Kingmaker: The Destined Duo

Game Master Jing the Bandit

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This is the submission for Jovich. I will adjust soon.
I am going with the swashbuckler/Magus blade bound. Should have the alias updated soon.


@Ouachitonian My biggest worry is that might cause you to overshadow your fellow ruler/player. It's one thing to be powerful, it's another to dangerously so.

I'm not saying I would exclude it, but it would cause me to be more careful in consideration to your 'matching pair'.

That's fair.

This is Djack... with the submission alias.

Ivan "Vanya" Talanov, the boy who would be king.

Lost in the annals of time will be the truth; where he came from, who he was and how he found his love.

The stuff off wives' tales, Ivan. Youngest of three brothers, sons of the old hag... casting their arrows to scry their fate.

Siege Mage/Beastmaster - Servant of the People.

The Frog Princess

Silver Crusade

How do you feel about Pet classes? I suspect that a hybrid with 2 pet classes be too much (?) but would something like a Summoner/Shaman be acceptable?

With the stats I rolled (15,15,12,11,10,8) I really don't see any decent way to contribute directly to combat EXCEPT through a pet class. And I really don't want to play a PURE support character, that can just get too boring when combat breaks out.

I'm thinking something like a Summoner/Shaman


Two potential 17s and you cant participate in a combat decently? You dont need a 19 or twenty to be frontliner. You have max HP, I think you are under valuing your ability scores.


Change the 12 into a 16. That at least brings you close to a 25 point buy with my GM reroll

I have no issue with pet classes but they are easy to kill and I will be holding no punches so your resources may find themselves depleted and potentially then some some days.

I don't hold punches and there are for a small period going to be less targets.

I think I am ready. I have to do some final adjustments but it should be good to go for the most part.

You’ve got my interest. Going to roll, see if maybe I can come up with something.

4d6 ⇒ (2, 5, 1, 6) = 14 13

4d6 ⇒ (6, 3, 1, 4) = 14 13

4d6 ⇒ (5, 1, 6, 4) = 16 15

4d6 ⇒ (5, 4, 2, 6) = 17 15

4d6 ⇒ (5, 2, 5, 5) = 17 15

4d6 ⇒ (3, 3, 1, 2) = 9

4d6 ⇒ (5, 3, 4, 5) = 17 14

4d6 ⇒ (1, 3, 4, 5) = 13 12
4d6 ⇒ (1, 6, 6, 6) = 19 18
4d6 ⇒ (5, 2, 6, 2) = 15 13
4d6 ⇒ (4, 3, 6, 1) = 14 13
4d6 ⇒ (3, 5, 1, 1) = 10 9
4d6 ⇒ (6, 5, 4, 6) = 21 17
4d6 ⇒ (4, 2, 3, 4) = 13 10

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber


4d6 ⇒ (3, 3, 5, 5) = 16 13
4d6 ⇒ (4, 3, 6, 3) = 16 13
4d6 ⇒ (1, 1, 1, 3) = 6 5
4d6 ⇒ (3, 5, 2, 2) = 12 10
4d6 ⇒ (6, 2, 1, 5) = 14 13
4d6 ⇒ (5, 1, 5, 4) = 15 14
4d6 ⇒ (3, 5, 6, 6) = 20 17

Then drop the 10 to an 8 for 17,14,13,13,13, 8. Yes, that's decent enough.

Now to figure out what to do with it.

4d6 - 1 ⇒ (3, 6, 2, 1) - 1 = 11
4d6 - 2 ⇒ (4, 5, 6, 2) - 2 = 15
4d6 - 5 ⇒ (5, 6, 5, 5) - 5 = 16
4d6 - 3 ⇒ (5, 5, 3, 6) - 3 = 16
4d6 - 1 ⇒ (1, 2, 5, 5) - 1 = 12
4d6 - 3 ⇒ (3, 6, 6, 3) - 3 = 15
4d6 - 2 ⇒ (2, 4, 2, 6) - 2 = 12

The dice god have given me a most interesting set up, and one that frankly is begging for a mad build. If we drop the 11 for an 8, that's a fairly even stat block. Skald maybe, but definitely something more backline. I need to step outside my sword loving habits.

