Killian Paltreth

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Organized Play Member. 4,655 posts (13,367 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 95 aliases.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

apologies, I had an issue where I lost access to the boards for a while. I should be back now.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel tries to take advantage of Seska's strike.

attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 5 ⇒ (4) + 5 = 9

crit?: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 5 ⇒ (6) + 5 = 11

and manages to land a solid blow as dodging her attack left them unbalanced.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will take up one of his Amentumed javelins and tried his luck in response to the goblin that took a shot at him. He whirls it over his head and throws.

javelin: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Having exposed himself a little more to throw it, he hefts up his shield before shouting.

Steady all! Slow and Steady! We'll take em yet!


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

sorry, been fairly sick since Wednesday. working on a post now.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Happy new year all, And once again, apologies about my absence. However, things are settling down again, and I should be able to start posting again over the next couple days.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

GM:
I'm fine with moving on from it, and assuming things went well. Also, I'd say he learns some more smithing techniques, to warrant taking some crafting skills and/or the armor smight fighter advanced armor training option.

Daniel comes in looking tired but oddly refreshed and a little dirty.

Ahhh, that was nice. No need to constantly worry and second guess my choices, just pure old maintenance. It was actually comforting you know. Sure now I'm stressed about putting off all the other stuff, but, it was nice for the time haha He takes several long draws from his drink before ordering two bowls of stew.

I think that's a great idea Severa.


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M Cavalier Cavalier 7 HP: 65/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

Sorry everyone! My area got hit by a hurricane and I've been without power since thursday! it was supposed to go 60+miles west of our area but we got hit dead on. Caught folks by surprise. I also cant login to my account from my phones web browser for some reason. I finally managed to get access to a computer for a day though. And I wanted to let you all know. I hope to have power again by Friday, though it could be as long as next Thursday. If I have time today i'll try to post, but its doubtful.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Sorry everyone! My area got hit by a hurricane and I've been without power since thursday! it was supposed to go 60+miles west of our area but we got hit dead on. Caught folks by surprise. I also cant login to my account from my phones web browser for some reason. I finally managed to get access to a computer for a day though. And I wanted to let you all know. I hope to have power again by Friday, though it could be as long as next Thursday. If I have time today i'll try to post, but its doubtful.


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Sorry everyone! My area got hit by a hurricane and I've been without power since thursday! it was supposed to go 60+miles west of our area but we got hit dead on. Caught folks by surprise. I also cant login to my account from my phones web browser for some reason. I finally managed to get access to a computer for a day though. And I wanted to let you all know. I hope to have power again by Friday, though it could be as long as next Thursday. If I have time today i'll try to post, but its doubtful.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

sorry, I've had an exhausting couple weeks. which was the town we were defending again? I keep getting the two fairs mixed up, apologies for that.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel shrugs a little as he responds to the question.

Either or ideally, the infiltration team would need a way to signal that they've released the hostages, or, a way to signal the plan is a bust. From there, the idea would be for the mobile barrier to be able to either advance or retreat. Perhaps we could also place rungs on the barriers, to act as a sort of ladder if needed. But that would need more wood, and add more weight. Either way, the primary goal would be to keep those in the fort distracted for the team sneaking in. Since if everything goes, mostly, to plan. We could potentially take advantage of the chaos and confusion caused by it.

Daniel will let out a small sigh. He wasn't learned in siege warfare, hell he wasn't even sure this all could be pulled off under the best circumstances. But he continued to do his best to at least seem confident.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

well, no not vehicles, they'd be moved by people. Moreso a bunch of planks nailed together, or just sheets of wood, with thick mounds of straw or hay attached behind it. So if an arrow did pierce the, relatively, thin wall they would hopefully have lost enough momentum the straw would catch it. He responds nodding in agreement with the dwarf.

We could make sure to douse them in water before we start, which should help some. And I think them being bigger than tower shields would be better. Likely needing at least two people to move one at a time. More likely 3 to a segment. Perhaps with a handle on the back that lets them move it easier.

He turns to Astella.

