HP 205, AC 35/37/39, F+22, R+22, W+20 Skeleton monk 14
Humerus again sets out, at Aily's instruction, to see what he can learn. He's a little unsure why she said his head is so empty no one could possibly ever think he's a spy, but that thought only lasts for about six seconds before he's focused on talking to anyone else who's interested. Stealth (master) to Dig Up Dirt: 1d20 + 23 ⇒ (4) + 23 = 27
F HP 127 | AC 28 | F+19, R+18, W+21 | Per +19 | Halfling stage manager oracle 12
Will (master), mysterious resolve, +1 vs. creatures I've demoralized in last 24 hours: 1d20 + 21 ⇒ (14) + 21 = 35 "Kharya!" Esirelle calls. Realizing what's happening, she tries to take control of the puppets. "That's not how the show goes. It's like this!" She begins to sing: "It's time to play the music/It's time to light the lights/It's time to meet the Poppets/On The Poppet Show tonight. It's time to put on makeup/It's time to dress up right/It's time to raise the curtain/On The Poppet Show tonight." Performance (trained) to Disable: 1d20 + 19 ⇒ (16) + 19 = 35
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
"Sure, I like that idea," Dianora agrees. Once Yuki's ready, Dianora enters. "I'm so sorry to bother you," she says. "We saw you help that poor man in earlier and I thought he needed help. I had to help my friend here -- she had a bad goiter, you know. Not her personally, of course, but her pet goat -- but I just couldn't stop thinking about you, and thought I should come check. I did learn a little bit of healing at my meemaw's hand -- that's how I know what a goiter is, of course. She had an awful one! -- so ... can I help you?" Deception (untrained): 1d20 + 16 ⇒ (8) + 16 = 24 That's probably not going to be enough...
Vampires are known all across the world -- and apparently multiple worlds based on your current situation -- for their connection to blood. They need it to survive, and take it from others, willing or not. In a span of six seconds, it becomes quite clear that vampires like Lord Avaric feast on such blood, drinking it to sustain them, and fill them. It's quite clear because about six seconds after Al begins swinging his sword, there is not a single drop of blood left in Lord Avaric -- it is instead sprayed across the entire ballroom, leading to most of the guests (who you might remember are mostly cursed and don't realize they are undead) fleeing in fear, screaming into the night. Combat, in fact, ends almost as quickly as it began, and you are able to collect Delmaria and return to her father's estate as soon as you are ready. "Well, that was most impressive," Erich Zann says. "Say, do you have a birthday by any chance? I should hate to miss it and upset you in any way."
AC 31, F +20, R +19, W +17, Per +17
The Tyrant scowls at the camera. "You want to know about me? Know that I'm not going to stand by to see the weak and disadvantaged people of this 'verse be taken advantage of!" She picks up a nearby piece of furniture and turns to the camera. "This is what's going to happen to anyone that tries." She flexes, and shatters the furniture into a number of very small pieces. Athletics (expert): 1d20 + 20 ⇒ (19) + 20 = 39
HP 205, AC 35/37/39, F+22, R+22, W+20 Skeleton monk 14
Quick stats:
HP 190/190 AC 34 / 35 in Mountain Stance or 37 if use Mountain Stronghold Resistance 3 to cold, electricity, fire, piercing, and slashing damage Fort +21, Ref +21, Will +19 (+1 vs. disease and poison; +2 circumstance bonus to Fortitude DC vs. Grapple and Swallow Whole; +2 circumstance bonus vs. being Shoved or Tripped while in Mountain Stance, +1 vs. fear) Hero points: 2 Effects: "Hey! You almost hit me, boss! If I had flesh...!" Humerus says as the arrow goes cleanly between his ribs. He rushes toward the vampire -- if it wants to try to shoot him, he's not going to just stand back and let it -- and nearly slips, but catches himself at the last moment by grabbing the vampire around the neck. ◈ Mountain Stronghold, ◈ Stride, ◈ Flurry to Grapple and Strike,
F HP 127 | AC 28 | F+19, R+18, W+21 | Per +19 | Halfling stage manager oracle 12
Esirelle feels her heart start to race. She's always wanted to audition for a real show ... and never been asked to before! But maybe this is what her visions all ultimately were leading her to. Not piracy, not adventuredom, but finally her real role on the stage. She takes a deep breath. Spell out, Essie! I wouldn't say no to a fury cocktail!