You had said that we aren't to trivialize our flaw. Does that mean we can not use things like feats and traits to improve it? Suppose the 8 was in dex, does that mean no Lightning reflexes or traits that raise reflex save by 1, even though they only "fix" part of the dex deficit; reflex is better but ac still worse and ranged still worse? If I understand correctly you couldn't use a ranger's fighting style to ignore dex requirements for feats as well.

When we hit 4th level and every 4 later can we put our stat increase into the low stat?

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Looks like I'm going with a unbarb/unrog, A short sword-wielding ulfen girl whose wanderlust and relatively short attention span have brought her to the stolen lands...

Inspiration Pic

I will have to drop out of this one.

trawets71 wrote:
You had said that we aren't to trivialize our flaw. Does that mean we can not use things like feats and traits to improve it?

I'm only guessing here, but I think he means not to completely invalidate it. An example would be putting an 8 in charisma and then going Empiricist Investigator with the trait Student of Philosophy and Bruising Intellect so that by level 2 you use INT for Diplomacy, Intimidate, and UMD.

Just my thoughts on what that would mean.

Honestly, not certain why... But, the more this topic comes up, the more it bugs me on some level.

I like the setup, the DM and the 2 adventurer thing, hey even Discord! I have an account and use it with my boy, easier when he's on Fortnite (with headphones on).

Been trying to reconcile it, but I can't.

Withdrawing interest.

Interesting. I'm seriously considering this.

4d6: 4d6 ⇒ (2, 3, 3, 4) = 12
4d6: 4d6 ⇒ (1, 5, 2, 5) = 13
4d6: 4d6 ⇒ (4, 1, 1, 3) = 9
4d6: 4d6 ⇒ (3, 4, 5, 4) = 16
4d6: 4d6 ⇒ (4, 6, 6, 6) = 22
4d6: 4d6 ⇒ (6, 6, 4, 5) = 21
4d6: 4d6 ⇒ (4, 1, 1, 6) = 12

10, 11, 12, 13, 17, 18

I can probably work with this. I'm thinking ranger + something else. I'll see what I come up with.

Mat_H wrote:

I'm only guessing here, but I think he means not to completely invalidate it. An example would be putting an 8 in charisma and then going Empiricist Investigator with the trait Student of Philosophy and Bruising Intellect so that by level 2 you use INT for Diplomacy, Intimidate, and UMD.
Just my thoughts on what that would mean.

Which is exactly why I'm asking. I've got an Empiricist Investigator I've been wanting to play and it allows many skills to use Int, those you mention being the big ones. I wasn't going to use Bruising Intellect. I'm considering Ranger, so I'm trying to figure out where to put my flaw stat.

This sounds really interesting. I will try to put something together quickly, depending on my stats. I've been wanting to try out a witch for a while, but I need to choose what to pair it with.

4d6: 4d6 ⇒ (2, 1, 6, 6) = 15 14
4d6: 4d6 ⇒ (6, 4, 6, 3) = 19 16
4d6: 4d6 ⇒ (6, 1, 4, 4) = 15 14
4d6: 4d6 ⇒ (1, 5, 6, 5) = 17 16
4d6: 4d6 ⇒ (3, 1, 1, 4) = 9
4d6: 4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6: 4d6 ⇒ (4, 6, 2, 1) = 13 12 -->8

for a final spread of 16, 16, 14, 14, 13, 8. pretty well-rounded. I'll put something together asap


The example Mat_H is the best example of what I mean by delegitimizing a flaw. Charisma for most character only governs face based skill checks.

Using feats and traits to completely nullify that flaw while smart and good power gaming is not what I am looking for. You are mortals but you are honestly powerful ones. Gestalt let's you shore up a LOT of things to make you powerful in many ways.

If you choose charisma as your flaw, then you are just not gonna excel 24/7 at diplomacy. It's not a bad thing, it gives you a huge area to base RP in.

If your flaw is Str, I am not saying you cant do Dex to damage, but I dont want you to somehow be able to climb with ease, swim like a fish, carry stupid immense loads.

