30' ceilings. Also, before we head down, she'd like to use her Shining Wayfinder to check for Evil. Intention is to make as little noise as possible in this area (creepy singing pyramid makes it seem like there's probably someone nearby).
Inga Blücher wrote:
It should stack, for the same reason that it can be usefully cast on an animal companion. Klaus has natural armor, and Barkskin gives an "enhancement bonus to the creature's existing natural armor bonus". The Phantom's level-based AC is "the increase to the phantom’s natural armor bonus", rather than being an enhancement bonus.
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
Rallas Linnderil wrote: i think that last post was for gameplay "No, dear, that would be rude." She gives the boatman a bit of side-eye. "Besides, it doesn't look like he'll answer any questions anyway."
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
Inga Blücher wrote:
No, this is correct. The original five factions were Andoran, Cheliax, Osirion, Qadira, and Taldor. Per the Roleplaying Guild Guide (version 10.0, page 12):
Guide wrote:
M Parrot? Familiar 8 | HP 33/33 | AC 16 / 14T / 14FF / CMD 12 | Fort +1 / Ref +6 (Improved Evasion) / Will +10 | Init +2 | Perception +6
With the immediate battle finished, Natharanak begins to fly back. He does what he can to stay hidden by some of the higher branches, perching where he had a decent (and safe) view of the newcomer. Perception: 1d20 + 6 ⇒ (20) + 6 = 26
F Tengu Shaman 8 / Investigator (Psychic Detective) 1 | HP 64/66 | AC
"Oh, pish posh!" Granny waves a hand dismissively. "I can carry this just fine, without some young lad wasting his time hauling my bags around." "Besides, someday you'll appreciate the excuse to take things a bit more slowly." Her eyes twinkle, and you think she might not be telling you everything.
Inga Blücher wrote: My vanity/boon people are "not actually there" for the purpose of spells & whatnot. Just focus on the actual party members. I know that, you know that, and whatever's sneaking up from behind the GM screen knows that. But does Granny know that? ;) That being said, leaving Smörboll out of the Pass Without Trace because he "volunteered" is fine by me. OOC, I'm not really expecting it to make much difference - this is Season 0, and the authors tended to declare stuff like "they fight a battle two hours in" or "they arrive just as the ritual finishes."
roll4initiative wrote:
Kahwen is the PC name EbonFist gave, so presumably that one. That would make it archer, paladin, rogue, rogue, shaman. Plus you.
roll4initiative wrote:
In this post, he mentions buying 3 vials of "dzebet" for 600gp. I suspect he's talking about the special material Djezet, vials of which sell for 200gp per. The effect is Heighten Spell in a consumable, which would combo well with continual flame. However... djezet is not normally available. The chronicle that I suspect he's buying it from has different (more expensive and limited) rules for the material.
EDIT: And now I'm really curious how something like shadow evocation interacts with... well, ANY of this. Illusory light created from shadows that you can disbelieve but works if you don't, with a native spell level of 5?
roll4initiative wrote:
"Dearie, something always goes wrong with these expeditions." Granny gives a small smile, shaking her head slightly. "Golems or undead who aren't done using the city, or a rift to the Abyss sitting in the town hall, or something equally bothersome. How have you made it this far in the Pathfinders without realizing that?"
roll4initiative wrote:
I'm not seeing many commonalities between Kahwen and Trokkus, never mind whoever the rest of the PCs end up being. "Has a sword" isn't a really strong theme.
Isah turns towards Fendahl and smiles wickedly. "Wish granted!" Barely had Fendahl dismounted from the lion before his form began to swell and grow, eight additional heads bursting from his shoulders. Almost immediately, he is picked up by Yanndu's spell and deposited next to Vector, when he punches reflexively. Slam Attack (including Good Hope, Blessing of Fervor, and charge bonus): 1d20 + 15 + 2 + 2 + 2 ⇒ (19) + 15 + 2 + 2 + 2 = 40
"Did you want me to attack? You should have just asked, and I would have been happy to act according to your wishes." He looks rather annoyed at Yanndu's manhandling. After the punch, he steps backwards to open a little space between them.
M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Current Spells and Effects:
False Life +11hp Freedom of Movement Detect Scrying Ant Haul Overland Flight Nex' Secret Workshop (CL14 nondetection for everyone and the artifacts) Obscure Object (on the Untouchable Opal) Planar Adaptation Clear ear 4h 10m Communal Darkvision 3h 40m Life Bubble 1h 50m (all) See Invisibility 1h 50m Heightened Awareness 30m (expend for +4 initiative) Whispering Lore 30m Mage Armor 15m Phantom Steed x? (CL14, 15m each) Good Hope 4m (from Daathiel) Air Elemental - 108hp
"Efreeti aren't good, no. However, they are exactingly honest. Isah has stated that he opposes Ymeri, and that he has information that must not be allowed to fall into her hands." "So what options do we have, then? Release him, leave him for Ymeri, or kill a prisoner for unknown offenses. Which one of those would you prefer?" "Then there's the spellform you likely based that conclusion on" Lichaam continues, now in debate mode. "From a magical standpoint, the standard detect evil spell is more simplified than most realize. It successfully summarizes many data points into a single rating, but it loses details in the process. The strength of response is based in large part not on the degree of Evil, but on the power possessed by the one being examined." Lichaam takes a moment to think of a suitable example. "Which would you consider more Evil? Someone who thinks seeing a puppy kicked is enjoyable, but who doesn't do so because it's illegal? Or a wandering killer who tortures his victims before leaving for another town? Under many circumstances, divinations would react more strongly to the former."