Well, honestly, I have no idea how exactly to go about making these things practical, that I think would be better left to others. But, I don't particularly want to leave no one here... He pauses before turning to Estelle.

Estelle, would you like to hang back and oversee the project?

Just as a way to write Estelle out of the current group if so desired.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will give a slightly embarrassed grin at the Druid elder, Well, I meant like, a stronger cooperation between the towns here in the dale. Perhaps a joint effort on some way to easily signal the others if something like this were to happen again. he adds quickly But He is right, we should focus on the larger problem at hand.

Turning back to the main group, he speaks of his crazy idea.

Well, If there is a read door entrance, and we can keep their attention focused on shooting at us in the front, perhaps a team could sneak in and release the captives easier. Daniel gets a thoughtful look on his face.

I have a few ideas on how we could keep there attention, and their arrows, on us without, well, hopefully without harm. But it involves a lot of wood, hay, and well, labor. Basically, large, mobile platforms that would function as walls for us. But, we would need ways to combat fire arrows...


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel starts at the talk of compensation, before giving his input.
Ah, a true gift would be future cooperation, though I thank you for the compensation. he says giving a small, respectful bow before listening in again.

As the discussion goes on, Daniel thinks back to his adventures in Stone City and sighs with a half grin.

Infiltration is certainly not a strong suit of mine... But, I like to think I can make quite the distraction. Assuming that is what you mean by Divert.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

yeah, I was about to say, we are here hoping to eventually unify the "town-states"

apologies on low post rate, Been getting hammered with 12-14 hour days recently and I doubt its going to get better this coming week sadly.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

technically, RAW animal companions that aren't mounts are pretty bad. Since RAW, the only thing that 3 int does is give them more tricks, and they can somewhat understand a language if they are taught it, oh and it opens up their feat selection.

there is this paragraph however-
Even if an animal’s Intelligence increases to 3 or higher, you must still use the Handle Animal skill to direct the animal, as it is a smart animal rather than a low-intelligence person (using awaken is an exception— an awakened animal takes orders like a person). The GM should take the animal’s Intelligence into account when determining its response to commands or its behavior when it doesn’t have specific instructions. For example, an intelligent wolf companion can pick the weakest-looking target if directed to do so, and that same wolf trapped in a burning building might push open a door or window without being told.

So, you could say "attack the weakest" and it would try to do so, even if you don't direct it towards the weakest enemy, or even if you can't point it out.

There is also This here Which covers a slightly wider array than what I posted above if you wanted to read over it.


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Male
statuses:
mage armor
Dwarf Wizard 6 | AC:12(16)[20] T:12[16] FF:10(14)[18] | CMD:19 | hp: 50/50 | Fort:+8(+5) Ref:+6(+5) Will:+8(+5) | Spd 20' | Init +3 | Perc: +3, SensM:+4 |darkvision

heads up, I will be out of town starting the 12th on a business trip. I won't have access to post very much because of this until that Saturday.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel continues to Thunk the nearest goblin. They shall be shown the error of their ways!

thawp: 1d20 + 7 + 1 - 1 ⇒ (10) + 7 + 1 - 1 = 17
damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

heads up, I will be away for an entire week starting may 12th. So I won't be able to make any posts that week until saturday.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will keep whacking, going after the most injured one.

smack: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15
damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will take a swing at the staggered goblin. Drawing his sap to do so. Hoping to question them once the battle is over.

attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will try to give a speech to improve morale. I'll try to post one in a bit, but its hard to type a lot here using a phone. I vote no defenders with us. Let em guard other entrance and have a scout to keep watch for sneaky tricks. At most, 1 body guard for both Severa and Astella. 1 total I mean


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Good news everyone. I should be back properly after Wednesday. Thank you for your patience.


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Leo's appearance kineticist| HP 112/112|NL: 27| AC: 23 T: 16 FF: 18 |CMD: 23| Fort: +14| Ref: +13 |Will: +11 | Init +11 | Perc: +16

almost misssed this. Hello.