If you want to spend your level advancements on your flaw, I wont stop you but it will take your character years of in game growth to overcome a weakness and that is good for roleplay.

An 8 is just slightly subpar for the average person. I'm not saying yah got to be the village idiot but perhaps sometimes you are just a little oblivious or maybe the nuances of what someone is meaning in what they say goes right over your head.

Maybe you are a little clumsy.

So yes, anything that changes a skill characteristic of your flaw to another better characteristic is out. It's one reason I said no Versatile Performance.

Okay, I'm working on a Fighter (Aldori Defender)/Sorcerer (Eldritch Scrapper), probably going into the Swordlord prestige class on the Fighter side. However, doing so, I did notice something:

Aldori Defender wrote:

Defensive Parry (Ex): At 3rd level, when an Aldori defender makes a full attack with an Aldori dueling sword, he gains a +1 shield bonus to his AC against melee attacks until the beginning of his next turn. This bonus increases to +2 at 7th level, +3 at 11th level, and +4 at 15th level.

This ability replaces armor training.

Aldori Swordlord wrote:

Defensive Parry (Ex): At 3rd level, an Aldori swordlord gains a +1 dodge bonus to his AC when making a full attack with an Aldori dueling sword. This AC bonus increases to +2 at 7th level. If an Aldori duelist is also a fighter with the Aldori defender fighter archetype (see page 22), levels in this class stack with his fighter levels when determining the AC bonus from this ability.

Bolded points are my emphasis. Basically, the prestige class ability says that the Aldori Swordlord's Defensive Parry class feature stacks with the Aldori Defender's fighter level to determine the bonus from that ability. HOWEVER, the Aldori Defender gives a shield bonus, and the Aldori Swordlord gives a dodge bonus.

My question is would these count as two separate bonuses that my Fighter + Swordlord levels combined determine the benefits of, or would the prestige class change the type of bonus to a shield bonus, instead of a dodge bonus?


That...I will have to do some forum diving and questioning. Part of me assumed somewhere there is an errata or faq on this subject already.

I cant say I can give an immediate answer or potentially an answer before the recruitment is over. But if you are picked I will certainly have a ruling before it comes into play.

If it has the potential for needing to change your entire class build...then I will try to get a ruling sooner but we could also 'retrain' based off of UC rules to turn that side of things into something comparable and still viable.

Okay. Since both the archetype and the prestige class were re-printed in the Adventurer's Guide, I would have thought Paizo would have updated one to match the other, and there was not a FAQ or errata for it otherwise.

It won't change my build one way or the other, but since Dodge bonuses stack with each other and shield bonuses do not, I think it's important to figure out how the math will work before we get there (which wouldn't be until level 8 at the earliest).

I could be wrong and my wife would be happy to point that out to any and all but the way I see it is...

Aldori defender grants a SHIELD bonus

Aldori swordlord grants you a DODGE bonus

Even thought the character is getting two bonuses for the same action, they are two different bonuses. I would think they would work with each other.

The others ability...the way I read it is that
your levels as a Aldori defender and Aldori swordlord stack to determine your total levels as an Aldori swordlord in reference to the Dodge bonus granted by Defensive Parry (Ex) only.

My two cents is that a 7th level Aldori defender with 4 levels as a Aldori Swordlord would have a +2 Shield bonus and a +2 Dodge bonus.

Just an update: I'm building a Surtova red draconic blood arcanist // vanguard slayer. Is it okay if the background and details are a bit vague and flexible, or would you prefer her more refined? I can see her sliding anywhere along the CG-CE range, which would affect her personality and such, depending on need if chosen.

My reading was close, but a little different.

A 7th level Aldori Defender/4th level Aldori Swordlord would have a +3 shield bonus and a +1 dodge bonus, as though you were a level 11 Aldori Defender. Same total bonus, slightly different makeup.

I also believe that the fact that the two of us read it slightly differently means that the GM should make a ruling on how they think it should apply.


Mmmm...Thst is upto you, i can certainly work and try to incorporate a bit easier with a slightly vaguer story....but I can also work with highly detailed and refined.

