
Albert Hazred |
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DC 22 Will save: 1d20 + 18 + 2 - 3 ⇒ (8) + 18 + 2 - 3 = 25
Al shakes off the spell and returns the gesture with a flurry of slashes. "You miserable toadstool, be gone!"
curve blade, haste, power attack, smite: 1d20 + 22 + 5 + 1 ⇒ (15) + 22 + 5 + 1 = 43
Damage: 1d10 + 5 + 12 + 15 ⇒ (3) + 5 + 12 + 15 = 35
curve blade, haste, power attack, smite: 1d20 + 22 + 5 + 1 - 4 ⇒ (17) + 22 + 5 + 1 - 4 = 41
Damage: 1d10 + 5 + 12 + 15 ⇒ (6) + 5 + 12 + 15 = 38
curve blade, haste, power attack, smite: 1d20 + 17 + 5 + 1 - 4 ⇒ (19) + 17 + 5 + 1 - 4 = 38
Damage: 1d10 + 5 + 12 + 15 ⇒ (1) + 5 + 12 + 15 = 33
curve blade, haste, power attack, smite: 1d20 + 12 + 5 + 1 - 4 ⇒ (16) + 12 + 5 + 1 - 4 = 30
Damage: 1d10 + 5 + 12 + 15 ⇒ (10) + 5 + 12 + 15 = 42
four possible crits!
curve blade, haste, power attack, smite: 1d20 + 22 + 5 + 1 + 4 ⇒ (8) + 22 + 5 + 1 + 4 = 40
Damage: 1d10 + 5 + 12 + 15 ⇒ (1) + 5 + 12 + 15 = 33
curve blade, haste, power attack, smite: 1d20 + 22 + 5 + 1 - 4 + 4 ⇒ (20) + 22 + 5 + 1 - 4 + 4 = 48
Damage: 1d10 + 5 + 12 + 15 ⇒ (4) + 5 + 12 + 15 = 36
curve blade, haste, power attack, smite: 1d20 + 17 + 5 + 1 - 4 + 4 ⇒ (20) + 17 + 5 + 1 - 4 + 4 = 43
Damage: 1d10 + 5 + 12 + 15 ⇒ (3) + 5 + 12 + 15 = 35
curve blade, haste, power attack, smite: 1d20 + 12 + 5 + 1 - 4 + 4 ⇒ (20) + 12 + 5 + 1 - 4 + 4 = 38
Damage: 1d10 + 5 + 12 + 15 ⇒ (2) + 5 + 12 + 15 = 34
what is up with Dicebot, it's not Christmas yet!

Starflit |

Starflit is relieved to see that one of the vampire guards has been eliminated for the time being. She makes use of her Freedom's Call ability to ensure that none of her allies can be paralyzed or otherwise restrained by the powerful and tricky undead. Then, using her enhanced speed, she follows after Tristain, entering the room beyond the door he opened.

Lothan Robgard |

Lol! 286 damage! That is just freaking insanely awesome.
Move to the area Kyffin vacated.
As Lothan moves to get a shot, he's just about to fire at the main bad guy and witnesses something he's not sure he's ever seen in his life. Al, the completely normal human, unloads a measure of attacks that just ANNIHILATES the vampire in an explosion of body parts and gore.
Taken slightly aback, "HA! Good-freaking-bye!" Lothan exclaims.
Looking to Al, "I gotta say, that was impressive, Al. Remind me to never get on your bad side," he says with a slight grin. "Okay, let's finish off the rest and call it a day, hm?"

Tristain the Chalker |

Lol! 286 damage! That is just freaking insanely awesome.
"I gotta say, that was impressive, Al. Remind me to never get on your bad side,"
"Oh yeah," Tristain says, looking at bit queasy at the absolute carnage. "Yeah, that's exactly what a totally normal human would do."