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
Dianora waves to the other captains, grinning at her own antics. You have to wave to sailors! She calls over the bartender. "Is there anything on 'sail' today? A galleon of ale, maybe?" she asks with a smile. Will switch my spell loadout to try to get a little more stealth/investigation stuff. But probably not until after Thanksgiving. In the morning, she complains to her companions. "I hope everyone slept better than I did. I had a lot of bad dreams -- real nightmaritimes."
HP 205, AC 35/37/39, F+22, R+22, W+20 Skeleton monk 14
Quick stats:
HP 190/190 AC 34 / 35 in Mountain Stance or 37 if use Mountain Stronghold Resistance 3 to cold, electricity, fire, piercing, and slashing damage Fort +21, Ref +21, Will +19 (+1 vs. disease and poison; +2 circumstance bonus to Fortitude DC vs. Grapple and Swallow Whole; +2 circumstance bonus vs. being Shoved or Tripped while in Mountain Stance, +1 vs. fear) Hero points: 3 Effects: Humerus flinches at Telvir's command, inadvertently crushing the vampire's neck. "Sorry, boss!" he blurts, before proceeding to hit the vampire a couple of times and then throw it across the room. Submission Hold, flurry to Strike x2, Whirling Throw
Falling Stone (foreceful, magical, nonlethal, unarmed): 1d20 + 24 - 5 ⇒ (4) + 24 - 5 = 23
Athletics (master) vs. Fort DC to throw: 1d20 + 24 ⇒ (12) + 24 = 36
Aily Yor wrote: Aily's spirit ripped apart making her want to scream, but she doesn't. Instead she moves slowly to Caraid to request more healing. And honey I know you'll be there to relieve me / The love you give to me will free me / If you don't know the thing you're dealing / Oh I can tell you, darling, that it's sexual healing...
F HP 127 | AC 28 | F+19, R+18, W+21 | Per +19 | Halfling stage manager oracle 12
Earlier
Timdok Grayhand wrote: "You know, I once developed immunity to 27 different toxins," Timdok comments as he fights the spasms in his arm. "Was one of them iocaine powder?" Esirelle asks, urging Timdok on -- and providing a distraction -- while Cerulean does her work. She does it well, as always. Later
Quick stats:
HP 114/116 AC 27 Fort +18, Ref +17, Will (mysterious resolve) +20 Halfling Luck: Skill/saving throw []; attack/Perception [] Hero points: 1 Focus Points: 1/2 Spells (DC 30): 1st [][][][]; 2nd [][][][]; 3rd [x][][][]; 4th [x][x][][]; 5th [x][x][][]; 6th [x][][] GP [] Effects: Cursebound 1 (-5 speed) Esirelle sighs dramatically and rolls her eyes. "It didn't go so well for you last time. And YOU, Isabella, should know better!" She focuses on the king. "His brain, people. That's his weak point. Explains why he's trying to challenge us ... again!" Esirelle seems to slow as time bends around her, but not enough to stop her from casting again! Whispers of Weakness, cast synaptic pulse (DC 30 Will from all enemies within 30 feet)
HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5
"Not the buns!" Hooli cries, racing ahead of the others to the shop to investigate. She doesn't mind hair that much -- when you have fur like a kitsune, you get used to it to a degree -- but the buns are good enough that she doesn't want them disrupted. She looks and sniffs around to see if there's anything else she might be able to find in the rafters. +8 Perception, scent
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
"Well, for Gorumites, they sure ate well," Dianora says. "Popcorn's one of my favorites! Oh, and look, they even left us a stove to cook it on and heat up the coffee!" She pauses. "Not the safest setup, though. No wonder they kept dying so easily. Not very bright. We can probably help." Will cast safe passage, going across the room. Let's go all the way across, then hit the area to the south?