As of now, I’m going to come up with a Cavalier / Magus, archetypes for now are undetermined. Never really played a cavalier before, so it should be fun to learn about the class.

The concept for the game sounds very intriguing and I have an interesting idea for a rogue or ranger/witch

Lets roll them bones!

4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (6, 4, 6, 3) = 19
4d6 ⇒ (3, 2, 6, 3) = 14
4d6 ⇒ (6, 5, 6, 1) = 18
4d6 ⇒ (4, 6, 5, 3) = 18
4d6 ⇒ (5, 1, 3, 2) = 11

Looks like 13, 8, 14, 12, 17, 15 I can definitely work with that!

Hello GM,
I have been looking for a Kingmaker campaign for a very long time!!

I am a player that loves roleplaying and building a story together with the whole group!

I am a player that works hard to create a good group harmony.

I would love to play a role which allows my character to shape the kingdom and to aim for a good community.

Here is the character background :

Kyron, the Kitsune bard, had a rough start in life … well first of all she did not even know that she was a Kitsune until … well … let us start at the beginning.

Kyron was found on the steps of the Silver Star shop, a music store and secret Sarenite shrine in Kintargo in Cheliax, wrapped in blankets, with no name or note of any kind. The only sign that slightly shocked the Sarenites was a golden mark resembling the holy symbol of the Dawnflower on Kyron’s arm – had a follower of Asmodeus found the child, her life could have ended right there.

The baby girl was given to two secret Sarenite followers, a bard from Brevoy and a dervish swashbuckler from the River Kingdoms, Sharon and Kollin, who had coincidentally met and fell in love in Kintargo. Sharon and Kollin had received repeating visions that showed two foxes in an immoral union – and both foxes had a strange golden mark on their arms that were identical to the mark on the child they had heard about. Obliged to follow this mystical sign, the married couple that could not conceive any children of their own, volunteered to raise the baby girl and cared for the kid in an environment not typical for a child: as followers of Sarenrae in Kintargo they had to keep their faith to themselves and also Kyron’s symbol on his arm a secret.

The life of Sharon and Kollina was centered mainly on their duties to music, their work in the opera house as well as the faith in their goddess. Thus, Kyron was raised in the faith of Sarenrae and loved music as much as his ‘parents’. It came as a shock to all of them when Kyron suddenly turned into the shape of a Kitsune on her seventh birthday and her parents obliged her to control herself and never take this lupine form. It was hard for Kyron to resist the urge to see her other form but she complied with her parents request.

Though Kyron was like any other child, the secret she had to keep because of her faith, because of her mark and because of her race took away parts of the innocence that life as a child usually embodies. But her high social aptitude led to a happy life in a house where warmth and love were the foundations of family life.

But Kyron also saw the seduction, cruelty, vengeance and ruthless behavior of house Thrune in Cheliax and she began to think about the good that could potentially result from her faith, and she dreamt about a day where she could build a kingdom with her own hands – a kingdom where no evil was committed in the name of a god.

A child is framed by the environment that she lives in but Kyron was never comfortable with life in Cheliax, and it was clear after a while that although she was devoted to her parents, Kyron was willing to choose her own path.

The rise of house Thrune in Kintargo and the attack on the Sarenite faith in Cheliax led to a disaster that Kyron could not have imagined. In a single night the majority of Sarenite followers in Kintargo were either killed, imprisoned or pushed into hiding. Although Kyron was already an adolescent at that time it was nonetheless a shock for her when her mother and father died in front of her eyes and only luck allowed her to escape the grasp of house Thrune.

Kyron’s survival was not a certainty but she embraced her Kitsune form to hide her identity and was successful to follow her goddess’ light and made a path through Cheliax that led her to the roots … the roots of her parents.

She traveled to the homelands of Sharon and Kollin and with some luck she was admitted to the Pitax Academy of Grand Arts. Now Kyron has completed her studies and is ready to make her dream come true … to build a kingdom where no evil will be committed in the name of a god.

Character Personality:

Kyron was raised as a follower of Sarenrae so that compassion is a central focal point of her personality. But she was also shaped by her parents who loved music and enjoyed life.