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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Vampires are known all across the world -- and apparently multiple worlds based on your current situation -- for their connection to blood. They need it to survive, and take it from others, willing or not. In a span of six seconds, it becomes quite clear that vampires like Lord Avaric feast on such blood, drinking it to sustain them, and fill them. It's quite clear because about six seconds after Al begins swinging his sword, there is not a single drop of blood left in Lord Avaric -- it is instead sprayed across the entire ballroom, leading to most of the guests (who you might remember are mostly cursed and don't realize they are undead) fleeing in fear, screaming into the night.
Combat, in fact, ends almost as quickly as it began, and you are able to collect Delmaria and return to her father's estate as soon as you are ready.
"Well, that was most impressive," Erich Zann says. "Say, do you have a birthday by any chance? I should hate to miss it and upset you in any way."

Kyffin Rhees |

"Nicely done Al!" Kyffin remarks as he wipes blood and viscera off himself. "I guess you really didn't like being out of it, if breifly..." He grins.
He turns to the others, "Are we going to find the musical instrument? Or just get a new one later and get out of town now?"

Starflit |
1 person marked this as a favorite. |

Starflit waves to the fleeing partygoers, flashing a wide grin. "Thank you all for coming! We hope you enjoyed our gory and realistic performance! Lord Avaric will no doubt be back by tomorrow to throw other grand pageants for you in the near future! Good night!"
Finally seeing the extent of Al's utter annihilation of the vampire lord, 'Flit's eyes widen and her smile fades. She mouths the word "Wow!" and moves to help the others recover the bard's missing instrument.

Lothan Robgard |
1 person marked this as a favorite. |

Lothan looks to Starflit with a raised eyebrow and a slight grin before quickly adding his own two cents to the fleeing crowd. "NO HE WON'T! HE'S PRETTY MUCH DEAD! I MEAN, DEAD AGAIN! AND YOU WILL BE TOO IF YOU COME BACK! JUST SAYING! SO DON'T COME BACK IF YOU KNOW WHAT'S GOOD FOR YOU!"
Looking over to Starflit, Lothan throws her wink before cutting his focus to Erich.
"Oh, no, I think I'm looking for a very specific one," Erich replies. "But I can show you where it is!"
"Okay, Mr. Music Man, let's get this show on the road. Lead us to this instrument of yours."

Tristain the Chalker |

Starflit waves to the fleeing partygoers, flashing a wide grin. "Thank you all for coming! We hope you enjoyed our gory and realistic performance! Lord Avaric will no doubt be back by tomorrow to throw other grand pageants for you in the near future! Good night!"
Tristain tries to match Starflit’s energetic goodbye with a smile and wave, but fails miserably, still thinking about the carnage from the totally normal person, Al. ”Yeah, come back soon! Don’t forget to tip your waiters! We’ll be here all week!”
He then casts [i]Detect Magic[i] and checks out the forms of the guards and Lord, looking for magics and things of interest. Are they turning to fog or mist? Or anything vampiric in their temporary(?) deaths?

Albert Hazred |

Albert looks at his own blade in amazement. "Well, that was unexpected, but good timing for us. Let's find that instrument, get Delmaria, and get back to her father's estate." Al leads the way with his dripping blade out as the party completes their objectives and escapes the vampire's party.
I think I've seen the triple 20 maybe 3 times in the last 25 years of gaming, couldn't have happened at a better time

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

They did turn into mist, but the coffins were part of the area I bypassed in the basement. We can assume for our purposes, they're dead and gone.
The two guards each had a +3 breastplate, +2 heavy steel shield, +2 falcata, cloak of resistance +3, and 962 gp Don't ask me why they were carrying around so many coins!. Avaric had a +3 glamered breastplate, +3 keen rapier, amulet of natural armor +2, belt of incredible dexterity +4, cloak of resistance +4, headband of alluring charisma +4, mask of the mesmerist, ring of protection +2, and 630 gp.
After you loot the corpses and return to Lord Eldarius, the ghost noble upholds his part of the bargain and tells you the location of the Star Stela. It has stood since time immemorial in the center of a local vineyard that is still worked by local people today. You can rest and head there when you're ready.

