Rise of the Runelords (Inactive)

Game Master ElegantlyWasted


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Athletics is keyed off of Strength.


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I'd love to see if I can join the game! Here's what my results are for stats:
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 1) + 6 = 11

Yikes! That didn't work out so well. 20 point buy for me!


dotting for so much interest

stats 1: 2d6 + 6 ⇒ (6, 4) + 6 = 16
stats 2: 2d6 + 6 ⇒ (3, 5) + 6 = 14
stats 3: 2d6 + 6 ⇒ (5, 1) + 6 = 12
stats 4: 2d6 + 6 ⇒ (3, 3) + 6 = 12
stats 5: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stats 6: 2d6 + 6 ⇒ (4, 2) + 6 = 12

This will be my eventually entrant, poor fellow has been in two Rise of the Runelords that barely made it past the initial fight. Will make the adjustments in the morning, and give you the 10 minute background.


Just checking in, i'm interested in this. I've run the path but never played in it I hope that's ok!

2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 4) + 6 = 14

Not bad, I'll think of something and get back to you.


Any PCGen experts here? I can't seem to get it to give me the Runelords traits as an option to select ... anyone know how to make that work?

Silver Crusade RPG Superstar 2013 Top 8

Would you be able/interested in issuing Pathfinder Society chronicle sheets for this?

Stat: 2d6 + 6 ⇒ (6, 1) + 6 = 13
Stat: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Stat: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Stat: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Stat: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Stat: 2d6 + 6 ⇒ (2, 1) + 6 = 9

The Exchange

I'm going to submit my Ifrit Magnus named Chrona Agni, will be filling out her details during nap time.


Is acrobatics(tumble, balance) still a thing? Also would the Derring Do deed apply to athletics?

Which classes get it as a class skill? Any that have at least one of the former skills?


Just need to finish up the 10 point background and tidy up my sheet everything else should be good to go


I'm new to PF and PbP, but I'd be interested in joining.

Stat 1: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Stat 2: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Stat 3: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Stat 4: 2d6 + 6 ⇒ (3, 4) + 6 = 13
Stat 5: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat 6: 2d6 + 6 ⇒ (6, 3) + 6 = 15

Though I think I'll try my luck with the 20-point buy.


muklowd wrote:
Any PCGen experts here? I can't seem to get it to give me the Runelords traits as an option to select ... anyone know how to make that work?

Go to Sources> Select Sources. Choose the Advanced tab and select Pathfinder RPG as the game right below it. You should see Rise of the Runelords in the list. Select Rise of the Runelords Player's Guide (Anniversary Edition) and add selected, then click Load.


str: 2d6 + 6 ⇒ (6, 1) + 6 = 13
dex: 2d6 + 6 ⇒ (2, 5) + 6 = 13
con: 2d6 + 6 ⇒ (3, 1) + 6 = 10
int: 2d6 + 6 ⇒ (1, 6) + 6 = 13
wis: 2d6 + 6 ⇒ (2, 6) + 6 = 14
cha: 2d6 + 6 ⇒ (3, 4) + 6 = 13
looks like point buy for me. Ill be submitting my character as soon as I have a chance to give his class a thought.


Everything including the 10 points should be done, Set up to be front line melee.


This is an AP that I have always wanted to play in. I have a few character concepts that would be fun to play. Let me see what the stat rolls give me to work with and I will put one of the concepts together for your review.

State: 2d6 + 6 ⇒ (3, 5) + 6 = 14
State: 2d6 + 6 ⇒ (4, 4) + 6 = 14
State: 2d6 + 6 ⇒ (3, 5) + 6 = 14
State: 2d6 + 6 ⇒ (2, 2) + 6 = 10
State: 2d6 + 6 ⇒ (4, 1) + 6 = 11
State: 2d6 + 6 ⇒ (3, 4) + 6 = 13


Lets see what I get.
Stats 1: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats 2: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Stats 3: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stats 4: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Stats 5: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Stats 6: 2d6 + 6 ⇒ (4, 3) + 6 = 13

O_O
Thank you dice.


Would love to join. Rolling now will fill in character soon.

2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11

That makes a pretty sweet set of stats. As for class am thinking some sort of 6th level spell caster, will figure out which when/as I write the characters background.


TPJ wrote:
muklowd wrote:
Any PCGen experts here? I can't seem to get it to give me the Runelords traits as an option to select ... anyone know how to make that work?
Go to Sources> Select Sources. Choose the Advanced tab and select Pathfinder RPG as the game right below it. You should see Rise of the Runelords in the list. Select Rise of the Runelords Player's Guide (Anniversary Edition) and add selected, then click Load.

That's awesome - thanks very much!


GM Wasted wrote:
Athletics is keyed off of Strength.

