TOZ's Oathbreakers Die (Inactive)

Game Master TriOmegaZero

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Khāṇa Tsogtsos wrote:
Pardon me; I've been preoccupented/disoriied for the past few days, otherwise I'd be engaging a bit more than I've been.

No worries, I am fine taking some time with this. As long as no one is looking to play their character in an upcoming gameday we should not have any time constraints.


Yeah, when you said "safe" I imagined something of the "hide it behind a picture" size. Not something with filing cabinets worth of documentation.

Hskomoro has a wand of heightened awareness, and will allow anyone making a Perception check on the paperwork to use it (if they can.)

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Remind me what skills one could potentially use to investigate the files?


Investigating the VC's body - Craft Alchemy or Heal, Craft Alchemy or Perception, and Craft Alchemy of Knowledge Local.
Investigating the safe - Perception or relevant Profession check.
Investigating the desk - Perception or Knowledge Geography.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Got any stats to share for the Feather Token?


They are in the core rules here.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

I tried looking it up on the Archives of Nethys entry for same, for some reason I couldn't see it.

Is this one's being CL 12th special, or is that normal for this item?


It looks like all feather tokens are CL12. CL for wonderous items is a bit...arbitrary. *looks at pearls of power*

Sovereign Court

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M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
Grandmaster TOZ wrote:

Investigating the VC's body - Craft Alchemy or Heal, Craft Alchemy or Perception, and Craft Alchemy of Knowledge Local.

Investigating the safe - Perception or relevant Profession check.
Investigating the desk - Perception or Knowledge Geography.
Grandmaster TOZ wrote:
What would the party like to do now?

Hskomoro's already failed to investigate the body via Knowledge, is unlikely to get better than Daenerija's 25 Perception, and has no Heal bonus (so spending time on that seems unwise.)

He's searched the desk.
He hasn't read through the safe's documents, but he's not particularly likely to beat Daenejira's 23, and spending 10 minutes to try that seems like a poor decision.

If anyone else has something they'd still like to do, fine, but if not I'm thinking move on.


1 person marked this as a favorite.

There have been some suggestions of heading to the distillery, if no one has any other suggestions from the new information, we can proceed with the party heading that way.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn
Grandmaster TOZ wrote:
It looks like all feather tokens are CL12. CL for wonderous items is a bit...arbitrary. *looks at pearls of power*

it's one of those things that most people who can detect magic would have heard of though, similar to a computer dude recognizing a 3D video card when he sees one. It's magic and it's a feather: yeah it's probably a feather token.


Doesn't change how the Spellcraft rules set the DC, unfortunately. I'd fix that in my home game, but that doesn't help us.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

I know I know.... just crazy Friday musings... ;)

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Don’t forget, even most scholars haven’t heard of anything above DC 20, only the truly exceptional leaders in their field have heard of such things. There might be more such individuals than the real world, but still not obvious.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

@TOZ: are you waiting for something else from us? Let me know if you need us to resolve something before we move on...


I've only heard from two party members, just waiting to confirm the party's next move. Also, I figured people were busy with PaizoCon/other conventions.

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb

Got it. Thanks for the update.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

It may behoove us to get something on record:

Who among us is actually good at Alchemy?

This is one adventure where there should probably always be somebody who's not just "the best in the party at it", but actually good at it...

...and it isn't this Investigator, since though I may be smart enough to dabble, I gave that up in favor of the exciting and novel field of (as I call it) 'Necroforensics'.


And if none of you are, maybe you go talk to an apothecary who is!

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
Khāṇa Tsogtsos wrote:

It may behoove us to get something on record:

Who among us is actually good at Alchemy?

"...I can feint an alchemisst, denying them their likely-high dexxterity bonuss. Doesss that count?"

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman
Hskomoro wrote:
Khāṇa Tsogtsos wrote:

It may behoove us to get something on record:

Who among us is actually good at Alchemy?

"...I can feint an alchemisst, denying them their likely-high dexxterity bonuss. Doesss that count?"

