holy skull and shakles (Inactive)

Game Master david barker

this is a cleric only skull and shackles


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thunderbeard wrote:
david barker wrote:
a lawful good pirate for example would only target evil ships and follow the pirate code to the letter. lawful neutral would enforce the code and a lawful evil would follow the code but find ways to use it for his selfish goals
It's pretty hard to "target evil ships," though; often by the time you can tell who's sailing the thing, you're already when you're in a fight.

yeah, I'm of the opinion that a lawful good pirate is... wait for it... still a pirate. He never kills anyone that legitimately surrenders [and never personally attacks a non-combatant.] And in general his primary objective is other pirate ships, though if he's not the captain all he can do is plead his case and do his best as part of the crew.

Quote:
What's the point buy/roll, etc., for this campaign?
David said 20 point buy upthread.Could I play an aasimar?

David says he's open minded, post your character and he'll give it an open minded look [his words paraphrased.]

Quote:
In any case, my plan would be a charisma-over-wis-focused hangover cleric of Besmara (so good face skills, etc). If we have a higher starting level or an expected accelerated start, I'll go with the Evangelist archetype, otherwise waiting until level 3 to channel is brutal.

This would be competing with the Cleric of Calista face that's been proposed, but competition always happens in these recruitment threads anyway.

Best of luck.

EDIT: also, David has stated that there shall be no levels skipped. You guys are starting at level 1.


thunderbeard wrote:


In any case, my plan would be a charisma-over-wis-focused hangover cleric of Besmara (so good face skills, etc). If we have a higher starting level or an expected accelerated start, I'll go with the Evangelist archetype, otherwise waiting until level 3 to channel is brutal.

With all the characters being clerics, not having Channels right away on one or two characters isn't as big of a deal.

I have an idea for a cleric of Besmara that I will submit as soon as possible. I am thinking he will be a half-elf Cleric (Divine Strategist Archetype possibly).

The Exchange

Also, it is better to ask it from the beggining:

Are you against a cleric of Calistria? She will be a sacred courtesan!

I am a guy and I know that, in many cases, when a guy roleplays a woman they tend to be kind of 'whorish' and many players find it disrespectful (specially girls). I am not one of those guys... except in this case.

So if you think it will not be appropriate, please let me know, so I can submit another character!

(My experience shows that it is better to ask first than be stuck with a character that you can't roleplay the way she desearves!)


For what it's worth as an observer...

I can't imagine a pirate crew that WOULDN'T welcome such... companionship... for those long journeys at sea :P


ok I am going to try for a sage build. Going human for skill points, and see how this goes


I actually changed my idea for this. Instead of the devotee of Brigh I'll be looking at a follower of Hei Feng. I'd still make him a Herald Caller but he'd also be a Tengu, who are relatively common in the Shackles.


i don't restrict characters. play what you want as long as it falls in the guidelines.


dathom wrote:
thunderbeard wrote:


In any case, my plan would be a charisma-over-wis-focused hangover cleric of Besmara (so good face skills, etc). If we have a higher starting level or an expected accelerated start, I'll go with the Evangelist archetype, otherwise waiting until level 3 to channel is brutal.

With all the characters being clerics, not having Channels right away on one or two characters isn't as big of a deal.

I have an idea for a cleric of Besmara that I will submit as soon as possible. I am thinking he will be a half-elf Cleric (Divine Strategist Archetype possibly).

Err... but the entire character I'm planning is based around using channels to damage enemies, so not doing anything until level 3 wouldn't be very fun.

The Exchange

Well, Elannaris will channel positive, since the beggining.


Oooh... I'm totally making a summoner.

Evangelist archetype, probably, since it gives extra versatility, and more power to the summons and what frontliners we might have.

Edit: Okay, so my 'unique' idea was less so than I'd have liked.

Edit2: So I'm going to go with something none of you expected instead!

Gunslinging Cleric.


Anyone who wants to summon: go for Sacred Summons at level 1. *Definitely* necessary for a summoning cleric (summoning as fast as a summoner is what lets you compete with one).

@Elannaris: right, and I'll be going negative, with status effects instead of damage. Going for a stun-lock/battlefield control build (since we don't have arcane or monks), with face skills just a side-result of main-statting charisma. Also, you might have fun with Evangelist.


thunderbeard wrote:

Anyone who wants to summon: go for Sacred Summons at level 1. *Definitely* necessary for a summoning cleric (summoning as fast as a summoner is what lets you compete with one).

@Elannaris: right, and I'll be going negative, with status effects instead of damage. Going for a stun-lock/battlefield control build (since we don't have arcane or monks), with face skills just a side-result of main-statting charisma. Also, you might have fun with Evangelist.

Sadly, that doesn't work. SS needs alignment subtypes, and they're rare.