Hi GM Wasted! I adjusted my character for that. I also found out more about Background Skills. That allowed Raven to pick up Appraise and Linguistics, which is super cool. I kind of wish we had those rules in PFS. :)

Silver Crusade RPG Superstar 2013 Top 8

I have played the PFS sanctioned portion of books 1 and 5, but no other portion of the AP.

I do like to post several times a day (though over the weekends and during conventions that will most likely slow down).

If selected I will make a forum avatar for the character (I'd also appreciate receiving PFS chronicle sheets if possible). Any feedback is appreciated.

Grunyar Nargrymkin:
Grunyar Nargrymkin is a taciturn dwarf with a deep hatred for giants which is nearly rivaled by his hatred for himself. Raised on tales of his famous ancestor’s giant slaying exploits, Grunyar felt pressured to live up to Nargrym Steelhand’s legacy. Years of training failed Grunyar when his family was attacked and slain by giants while he hid, paralyzed with fear. Recovered, he is determined to face his fears and so headed to Sandpoint, drawn by tales of raiding giants and perilous danger. Grunyar is determined to redeem himself or to die trying.

Grunyar Nargrymkin
Male dwarf ranger 1
NG Medium humanoid (dwarf)
Init +2; Senses Perception +6 (+8 vs. giants or unusual stonework)
----- Defense -----
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex); +4 dodge vs. giants
hp 14 (1d10+4)
Fort +5, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities
----- Offense -----
Speed 30 ft.
Melee dwarven waraxe +4 (d10+3/x3) or shield bash +4 (d4+3)
Ranged longbow +3 (d8/x3) or cold iron javelin +3 (d6+3) or cold iron dagger +3 (d4+3/19-20)
Special Attacks +2 on attack rolls and +1 on damage rolls against giant humanoids, favored enemy (giants +2)
----- Statistics -----
Str 17, Dex 14, Con 16, Int 10, Wis 15, Cha 7
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush or trip while standing on the ground)
Feats Improved Shield Bash
Skills Athletics +1, Handle Animal +2, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Stealth +0, Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework; Armor Check Penalty –6
Traits Armor Expert, Giant Slayer, Magical Knack (ranger)
Drawbacks Oppressive Expectations
Languages Common, Dwarven
SQ track +1, wild empathy –1
Combat Gear none; Other Gear backpack, bedroll, belt pouch, chalk, chain mail, cold iron dagger, cold iron javelin x3 dwarven waraxe, grappling hook, hammer, heavy wooden shield, longbow with 20 cold iron arrows, piton x10, silk rope (50 ft.), waterskin, whetstone, wooden holy symbol of Torag, 9 gp, 3 sp, 9 cp

1) Five Essential Things

  • Grunyar’s family can trace their lineage to the famous giant slayer, Nargrym Steelhand, who died in 4076 AR.
  • His family originally hailed from Janderhoff, but emigrated to western Varisia when Grunyar’s grandfather Akel Nargrymkin decided to set up his own smithy to bring dwarvencrafted goods to a ‘hungry market’.
  • All of Grunyar’s family were very proud of their giant-slaying ancestor, and Grunyar especially trained to emulate the deeds of his famous ancestor.
  • Grunyar never felt that he measured up to his ancestor’s legacy, and when he was put to the test he failed.
  • He has been in a deep depression ever since, and has come to Sandpoint in an attempt to redeem himself by tracking down and killing as many giants as possible.
2) Two Goals
  • It would be epic for Grunyar to face down a giant on his own, and finally redeem himself in his eyes.
  • It would be interesting if he somehow discovered that he was adopted. Perhaps his biological family becomes a foe of the party somehow?
3) Two Secrets
  • When giants attacked his family Grunyar hid in fear, and is determined to not let that happen again.
  • Grunyar does not know that he is in fact adopted, and not related to Nargrym Steelhand at all.
4) Three Character Ties
  • Perhaps one of his distant kin in Janderhoff learns of Grunyar’s inaction in defending his family from giants and somehow blames him? Potentially going so far as to declare a blood debt?
  • A Varisian caravan found him after his family was slain, and one of their number (a priest of Desna) tried her best to heal his physical and spiritual wounds.
  • Another woodsman has decided that Grunyar has been poaching from him.
5) Three Memories
  • He remembers sitting on his grandfather’s knee listening to tales of Nargrym Steelhand.
  • He remembers trembling uncontrollably as giants slaughtered his family and hoping that they would not discover his hiding place.
  • He remembers the priest of Densa’s kindness.

Dark Archive

Roll 1: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Roll 2: 2d6 + 6 ⇒ (2, 5) + 6 = 13
Roll 3: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Roll 4: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Roll 5: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Roll 6: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Well, not the best rolls compared to others here, but I'll work with it to the best of my ability. How we doing health?