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
199/203 hp "Well, then, let's plan to kill some red mantises. Did you know female mantises kill their mates when they copulate? I'm not saying we have to have sex with them, but ... well, most of us are women. Sorry, Kimmich. I'm just saying, we have a good chance here," Dianora suggests. She looks around. "Probably fighting outside this room will be easier. Perhaps we should find somewhere else to make our stand?" She downs her invisibility potion. "I'll cast bless once we see them, and then get into the fight." That gives me invisibility for 10 minutes. I'm hoping I might have a round before combat starts to cast bless from my scroll, but without knowing exactly when they'll appear, I don't want to do it too early.
F HP 127 | AC 28 | F+19, R+18, W+21 | Per +19 | Halfling stage manager oracle 12
Esirelle will almost always have to Refocus after combat -- or she will move VERY slowly. "Everyone fights for what matters most to them, and there's no reason to think that's the same for the giants. After all, we don't all fight for the same thing," Esirelle responds as she begins to return to normal time. "That ring is something of value, though, regardless of who or what you fight for. I could use it, but Farina could too."
Quick stats:
Kyffin: 18 Lothan: 18 Tristain: 8 Albert: 8 Antagonist: 19 Starflit: 27 The guards are caught completely by surprise as Kyffin summons a fiend from their perspective... and launches an attack. Tristain retreats and casts haste as Al fires an arrow into one of the two guards -- just barely hitting him as he has to fire around Al. The wound almost immediately starts to heal, however. The guards are quick to respond to the violence, attacking Al and Kyffin with practiced skill. Kyffin takes a couple of minor cuts 7 hp but Al's still expecting to negotiate with them and is caught off guard. He takes a few minor cuts, but is just starting to defend himself from the blade when the guard slams his shield right into his head. 36 hp total Quick stats:
Aqua falcata: 1d20 + 22 ⇒ (11) + 22 = 33 1d8 + 2 ⇒ (3) + 2 = 5 Aqua falcata: 1d20 + 22 ⇒ (17) + 22 = 39 1d8 + 2 ⇒ (1) + 2 = 3 Aqua falcata: 1d20 + 22 ⇒ (14) + 22 = 36 1d8 + 2 ⇒ (2) + 2 = 4 Aqua shield bash: 1d20 + 23 ⇒ (6) + 23 = 29 1d4 + 10 ⇒ (2) + 10 = 12 Aqua shield bash: 1d20 + 18 ⇒ (2) + 18 = 20 1d4 + 10 ⇒ (4) + 10 = 14 Pink falcata: 1d20 + 22 ⇒ (12) + 22 = 34
Pink crit?: 1d20 + 23 ⇒ (16) + 23 = 39
Pink: 13
Entire party is up; Starflit has two full rounds and the surprise round.
HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7
"Knowledge is half the battle, my friend," Daehalya reassures Nicky. "See, look at what you've discovered!" She's so busy paying attention to him that she doesn't pay much attention to the landscape around her. Athletics (trained): 1d20 + 14 ⇒ (7) + 14 = 21
Sorry, Al, I think I was hoping there'd be confirmation that my accounting was right. Also, I may have forgotten there's not a flat check or anything in 1e since I only have one and a half games of 1e at this point (I still play in one, but it goes VERY slowly). Round 6
Inside the room, Al falls to the ground, but Lothan reclaims his bow and opens fire. Al feathers her with two arrows, and she turns and coos at him. "These aren't the pricks I was thinking of love. Come, let me show you!" she starts to move toward him, but Starflit's blast barely hits her. She lets out a cry as her form crumbles to ash! You got her HP exactly! Mechanics:
Ultor Bite: 1d20 + 26 + 7 ⇒ (1) + 26 + 7 = 34 2d6 + 4 + 4 ⇒ (1, 6) + 4 + 4 = 15 Ultor Claw: 1d20 + 26 + 7 ⇒ (4) + 26 + 7 = 37
Ultor Claw: 1d20 + 26 + 7 ⇒ (9) + 26 + 7 = 42
Ultor: 163, smite vs. Tristain and Kyffin
Party is up.