Kyffin Rhees |

Kyffin considers the belt of dexterity to improve what he already wears (a +2 if anyone wants it). He also eyes the cloak of resistance +4 (happy to give away my +3 cloak if anyone wants it).
However, he lets Al and Lothan choose first as they've skipped a few hauls.
He moves with the group out of the damned house and returns to Lord Eldarius.
"Thank you for keeping your part of the bargain Lord Eldarius. Good luck!"
As it's late, he turns in, taking his watch rotation gladly in this place. There's lots to watch...

Tristain the Chalker |

Tristain helps grab and identify the magics, hoping that they might be useful in whatever new abomination or monstrosity or love lust interest decides to attack the party next.
He will rest up and ponder how best to prepare for the challenges to come.
"Erich? Can you play us some relaxing music so we can slumber well? I would love to hear your music."

Albert Hazred |

Al could benefit from the amulet of natural armor +2, ring of protection +2, belt of dex +4, or headband of charisma +4, but really just the amulet and ring would help a bunch with AC
"That's a nice ring, and it fits my pinky just right, would look real fancy when I'm drinking a cup of tea." Al tries on the lord's ring and flashes it around. "Let's get some rest and then make our way to the star stella."

Kyffin Rhees |

"Lothan, you want that dex belt? I don't want Al and I to just carve it all up among ourselves!" he laughs.
If Lothan takes the dex belt, Al, you take the amulet, ring, and headband. I'll take the cloak +4.
Anyone want a cloak of resistance +3?

Starflit |

As the group prepares to rest, Starflit asks a question that's been bugging her. "I'm not sure I understand what Lowls hopes to gain with this mad scheme," she admits to Tristain, Kyffin, and Al. "Is he the mastermind of this whole affair or just a foolish pawn being used by a far greater evil?"

Tristain the Chalker |

"Is he the mastermind of this whole affair or just a foolish pawn being used by a far greater evil?"
”Don’t look at me, I’m not insane,” Tristain replies. ”As a normal person, I can’t explain the actions of others.”
While waiting for the music to play, Tristain does some quick, restorative bonking.
*bonk!*
*bonk!*
*bonk!*
*bonk!*
*bonk!*
*bonk!*

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

With the treasure doled out and the group fully rested, you head for the star stelae, where you face another carnivorous plant, which you're able to defeat without too much difficulty. Performing the ritual, you manage to deactivate the first of the three stelae that threaten all of existence as you know it, and you move on to Bohlvarai.
You head to the tunnel that leads to the next nexus, with Erich Zann in your midst. A wide path winds through what appears to be mist-shrouded mountaintops jutting from the earth. Ahead to the north, wisps of snow, blown about by gusts and eddies of wind, partially obscure a monumental tunnel that cuts right through the mountainside. The tunnel appears artificial, as gigantic support columns brace the sides and roof every twenty to forty feet.
You can tell magic was probably not used to create the tunnel, as it lacks a uniform or consistent appearance, but neither does it appear to have been dug out using tools.
You think the tunnel must have been scooped out by Huge creatures or larger, without tools, and the support columns placed afterward.
The floor is rough, but not too difficult to traverse, at least here. It is, however, icy. The DCs of all Acrobatics checks in the tunnel, if needed, increase by 5.

Tristain the Chalker |

Tristain will avoid the icy floor by flying over it. No need for cold toes.
1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 Know (Engineering)
"I know you guys are all thinking it, but I'm just going to say it: 'Magic didn't create this tunnel. Something big and ugly and creatury did. Without tools.' There. I said it for all of us. Now, let's move on and be careful."

Kyffin Rhees |

"We'll have to be careful." He nods to Tristain. Nice roll!
"Those of us on foot, let's stick together. If we see anything coming, I'll cast a communal air walk so the surface won't be an issue."
Kyffin starts to march down the tunnel, weapon out.

