Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 20th


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Hey GM Chyro, it's been an age. I've read your post, but have not read the two links yet. I wanted to go ahead and dot, but I won't really have a chance to work on a character until after the holiday.

I took a look at the players/characters in the game alread. I've been around the block with a couple of them :)

It looks like you've got melee and ranged covered and divine touched but might need a wizard or rogue. I don't play a lot of casters, but might be able to put together a rogue, maybe someone who's upset the wrong mob and needs to get out of town.


Hey Robert, nice to see you again!

Yeah, I think balance-wise someone high on skills and/or a full arcane caster would help us out a lot. On the rogue side of things there actually was an NPC dwarf rogue the party recruited recently so that might be a good tie-in if you wished to go there. That was a gang member that got into a bad spot with his own gang, thought of being a traitor, and to get him out of it he was made to swear an oath of loyalty to Daniel, the main tank.

As an aside, I'm not entirely sure though if said tank/Daniel is still with us; his last message was three weeks ago and the last in-character post two months. If he doesn't return, we might need help there too. Estelle is a Fighter 1/cleric x using reach weapons, so while she can hold the front a bit she's not exactly main tank material herself.


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Hello! Time no see.

Yes, our resident 1/2 orc warpriest of Korada is now a stoic monk archer. ^^

We are indeed light on arcane, but play whatever you like.


Robert, glad to see you dot. I’m sure whatever you settle on would be a good addition. :)


Hey Robert. Yeah, if you want to come in as Ryan, we already have an NPC that you could take over, but Grumbaki is right. Be whoever you want. Always sad to play the game as a character that you aren't invested in.

Also, just pointing out that Astella can find and disarm magical traps like a rogue, so she is already in that niche for the party. Not saying we can't have someone even more skilled of course. :)


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Hey there folks! A lot of familiar names here. I'd be interested in making a character as well but it'll take me a little bit to pour over all the documents. Dotting in!

Silver Crusade

@Robert, If you would prefer to not go full arcane caster, another option to cover both more of the arcane and the rogue roles would be the eldritch scoundrel. IDK if variant multiclassing is allowed, but eldritch scoundrel with VMC Magus is always decent. With spellstrike being a psuedo capstone for the projected end of the campaign. (a couple levels early since IIRC end game levels are slated for 13 or 14.) Our newfound dwarven friend and Astella could make quite a team in that regard were you so inclined.

And do note, I'm merely making a suggestion. Please submit whatever you wish.

Silver Crusade

One thing to note, we are currently locked to core classes and archetypes are subject to GM approval. However, there is a 'talent tree' system of sorts that allows you to specialize and gain certain special abilities in areas you specialize in, and apparently your base class itself can be upgraded as well through certain trials.


Such a friendly bunch of folks :)

Estelle of Hamel wrote:
Yeah, I think balance-wise someone high on skills and/or a full arcane caster would help us out a lot....As an aside, I'm not entirely sure though if said tank/Daniel is still with us;
I was thinking a skill monkey and I had assumed Daniel was 'departed', thus the 'one or two.' Once again proving what happens when you 'assume'
Zanbabe wrote:
... if you want to come in as Ryan....Always sad to play the game as a character that you aren't invested in. Also, just pointing out that Astella can find and disarm magical traps like a rogue,,,,
I've learned the hard way not to start a character I'm not really interested in. Sorry I missed where Astell has disable device, I don't want to step on her toes :)
rorek55 wrote:
@Robert, If you would prefer to not go full arcane caster,
Yeah, I was trying to be gentle. Basically, I don't play arcane casters. I mean I've put together a couple 'gestalt' characters with arcane spells, but that's been it. I tell folks it's because I read too much Robert E. Howard as a kid, but really, it's just that I don't have any interest in playing them.
Trevor86 wrote:
One thing to note, we are currently locked to core classes and archetypes are subject to GM approval. However, there is a 'talent tree' system...

I saw that and found it interesting, I don't mind core, I think there's plenty of room to build a well-developed personality. I'm going to go ahead and read the info and think about it a bit. Hopefully you'll get someone that wants to play a full arcane caster, it would really round out the group.


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I'd rather not play yet another low level sorcerer, because waiting until 4th level to get my second level spells feels... bad, and was thinking about rolling up a tanky fighter-type of my own, but if arcane is what we need then arcane is what I'll play!


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Hi Kaz! Again, please don’t feel that anything is “needed.” All that is needed is something fun to play.


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While I appreciate it Grumbaki, I already discarded my pacifistic shield-bashing ranger in favor of a conjuration wizard that is coming along nicely. I'm a fan of trying new things, and a pbp wizard would certainly be new to me! Grease for everyone!


