Full Name |
Kilitsi |
Race |
HP 108, AC 24, F+14, R+14, W+11 |
Classes/Levels |
Minotaur fighter 7 |
Strength |
4 |
Dexterity |
3 |
Constitution |
3 |
Intelligence |
0 |
Wisdom |
0 |
Charisma |
2 |
About Kilitsi
Strength is 4.5
[ spoiler=Quick stats]
HP 108/108 (if lose dying condition, use snarling badger talisman)
AC 24
Fort +14, Ref +14, Will +11; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 3
Effects:
[/spoiler]
[ ooc] Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP), Strike [/ooc]
[dice=Greataxe (sweep)]1d20+18[/dice]
[dice=Slashing (+2 vs. last creature to damage me in my last turn)]2d12+7[/dice]
[dice=Lore (wild mimic) (trained) to Recall Knowledge (+2 if Strike was a critical hit)]1d20+ 8 [/dice] [ ooc] When you succeed at a Wild Mimic Lore to Recall Knowledge, you gain a +1 circumstance bonus to your saving throws against the next attack or ability that the subject of your Recall Knowledge targets you with.[/ooc]
[dice=Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon)]1d20+18-5[/dice]
[dice=Slashing (+2 vs. last creature to damage me in my last turn)]2d12+7[/dice]
[dice=Greataxe, iterative x2 (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon)]1d20+18-10[/dice]
[dice=Slashing (+2 vs. last creature to damage me in my last turn)]2d12+7[/dice]
[ ooc]Crit? Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.[/ooc]
[dice=Reactive Strike: [dice=Greataxe (sweep)]1d20+18[/dice]
[dice=Slashing (+2 vs. last creature to damage me in my last turn)]2d12+7[/dice]
[ ooc]Crit? Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.[/ooc]
[dice=Horns (unarmed)]1d20+15[/dice]
[dice=Piercing]1d8+6[/dice]
[dice=Composite shortbow (range 60 feet, reload 0, deadly d10, propulsive)]1d20+14[/dice]
[dice=Piercing]1d6+4[/dice]
[dice=Crit? Additional deadly damage]1d10[/dice]
Raise Slabs [two-actions] (earth, divine) Frequency once per day; Effect Thick slabs of stone rise around you before tilting over. You deal 4d6 bludgeoning damage (+1d6 at 9th level and every 2 levels thereafter) to all adjacent creatures (DC 23 basic Reflex save). On a critical failure, the creature is also knocked prone.
Kilitsi
Birthplace: Iblydos
Gender & Pronouns: Female, she/her
Ancestry: Minotaur (slabsoul)
Background: Tree Friend
Class Fighter; Level: 7
Large, Beast, Humanoid, Minotaur
Deity: --
Languages: Common, Jotun
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SENSES
Perception: [dice=Perception (master)]1d20+13[/dice]
Special Senses: darkvision, scent (imprecise) 30 ft.
Battlefield surveyor: +2 circumstance bonus to Perception checks for initiative
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DEFENSES
Hit Points: 108 (10 class, 3 Con, 1 Toughness, 10 ancestry)
AC: 24
Armor Breastplate (+4 AC, +1 cap, 2 bulk, plate group)
Armor proficiencies trained in all armor
SAVING THROWS
Fortitude: [dice=Fortitude (expert), +1 against olfactory effects that cause the sickened condition]1d20+ 14 [/dice]
Reflex: [dice=Reflex (expert)]1d20+ 14 [/dice]
Will: [dice=Will (expert), bravery]1d20+ 11[/dice]
Notes: When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
____________________
OFFENSE
Class DC: 23 (trained)
Speed: 30 ft.
Weapon proficiencies expert in simple, martial, unarmed, trained in advanced; master with greataxe
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SKILLS
Acrobatics (U, Dex)
[dice=Acrobatics (untrained)]1d20+ 3 [/dice]
Arcana (U, Int)
[dice=Arcana (untrained)]1d20+ 0 [/dice]
Athletics (M, Str)
[dice=Athletics (expert)]1d20+ 17 [/dice]
Crafting (U, Int)
[dice=Crafting (untrained)]1d20+ 0 [/dice]
Deception (U, Cha)
[dice=Deception (untrained)]1d20+ 2[/dice]
Diplomacy (T, Cha)
[dice=Diplomacy (trained)]1d20+ 11 [/dice]
Intimidation (U, Cha)
[dice=Intimidation (untrained)]1d20+ 2 [/dice]
Lore (forest) (T, Int)
[dice=Lore (forest) (trained)]1d20+ 9 [/dice]
Lore (wild mimic) (T, Int)
[dice=Lore (wild mimic) (trained)]1d20+ 9[/dice]
Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+ 0[/dice]
Nature (E, Wis)
[dice=Nature (expert)]1d20+ 11 [/dice]
Occultism (U, Int)
[dice=Occultism (untrained)]1d20+ 0 [/dice]
Performance (U, Cha)
[dice=Performance (untrained)]1d20+2 [/dice]
Religion (U, Wis)
[dice=Religion (untrained)]1d20+ 0 [/dice]
Society (U, Int)
[dice=Society (untrained)]1d20+0 [/dice]
Stealth (T, Dex)
[dice=Stealth (trained)]1d20+12[/dice]
Survival (T, Wis)
[dice=Survival (trained), +1 to Sense Direction and Track]1d20+9[/dice]
Tracker’s goggles: +1 bonus to Survival checks to Sense Direction and Track. If you fail a check to Track, you can try again after 30 minutes rather than an hour.
