Ancient Dream Dragon

The Tyrant's page

44 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).

Full Name

The Tyrant


AC 30, F +20, R +19, W +17, Per +17

Strength 20
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 14
Charisma 14

About The Tyrant

Vashta's page

[ spoiler=Quick stats]
AC 30
Fort +20, Ref +19, Will +17
Collar of the eternal bond []
Effects: Root worker fetish []

[dice=Jaws (fatal d10, reach 10 feet)]1d20+22[/dice]
[dice=Piercing (+4 for boost eidolon)] 2d6+7 [/dice]
[dice=Crit? Fatal piercing (+4 for boost eidolon)]2d10+7[/dice]
[dice=Crit? Fatal extra damage die]1d10[/dice]
[ ooc]Crit? +1d6+2 persistent bleed damage[/ooc]

[dice=Claws (agile, finesse, reach 10 feet), iterative]1d20+22-4[/dice]
[dice=Slashing (+4 for boost eidolon)] 2d6+7 [/dice]
[ ooc]Crit? +1d6+2 persistent bleed damage[/ooc]

[dice=Claws (agile, finesse, reach 10 feet), iterativex2]1d20+22-8[/dice]
[dice=Slashing (+4 for boost eidolon)] 2d6+7 [/dice]
[ ooc]Crit? +1d6+2 persistent bleed damage[/ooc]

[dice=Breath Weapon electricity damage (DC 31 basic Reflex)] 6d6 [/dice]
[dice=Cool down rounds]1d4[/dice]

The Tyrant
Home Plane: Astral
Gender & Pronouns: Male, he/him
Large dragon, eidolon
Languages: Common, Draconic, Varisian
Perception: [dice=Perception (expert)]1d20+17[/dice]
Special Senses: darkvision

AC: 30
Armor +2 (+3 Dex cap), expert in unarmored defense

Fortitude: [dice=Tyrant's Fortitude (master), juggernaut]1d20+ 20 [/dice]
Reflex: [dice=Tyrant's Reflex (expert)]1d20+ 19 [/dice]
Will: [dice=Tyrant's Will (expert)]1d20+ 17[/dice]
Notes: When your eidolon rolls a success on a Fortitude save, it gets a critical success instead.
Class DC: xx (trained)

Speed: 35 ft., glider form

Weapon proficiencies expert in unarmed attacks

Primary: Jaws (fatal d10) 1d6 piercing
Secondary: Claws (agile, finesse) 1d6 slashing

Your eidolon has learned how to inflict greater injuries with its unarmed attacks. It deals 2 additional damage with unarmed attacks in which it's an expert. This damage increases to 3 if it's a master, and 4 if it's legendary.
DC: xx (trained)


Acrobatics (U, Dex)
[dice=Acrobatics (untrained)]1d20+ 4[/dice]

Arcana (T, Int)
[dice=Arcana (trained)]1d20+ 13[/dice]

Athletics (E, Str)
[dice=Athletics (expert, armbands)]1d20+ 20+2 [/dice]

Crafting (U, Int)
[dice=Crafting (untrained)]1d20+ 0[/dice]

Deception (M, Cha)
[dice=Deception (master, rig)]1d20+ 19+2[/dice]

Diplomacy (M, Cha)
[dice=Diplomacy (master)]1d20+ 19[/dice]

Intimidation (T, Cha)
[dice=Intimidation (trained)]1d20+ 15 [/dice]

Lore (fortune-telling) (E, Int)
[dice=Lore (fortune-telling) (expert)]1d20+ 15[/dice]

Lore (plains) (T, Int)
[dice=Lore (plains) (trained)]1d20+ 15[/dice]

Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+ 2[/dice]

Nature (U, Wis)
[dice=Nature (untrained)]1d20+ 2 [/dice]

Occultism (T, Int)
[dice=Occultism (trained)]1d20+ 13 [/dice]

Performance (E, Cha)
[dice=Performance (expert)]1d20+17 [/dice]

Religion (U, Wis)
[dice=Religion (untrained)]1d20+ 2[/dice]

Society (U, Int)
[dice=Society (untrained)]1d20+0 [/dice]

Stealth (T, Dex)
[dice=Stealth (trained)]1d20+17[/dice]

Survival (U, Wis)
[dice=Survival (untrained)]1d20+2[/dice]

Thievery (T, Dex)
[dice=Thievery (trained)]1d20+17[/dice]

Special Abilities
* Breath Weapon (two actions) Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can't use their Breath Weapon again for the next 1d4 rounds.

At 3rd level and every 2 levels thereafter, the damage increases by 1d6.

Your eidolon has a powerful breath weapon, which they are able to use regularly to wreak havoc upon your foes. They gain the Breath Weapon activity. Choose a damage type from among acid, cold, electricity, fire, negative, piercing, or poison, and choose whether the area is a 60-foot line or a 30-foot cone. Unless you chose piercing damage, both Breath Weapon and your eidolon gain the trait matching the damage type.
* Glider Form: Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.
* Bloodletting Claws: Your eidolon inflicts bleeding wounds on a telling blow. If your eidolon critically hits with a melee unarmed Strike that deals slashing or piercing damage, its target takes 1d6 persistent bleed damage. Your eidolon gains an item bonus to this bleed damage equal to the unarmed attack's item bonus to attack rolls. This is a critical specialization effect.
* Attack of Opportunity
* Draconic Frenzy (two actions) Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.


Gear: Collar of the eternal bond
Activate envision; Frequency once per day; Effect Your eidolon focuses their will on the collar, allowing the collar to maintain the connection between you at any distance. For the next 5 minutes, you and your eidolon can move any distance from each other without your eidolon unmanifesting. When the duration ends, if your eidolon is more than 150 feet from you, they immediately unmanifest.