Hey Kaz. :)

The other thing for everyone to keep in mind in this game is that things are very rarely solved by just hitting them a lot. I advise making sure any character you submit has other options besides pure combat... it is a tricksy game where we get in ethical conversations with goblins and nobody seems to be pure evil, so you have to walk a fine line where you solve the problem without murdering anyone.

It makes the game super interesting in some ways, but just try to make sure that your character isn't going to be bored if we aren't hitting things. Maybe come in with a hobby or a non-combat sidequest so you always have something to be asking about or pursuing as we go.

It could be an opportunity to do nifty things that usually get overshadowed in normal hack and slash games too... like illusion magic, mind manipulation, traps, or a high intimidate or bluff skill could really be useful in some of our situations... other ways to make things happen.

Silver Crusade

too add to that, our resident fighter makes these things all the more difficult what with being Lawful good and all. To the more chaotic/tricksy minded characters chagrin.


Ha ha. Indeed, but as I said, a challenge, not a burden. Just have to find ways around the whole murder hobo lifestyle.


I had nearly forgotten to mention, for those interested.

Questions about your character

1) What did you do during the conflict?
2) Name one specific person from your past, you have lost contact with during the conflict.
3) Quirks to be aware of?
4) What unsettles your PC?
5) Particular goals in life?


Very interested but also very late to the party. How much time is left on this re-recruitment? The 3-4 weeks timeline is running out right around now.

Enjoying the organizational style I see in gameplay and I recognize some fun names here, both in the party (hi Grumbaki) and in the applicant pool.

Could see myself playing a good old-fashioned wizard with some traits to help me with out of combat utility skills and what not.


Hello.

I haven't seen the other two's submissions yet, so feel free to make one.

Update:
Assume your PC has 1800 wealth, and is level 3.
The others will reach it soon.


Very fun. I'm going to make an elven illusion wizard of some sort, I think. Delving into the setting info now.

On that note, illusion is the school that leaves the most up to GM discretion. Do you have a general take on illusion spells? And more specifically, what would you say it means for an enemy to interact with an illusion spell (e.g., silent image)? If I make a silent image of a brick wall and hide in the alley behind it, does everyone who passes by get a will save as if they've interacted with it or do only those who take a moment (e.g., a move action) to look at the wall get a will save?


Caster here. I'm getting there with my elf illusionist from Avlee.


8 feats on lvl 3?

That aside, i take it you're working on background.
On the 1st page of recruitment, there is a couple of extra questions for me to work off on top of that.

And from curiosity, aside from its armies, most inhabitants do not leave the savage lands. (Krewlod & Tatalia)

If your PC knows orcish, giant, and gnoll, please give a description how she came to know the languages.


Haha. That's a side effect of hero lab. I accidentally had World is Square (aka Elephant in the Room) turned on since it's in my defaults which automatically gives everyone some feats like power attack for free. Totally not relevant to my illusionist so I hadn't thought about it.

The actual total is 5 feats. One from an alternate elven racial trait, scribe scroll from wizard (do you allow trading that way in the style of PFS official play?), one that's just wizard weapon proficiency, and two from level-up.

Yes just started working on background, partially dependent on brushing up more on the setting and campaign so far. Good point on the savage lands! I'll think about that or change the languages and answer the questions.


Alright I think I'm ready! Everything should be in the alias. If I'm invited to join, I'm very open to brainstorming how Severa would be integrated into what's going on with the party.

Note that Severa is decent at helping with face-type skills thanks to the Orator feat which lets her use linguistics for some face skills. I thought this plus illusions and other arcane utility would help me enjoy non-combat challenges and have some things to contribute there.


Severa,

Scribe scroll is fine.

If you want to scribe scrolls for personal use, go for it.
Though any scrolls you sell are at the usual 1/2 market value, like selling any other kind of item.


GM Chyro wrote:

Severa,

Scribe scroll is fine.

If you want to scribe scrolls for personal use, go for it.
Though any scrolls you sell are at the usual 1/2 market value, like selling any other kind of item.

Totally cool with selling for 50% of market price. I'm only planning to craft at 50% of market price, if at all, so I wasn't planning on selling any magic items I may make.

My question was whether or not you allow wizards to replace scribe scroll with spell focus (choice of school) the way they do in official, organized play (aka PFS). It's not a big deal to me either way because I am planning on picking up the main spell focus that I need via an alternate racial trait.


Wizards get to keep scribe scroll.


Very good. Severa is ready for judgment.


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A most peculiar statement, voluntary judgment. But i shall note it in the chronicles.