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
"Are we playing mimes and mummers?" Dianora asks. "I never quite understood the game? Wouldn't it be easier to mime something if you could also make noise. Like, a Gorumite priest." She puts on a deeper voice. " 'Oh, look, I'm a Gorumite. I love fighting stuff. If there's nothing here for me to fight, I fight with my thoughts, which is hard, because I've mostly got rocks for brains.' " Despite her mocking words, she doesn't speak loudly enough to wake the kokogiaks.
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
Dianora gives Kimmich a professional nod before heading back to town. "Something to think about while you're waiting. There was a really happy dog once, got adopted by a couple wealthy Irrisenis. It was a real wags-to-witches story." In town, she works on preparing some timely distractions. Both final phases, 24 Religion.
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
Dianora eyes the vials. "That could work, maybe. I worry they'll see right through them, though." A smile splits her face as she looks up to see if Crystal laughs at her joke. Still chuckling, she shakes her head as she goes to make her final preparations for the voyage. "Ah, it's good to be back home," she says as they arrive at the new location. "A real cold welcome. To Glacier's Rest then?"
F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15
Dianora gives a smile. "Sure do, that sounds like something we can handle. I think they call folks like that iron-tongued 1, if I remember correctly. Though that never made a ton of sense to me. If his tongue was iron, it'd be awfully hard to speak. And you probably couldn't taste anything, which would be a real shame. Nothing like a good piece of cooked heart to really whet the appetite," she rambles. Ordulf's words may be deadly -- but Dianora's could be no less so. The only difference was his apparently tried to kill you, while hers made you just wish you were dead. "Anyway, not sure why it made me think of that, but can you tell us anything about Glacier's Rest, or Hagreach? Anything we need to worry about there, or places we could get supplies if we need?" 1: An aphorism I wrote for Gorum: Iron-tongued: This descriptor -- kin to silver-tongued and acid-tongued -- is used to describe people who always manage to say the right thing to start a fight, though few openly connect the phrase to Our Lord in Iron.
As Tristain makes sure the wall will support everyone, Starflit again casts her spell, getting back several answers. 1. The best bar will depend on what you are looking for, but it will be difficult to find one with both books for Tristain and broads for Lothan. The best bet may be the Bawdy Librarian, which was named for its proximity to a bookseller. It's on Uzumaki Street in the heart of the city. 2. She waits in the fitting room to make her grand debut. 3. The bedrooms on the second floor allow guests to make a secret rendevous with none the wiser. 4. The curse lifts and the vampires remember themselves for what they truly are, and behave accordingly.
VAMPIRES!" one of them hisses at Tristain, sounding like he suspects he's talking to someone who bonks his head against the wall for no reason at all. "And who needs guards here? They can defend themselves if you provoke them! Which you shouldn't do if you don't want to become one of them!" They don't know where anyone is, but suggest you might try the ballroom upstairs
Perception: 1d20 + 35 ⇒ (16) + 35 = 51 Lothan easily spots one of the servants' upward glances, but remains quiet at first until he realizes he's the only one who did. "Wait, are you guys serious? None of you saw him look upward? What's up there? Is it something not safe? Is it some hot damsel you're hoping will flee with you? Piles of treasure we should go loot?" he asks. The servant who looked upward's eyes widen and a look of panic crosses his face as another urgently tries to signal for Lothan to stop talking, a gesture he's never recognized before (or now). “They’ll hear you and then the beasts will awaken!" he whispers. "They will transform soon enough and kill everyone here. You should leave while you still can!" With that, he turns back to his packing, throwing a last few items in his bag, and pushes out past you.
HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7
"Everybody move!" Daehalya calls out. Intimidation (trained): 1d20 + 9 ⇒ (8) + 9 = 17
HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7
Quick stats:
HP 72/72 AC 24 (+1 vs. traps), deny advantage, cold resistance 3 Fort +10, Ref +14, Will +11 (+1 vs. traps) Hero Points: 3 Deviant backlash DC: 10 Effects: Daehalya strikes again vs. the evil pudding, the color once more flashing through and off her as she suddenly seems carved from ice. "Perhaps these people are right," she says coldly. "If this is evil, we can see how it grows. And it seems to have found a home here in Egede." She gestures toward the Committee of Moral Rectitude, and their cage that contained this horror instead of destroying it, with the butt of her staff as she retreats. Titan Swing, Stride
Will Nimble Dodge first attack that comes my way. (+2 circumstance bonus to AC against the triggering attack)
HP 75, AC 22, F+12, R+12, W+9 Minotaur fighter 5
Kilitsi makes her way over to Alyce Quinley. "Oh my hero-god, Alyce, your outfit is so nice. I bet you blend right into the woods." She makes some inane small chatter with the woman, curious to learn more about her. Diplomacy (trained): 1d20 + 9 ⇒ (17) + 9 = 26
HP 75, AC 22, F+12, R+12, W+9 Minotaur fighter 5
"Like, of course I'll help," Kilitsi says, with a smile. "I'm, like, always having to help people who get lost in the woods, and I hardly ever can't get them home!" The minotaur woman towers, about as tall as the tortoise is wide. Her horns end in a wicked point, but the deadliness seems somehow mitigated by the dusky rose tint shes applied to them, and the silver caps on the end. A green tunic bedecked with embroidered flowers covers her breastplate, and painted sprites with butterfly wings adorn her chainmail skirt. In fact, the only thing that seems to have avoided any adornment -- other than several magical runes -- as the huge greataxe strapped to her back.
Tristain is pretty sure it's a ghost. "Ah, yes, a good belt, helps keep your pants up, right, lad? I always say, without a good belt, your pants will fall right down around your ankles," the shopkeeper replies. "Not too flashy, huh? Well, how about this one?" He gestures to a very plain belt of brown leather, without even a belt buckle. "No one's going to accuse that belt of being too flashy, now are they?" He doesn't seem to have any true artifacts, but does have magic items of the more common sort. He turns to Kyffin. "Well, I'm always happy to buy things what are worth buying."
Cassilda teleported away, so isn't here at the moment. It appears that -- unlike traveling to a mythical place called Mordor -- you can simply walk into another nexus once you reach the end of one. The Neruzavin nexus is near a section of lakeshore, and the Aevan-Vhor nexus is not far -- just down the shore, in fact. You'll need to perform a ritual once you get to the star selae at the nexuses in Carcosa. Following the short, you soon arrive at the Aevan-Vhor nexus, which appears to be larger and more populated than the Neruzavin nexus. The city still has a deserted feel, but people are plainly seen carrying out the business of daily life. The outlying districts resemble the worst parts of Ustalavic farm country, with sick and struggling crops. The city proper is a stark contrast however, with tall, once-impressive stone structures in various states of disrepair. DC 20 Knowledge (engineering) or DC 25 Knowledge (history):
You recognize the structures, layout, and engineering as ancient Azlanti in origin. You have directions from Cassilda to an estate, or you can explore some yourself, including possibly doing some shopping.
HP 58, AC 22, F +9, R +13, W +10 Kitsune rogue 5
"Speak for yourself!" Hooli says, with a laugh. "I can try to lure the dog away as a fox..." Based on my dog spending every night screaming at the neighborhood foxes, that shouldn't even require a roll! >:( She thinks for a moment. "Or do we want to try to impersonate one of these faceless creatures? We would need a good story, but we know they've been trying to abduct people. Perhaps Xiung-Lau and I could pretend to have abducted Kwan Tai and Li Jie Qiang?"