Sovereign Court

I have a sorcerer I'd like to try out. Here goes nothing...

Roll 1: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Roll 2: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Roll 3: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Roll 4: 2d6 + 6 ⇒ (2, 4) + 6 = 12
Roll 5: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Roll 6: 2d6 + 6 ⇒ (4, 5) + 6 = 15


2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 2) + 6 = 12

welp, 20pb it is!


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Posting this for ease of use

Calin Moonbreeze - Half-Elf Fighter - Friends and Enemies
Chrona Agni - Ifrit Magus (Eldritch Scion) - Hagfish Hopeful
Kara Reinhart - Kitsune Oracle of Fire (Spirit Guide) - Exile
Lynleera Sunwhisper - Elf Magis (Spelldancer) - Scholar of the Ancients
Praetor Ryswell - Human (unknown ethnicity) Paladin - Friends and Enemies
Raven Zarelli - Human (Chelaxian) Cleric of Desna (Varisian Pilgrim) - Family Ties
Selaros Teskarova - Half-Elf Vigilante - Goblin Watcher (missing 2nd trait)
Tassira Vantyev - Human (Taldan) Sorceress (Fey) - Merchant Family (?)


Monkeygod wrote:

Is acrobatics(tumble, balance) still a thing? Also would the Derring Do deed apply to athletics?

Which classes get it as a class skill? Any that have at least one of the former skills?

Acrobatics for tumblr and balance is still a thing and yes, any class that gets Climb or Swim gets Athletics


As far as health, it's as normal for first level. You can choose to either roll or take average upon leveling

Scarab Sages

Hi Wasted! So the numbers I (Garfrum) rolled were not up to snuff so I'm going with a 20-pt buy. I wrote my 10-minute background and short bio for Florin and you can find it in this character's profile. Thanks for putting this together!


Roll: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Roll: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Roll: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Roll: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Roll: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Roll: 2d6 + 6 ⇒ (5, 3) + 6 = 14

20 point buy for me...


Lynleera Sunwhisper wrote:

Posting this for ease of use

Calin Moonbreeze - Half-Elf Fighter - Friends and Enemies
Chrona Agni - Ifrit Magus (Eldritch Scion) - Hagfish Hopeful
Kara Reinhart - Kitsune Oracle of Fire (Spirit Guide) - Exile
Lynleera Sunwhisper - Elf Magis (Spelldancer) - Scholar of the Ancients
Praetor Ryswell - Human (unknown ethnicity) Paladin - Friends and Enemies
Raven Zarelli - Human (Chelaxian) Cleric of Desna (Varisian Pilgrim) - Family Ties
Selaros Teskarova - Half-Elf Vigilante - Goblin Watcher (missing 2nd trait)

Thanks! That is super helpful!


You left out my character... :(


Tassira Vantyev wrote:
You left out my character... :(

Sorry about that, I just edited it and put you in though I'm not sure which one of the traits is a campaign trait...


I picked the Merchant Family trait. I even clearly indicated it on her profile.

Silver Crusade RPG Superstar 2013 Top 8

Lynleera Sunwhisper wrote:
Tassira Vantyev wrote:
You left out my character... :(
Sorry about that, I just edited it and put you in though I'm not sure which one of the traits is a campaign trait...

You also left out my character.


Hopefully I have them all. Sorry again if you are not on the list.

Calin Moonbreeze - Half-Elf Fighter - Friends and Enemies
Chrona Agni - Ifrit Magus (Eldritch Scion) - Hagfish Hopeful
Grunyar Nargrymkin - Dwarf Ranger - Giant Slayer
Kara Reinhart - Kitsune Oracle of Fire (Spirit Guide) - Exile
Lynleera Sunwhisper - Elf Magis (Spelldancer) - Scholar of the Ancients
Praetor Ryswell - Human (unknown ethnicity) Paladin - Friends and Enemies
Raven Zarelli - Human (Chelaxian) Cleric of Desna (Varisian Pilgrim) - Family Ties
Selaros Teskarova - Half-Elf Vigilante - Goblin Watcher (missing 2nd trait)
Tassira Vantyev - Human (Taldan) Sorceress (Fey) - Merchant Family


Thank you. :)


Thank you very much Lynleera! That was a super helpful listing. I'm surprised I'm the only Cleric so far. :)

GM Wasted, I have not yet received a reply to the other game I applied for. It's still active technically, but if you would like me to commit to this game I'll see what I can do. I'd love to help out as a Party Healer and Buffer.