Mr Kaz, Mr Henry, don't feel late in this recruitment, if you still have interest.

The party has not yet returned the jewels required for the job.


GM Chyro wrote:
Mr Kaz, Mr Henry, don't feel late in this recruitment, if you still have interest.

Thanks For the offer.

I was waiting to see if any of the other games I'd applied for panned out. I've been accepted into a 'Kingmaker' game. Not wanting to start too many new games at a time, I will step away from this recruitment.

Thanks for running the game, Chyro, hopefully we will play again sometime.


Enjoy that game. Until that next time. :)


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Oh man, I spent hundreds of hours in 1987 and '88 playing the original Might & Magic on my Commodore 64. There were days I spent more time in Sorpigal than I did outside in the actual real world. I never did beat that game. I'm tempted to enter a contemporary version of Crag the Hack or Wizz Bane. Looks like I still have time to put in a submission...


Based on Party needs and my own personal preferences, I would submit either a Rogue or a Druid. Either build would have better than average CHA to support Astella as a face.

@GM Chyro, would you permit a Half-elf Druid/Lion Shaman?


Hello Therenger. Nice to see another fellow franchise fan.

Personally started at M&M 6, and heroes 1.

In regards to the archetype of lion shaman, sorry but no.
This planet lacks savannah, so i am staying away from all associated animals found exclusively in that terrain.


I'll proceed with a stock Druid - should have my submission done by tomorrow evening. Half-elf okay? Any restrictions on alternate racial traits?

Related, did you catch the recent Kickstarter for Heroes III? It's moved into Gamefound now.


Therenger wrote:
Half-elf okay?

Scratch that. I'll play an Avlee Dwarf.


That looks awesome. Too few people i know to play it with, though. XD


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Therenger, there is a players guide at the previous page, and at the start of the recruitment. Alternatively the links for it and takent tree/specialization chart, are under my header.


This is Therenger's submission. I agonize over every detail. The concept here is a dwarf druid who is a social adept. Please review the alternate racial traits as they contribute greatly to the concept. Nothing looks broken to my eye. I went the animal companion route with a Lynx.

Anyway, the crunch is nearly done and I'll provide answers to the 5 questions and work on a backstory tonight or tomorrow.

Alternate Racial Traits:
Iron Citizen: Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability.

Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.

Stoic Negotiator: Some dwarves use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.


Interesting selection of traits. They even provide some easy options for reasons to be in Stone City.

Being...:

Mercantile potential:
Lady Marlene Greenbriar, the noble the party took work from, has family in Avlee. She herself is matriarch and her house/family crafts and provides arms & armor for the city guard. Her family in Avlee is in similar line of smithing work.

Dwarven history potential:
Ufretin, a well respected man within the dwarven community in Avlee, is both a well seasoned ranger, and a man of scholarly pursuit, when it comes to uncovering dwarven history. Dwarves keep, as much as possible, records of important events. Stone City has its great library and archives, which he would love to peruse. But last time he needed a commendation or request from either the embassy, or a noble house, to get access to the restricted official records. He didn't know back then, and didn't have much time to go wait. Maybe he asked you for a favor, being in the historical field.

Druidic:
There is an old dwarven druid by the name of Darius, in the city. He came from Avlee in hopes of discovering a means to revitalize the lands of his Stone City brethren. Perhaps an urgent missive needed to reach him.

Whichever reason, one can't safely travel the Barrow Downs alone.
A mercantile caravan could have brought you here, getting out unhindered would require some company, or lots of luck of not running into the roaming dead.


Are undead a relatively common threat? Would you permit the Alternate Dwarven racial trait Shadowhunter or Death's End? The answer to that will significant influence the 5 questions and backstory. I'll work on two versions so as not to hold this up any longer, and if you feel like you need to move the game forward please don't let me get in the way. Severa looks like an excellent addition.


I'd say no to Shadowhunter.

Death's end is fine.

Undead are not uncommon a sight, when traveling through the Barrow Downs.
Most often the shambling dead, and flying skeletons, if traveling between the few rests established between Stone City and the civilized lands.

Avlee sees no undead, except in the past war times, when the necromancers were up and about. Or if someone dies and becomes a ghost, but that's universal. :)


Strom Thistlebeard's Story so far:
Mother warned him there would be seasons such as these.

The war had been won, insofar as wars are ever won, and AvLee remained AvLee, more or less. But there had been a toll and the Thistlebeards of Weatherchurch were paying it now. The novel community of AvLee dwarven druids had lived free from the cares of the outside world for generations, but the succession war afflicted on Antagarich by the Ironfists changed all of that. No longer secure in their secluded enclave, the Thistlebeards joined their kin and the neighboring Elves in defense of their homelands.