Albert Hazred |

Al looks at the tunnel with trepidation. "If anything catches us in that tunnel we won't have many ways to escape. And if some giant beast built it we could be walking into a surprise. That airwalk will help with not announcing our approach with footsteps, but we should stay on alert the whole time. Is there no other way around the mountain, or perhaps mines going under it?" Al follows Kyffin, although he's sure any mines under the mountain would be the safest route and nothing could go wrong in there.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Wary, you continue down the tunnel, where you find a solid statue of an unusual creature, carved from oddly colored stone, stands on a raised dais. The statue is approximately twenty-five feet tall, and its head has fallen off and now lies shattered at its base. The figure itself is a monstrosity, with a barrel-shaped body, leathery wings, and five tentacles at its base. The head resembles the broken remains of a starfish with bulbous eyestalks on the end of five tentacles.
You can identify the creature as an elder thing.
You know that there has been no seismic or volcanic activity in this area, and that something must have intentionally knocked the statue’s head off with one solid slam.

Starflit |

"That thing is--or was--an elder thing, an abomination from beyond the stars and human sanity," Starflit says in a hushed voice. "Probably not too out of place for where we've found ourselves...."
Starflit Knowledge (dungeoneering) Check: 1d20 + 15 ⇒ (19) + 15 = 34

Tristain the Chalker |

”A statue, huh?” Tristain examines the art.
1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35 Know (Dungeoneering) What is an Elder Thing?
1d20 + 27 + 2 ⇒ (2) + 27 + 2 = 31 Know (Dungeoneering)
”Not a big deal. Just an Elder Thing,” Tristain says, even though another presense has no idea what an Elder Thing is, and how much it might be like an Old One? No one know really, except an overworked editor from the City of Love.
”Something big knocked the head right off.”

Lothan Robgard |

Al looks at the tunnel with trepidation. "If anything catches us in that tunnel we won't have many ways to escape. And if some giant beast built it we could be walking into a surprise. That airwalk will help with not announcing our approach with footsteps, but we should stay on alert the whole time. Is there no other way around the mountain, or perhaps mines going under it?" Al follows Kyffin, although he's sure any mines under the mountain would be the safest route and nothing could go wrong in there.
HA! Good one. :)
Raising his hand, "Question: Why do we care? Seriously, who cares? Not I. Anyway, since we've now solved the great mystery of the headless old thing, can we keep moving? Time's a wasting and I'm not getting any younger. Let's move people! And keep your eyes open for aliens. They're weird."

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

You continue on, to where a cave-in appears to have blocked any way forward. You're about to look for some other passage, but when Tristain turns around, he sees an immense purple spider with a legspan of nearly forty feet and a hideously bloated body emerge seemingly from solid rock. No one else can see it, even as Tristain screams that it's rushing forward -- until it spits a web at Tristain, entangling him, as he sees another one emerge!
Albert: 1d20 + 5 ⇒ (3) + 5 = 8
Kyffin: 1d20 + 1 ⇒ (11) + 1 = 12
Lothan: 1d20 + 9 ⇒ (5) + 9 = 14
Starflit: 1d20 + 7 ⇒ (12) + 7 = 19
Tristain: 1d20 + 4 ⇒ (8) + 4 = 12
Antagonist: 1d20 + 15 ⇒ (15) + 15 = 30
Web: 1d20 + 24 ⇒ (16) + 24 = 40
Spiders got the surprise round, when only Tristain could see it to move, then won initiative. The ceiling is 40 feet up but it's Huge, so only 25 feet above you. Aqua is on the ground, but still invisible so only Tristain can see it.
Tristain takes a –2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run. He can escape with a successful DC 25 Escape Artist check (a full-round action). The net has 15 hit points and can be burst with a successful DC 30 Strength check (also a full-round action). Party is up.