Red Maria:

CN Female Human
Cleric of Besmara 1

Initative +3, Perception +3
Hp 9, 1d8+1
AC 15, T 13, FF 12, CMD 13

Ranged
...Light Crossbow +3, 1d8 (19-20)
...Dagger +3, 1d4, (19-20)
Spells
0th: DC 13
0 - Mending
0 - Purify Food & Water
0 - Light
1st: DC 14
1D - Magic Weapon
1 - Divine Favor
1 - Divine Favor

Str 10, Dex 16, Con 13, Int 12, Wis 16, Cha 10
Feats: Exotic Weapon Proficiency(Firearms), Gunsmithing, Point Blank Shot, Precise Shot
Traits: Fate's Favored, Touched by the Sea
Skills: Acrobatics +4, Climb +1, Craft(Ships) +5, Profession(Sailor) +6, Swim +2

Special Abilities
Aura of Chaos
Channel Positive Energy 1d6, 3/d, DC 10
Blackpowder Inquisition
War(Tactics) Domain
Sieze the Initiative 6/d
Spontaneous Cure Spells

Gear: Light crossbow, 5 daggers, leather armour, 20 bolts, holy symbol of Besmara, remaining gold.

Party Role: Archer


i am liking the response to this


The Dragon wrote:
thunderbeard wrote:

Anyone who wants to summon: go for Sacred Summons at level 1. *Definitely* necessary for a summoning cleric (summoning as fast as a summoner is what lets you compete with one).

@Elannaris: right, and I'll be going negative, with status effects instead of damage. Going for a stun-lock/battlefield control build (since we don't have arcane or monks), with face skills just a side-result of main-statting charisma. Also, you might have fun with Evangelist.

Sadly, that doesn't work. SS needs alignment subtypes, and they're rare.

Not really, no—it's generally considered one of the best feats a cleric can take. At level 1, you don't have many options; by 3, you're summoning hellhounds and lemures (and anarchic reefclaws if you worship Besmara), and by 5 you can summon good outsiders as well. (Generally, sacred summons works best as CG or LE, but either would be at place here)


Also: I'd like to take a variant heritage for my Aasimar (daylight isn't really useful in S&S), but to keep it fair, I'll roll for it (if that's alright).

1d100 ⇒ 67 "You gain a +2 racial bonus on Sense Motive checks." Hmm. Could work.


thunderbeard wrote:
The Dragon wrote:
thunderbeard wrote:

Anyone who wants to summon: go for Sacred Summons at level 1. *Definitely* necessary for a summoning cleric (summoning as fast as a summoner is what lets you compete with one).

@Elannaris: right, and I'll be going negative, with status effects instead of damage. Going for a stun-lock/battlefield control build (since we don't have arcane or monks), with face skills just a side-result of main-statting charisma. Also, you might have fun with Evangelist.

Sadly, that doesn't work. SS needs alignment subtypes, and they're rare.
Not really, no—it's generally considered one of the best feats a cleric can take. At level 1, you don't have many options; by 3, you're summoning hellhounds and lemures (and anarchic reefclaws if you worship Besmara), and by 5 you can summon good outsiders as well. (Generally, sacred summons works best as CG or LE, but either would be at place here)

By level 1 you don't have *any* options.

There's no reason to go for it at level 1, it's literally a worthless feat. Not worthless like skill focus, but worthless in the sense that it provides absolutely no benefit at all.

Also, reefclaws don't have an alignment subtype, so no dice there. The entropic template doesn't give them one, either.

It's good for a LE cleric at level 3, I'll give you that, but I don't see any reason to take it at level 1, and most alignments won't derive benefits from it until they reach much higher levels.

LG clerics may want it by level five, but lantern archons aren't a very good mainstay summon. Dretches are likewise a bad option, so CE clerics will likely want to pass also.

Silvershee agathions make for a fairly amusing NG summon, so 5th lvl NG clerics might go for that.

It's hardly must-have by any standards, however.

By level 7, if your alignment is passable, or 11, if you're getting hosed, you may start to consider it. An LE summoner will probably grab it by 3rd, but no-one else should.

It certainly shouldn't be taken instead of Augment summoning at first level, though.


A creature you can summon in a standard action is approximately twice as powerful/useful as one that takes a full round action. Augment Summon doesn't do much at level 1, either, but yeah, it's a good feat while you wait for SS.

* * *

Anyway, here's my character (background will come later). S&S can really benefit from multiple high-diplomacy characters (since you use diplo/intimidate to recruit crew members), but being a professional brewer didn't really leave me enough skills to go full face.

Instead, Chug Jenkins is a focused debuffer (with some buffs), who will focus on stun-locking enemies, decreasing their saves vs spells, allowing allies to re-roll attacks, and at level 3 and above, using the power of rum to knock enemies overboard.