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Leo's appearance kineticist| HP 112/112|NL: 27| AC: 23 T: 16 FF: 18 |CMD: 23| Fort: +14| Ref: +13 |Will: +11 | Init +11 | Perc: +16

apologies. Had a double shift past couple days. So I've been getting home, showering, eating and sleeping.

Leo grins A campfire will be simple for me. Even wet wood will burn in a hot enough blaze. Here. Let me get a better vantage point to look around.

Leo will fly up a couple hundred feet, jets of flame spewing from his hands and feet. He'll hover in the air to try and get a look at the landscape, particularly looking for any indication of the road that Benedetto mentioned. using flame jet line, basically Ironman best way to describe it.

perception: 1d20 + 16 ⇒ (19) + 16 = 35


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel sighed inwardly, it seemed there was no end to troubles indeed.

outwardly he smiled.
Of course, at least in what we can. Though, I had hoped to check in first... Time may well be of the essence.

Silver Crusade

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I shall try to add them. Its a lot, so I may just make a separate spoiler for them. merry Christmas as well.

as a note, I'd remind people that Kineticist healing is a stop gap. Its a big heal, relatively speaking, but it comes with a point of burn for one person. And if it ever matters, it won't compare to heal/greater restoration type spells.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

zombies have DR/slashing usually.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

okay, going back through the loot we actually have 6 chain shirts from the goblins we found.

sold items and their sell value. Daniel has taken a Masterwork Morning star and sap from the loot. Which is accounted for in this list.
2 thief's tools- 30g
6 handaxes -18g
1 chain shirt- 50g
2 shortbows- 30g
4 masterwork leather armors- 320g
4 shortswords- 20g
5 smokesticks- 25g
6 studded leather- 75g
expensive cutlery, vases, gems- 500g
3 masterwork saps- 453g
4 masterwork daggers- 602g
1 masterwork dwarven long-axe- 185g
4 masterwork morning stars- 616g
1 masterwork heavy shield- 85g
3 masterwork studded leather- 263g
5 daggers- 5g
pouch of rough gemstones- value not listed, GM, were we meant to be given a value for this at one point?

that give us 3277 to split 3 ways I think? I'm not sure if Severa and strom came into the game with level 3 Wealth.

5 crossbows+300 bolts5 bucklers and 5 lucerne hammers would be 300g, which would leave us, 2977g to split

that would leave us with-
5 chain shirts
8 saps
5 crossbows and 300 bolts
5 Lucerene Hammers
5 Bucklers
1 Masterwork chainmail
1 Masterwork Studded leather.
for our town watch.

Alternatively, Astella could take the masterwork studded leather if she wants.

we also have 8 CLW potions that are not claimed, I'd like people to claim those please, or for someone to make a new tab where we can list party loot shared between folks.

If the money is split 3 ways that would 992g each to Daniel, Astella, and Estelle.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

chain shirts are light armor, and we'd still have the studded leather it was replacing. We can keep one masterwork studded leather for the dedicated scout if we want. And I'd say anything gotten on the way to stone city up till now could be sold, but that final call is up to Chyro.

Personally, I much prefer just making a note for things that are sold, we can go back at certain points to delete larger chunks if needed with this method as well. If we sell 3/4 of X items, we can simply note who has the remaining one and edit the amount after it is sold and gold is given out.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

oh that's easily done. I'd even pay the extra to get one of the better riders.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

I'm not sure what you mean. We can keep the masterwork leathers, but it provides less protection to them, though not that much so.

also, I would like to have at least 350g split for us, as then I can finally get my masterwork fullplate repaired :D.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

hmmm... mercenaries aren't the most ideal solution... ah! Daniel's face brightens a bit.

Why don't we request help from our friend Markus, or as some would call him, the beard. We might could send a letter, and, we can even offer payment. Though, maybe not as much as he would like. And, to be honest, I'd trust him to better train people a lot better than myself hahah.