FWIW, that was meant to be "bolded for emphasis", not 'bolded to indicate speaking in-character'.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

I'll take those Pauldrons if nobody else wants/needs them more.

@Akkina: I have to ask, how did a Crusader get a Familiar? I can't figure it out.

Liberty's Edge

m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' | Longstrider

@Khāṇa, Familiar Bond feat as I see.

But I have another question. "Familiar Bond, Great Fortitude, Iron Will, Selective Channeling" - where did you get so many feats at level 4? 2 feats on the first, 1 on the third and where does another one come from?

I'm sorry, I just like to study the charsheets of clerics and warpriests, my favorite classes through the years .))

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb

Selective Channel was a typo (holdover on the software I use from when I was playing with the build). She gets 3 at 1st (crusader bonus, human bonus, level 1 / Weapon Focus (Sawtooth Sabre), Iron Will, Familiar Bond) and a 4th at 3rd level (Great Fortitude).

The rest (Alertness/Exotic Weapon Prof.) are free things from having the familiar nearby and using her god's favorite weapon.

Liberty's Edge

m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' | Longstrider

Thanks for the clarification! .) I've always liked this archetype, but ultimately all my thinking about it led me to dip into another class like a fighter or a bloodrager with an archetype on heavy armor... and from there it led me to the idea just to play warpriest... So I've never played for it .)

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
Naomi Hiddenleaf wrote:
Hey, we have a dog in the party. Hijink possibilities abound.
Plague Hunter wrote:
And we also have another BIG cat. Which will often and a lot go to the flank.

"They don't eat lizardsss, right?"

The Exchange

| HP 19/19 | AC 19 T 14 FF 17 | CMD 9 (13 vs. trip) | F +3 R +4 W +5, Improved Evasion | Init +2 | Low Light Vision, Scent, Perception +9 | Speed 30 ft. | Buffs: nondetection, comprehend languages, spider climb
Beryx Zinder wrote:
Thanks for the clarification! .) I've always liked this archetype, but ultimately all my thinking about it led me to dip into another class like a fighter or a bloodrager with an archetype on heavy armor... and from there it led me to the idea just to play warpriest... So I've never played for it .)

She'll get heavy armor at 5th, and then I'm planning to go for a PrC. I personally don't like Crusader compared to the regular Cleric, but for that build I needed to take it for the two extra feats.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Huh; so anyone can have a Familiar now for the investment of a few feats?

I'm not sure whether to call "HAAAAAXXX!!!" on that or not....

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

So, what about the parchment we found with the earring?


Posted here and here.

Parchment Scrap wrote:


- Sergeant Brandur Clovesh
- Oathbreaker Istivil Bosk
- Ramyla
- Timinic
- Pemak

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Ah; I am sorry, I had failed to process.

Sovereign Court

Khāṇa Tsogtsos wrote:

Huh; so anyone can have a Familiar now for the investment of a few feats?

I'm not sure whether to call "HAAAAAXXX!!!" on that or not....

Yes. NOW... as in 10 years ago when the book came out.

You know that 2e came out summer of 2019 right?


Khāṇa Tsogtsos wrote:

Huh; so anyone can have a Familiar now for the investment of a few feats?

I'm not sure whether to call "HAAAAAXXX!!!" on that or not....

The two-feat version is basically just a non-combat pet with more HP. You don't get the full familiar package until Improved Familiar Bond - and if someone's willing to spend three feats on it, I'm perfectly fine with giving them a secondary ability from a different class.

Sovereign Court

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M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Looking over what we've found again, I just realized I'd missed something.
This post says Timinic is in a safe house on the border.
This post has directions to a safe house. Is that safe house on the border?

(I hadn't remembered that it was Brandur who took Timinic to his safe house originally)

The Exchange

1 person marked this as a favorite.
NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman
Purple Dragon Knight wrote:
Khāṇa Tsogtsos wrote:

Huh; so anyone can have a Familiar now for the investment of a few feats?

I'm not sure whether to call "HAAAAAXXX!!!" on that or not....

Yes. NOW... as in 10 years ago when the book came out.