The time of peace was far too short. When Stone City was invaded it sent tremors through the deep ore veins throughout Enroth, reverberating in the heart of every member of the dwarven race. So the call to action brought the druids back into the fray. Strom's brother Matus was killed in battle by his side, defending a city that was not their own. It was a sacrifice to the greater good, to all of dwarven kind. A debt paid, in a way, for the split between ancestral fathers so many, many generation past. In the end, Strom returned to AvLee and to his parents, who had survived the war, and their secluded community. But for Strom, everything had changed.

Not six moons later and Strom bid his kin farewell, and for how long he knew not. Perhaps forever. Stone City was now part of his story, for he had fought and bled there. He needed to return to take history of the events surrounding those dark years in his life, and to honor Matus with a full account and to see that his body was properly laid to rest with the all the proper rites it deserved.

With his faithful companion Sage at his side, he set out on foot, ready for whatever trials the long road set upon him. Only two weeks on the road he was accosted by bandits and forced to give up his meager savings. He talked his way out of being killed, but only just. In the next town he was forced to take residence for several months, earning a living as master brewer for the local pub. He could have stayed, but his roots were laid elsewhere. Finding safety in numbers, he joined a small mercantile caravan for the balance of the journey to Stone City.

His father had given him a name to look up upon arrival: a kindred fellow by the name of Darius. Though not of the Thistlebeards' enclave, Darius is known to them from circles traveled, and he is already working to help revitalize Stone City. It is a noble effort that aligns with Strom's own desire to see his distant relatives made whole. Strom is also aware of the great dwarven archives in Stone City, and would very much like to add the history of his family into that library.

(apologies for any misstatements of the campaign setting)

The 5 Questions
1) What did you do during the conflict? Strom traveled to Stone City with his brother to fight side by side with their distant cousins in the defense of the great dwarven city.

2) Name one specific person from your past, you have lost contact with during the conflict. His brother Matus was killed in battle by his side. Matus was Strom's only brother and best friend, and he grieves the loss even though he knows in his heart that death is part of the journey we all make.

3) Quirks to be aware of? Strom is a pragmatist at heart, but sometimes his emotions get the better of him. As a druid he is in constant conflict balancing the natural forces of law and entropy. (Neutral good alignment) He's also a lover of beer and never misses a chance to sample a local brew and to exchange notes on the craft.

4) What unsettles your PC? Strom is disturbed by true evil and those who perpetrate it. While death is a necessary and important part of everyone's individual journey, he vehemently opposes those who commit violent or underhanded actions solely for the purpose of power or personal gain.

5) Particular goals in life? Strom is in Stone City in part to help heal the lasting wounds caused when his ancestors exiled themselves to AvLee. The memory of dwarves is eternal, and as a keeper of history it is his duty to help others understand the past. Ultimately, he seeks an audience with King Hothfarr to impress on him the spirit of unity, and perhaps serve as an emissary between their distantly related clans. Beyond that, he wants to help protect the traditional lands of druidic enclaves like Weatherchurch by preventing infringement, perhaps going so far as to establish and defend political borders to such lands.


Strom Thistlebeard wrote:
2) Name one specific person from your past, you have lost contact with during the conflict. His brother Matus was killed in battle by his side. Matus was Strom's only brother and best friend, and he grieves the loss even though he knows in his heart that death is part of the journey we all make.

My thought here is that Matus could be lingering as a ghost whose spirit can only be allowed to rest pending some kind of reconciliation between dwarven factions. But that's only a suggestion.

One last question, GM, regarding your Specializations spreadsheet. Can any weapon group be specialized? Where would flails fall? I would consider burning the feat for martial weapon proficiency to use a dwarven chain flail for its reach property, and put specializations there for weapon focus.

Otherwise the trusty druid fallback of scimitar will be my weapon of choice. Typical combat tactic would be to spontaneous cast/summon 1d3 Stirges and advance to melee with reach, preferably. Alternatively, the Spell Focus (Conjuration), Augment Summoning, Superior Summoning (at lvl 5) feat tree is very attractive.


I approved a bardiche as in the axe category, and a flail mostly is a mace with a chain between the heft and the ball.
So i'd put it in the mace category.

The cleric in the party is a summoning archetype, she's got you covered.


Perfect. I'll finish the build this evening.


Strom is 99% complete. Close enough for review and consideration. Cheers!


Severa and Strom, both of you hop over to discussion.


Good day everyone.