Daniel shrugs, adding the last two bit sheepishly. Before clearing his throat and continuing

And, it would likely be worthwhile, and go a ways to both showing our dedication to the safety of the people, and help our watch grow and keep the town and its local area safe if we purchase better equipment to take back with us. And a cart to carry it. Lets see... how many town watch were there?...

how many watchmen were there in welnin, and what was their equipment? I was hoping to finish up the materials for Daniel's fullplate, but it may be worthwhile to purchase better and more gear for the guards if the improvement is worth the cost. Thinking about it, probably should have offerend Markus a job after we won, if we didn't then.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

knowledge D.: 1d20 + 5 ⇒ (10) + 5 = 15

I've heard travelers talk of them when I was in my dads shop. Likely oozes. I've heard they are slow but deadly. At least, that's the stories I've heard. Daniel shrugs. He looks to Astella and Severa while Strom conducts his business.

where we sent to collect the potions, or were we already given them?


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel votes a military oriented place, funded by merchants. As it stands, the biggest issue atm is stability, and getting a better armed force to deal with brigands, roaming bands of *insert lesser threat here*, and general citizen conflicts the better we will be. After that, we can worry about setting up shops, merchant caravans, and raw resource gatherers.

I'll hopefully have a post in tomorrow. I work in the parcel delivery service, and as you can guess, this week is always ludicrously busy.

Silver Crusade

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thank you.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel's face remains firm. He will continue the conversation where Copperneck cannot hear.

Just because they would have done so to us, does not mean we should stoop to do so to them Astella. And as I said, that is not our call to make. If this was our domain, I would largely agree with you. A death sentence or, at a minimum, life in a dungeon would be my decision. However, it is not our domain, nor our laws. I for one would not want random groups dispensing "justice" in our lands with no regard to us or our customs...

He lets out a small sigh before continuing.

I cautioned against killing them because, while it is clear there is already a target on Lady Greenbriar, it could serve to paint an even larger one. Perhaps that doesn't matter to these people, perhaps it does. Not to mention we may get into trouble with the law ourselves if we decide to just kill them. It was merely a caution. They sought to remove an obstacle and still turn a profit, it may be that if we kill these brigands next time they will simply seek to burn the entire house down with all in it. We do not yet know who the boss is, or how much influence they truly have. And no, I do not fear that for myself. But I do worry for others. I, we, don't have the luxury of only considering ourselves anymore.

He pauses a moment before muttering half to himself
Though admittedly, I have almost no idea what I'm doing in that regard

before continuing And after all if Copperneck is alive, it may serve to draw his leader out in a rescue attempt. Which may be the best chance to find out who it is. Or at least another lead. Whether by us, Greenbriar, or the competent section of the guard.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

what *are* the questions. I don't really have any that Daniel would ask. Other than who his boss actually is, and what the deal with the son is.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel puts on a stern, hardened face.

At this point, it seems you and your boss are holding the losing hand. I do wonder just how much you are wanted for, theft, assault, arson, murder... and just what those punishments are going to be. I do not envy you, especially if you remain uncooperative. You may not have to fear me or my companions. But I doubt the local law would be as... soft-handed, for one such as yourself. Especially without anyone suggesting you may be more use alive. Though, to have use, you need to speak.

intimidate: 1d20 + 9 ⇒ (16) + 9 = 25


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

it wasn't meant as much as a suggestion, as it was an upfront statement. A way to just go ahead and nip that potentiality in the bud so to speak. After all, emotions are likely much higher at the moment than they usually would be.

Daniel grimaces a bit before replying.

It wasn't meant in that way. It was merely meant to be a preemptive cut off to that potentiality, as much as it was a reminder. Shaving their beard is acceptable. I guess. Though I wonder if they would actually prefer the physical pain.

he then turns to Severa once she leaves.