M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Looking at my faction cards... it bugs me that Kandiron's Pyre was destroyed/abandoned 900 years ago. I have several goals for "explore something abandoned at least 1000 years ago." Can we just leave and come back in another hundred years?
M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 / Loremaster 1| HP 88/88 | AC 13 / 12T / 11FF / CMD 18 | Fort +11 / Ref +11 / Will +12 | Init +6 (always act in surprise) | Perception +19, detect scrying
Caduceus Via wrote: Unfortunately, Cad does not really have any long-term buff. Ready to go though. "Really?" Lichaam squints at Caduceus. "Some accounts I've read state that paladins' only use is buffing their armor. Other accounts and personal experience refute that, of course, but surely there is some truth to it?"
GM Roll4initiative wrote: I myself am wondering about the chase. I'm running tier 1-2 and some of the DCs seem really high. A mid & high level party can use fly, haste, and other modes to easily get past many of the obstacles. I'll have to look up exactly how it's handled, but I know the vanilla chase rules don't allow you to just skip stuff with flight. It instead gives a bonus to the check. EDIT: But this scenario specifically says skipping stuff is possible. Well, auto-success against ground-based problems anyway. Ugh. And even worse - once anyone catches up, they're fighting alone until the other PCs catch up. If that happens to be the squishy wizard with overland flight...
Sorithar wrote:
I think the "trap" was "angry not-sphinxes that fight to the death." With pounce, haste, rake, and sneak attack.
I would like to mention that if combat breaks out here, most of the PCs have NOT been moved on the map.
M Aasimar (Angel-Blooded) Warrior of Aroden 10 | HP:84/84 | AC:27 23 T:12 FF:26 | CMB:14 CMD:25 | F:+13 R:+8 W:+10 | Init +2 | Perception +5 Sense Motive +16
Did that 30 Sense Motive catch any lies from the sphinx? "Ah, that. I'm not a bugbear; I'm mostly human, with a touch of the celestial. We were attacked by some invisible creatures earlier, and I took this form temporarily to sniff them out." "Several rune-covered plates with activation phrases are supposed to be stored here. We seek the activation phrases." "However..." This was most likely going to be the sticking point. "We are not entirely sure which portions of the plates we need, or if there is some kind of code hidden on them. Also, one guardian on the outside of the tower has already fought off several dangerous groups who must not get the codes. We would like to take the plates to a safe place, study them, and take over guarding them." They seemed... a little lethargic. Contaminated by Sloth, or just bored after several millennia in this room? Perhaps he could work with that... "Transferring the guardianship to us would involve much less work on your part than fighting off intruders, should they get this far. Or you could leave with us, and I could see about finding a place for you with our organization." Diplomacy: 1d20 + 21 ⇒ (13) + 21 = 34
GM Rutseg wrote: Question: Athelstan is still a bugbear or you drop the alter self after the combat ends? Spell is still up (lasts 10 minutes in total.) It's a once-per-day racial spell-like ability, rather than "X minutes per day" or something. So... while I can dismiss it, there's not much benefit to doing so. Looking less monstrous is just about it, and we don't have a lot of reason to think that's an issue at the moment.
Dawa Kookpa wrote: ”Haliban, try to finish Black before it kills K’nai!” As far as that goes, I would like to point out that Emergency Force Sphere is a 5' radius, not 5' diameter. Sorithar might be able to use it to grab K'nai, Dawa, and himself all at once (using one of his top corners as the origin point.) Not sure how tall K'nai is, though.
M Aasimar (Angel-Blooded) Warrior of Aroden 10 | HP:84/84 | AC:27 23 T:12 FF:26 | CMB:14 CMD:25 | F:+13 R:+8 W:+10 | Init +2 | Perception +5 Sense Motive +16
"DUNCAN!" There's no question in anyone's mind - the horse is dead. Athelstan rushes to Dawa's side, ready to swing if the hounds surrounded him... but nothing attacks. On the one hand, that means the rest of the party is safe, but on the other, he doesn't get to introduce the dogs to his steel. Kneeling at Duncan's side, Athelstan speaks a short prayer in Azlanti, then the body disappears. "You may need to get in line behind me, Ranalus. But..." Athelstan takes a deep breath, then lets it out slowly. "We still have a duty. Duncan did his, and I'm sure I can find someone back at the lodge able to resurrect him."
Venture Teller Play b'Post wrote:
Ah, it's one of the "loot if previous chronicle" ones. Quote: No plunder, No play is a 7-11 scenario. If anyone wants to let your GM redeem myself, I could be persuaded to run it for you all. Well, that is on my list of things to play. Koryo would be up for it; fire up the Sky Key and let's visit the past!
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