Kyron wants nothing more and nothing less than the freedom to live in an environment where benevolence and caring for one’s environment are the foundations.

She is against the way of the wicked, and distastes amoral behavior. She accepts that one’s actions have consequences, and knows that life can be good if evil is compelled to turn to the light.

Kyron is thus determined to seize every moment together with companions and to experience the fruits that good deeds can offer.

Stats rolled:

4d6 ⇒ (6, 3, 3, 2) = 14 12
4d6 ⇒ (2, 3, 4, 6) = 15 13
4d6 ⇒ (4, 5, 6, 2) = 17 15
4d6 ⇒ (4, 2, 6, 1) = 13 12
4d6 ⇒ (1, 4, 6, 1) = 12 11
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (6, 6, 5, 3) = 20 17

Would that work for you? I also have other ideas. :-)

Ooo consider my interest piqued, I’m feeling some kinda caster. I’ll have to whip up something. Hopefully the dice gods are kind though.

4d6 ⇒ (2, 3, 1, 2) = 8
4d6 ⇒ (4, 6, 1, 1) = 12
4d6 ⇒ (3, 5, 6, 2) = 16
4d6 ⇒ (6, 3, 1, 6) = 16
4d6 ⇒ (4, 5, 5, 3) = 17
4d6 ⇒ (1, 6, 3, 5) = 15
4d6 ⇒ (3, 1, 4, 5) = 13

11, 14, 15, 14, 14, 12 not terrible ill think of something. Initial idea is a sorcerer//Oracle or maybe swashbuckler depending on how much I like spells

Roll one: 4d6 ⇒ (6, 1, 6, 4) = 17-1 = 16
Roll two: 4d6 ⇒ (3, 5, 6, 2) = 16-2 = 14
Roll three: 4d6 ⇒ (3, 6, 2, 3) = 14-2 = 12
Roll four: 4d6 ⇒ (2, 4, 6, 2) = 14-2 = 12
Roll five: 4d6 ⇒ (1, 4, 3, 2) = 10-1 = 9
Roll six: 4d6 ⇒ (1, 6, 4, 1) = 12-1 = 11
Roll seven: 4d6 ⇒ (6, 3, 3, 4) = 16-3 = 13

So that leaves 16,14,13,12,12,11, drop the 11 to an 8.

Hey, I'm really interested on this, since I've never played gestalt but I really would like to try it out. I will think on a character, I'll post it once the idea is ready.
Roll 1: 4d6 ⇒ (2, 3, 1, 2) = 8 = 7
Roll 2: 4d6 ⇒ (6, 3, 2, 2) = 13 = 11
Roll 3: 4d6 ⇒ (1, 4, 3, 3) = 11 = 10
Roll 4: 4d6 ⇒ (4, 4, 1, 4) = 13 = 12
Roll 5: 4d6 ⇒ (6, 4, 4, 1) = 15 = 14
Roll 6: 4d6 ⇒ (4, 6, 2, 5) = 17 = 15
Roll 7: 4d6 ⇒ (3, 5, 2, 6) = 16 = 14

Sad rolls :(

Dropping a roll, probably applying with this guy in some edited form.

Roll1: 4d6 ⇒ (5, 4, 5, 6) = 20
Roll2: 4d6 ⇒ (3, 1, 6, 3) = 13
Roll3: 4d6 ⇒ (3, 5, 5, 1) = 14
Roll4: 4d6 ⇒ (3, 3, 6, 5) = 17
Roll5: 4d6 ⇒ (2, 3, 4, 1) = 10
Roll6: 4d6 ⇒ (3, 6, 1, 2) = 12
Roll7: 4d6 ⇒ (2, 2, 2, 1) = 7

16, 12, 13, 14, 9, 11. Not bad!

ok, here we go. this is my submission of Fianna StormSoul, a barbarian witch. I will wait to make an alias if I'm chosen, since the creation rules for this game are pretty unique, so the odds of reusing the alias for any future game are slim.

Looking forward to a chance to try this one out, I combined 2 classes I haven't actually played as before. should be an interesting combo with plenty of options without doubling down on any one thing or being too over the top.