Thievery (U, Dex)
[dice=Thievery (untrained)]1d20+3[/dice]
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FEATS:
Ancestry Feats and Abilities
* 1st: Keen Nose: Accustomed to the foul air of underground tunnels, your sense of smell is sharpened, and noxious scents are less offensive. You gain scent as an imprecise sense with a range of 30 feet. You also gain a +1 circumstance bonus to Fortitude saves against olfactory effects that cause the sickened condition.
* 5th: Stretching Reach: You can leverage your size and muscle to extend your reach and attack more distant foes. When you wield a melee weapon that requires two hands and doesn’t have reach, you can change between a typical two-handed grip and an extended two-handed stretch using an Interact action. Weapons wielded in your extended stretch gain a reach of 10 feet.
Class Feats and Abilities
* Feature 1st: Reactive Strike
* Feature 1st: Shield Block
* 1st: Combat Assessment [one-action] You make a telegraphed attack to learn about your foe. Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.
* 2nd: Exacting Strike [one-action] (Press) You make a controlled follow-up attack, fully accounting for your momentum. Make a Strike. On a failure, this attack doesn’t count toward your multiple attack penalty.
* 4th: Swipe [two-actions] You make a wide, arcing swing. Make a melee Strike and compare the attack roll result to the AC of up to two foes, each of whom must be within your melee reach and adjacent to each other. Roll damage only once and apply it to each creature you hit. A Swipe counts as two attacks for your multiple attack penalty. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks.
* 6th: Took archetype feat
Free Archetype Feats
* 2nd: Wild Mimic Dedication: Fighting in the wilds has honed your understanding of the unique abilities many creatures have. You’re trained in Wild Mimic Lore, a special Lore skill that can be used only to Recall Knowledge about creatures to learn their abilities. If you have legendary proficiency in Nature, you gain expert proficiency in Wild Mimic Lore, but you can’t increase your proficiency in Wild Mimic Lore by any other means. When you succeed at a Wild Mimic Lore to Recall Knowledge, you gain a +1 circumstance bonus to your saving throws against the next attack or ability that the subject of your Recall Knowledge targets you with.
* 4th: Rend Mimicry: Requirements You have hit the same enemy with two consecutive melee Strikes that each dealt slashing damage. Taking advantage of the brutal efficiency of hacking away at a target with two slashing attacks, you’ve mastered the art of punishing a foe caught between your slices. You deal 1d6 slashing damage to the target. This damage increases to 2d6 at 10th level and to 3d6 at 16th level.
* 6th: Primal Proportions: You can mimic the sheer mass of the largest beasts. You can cast enlarge, targeting yourself once per 10 minutes as an innate 2nd-rank primal spell. At 12th level, the spell is heightened to 4th rank.
6th: Swarmkeeper dedication
General Feats
* 3rd: Fleet: +5 feet Speed
*7th: Toughness
Skill Feats
* Background: No Cause for Alarm [three-actions] You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. Reduce by 1 on a success or 2 on a critical success.
* 2nd: Terrain Stalker (undergrowth): While undetected by all non-allies in undergrowth, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.
* 4th: Powerful Leap: You can jump 5 feet up with a vertical Leap without making a High Jump. You also increase the horizontal distance when you Leap, including as part of a High Jump or Long Jump, by 5 feet.
6th: Quick Jump: You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).
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EQUIPMENT
Invested gear: ancestral geometry tattoo, tracker’s goggles
Gear: striking retribution axe*, breastplate with snarling badger talisman, adventurer’s pack, everlight crystal*, ring of sigils
Stowed gear: Wooden shield (+2 AC bonus, 3 Hardness, 12 HP [6 BT]), bola, composite shortbow, 20 arrows, light hammer
Coins: 22.5 gp
To buy: handwraps
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CAMPAIGN NOTES
* Corazal's prognostication
* Learning about the conrasu Corazal