Let's see what I can come up with with rolls of;
Sounds cool, I'll see what I can come up with
roll: 2d6 + 6 ⇒ (1, 3) + 6 = 10
roll: 2d6 + 6 ⇒ (4, 6) + 6 = 16
roll: 2d6 + 6 ⇒ (4, 1) + 6 = 11
roll: 2d6 + 6 ⇒ (5, 6) + 6 = 17
roll: 2d6 + 6 ⇒ (3, 3) + 6 = 12
roll: 2d6 + 6 ⇒ (1, 4) + 6 = 11


Update: Character complete. I just need to create a profile page for him.


Raven Zarelli wrote:

Thank you very much Lynleera! That was a super helpful listing. I'm surprised I'm the only Cleric so far. :)

GM Wasted, I have not yet received a reply to the other game I applied for. It's still active technically, but if you would like me to commit to this game I'll see what I can do. I'd love to help out as a Party Healer and Buffer.

While I am certainly inclined to select a divine caster, there's still five days for people to apply. I'd hate to ask you to focus here and then not select you for whatever reason.


2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (5, 3) + 6 = 14

That's 9 point buy, so I guess I will bow out before I even begin! :P It was worth a shot, but unfortunately I am not interested in playing 20 point buy when there is a good chance another player will have 30+ point buy from their rolls. Have fun guys and good luck!


Trying to see what I can get:

Roll 1: 2d6 + 6 ⇒ (3, 3) + 6 = 12
Roll 2: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Roll 3: 2d6 + 6 ⇒ (6, 6) + 6 = 18
Roll 4: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Roll 5: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Roll 6: 2d6 + 6 ⇒ (2, 1) + 6 = 9

That's effectively a 25 pts buy...let me see what I can do with it.


Lynleera Sunwhisper wrote:

Posting this for ease of use

Calin Moonbreeze - Half-Elf Fighter - Friends and Enemies
Chrona Agni - Ifrit Magus (Eldritch Scion) - Hagfish Hopeful
Kara Reinhart - Kitsune Oracle of Fire (Spirit Guide) - Exile
Lynleera Sunwhisper - Elf Magis (Spelldancer) - Scholar of the Ancients
Praetor Ryswell - Human (unknown ethnicity) Paladin - Friends and Enemies
Raven Zarelli - Human (Chelaxian) Cleric of Desna (Varisian Pilgrim) - Family Ties
Selaros Teskarova - Half-Elf Vigilante - Goblin Watcher (missing 2nd trait)
Tassira Vantyev - Human (Taldan) Sorceress (Fey) - Merchant Family (?)

Indeed as others have mentioned thanks a bunch!


Am I missing something here? Is there a spot we are supposed to put the characters we make? I just PMed mine (sort of) to GMWasted - is that wrong?


Not wrong exactly but generally people make an Alias for their character and post a link to them in this thread


Ah right - gotcha - made one now :)


GM Wasted wrote:
While I am certainly inclined to select a divine caster, there's still five days for people to apply. I'd hate to ask you to focus here and then not select you for whatever reason.

Oh, certainly! That is very thoughtful of you. I will just keep an eye on things and see how selection goes then. I hope more Clerics apply at least, so everyone else is likely to have one in the final party. I have noticed that Pathfinder has become expansive enough that other classes can replace the need for Clerics. They are still one of my favorite classes though. They're really fun!


Clerics have always been a great class. What I appreciate about Pathfinder is that it has significantly leveled the playing field as far as non-full casters go. I mean, fighters don't suck. That's crazy


I was thinking on a druid before I started to really study the vigilante class, but I also applied one for another game so if she gets chosen I might change class and fit my background to reflect that if GM Wasted doesn't mind that. :)

Mostly my backgrounds are tied to the person not the class anyway so it's just a little bit of work, but when I enjoy it is it then work :p


GM Wasted wrote:
Clerics have always been a great class. What I appreciate about Pathfinder is that it has significantly leveled the playing field as far as non-full casters go. I mean, fighters don't suck. That's crazy

I love fighter-type classes, but I'm not very good at playing them. I've tried a few times in PFS. Casters seem to be much easier for me for some reason. Support Casters that is; I've never played a Blaster or anything like that. My favorite part is when everyone works together! Sometimes I think it's weird that I never swing my weapons on certain characters, but my friends say healing and buffs really help too. That makes me happy at least.

Oh, I'm sorry if I talk too much! It's just really fun to make friends and stuff.


I concur - Clerics are awesome! And something I often play in my gaming group... I love the "we win together" vibe ...


Honestly I think Blasters are inefficient at best. Unchained monk or straight fighter has more reliable damage. Wizards (and other full casters) shine the most, to me, when they use spells to shape the battlefield/world around them and ensure victory by helping their allies or hindering their foes rather than just raining fire from the sky

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