Starflit |

Starflit invokes the judgments of Protection and Purity as she tries to figure out exactly what the great arachnids might be.
What kind of Knowledge/Monster Lore check should I roll?
Spells: 5th 4/4; 4th 5/5; 3rd 6/6; 2nd 6/6; 1st 7/7
Judgments: #1 of 5; purity (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons)); protection (+4 sacred bonus to Armor Class (+8 against attack rolls made to confirm critical hits against the inquisitor))
Buff Spells: life bubble?, communal protection from evil
hp (current):123/123; (no damage since last turn);
AC (CURRENT): 36, touch 22, flat-footed 33 (+4 sacred from protection judgment)
Saving Throws (CURRENT): Fort +19, Ref +18, Will +22; stalwart; purity judgment (+4 sacred bonus on all saving throws (+8 against curses, diseases, and poisons))
Greater Bane (plants); 19/19
Conditions: none

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

These are Leng spiders, which have long warred with that realm's more humanoid denizens. These spiders see themselves as deserving of true positions of power, and the only creatures they suffer to live apart from their kin are their magically controlled slaves.
They are magical beasts, immune to cold, confusion and insanity effects, poison and sonic, that resist magic.

Tristain the Chalker |

1d20 + 27 + 2 ⇒ (5) + 27 + 2 = 34 Know (Arcana/Religion) - DRs? Special attacks? Defenses?
”Oh c’mon!” Tristain looks down at the webbing, which he does not deserve. He didn’t do anything wrong. Especially compared to others. ”My cravat!”
He will explain about the creatures and also complain that he’ll need help getting out of the webbing.

Starflit |

Like Tristain, Starflit recognizes the monstrous arachnids to be Leng spiders. She, too, explains their resistances and defense, all while hacking at the webbing that binds the spellcaster.
Starflit Knowledge (arcana) Check (Monster Lore): 1d20 + 20 ⇒ (11) + 20 = 31
Starflit +2 returning starknife 1st Iterative Attack: 1d20 + 16 ⇒ (1) + 16 = 17 for magic, piercing damage: 1d4 + 3 ⇒ (3) + 3 = 6
Starflit +2 returning starknife 2nd Iterative Attack: 1d20 + 11 ⇒ (8) + 11 = 19 for magic, piercing damage: 1d4 + 3 ⇒ (1) + 3 = 4
Starflit +2 returning starknife 3rd Iterative Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for magic, piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5

Starflit |

Oops! For some reason I thought a starknife did slashing damage. She does carry a dagger, which she would have used if I didn't have my brain fart.
Using the above rolls, her to-hit total from the second and third attacks would be 3 less (minus the +2 from the starknife and +1 from the Weapon Focus feat); the damage would be -1 on each (+2 from Str only)...7 total if my math's right.

Kyffin Rhees |

Weapon Equipped = Scimitar
Conditions = Magic Vestment, Sacred Armor (+3 10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (10/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (10/10, su, sw, DC 20, 5d6)
Sacred Weapon (15/15r, su, sw, +3)
Sacred Armor (14/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
Before the party scatters, he casts Air Walk Communal (40 min each for Albert, Lothan, and Starflit, 30min for Kyffin).
Then he’ll swiftly bless his armor (sacred +3) and begin to climb into the air (15’ up, so a ways to go yet). I believe, as large as these things are, he’ll provoke.