Fianna StormSoul

Female Changeling witch 3/ barbarian 3
LN Medium
Init +2; Senses Darkvision; Perception +5

AC 13; Touch 12; Flat-Footed 11 ; uncanny dodge
HP 42;
Fort 5 ; Ref 5 ; Will 2

Speed 40;
Melee +6 Earthbreaker (2d6+5, X3); B;
when raging: +8 (2d6+8, X3); B;

Witch Hexes:
cackle, evil eye, misfortune

Spells Known
2nd—Summon Monster II, Glitterdust
1st—Shocking Grasp, Enlarge Person, Mage Armor, Burning Hands, Cure Light Wounds, Charm Person, Ill Omen, Snowball, Long Arm


Str 16, Dex 14, Con 14, Int 16, Wis 8, Cha 15
Base Atk +3; CMB +6

Bonus non-combat: Extra Hex
Bonus combat: Power Attack
Level 1: Step Up
Level 3: Cleave

Skills Acrobatics 7, Climb 7, Craft: Alchemy 7, Handle Animal 7, Intimidate 7, Knowledge Arcana 8, Knowledge Geography 5, Knowledge History 8, Knowledge Nature 9, Knowledge Planes 8, Perception 5, Ride 6, Spellcraft 8, Stealth 8, Survival 4, Swim 7, Use Magic Device 6

Languages common, elven, giant, orc

SQ Darkvision (Ex), claws (racial), witchborn (alt racial), hulking changeling (racial), Fox Familiar (class feature), powerful stance (rage), fast movement(Ex), Rage (Ex), danger sense (Ex)

background blurb:

Fianna has never met her true mother. She was dropped off with her family as a baby by an unknown man. Her pale skin and mis-matched eyes identify her as a changeling, but her adoptive family never explained that to her. As she grew up, she found herself always the center of much unwanted attention. Hushed whispers, side glances and outright hostility from some neighbors.

She was adopted into the Inkit tribe of Kellids in Numeria. Her adoptive parents knew what she was, but tried their best to hide her nature. Between the traditional superstition of the Kellid tribes, and the animosity between them and the witches of Irrisen her parents knew life would be hard for a changeling girl.

As she grew, her nature became harder to hide. She was exceptionally tall and well-built (likely meaning she was descended from an Annis Hag), and those mis-matched eyes were a dead giveaway.

Things finally got out of control when Fianna finally manifested her own powers. During a massive thunderstorm in the hill lands where she lived, Fianna felt an un-avoidable call to go outside. She stood in the rain, lightning striking all around her. Witnesses swore that one or more bolts hit her, but caused no harm. When the storm was over, lightning was leaping from her hands, and her eyes were glowing faintly. That day she was exiled from the only home she had ever known.

With the powers came the desire innate in every changeling: to find her hag mother. Not knowing where to go, Fianna did her best to live off of the land, finding odd jobs and scraping by. Finding the call for adventurers to tame the wilds was attractive to her in many ways. It would allow her to make use of her skills as a forager and actually get paid for it, and would put her in a position where she could use her magic without being shunned for it.

10 minute background:

5 background concepts

She is a changeling, given a combination of physical stature and magical talent from an unknown hag

Her magic stems from control of the elements. She is most at home outdoors, especially during violent weather.

She was raised by a barbarian tribe and learned their ways, which included being suspicious of technology and magic. Because of this she lives with shame for being what she is, constantly in conflict with pride in her power.

She does not like being alone, but often finds herself alone. The tribes don't accept her, and neither do the more refined and noble lines of the cities.

She is both physically strong and mentally impressive, but lacks 'street smarts' and often finds herself rushing into things without thinking them through.

2 goals

Learn who her real mother is

Gain glory in the riverlands in order to carve out her own reputation, hoping it will lead to acceptance

2 secrets

Fianna keeps her nature as a changeling secret, using makeup to darken her skin and wearing her hair long and draped over one side of her face to hide her mismatched eyes.

Fianna is unaware that the Technic League knows of her existance and has been tracking her. They heard rumors of her powers and how they manifested and are interested in using her to find her hag mother for their own ends.