Chug Jenkins, The Rum Prophet:

Aasimar Cleric (Separatist) 1
Deity: Besmara (channels negative)
Str 8, Dex 14, Con 12, Int 10, Wis 16, Cha 18

Domains: Chaos (Revelry), Luck (Fate)
Variant Channeling: Ale/Wine
Variant Racial: +2 Sense Motive

Init +2, Speed 30’, Darkvision

Channel Energy:
1d6 damage + nauseated
7/day, DC 15

Domain Power:
Touch of Chaos (touched enemy has disadvantage on all rolls for 1 round, 6 times/day)
Bit of Luck (touched ally has advantage on all rolls for 1 round, 6 times/day)

Defense:
Resist Acid 5, Cold 5, Electricity 5
Fort +3, Ref +2, Will +5
AC 17 (scale mail, heavy shield)

Offense:
Crossbow +2 (1d8)

Traits:
Sacred Conduit (+1 Channel DC)
Barroom Talespinner (+1 Diplo and Perform, Perform as class skill, DC 15 int/local check to inspire NPCs with a pirate tale 1/week)

Spells:
Level 0:
Enhanced Diplomacy
Guidance
Mending

Level 1:
True Strike (Domain)
Enhance Water
Air Bubble

Feats:
Selective Channeling

Languages:
Common, Celestial

Trained/Boosted Skills:
Diplomacy +13 (1 point, +2 racial, +2 enhanced)
Perception [darkvision] +5 (0 points, +2 racial)
Perform (sing) +5 (0 points, +1 trait)
Profession (brewer) +9 (1 point, +2 masterwork tools)
Sense Motive +9 (1 point, +2 racial)

Combat role:
-Can stun-lock enemies with the power of rum!
-Can use magic or brewing skills to create more rum
-At level 3, will use channel force to send enemies flying off the ship’s deck using only his mind
-Tons of luck buffs/debuffs
-Good diplomacy (usually worth having 2-3 characters with this in S&S)
-Negative channeling allows healing a Skeleton Crew if we ever get one


Ok sage type cloistered cleric LN of zon kathon who is a bit paranoid will get shadow evocation and other good stuff and has skills


Changed the object of worship from Hei Feng to Ylimancha but here is Coras Skytalon, my Tengu Herald Caller

The guy hails from Port Peril itself but was never a sailor.

All I need to do for him is select his gear to be confiscated and do a full background.

Grand Lodge

CN Crusader Cleric of Besmara with the pirate Familiar instead of a domain!

Grand Lodge

No Undine Cleric of Gozreh


I decided to be an Elf Cleric of Gozreh, because elves are amazing and Gozreh is the second most thematic deity after Besmara for S&S, I don't like Besmara much. I will be the Ecclesitheurge archetype so that I can be the most versatile, and I found some sick stuff for Gozreh in Inner Sea Gods. Mechanically I will focus on summons and battlefield control.

The Exchange

I don't know guys... looks like we have a lot of squishy clerics so far... only Gadoongo can take a hit, and all the others can only buff/debuff...

What do you thing, should I throw Elannaris away and try another role? If we keep this way we'll die in the first combat!


I think a party of clerics will be hard to kill regardless.

::monsters act, deal lethal damage to a player::

::player 1 channels energy::

::player 2 channels energy::

::player 3 took an archetype that doesn't give him channel energy, so he casts cure light wounds::

::full health::

::players 4, 5, and 6 haven't even gone::


Going to create the tank. Full build later today.


Ok I've made a list of the submissions so far, broken down by role. Feel free to holler if I missed yours or if you think yours has been mis-categorized.

Melee:
Gadoongo Heineous - battle cleric

Ranged:
Gip - goblin cleric
Red Maria - gunslinger cleric

Controller:
Chug Jenkins - debuffer cleric
Coras Skytalon - caller cleric

Support:
Morgrym Black - scholar cleric
Laro Farfeet - thieving cleric
Elannaris Darantholar - courtesan cleric


i like what i am seeing here. like i said before i will close submission Friday


Gip is just as good up close and in me lee too. Weapon Finesse is a wonderful thing. :)

Grand Lodge

Worked on some stuff and decided to do a standard undine cleric of Pharasma with Water and healing domains

The Exchange

Remade Elannaris as an evangelist instead of an ecclesitheurge!


Build's up.
-Cleric of Gozreh, Growth and Oceans are the domains. He is a decently optimized tank, and while not exceptional in combat, he more than holds his own.


Okay Half-Orc Crusader Cleric of Gorum


i know i didn't ask for it before but could i get a small backstory for your character please.


character finished, gear purchased, all ready to get this boat sailin

The Exchange

Here is Elannaris background. What you guys think of it?

Background:
Elannaris does not remember much of her former land, since most of her childhood was spent aboard a ship. Her parents where merchants of fine goods, sailing from Magnimar to Absalon several times each year. In one of these travels her father’s ship was attacked by pirates. In the bloody fight that followed, Elannaris saw her father being killed, as well as much of his crew, and she, her mother, sister and brother twins were captured.