Albert Hazred |

With the casting from Kyffin, Al walks into the air and attacks the spider he can see.
curve blade, power attack, focus: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 1d10 + 12 + 5 ⇒ (10) + 12 + 5 = 27
possible crit...
curve blade, power attack, focus: 1d20 + 22 + 4 ⇒ (17) + 22 + 4 = 43
Damage: 1d10 + 12 + 5 ⇒ (10) + 12 + 5 = 27

Tristain the Chalker |
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Round 1
Tristain moves back 20', away from the spiders, moving slowly away and trying not to be noticed, like Lothan seeing a sign for a free baptism.
Tristain casts the best spell he knows at the moment, and encourages everyone to bonk freely.
Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 10/10 left (Bless*0,MM*0,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)
Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used
Daily Prep: False Life 1d10 + 10 ⇒ (3) + 10 = 13 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).
"zee-NOO!”
Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (3, 3, 4, 2, 1) + 4 = 17 force damage.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 23 will)
Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Lothan Robgard |

"...moving slowly away and trying not to be noticed, like Lothan seeing a sign for a free baptism." Lol! I can totally see him doing that too! Lol!
"GAH! I hate spiders." Lothan quickly launches a murderous slew of arrows at the overgrown critter directly above them.
Studied target +4/Rapid shot/Deadly Aim/Haste/PBS
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d8 + 17 ⇒ (7) + 17 = 24
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 1d8 + 17 ⇒ (1) + 17 = 18
(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
+2 Adaptive composite longbow: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
+2 Adaptive composite longbow: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 17 ⇒ (4) + 17 = 21
AC 30; Hp's 138/142

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Starflit: 19
Lothan: 14
Tristain: 12
Kyffin: 12
Albert: 8
Antagonist: 30
Starflit cuts at the webbing, but can't fully slash through it as Tristain scurries away and casts his spell. Kyffin casts another spell on the group and begins to climb as Al and Lothan go on the attack.
As they approach, the spider bites at Kyffin, but misses. Al, however, isn't as fortunate and his flesh starts to blister and rot away as he suffers and horrific hallucinations. 16 hp, plus need a DC 25 Fort save vs. poison or take 3 Con damage and be confused 1 round The creature screams as Al's sword cuts it and three of Lothan's arrows hit home. Even as it begins healing, it lashes out at Al with a rock attached with a cord of webbing into a horrific flair, smashing the paladin with a pair of brutal blows 57 total damage. It tries to bite Kyffin again, but the half-orc easily avoids its mandibles.
The second one casts a spell -- and Kyffin and Al suddenly drop out of the air, slowly sinking back to the ground! It dispelled the air walk
Red AoO vs. Kyffin: 1d20 + 18 ⇒ (1) + 18 = 19
Red AoO vs. Al: 1d20 + 18 ⇒ (18) + 18 = 36
2d6 + 6 ⇒ (5, 5) + 6 = 16
1d4 ⇒ 3
Flail: 1d20 + 24 ⇒ (1) + 24 = 25
Flail: 1d20 + 19 ⇒ (20) + 19 = 39
3d6 + 10 ⇒ (6, 3, 2) + 10 = 21
Flail: 1d20 + 14 ⇒ (12) + 14 = 26
3d6 + 10 ⇒ (4, 2, 4) + 10 = 20
Red bite: 1d20 + 18 ⇒ (5) + 18 = 23
Flail crit?: 1d20 + 19 ⇒ (12) + 19 = 31
3d6 + 10 ⇒ (4, 1, 1) + 10 = 16
Spellcraft: 1d20 + 20 ⇒ (5) + 20 = 25
Spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36
Dispel vs. air walk: 1d20 + 15 ⇒ (12) + 15 = 27
Red: 107

Kyffin Rhees |
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Weapon Equipped = Scimitar
Conditions = Magic Vestment, Sacred Armor (+3 9r), Divine Favor (+4, 10r), Air Walk (30m)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (10/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/10, su, sw, DC 20, 5d6)
Sacred Weapon (15/15r, su, sw, +3)
Sacred Armor (14/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (3/3)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor,
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil,
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18):
- - -
Kyffin casts Air Walk Communal (40 min each for Albert, Lothan, and Starflit, 30min for Kyffin) again. He shouts, ”I can do this all day!” at the nasty creature for taking away his spell.
With religious fervor, he’ll cast Divine Favor (+4 attacks/damage (luck)) (swift) and he’ll climb up again (15’ up) and provokes again.