Our group is looking for two more adventurers looking to make a name for themselves in the world of Might & Magic. Our story so far:
The original 4 heroes participated in a contest and won stewardship of Castle Harmondale and the town of Welnin, one of three towns in The Contested Lands, a region that has had a battle-worn history for the past several centuries. Currently the heroes are preparing a move against the lands' central fort, occupied by a garrison of goblins. This to stabilize the lands, creating opportunity to establish an independant land, together with the other towns' support.

(Town building-lite)

(goblins are medium sized humanoids here, and are an intelligent people, akin to green skinned humans and elves)
Part of the goblin force is supposedly coerced into fighting, since their wives are kept in the dungeons. Goblin PCs have a perfect tie-in here.

Going by source material, there's countries to explore, plenty of things to vanquish, and fame to earn. Are there adventurers looking to settle and become heroes of Welnin?

Character creation:

18 point buy. We started 15, which expanded to 18. No scores above 18 or below 8 after racial modifiers.

2 traits,no drawbacks.
Wealth: 2000 gold.
Classes: Core, minus barbarian. Barbarians are not particularly liked outside of the barbarian nation of Krewlod.

Archetypes subject to approval.

There is no orient continent, thereby excluding eastern armor and weapons, as well as eastern themed archetypes.

Races: Dwarf *, Elf, Goblin *, Half-elf *, Human

When you choose a race, you have an origin or ties in a nation of your choosing, that has them as a population. The nations and their inhabitants, along with pantheons, are described in the Players Guide linked under the header.

* Dwarves are devided into 2 categories. Avlee born dwarves, and born in Stone City, the semi-city state of the dwarves of the Barrow Downs.

While the Stone City dwarves are your average dwarf, their AvLee cousins have slightly less hardy bodies, from the less burdensome life in the forests and hills.
However, from being around elves and other forest dwelling creatures, their social mannerism are considered better, but are somewhat less driven than their Stonecity brethren. AvLee dwarves get a +2 to Wisdom and Charisma, and take a -2 to Dexterity, instead of the usual dwarf modifiers.

* Goblins are medium sized humanoids, with green skin in a variety of shades. They are native to Deyja and Krewlod. Outside of Deyja and Krewlod, some end up as bodyguards or mercenaries.
The males especially, often have more rough looks, like humans, while females can sometimes look like slightly more muscular green elves with sharp features.
Lupine affinity: Goblins have a +2 bonus to checks when interacting with wolves.
Versatile: Like humans, they are a flexible race, and get a +2 bonus to a single ability score.

* Half-elves, aka half-bloods. Half-elves are a very rare sight. I'd take only one half-elf. Their ties would lie with Avlee or the Contested Lands.

Gods & domains
Each nation has its figures of worship, but that does not exclude clerics undevoted to a particular deity.

A feature i adapt from the game franchise, is specialization points.
They are similar to background skills, in that you receive 2 per level, but will spend them divided on your choice of proficient weapon/armor/type of magic. More is detailed in the players guide.[/spoiler]

In relation to animal companions or themed archetypes:
Animals that live on savannas and dinosaurs, make no appearance in this setting. Those do no exist on the world.
Golarion related outsiders also do not make an appearance in the game.

Questions
1) What did you do during the conflict?
2) Name one specific person from your past, you have lost contact with during the conflict.
3) Quirks to be aware of?
4) What unsettles your PC?
5) Particular goals in life?

Player's Guide

Link to wiki on the setting's continent

RPG Superstar 2015 Top 8

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Hi! I'm very interested and wasn't able to apply during your earlier recruitments. I grew up with Might and Magic, and while I started with I, I think VII was my favorite. :)

Some questions before I proceed (and a disclaimer):
1. How/where likely will the new recruits meet the party?
2. Do you have a particular need for any particular character class?
3. By when should we get back to you with a character build?

About me:
I am a regular, experienced poster and will communicate when I can't post or if I have concerns that can be easily resolved through civil discussion. I can point to prior GMs and players who can vouch for me as a player if needed.

I've also gotten into disagreements with some GMs--and left games as a result--over one of two issues:
1. I advocate for player agency; save for obvious circumstances (consented-to botting, mind control), players should describe their own PCs' actions, feelings, and reactions, and others shouldn't write those things for them.
2. Given we are in a public global forum full of strangers, I do not wish my PCs to engage in scenarios involving flirtation, romance, sex, abuse, or harassment. If someone *really* wants to go in that direction, I ask they speak to me first out of character before posting it IC.

(I've also left games when a character just isn't clicking, but would communicate about that well beforehand.)

If you think either of these things would be cause for concern in your campaign, please let me know not to waste both our time in applying.

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