Hit Points: 27 (4d8+4)
Initiative: +7
AC: 19, touch 10 (+6 armor, +3 shield)
Speed: 20 feet
BAB: +3
CMB: +6
CMD: 16
Attacks: masterwork estoc +7 (2d4+3/18-20) or mithril dagger +7 (1d4+3/19-20) or javelin with ammentum +3 (1d6+3, range 50 ft.) and (when Blood Magic is in effect) lost soul +7 (1d4+4 negative energy)
Saving Throws:
Fortitude: +4
Reflex: +1
Will: +3
Other: +2 vs disease and mind-affecting; -1 vs positive energy damage; +4 versus Bardic Performance, sonic, and language-dependent; endure hot temperatures below 110 degrees F as endure elements (Su)
Skills: Acrobatics +2, Appraise +6, Climb +4, Diplomacy +13, Intimidate +12, Knowledge (Nobility) +18, Knowledge (Arcana, History, Local, Religion) +8, Knowledge (Dungeoneering, Engineering, Geography, Nature, Planes) +4, Linguistics +6, Perception +3, Perform (Sing) +12, Perform (Stringed) +13, Spellcraft +6, Swim +5, Use Magic Device +11
Other: +2 circumstance bonus to Perform (Stringed) checks with his violin; +2 circumstance bonus to Diplomacy checks in Qadira and with worshipers of Sarenrae; +3 bonus on Diplomacy checks to make requests of others; +1 trait bonus to Bluff and Diplomacy checks against those who could be sexually attracted to him; +1 to Knowledge (History) checks regarding Taldor; minimum result of '14' on all Diplomacy rolls
DC to demoralize: 13
Favored Class: Skald (+4 hit points)