You know that 2e came out summer of 2019 right?

Well, what would Charles Manson have said?

shaventalz wrote:
The two-feat version is basically just a non-combat pet with more HP. You don't get the full familiar package until Improved Familiar Bond - and if someone's willing to spend three feats on it, I'm perfectly fine with giving them a secondary ability from a different class.

I considered that, hence my being "not sure"; I would not consider it a small ability at all - especially not if you could further upgrade to an Improved Familiar.

@All: I just want to apologize for not being more engaged.

It's a weird feeling, isn't it? Out-of-game, there's no rush and this has been going pretty languidly; IN-GAME, it's a palpably time-sensitive emergency!!!


I'm glad it's the characters and not the players feeling the time crunch. I did not have a great time playing this on my run, so I'm trying to make sure it is more exciting than stressful.


Apologies for the delay this week. We were hit with a one-two punch this past weekend, picking up our new puppy shortly after our elder pup needed to be put to sleep. The puppy training is taking up a lot of time along with ruining my sleep schedule, but he's at least distracting from the loss. I will try to keep up a steady schedule, if not a fast one.

Sovereign Court

Sorry to hear that TOZ. Losing a pet is always a very sad ordeal. Feel free to take all the time you need. Take care.


Grandmaster TOZ wrote:
Apologies for the delay this week. We were hit with a one-two punch this past weekend, picking up our new puppy shortly after our elder pup needed to be put to sleep. The puppy training is taking up a lot of time along with ruining my sleep schedule, but he's at least distracting from the loss. I will try to keep up a steady schedule, if not a fast one.

That's rough. Take what time you need.

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

If I am not mistaken, we are about to get involved with the character or/and encounter who/that is key to the reason I signed up for this adventure: A particular exclusive Boon that we were unable to procure the first time I played this.

I myself am not sure what all to do, but I'd like us all to really try to be sure we accomplish whatever it is we need to accomplish to earn that Boon!

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

Yeah... I'd rather you don't spoil us with that kind of info. Thanks.


Flagged to request a spoiler tag, not sure if the mods will have time to add that.

I usually run the adventure and apply the GM credit to avoid such concerns, personally.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

...with that said, I must admit that this is one of the most boring scenarios I've ever played. You'd expect more action and intrigue from a Daggermark adventure, but they've made the plot so complicated or out of reach to the players (at our current level) that it takes a lot of agency from them and hedges the party outside the main action, always one step behind and too late to do anything it seems...


I think you will find that changing shortly.

The Exchange

Female LN Human Cleric (Crusader) 5 / Death Slayer 1 - Init +3, Senses: Normal Vision, Perception +14, AC 24/ touch 13/ ff 23; hp 44/44, F+10, R+4, W+12, Speed 30 ft. | Wand IH: 45/50 | Buffs: continual flame, antitoxin, antiplague, vermin repellent; shield is worn

:) :) :)

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Really hoping I haven't screwed anything up just yet.


A refresh on information you learned at the start of the scenario might be wise. It has been some time since then after all!

The Exchange

NN female Half-Orc Investigator 4
Spoiler:
|AC 16, T 11, FF 15|HP: 27/27|F +4, R +7, W +9 (+2 vs death/negative energy)|Init +1, Perc +10|CMB +5 CMD 16|5/5 Inspiration, 7/7 Necroforensics, 1/1 Luck, 1/1 Showman

Alright, reviewed it, not sure what to do with it now.
I'm hoping she does know one of these other languages; she's an Alchemist, so I figure she's got a good enough Int-mod for at least a couple others.


Yeah, but is she willing to speak openly? :)

Liberty's Edge

1 person marked this as a favorite.
m CN tiefling Hunter 5 | HP 21/45 | AC 20 T 12 FF 18 | CMD 19 | F+7 R+7 W+5 | Init +2 | Perc +10 | DV60' | Speed 30' | Longstrider

Hello everyone, friends! I have sorted out my affairs, the life situation has more or less settled down and on Tuesday I will return to active participation in all the games. I hope you've been doing well here without me .)

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