"The fingerprints and fibers don't match up!" Jaedana interjects. "Do I look like I wear velour?!" Unfortunately, she's much more comfortable behind a spaceship controls -- or actually out doing something, anything -- than she is trying to speak in public. I have no useful skills here Diplomacy: 1d20 ⇒ 7
Will: 1d20 + 8 ⇒ (11) + 8 = 19 Jaedana's mind is already used to dealing with tons of information, and she barely blinks at the fake dragon's data dump. She jabs at the projector and then fires a quick laser blast at one of the hardlight constructs. Computers to Disable: 1d20 + 3 ⇒ (17) + 3 = 20
Sorry, catching up, but I failed on a natural 19?! Doesn't seem like it really mattered, though. Jaedana pulls out her laser rifle, quickly aims, and then fires a shot toward the second biomechanoid, blasting it with the laser. Interact to draw rifle, Aim, Strike
Jaedana decides to give the gambling a try. Her parents would never have let her do this, but if they didn't want her to, they shouldn't have left her on this planetoid with no one but a professor who was destined to be murdered for company! She manages to lose all her credits almost immediately. "I don't think I understand. Why does the jack have to be black?" Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Earlier
In the cafeteria, she listens in to surrounding conversation before Eruco shows up.
Now
"And why did you approach us? How did you know we were looking for Prof Tierny?" She's curious if Eruco was the person on the other side of the message, or whether it's another attempt at obfuscation.
We should definitely take time to Treat Wounds; I'm still figuring out Jaedana's character based on the info, and I'm leaning toward making her a bit of an impatient teenager type, which is what I was aiming for in my last post. But definitely want to be at full health. "I can't find anything," Jaedana complains -- almost a whine, "and my head hurts." Can mystic do anything with out of combat healing? Looks like that's only in combat. I'm untrained in Medicine.
Jaedana winces as her brain suddenly hurts, but takes a moment to aim at the wingbot, then fires! She ducks behind the ornamental plant next to her, still unaccustomed to being in a real firefight. It's not really like the vids or games make it at all -- it hurts! Aim, Strike!, Take Cover
Jaedana's eyes grow large as she suddenly, unexpectedly finds herself in a fight. She throws a pocket full of lint at the nearby drone, then pulls her rifle off her back and takes aim at it! Sabotage!, Interact to Draw, Strike!
Jaedana, who never actually met Professor Tierny, has no such compunctions. She stars looking through the items, trying to see what looks interesting. She pockets one of the grenades and then grabs the starfall pistal, twirling it on a finger. "Always good to have a backup, right?" If someone else wants any of the things I claimed, I'm fine handing them back off.
As the creature that once employed several of you, Count Haserton Lowls IV, returns from his extradimensional maze, the group immediately attacks, slashing, stabbing and otherwise attempting to permanently end his threat. It's nearly impossible to see for a moment as bits of plant matter go everywhere, followed by a storm of dust when Tristain's spell hits. After a few seconds, when the dust clears, you realize you are alone in the tower heights. The Briarstone Witch remains dead and at long last, Lowls has been defeated and slain! Defeating Ariadnah and the transformed Lowls prevents Carcosa from drawing Thrushmoor into its patchwork form and cuts off any power that Carcosa could have absorbed from such an event. Gathering this power might have contributed to Hastur’s emergence as an Outer God -- a fate that will not come to pass this day! Unless you wish to remain in Carcosa and further attract the attention of Hastur, the first thing you need to do is find a way home. Thankfully, you know you can use the path to the black star occult ritual to return to Neruzavin and from there make your way home. Upon returning to Golarion, you discover that few people there are aware of the horrible dangers the heroes thwarted. There is no grand fanfare when you return and no elaborate reward. Most think Tristain is completely crazy if he speaks of it. However, those who listen to the whispers of the hidden world of the occult could know that a great evil has been stopped. Now that your quest is complete and yours minds are restored (such as it is, with Lothan), you can return to your lives before your unfortunate encounter with Count Haserton Lowls IV (and his former followers). After your journey, many scholars on Golarion would be thrilled to hear of your adventures in the Dreamlands, the forgotten city of Neruzavin, and lost Carcosa. If one of you details your experiences in writing, that tome could fetch a high price to those who study the esoteric and occult. If put into publication, this account would sell countless copies and would earn great prestige for the author. Congratulations! After more than eight and a half years, we have finished Strange Aeons! Everyone can take some time to wrap up their characters' stories, and I'll close the campaign in a week or two. This was the last Pathfinder 1 game I was involved with, and I really appreciate everyone putting up with me to get to the end. I'm not sure if I'll run another game -- I think I'm far busier than I was when I started running way back with Kingmaker 15 years ago, though I'll admit I'm tempted to do Hellbreakers next year -- but I would be happy to play with any of you again!
Jaedana follows along with the others, her eyes wide as she takes in the unfamiliar sights. Fully new to anacite culture, she doesn't even know quite what to ask, but is sure her companions can guide them to the right place. As they look, she asks the others, "Did anyone else see anything back there? I wonder what the anomaly the drone detected was."
Round 4:
Albert: 6 (dread decay, 1 round) Kyffin: 17 Tristain: 21 Lothan: 19 Starflit: 23 ???: 11 Not really Lowls anymore: 27 Kyffin and Starflit close on the old witch, the half-orc slicing into her with a vicious cut. Lothan follows up with a barrage of arrows -- that bring her down! She falls, unmoving to the floor. Al meanwhile steps toward your old nemesis -- Count Haserton Lowls IV -- or at least what remains of him and begins cutting away large chunks of whatever it is now. It rears back to batter him -- and disappears, sent away again by Tristain's magic and giving you a few moments to recover. Mechanics:
1d20 + 3 ⇒ (10) + 3 = 13 1d20 + 3 ⇒ (6) + 3 = 9 1d20 + 3 ⇒ (20) + 3 = 23 Not-Lowls: 158
You each have two rounds of actions before he reappears, then he pops back. Since you'll all be ganged up on him, presumably, it wouldn't shock me if this is our last round of combat.
Perception: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 "It looks like someone has been living here on and off for a few months," she says, pointing to the food wrappers and trash in the area. "They created a makeshift shelter out of the tarp, and they’ve been probably been scavenging dumpsters and vending machines to get by. At least that's what I'd do if it were me." She pauses to think, still astonished by the burst of violence that was over before she could even react. "But why would they have pictures of us?!" She starts examining the drone, putting on the microgoggles. +3 computers. I'm fine if anyone else wants to take the goggles.
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