The pirates took her family to Ilizmagorti, at the Mediogalti Island and sold them as slaves at the Fleshmarket Close to Ruthilda Goldshackle. After a couple of days under Ruthilda’s wrath, Elannaris, her mother and sister were sold to the Crimson Citadel as prostitutes. She never saw her brother again.

Elannaris spent the her next hundred years as at the Honeyed Gardens of the Citadel, serving the cult’s assassins with pleasures of the flesh to refresh their bodies and spirits after successful assignments. During her time as a prostitute, her mother introduced her to the cult of Calistria and it was only her belief in the Savored Sting that kept her from losing her mind. Her mother died when she was sixty and her elder sister became insane after eighty years as a prostitute, after which she disappeared.

Over the years, Elannaris learned how to use her body and charm to discover secrets from her lovers, secrets that would be used to gain power within the Citadel. She was not surprised when a couple of her lovers decided to kill her. She is only alive thanks to an older red mantis assassin, Gelt, who really loved her and helped her to flee, faking her death.

Once out of the Citadel, Gelt arranged her a place at a pirate ship that would take her to Port Peril, where she would be able to take another ship and finally be free.

Elannaris decided to celebrate her safe arrival in Port Peril with a few drinks at a tavern called the Formidably Maid. There were some suspicious-looking characters there, to be sure, and she decided to give them a wide berth, but as she left, feeling a bit woozy from drink, she was set upon by thugs in a dark alley and knocked unconscious.


Just need mybackground


Updating the list.

Melee:
Gadoongo Heineous - battle cleric
Gip - goblin cleric (also Ranged)
Antuok of the Fen - tank cleric
Drausk Bloodreaver - battle cleric

Ranged:
Gip - goblin cleric (also Melee)
Red Maria - gunslinger cleric

Control:
Chug Jenkins - debuffer cleric
Coras Skytalon - caller cleric

Support:
Morgrym Black - scholar cleric
Laro Farfeet - thieving cleric
Elannaris Darantholar - courtesan cleric


Elannaris Darantholar wrote:

Here is Elannaris background. What you guys think of it?

** spoiler omitted **...

Nice. Ties into the campaign and everything :-)


Gadoongo is designed to work as a tank. He can do damage, but that's not much where I was going to focus later on. :)


SodiumTelluride wrote:

Updating the list.

Melee:
Gadoongo Heineous - battle cleric
Gip - goblin cleric (also Ranged)
Antuok of the Fen - tank cleric
Drausk Bloodreaver - battle cleric

Ranged:
Gip - goblin cleric (also Melee)
Red Maria - gunslinger cleric

Control:
Chug Jenkins - debuffer cleric
Coras Skytalon - caller cleric

Support:
Morgrym Black - scholar cleric
Laro Farfeet - thieving cleric
Elannaris Darantholar - courtesan cleric

thank you for making the list


kyrt-ryder wrote:

Just for clarity David, when you say Average plus one each additional level, do you mean....

Rotating low-high average plus one [so d8 results in 5 at level 2, 6 at level 3, 5 at level 4 and so on]

Rotating high-low average plus one [so d8 results in 6 at level 2, 5 at level 3, 6 at level 4 and so on]

Average round down plus one [so d8 results in 5 at all levels]

Average round up plus one [so d8 results in 6 at all levels]

I already gave my word to play in Sam's game so I won't be participating here, but since I sort of initiated this movement I figured I'd watch it and go ahead and ask for this clarification early.

I don't really have time to run a game right now, so go ahead and lay in this one

The Exchange

@david Barker: When are you planning to end the recruitment and start the AP?

Just curious!


ending Friday evening will probably start Monday


will post a background tonight


Hello, Sam here.
My character is finally ready! Tell me if you have any questions critiques, or suggestions.


Yaela Eianril wrote:

Hello, Sam here.

My character is finally ready! Tell me if you have any questions critiques, or suggestions.

Looks pretty good, although you need to either cut the line that says +3 armor, or change the AC to 15, and you only get two traits unless there is a drawback im missing. But in all seriousness, the character looks sharp.


Added background and (soon to be stolen) gear to Coras


Antuok of the Fen wrote:
Yaela Eianril wrote:

Hello, Sam here.

My character is finally ready! Tell me if you have any questions critiques, or suggestions.
Looks pretty good, although you need to either cut the line that says +3 armor, or change the AC to 15, and you only get two traits unless there is a drawback im missing. But in all seriousness, the character looks sharp.

Thanks. Will do. I look forward to starting.

EDIT: All better now. The extra trait was an alternate racial trait that I took that I put in the wrong spot, and the AC issue was because I based my character of a different character sheet that had +3 armor and I forgot to change that.


submission closes in 4 hours

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