Male HP 74, AC 23, F +13, R +12, W +10 Half-orc thaumaturge 6
You guiding us sounds like a good plan for PBP. Thank you. Kadosh wipes his head and sheds a layer of clothing. "It's so warm!" he marvels. He looks around, in a bit of dismay. "Where should we go first?" He glances up at the sky to make sure the dragon hasn't already found them. Somehow, he just knows in his bones, they're going to end up having to fight it.
Whoops! I missed the last two lines because of the way it cut off in the pdf! Gemstones worth 4,900 gp. The following coins can also be salvaged: 512 pp, 7,690 gp, 34,160 sp, and 85,400 cp. Continuing on, the basalt walls widen to form an artificial gorge. A massive, twisted willow tree stands here. A strange azure moss grows in patches over and in between breaks in its ebony bark. Beyond the tree and in the distance to the south, the ravine rises and flattens out as the basalt structures give way to an entirely different landscape—as if this were some environmental demarcation point. As you move to advance, however, Lothan and Starflit both notice the tree seems to quiver ever so slightly. Shockingly, it's not a normal tree, but also a monster! Know (nature) DC 36:
You're pretty sure it's some sort of malevolent plant, though what it might be called -- if anything -- is beyond your knowledge. You can probably make some guesses at what it might be able to do, though...[/ooc] [spoiler=Perception]
Initiative:
Albert: 1d20 + 5 ⇒ (17) + 5 = 22 Kyffin: 1d20 + 1 ⇒ (14) + 1 = 15 Lothan: 1d20 + 9 ⇒ (16) + 9 = 25 Starflit: 1d20 + 7 ⇒ (11) + 7 = 18 Tristain: 1d20 + 4 ⇒ (20) + 4 = 24 Antagonist: 1d20 ⇒ 13 Lothan and Starflit are up in a SURPRISE ROUND (so only standard actions; this is NOT the more common 1/2 round)! Then it will go and then the entire party will be up. Map is updated; still 10-foot squares.
HP 83 | AC 25 (+1 vs. traps) | F: +11, R: +17, W: +12 (+1 vs. traps) | Perc: +14 | Speed 30 ft. Elf rogue 7
Thanks for the bot, first of all. Tyr, my max HP is 61; not sure where the divergence came in -- either last round of level up or Toughness was missed, I'm guessing. Will (expert, +1 vs. traps): 1d20 + 10 ⇒ (7) + 10 = 17 Quick stats:
HP 61/61 AC 23 (+1 vs. traps), deny advantage, cold resistance 2 Fort +9, Ref +13, Will +10 (+1 vs. traps) Hero Points: 1 Deviant backlash DC: 10 Effects: The bright lights fascinate Daehalya as she seems to find herself in a trance again. Still, much like the Twilight Speaker herself, it is a cold emotion, one that doesn't prevent her from moving into inexorable action, like a glacier slowly calving from the Crown of the World. She carefully elf steps toward the nearest of the starry creatures, staff swinging in a mighty blow as she again seems to turn momentarily to ice herself. Elf Step to Step twice; Titan Swing (two actions)
Will Nimble Dodge first attack that comes my way. (+2 circumstance bonus to AC against the triggering attack)
HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6
Probably my last post until I return from vacation, but I wanted to collect all the information we just learned in one spot, since I think it'll be helpful (and it was spread over two pages worth of posts): You quickly begin to make progress in your research efforts. You start by learning and affirming common Quest for Sky knowledge: born just before Earthfall and Torag’s call for dwarven migration, Taargick grew up during the Quest for Sky and swiftly established himself as a leader and polymath. His diplomacy mobilized and united countless dwarven clans to travel to the surface, even if many split off in different directions as they ascended. From there, you begin to learn minor details about Taargick’s birthplace, Felgunn, one of several kingdoms deep in the Darklands where dwarves lived before Earthfall. The city seemed prosperous, even idyllic, which helps explain why so many dwarves were reticent to heed Torag’s summons upward. Knowledge of Felgunn