Tristain the Chalker |

Round 2
Still hobbled by webs, Tris moves back away from the spiders again. Slowly, but after a few more rounds of this, he'll be back at his usual position of cowering in the back of the party.
He will offer a Magic Missile at the most wounded spider.
5d4 + 4 ⇒ (1, 3, 1, 2, 3) + 4 = 14 force damage.1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23 SR
Tristain's Haste: Round 2/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 9/10 left (Bless*0,MM*1,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)
Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used
Daily Prep: False Life 1d10 + 10 ⇒ (4) + 10 = 14 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).
"zee-NOO!”
Wand of Magic Missile (lvl9): 30/50 left
5d4 + 4 ⇒ (2, 2, 2, 3, 4) + 4 = 17 force damage.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 23 will)
Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Albert Hazred |

DC 25 Fort save: 1d20 + 18 ⇒ (19) + 18 = 37
Al shakes off the poison like it was bad cooking and climbs to the attack again with the aid of Kyffin's airwalk while smearing dirt across his wounds.
Dirt On It: 8d6 ⇒ (2, 2, 1, 2, 2, 5, 2, 2) = 18
HP: 54/109
curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Damage: 1d10 + 12 + 5 ⇒ (6) + 12 + 5 = 23

Starflit |

Starflit charges her magical starknife with greater bane, hurls it at the wounded Leng spider, and takes to the air to engage the beast in speeded-up melee the following round.
may as well try to get into flanking position opposite Al.
Starflit +2 returning starknife (haste, greater bane): 1d20 + 16 + 1 + 2 ⇒ (17) + 16 + 1 + 2 = 36 for magical, piercing damage: 1d4 + 6 + 2 + 4d6 ⇒ (2) + 6 + 2 + (3, 6, 3, 6) = 28

Lothan Robgard |

Lothan continues to attempt to pepper the spider with a volley of arrows.
Studied target +4/Rapid shot/Deadly Aim/Haste/PBS
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (1) + 25 = 26
Damage: 1d8 + 17 ⇒ (2) + 17 = 19
(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d8 + 17 ⇒ (4) + 17 = 21
+2 Adaptive composite longbow: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
+2 Adaptive composite longbow: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Crit confirm
(Haste)+2 Adaptive composite longbow: 1d20 + 25 + 4 ⇒ (9) + 25 + 4 = 38
Damage: 2d8 + 34 ⇒ (2, 8) + 34 = 44
AC 30; Hp's 138/142

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
2 people marked this as a favorite. |

Starflit: 19
Lothan: 14
Tristain: 12
Kyffin: 12
Albert: 8
Antagonist: 30
Starflit and Lothan take down the closest spider, which fortunately falls to the ground with a sickening splat!
As Al and Kyffin rush toward the remaining spider, Tristain tries to blast it with a barrage of magical missiles -- but they have no effect! Failed SR. It chitters and starts to move forward ... but then freezes at a muffled and distant cry of “Tekeli-li! Tekeli-li!” A second later, it turns and flees back the way you came from!
Fight over unless you want to continue it.
If you want to search around, you can find stuff stored in a portable treasure pouch made from webbing that is currently pasted against the wall 15 feet above the ground: a +1 axiomatic greatsword, a minor ring of energy resistance (cold), a black soul shardUE, two potions of cure serious wounds, a potion of heroism, a diamond worth 5,000 gp, and 3,870 gp. All of the coins are minted in the shape of little pentagons.
Also, working on a deadline, so not sure how much I'll post before next Tuesday, though it's definitely easier for me when we're not in combat.

Kyffin Rhees |

Kyffin is somewhat relieved - he's out of air walks. But they're aloft now, and that's not nothing.
"Whatever that call was, it might be warning of something worse. We should stay ready just in case."
He quickly corrals the loot, all while keeping an eye out for trouble. "Has anyone seen coins like this before?" he admires the design as he stows them away.