The latter. Though some may argue the former, that is to say that torture can be justified, I do not agree with it nor shall I abide it. After all, we must set an example for those who are lost, not join them in the mist.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel lashes out at copperneck, having had enough of just allowing him to do as he pleased.

attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniels to hit is 3 BaB, 3 Str, and +1 from masterwork, so the +6 includes power attack. Its just most of the combats we've been in he has been using his sap, not his longsword. Specifically drew the longsword this time around as a point.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

was waiting for an answer, since it mattered on what Daniel would do. Though, now that Coppers moved, its a moot point. Since the wall is now too far away lol.

attack: 1d20 + 6 - 1 + 1 ⇒ (1) + 6 - 1 + 1 = 7
damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Daniel swings in a wide side sweep at copperneck, but nearly drops his sword as he clangs it on the wall.

Another question, does blowing a signal horn provoke?


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

I missed the update Thursday

Daniel's frown deepens. It was clear even to him that the time for diplomacy was over. It was take to take up the sword.

When we first met, we let you go. We won't be making that same mistake again. And, as is his MO, Daniel charges headfirst into danger. His shield leading the way, blade resting on its side. He leads with a feint towards the red haired dwarf, before lashing out at the last second to strike the tough wearing the red bandana. He keep his shield between him and Copper-neck, sparing but a momentary glance for his strike at the tough.

attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Assuming Astella does as she said and starts singing. If not, 1 less to hit. Note, not actually charging. Just walked up. Attacking Red, but making a nuisance of myself whilst doing it haha.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel, blissfully unaware of the sound of violence behind the door, is surprised when the others speak of it and force open the door. However, his casual grin is replaced with narrowed eyes and a frown at the scene.

Well, I do hope you left the butler alive. Otherwise I can't help you. He remarks after blocking the blow with his shield.


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M Cavalier Cavalier 7 HP: 65/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

OOC, every culture starts off as "savages" technically speaking. Some just advance quicker than others and then apply the label to those that don't. Then using that an excuse to do pretty horrible things to them.

IC, kain thinks orcs are, on the whole, more inclined to savagery than other races, due to the raiding, pillaging etc. After all, he did lose his home to an orc warlord. But also has a begrudging respect for their strength and sheer stubbornness. among a few other things. So he can go either way we desire. I mostly agree with leta, fantasy races aren't real, and I'm fine with however the setting wishes to portray them. I remember one game I had where orcs were evil, but, it turns out they were under a sort of forced pact with their "god" that more or less forced them to be. Only the strongest Orcs could resist it. Was pretty interesting.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

int: 1d20 + 1 ⇒ (11) + 1 = 12
perception: 1d20 - 1 ⇒ (3) - 1 = 2
perception2: 1d20 - 1 ⇒ (12) - 1 = 11
perception3: 1d20 - 1 ⇒ (7) - 1 = 6
int: 1d20 + 1 ⇒ (12) + 1 = 13

Daniel really doesn't pay much attention to the clues, or, more likely doesn't notice them. He does however manage to piece things together once the clues are listed out.

---

Daniel will spend the rest of the time going over how best to start the meeting, and what to discuss without being thought of as rude.

apologies. I'm not sure what further to add to the greenbriar case. As it seems fairly cut and dry.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

While I don't like it, its not my town nor my place to police. I suggest we inform the guard that big wig criminals will be meeting there, and leave them to it. Daniel says.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel just hangs his head in exasperation. To think, this had all started because they wanted to at least open relations with the town and this city. Now all this.
Why can't every place be a small town? He thought to himself. If they did go spying, Daniel would likely be more hindrance than aid. At least they had a potential meeting.


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M NN human Ranger 4| HP 40/40 | AC 17 | Saves: Str +2, Dex +5, Con +5, Int +0, Wis +3, Cha -1| Perc 15| Invest 13| Init +3 | Darkvision

I'm better out in the woods and fields, but I can move quiet enough anywhere.. Though I'd prefer to do it at night, tonight or tomorrow, if breaking and entering will come up. As I'm not the most well liked by those who don't know me already. Daniel says, unsure whether to go to his room or not just yet.


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Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel sits back thinking quietly to himself as his companions set up a potential deal. He isn't relaxed however, ready to lunge the man at a moments notice. He'd almost had enough of these back alley dealings, and if this man gave him any cause, he would be taking him to the nearest guard post at haste. Minus any jewelry he had recently purchased.

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