isn’t widespread, and its actual location doesn’t survive in modern records. It may as well be a myth. You learn about some of Taargick’s closest companions during the Quest for Sky. Hrungul Ironeye defied Torag’s call, but after Taargick bested him in a duel, Hrungul became a fervent supporter and co-leader. The young priest Ferghaz (the same figure you met in Tolorr crypt several days ago) lent Taargick religious legitimacy early on, and his tireless advocacy of Torag’s vision kept the dwarven migration energized. Yuli Rholdammen led the dwarven vanguard, becoming a heavily decorated and scarred general from her countless battles. The freizes and statues suggest schisms and internal conflicts during the centuries-long Quest for Sky. Some dwarves wanted to settle down at the halfway point or turn back altogether. Some abandoned Taargick’s path and ventured in different directions. You begin noticing clues in the art and documents that suggest many dwarves increasingly resented and regretted that Torag’s mission caused so much bloodshed and earned them so many enemies. Upon reaching the surface, however, newfound confidence and fervor drown out old concerns, and artwork increasingly depicts dwarven warfare as righteous and warranted. You learn of Taargick’s deeds after reaching the surface and becoming high king. Most information is bland and positive, with him building this or declaring that. The greatest upset of his reign came when the sky citadel Koldukar’s artisans built an elaborate tomb for the aging monarch, only for him to politely decline. The venerable king disappears into the Darklands, never to be seen again—at least until a massive cave worm crashed into Highhelm a few years later, regurgitated his clan dagger, announced that the high king was well, then withdrew peacefully. Taargick’s disappearance into the Darklands wasn’t unexpected. By reading between the lines, you find signs that Taargick’s faith wavered, that he questioned the atrocities committed in Torag’s name, and that he attempted several unpopular initiatives to repair past wrongs. The historians of Tar Taargadth, the first dwarven empire in Avistan, seemed especially keen to sugarcoat the Quest for Sky and their founder’s legacy... Brijetta and Uhe make great strides in the reading room. They are able to piece together some of the misdeeds committed by Taargick, his advisors, and the dwarves they led. Rhetoric by the priest Ferghaz became increasingly xenophobic and zealous, pushing out moderating Rivethun voices. Absolved by this religious mandate, General Rholdammen and her soldiers committed war crimes against orcs, xulgaths, and other Darklands inhabitants. Taargick walked a fine line: he stopped what he could but knew that a major controversy could break morale and end the migration.
Perception:
Albert: 1d20 + 1 ⇒ (19) + 1 = 20 Kyffin: 1d20 + 8 ⇒ (11) + 8 = 19 Lothan: 1d20 + 31 ⇒ (19) + 31 = 50 Starflit: 1d20 + 16 ⇒ (4) + 16 = 20 Tristain: 1d20 + 7 ⇒ (18) + 7 = 25 There's no immediate indication of treasure, but as you keep an eye out, Lothan's able to spot a likely hiding place in the next cavern: a 20-foot-by-45-foot opening in the walls of the nexus 40 feet above the path. You easily ascend, where you find amid a tangled pile of skeletons, tarnished mundane equipment, and half-rotten packs, a luckblade (1 wish remaining), a cauldron of resurrection, a ring of psychic mastery, 2 potions of cure serious wounds, and a sealed container filled with rare and expensive material components worth 10,000 gp in total. These components can be used with the cauldron of resurrection or applied to any spell that requires them, like restoration or stoneskin. Additionally, you discover a platinum ring worth 3,300 gp, a set of diamond earrings worth 2,290 gp, a pair of silver armbands worth 340 gp as a set, and various gemstones. That's likely my last post until I return.
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