3 people

Her father Kongor has stayed in contact with his daughter. Even when the rest of the tribe voted to banish her, he defended her. He loves her like a true daughter and even her magic doesn't scare him.

Her friend Gorm was raised in the same tribe. When she was banished he secretely left with her. They have never been romantically involved, but Gorm has always treated Fianna well and the two of them travelled together and worked as mercenaries for a while. They eventually split up, but are still on good terms

Her half-brother Balta. He was the first one to bring her nature to the attention of the tribe elders. He hates and fears her, and blames her for the loss of his real sister who she was swapped with at birth. He has sworn to kill her if she ever shows her face again in the lands of the Inkit tribe.

3 memories, mannerisms or quirks

Fianna's most treasured memory is that of the night she stood in the middle of a raging storm, feeling the power inside of her respond to the power all around her. She dreams often of that night and loves to stand in the rain with her head uncovered.

She dreams of her mother's face. She doesn't know a name or location, but she sees the hag almost every night.

She hides her true nature by wearing her hair down over one eye. It makes her look shy, but she is not shy at all. She is quick to drink, quick to laugh, and quick to throw down a challenge at the slightest provocation.

Silver Crusade

A few more questions that I didn't see answered (I might have missed something)

1) What is starting wealth? I'm assuming 3,000 gp (normal wealth for level 3) but might have missed something.

2) Are you ok with the character coming from far away (eg, Tien) OR alternatively somewhat reflavouring an archetype.

I'm thinking of the Warrior Poet archetype for the Samurai. Either as an actual Samurai who has ended up here OR as a nobleman with an artistic bent (which seems to fit the chrome very well to me).

3) Do we have to specify a gender?. For the character I'm currently thinking of the gender is almost irrelevant at this point. The back story and personality would fit a male or female equally well. I want to be clear, if chosen the character would then BECOME male OR female as required, it wouldn't be some gender neutral character in play. But, as you say, you're expecting some character tweaks when the partner is known. Gender for this character would be one such tweak

4) I'm currently thinking (amongst other choices) of an Azata Blooded Aasimar OR a Kitsune
4a) What would the negative stat for an Azata blooded Aasimar be?
4b) Is a political marriage between a Kitsune and other race acceptable in your view? I'm guessing that the creation of progeny is important so they'd likely have to be able to interbreed. Of course, it is possible that nobody would KNOW the character was a Kitsune :-).

The base of my character concept is a Warrior Poet Samurai/Feyspeaker Druid. Is this too overpowered? I'm concerned that the Gestalt into a Samurai essentially eliminates one of the major drawbacks of the Feyspeaker archetype (the reduced BAB). But I've never played Gestalt and have no idea if this is EXACTLY the kind of synergy that is DESIRED from Gestalt OR if it is mini-max cheese to be avoided and frowned upon. Guidance on this point urgently solicited :-)

[Aside]This character is based quite a lot on a character I played in the PF2 playtest (a Paladin/Druid multiclass). Its fascinating to see the same character manifested in a very different way across the two game systems [/aside]


1)was already answered. Instead of 3k gold you will recieve a mwk weapon and mwk armor, a mount (pony,horse,or riding dog), and within reason anything non magical gear wise.

2a)If you are coming from "far away" I expect a really good reason/backstory as to why you are here and how you would have good enough contacts to get on some kind of charter to clear the stolen lands.

2b)Samurai and Ninja (and others with very specific cultural bents) will need to have good backstory reasons for them (or their special armors). I'm not real keen on readjusting the fluff of the classes just to make them fit the setting.

3)It would be preferable to have a gender specified. If I find myself in a situation where I feel I need to ask players if they will be on with playing the opposite gender, then I am sure all of the players would appreciate that consideration.

4a)-2 to Wisdom. That one is easy enough cause the tiefling have one with those exact stat boons.

4b)I dont feel like the creation of progeny is an absolute must. Even if they are compatible to produce progeny, if a character were in love with someone else and chose to have their child instead, that would not really be an issue for the whole dynasty aspect as you lot would be the ones making the rules of how the crown moves to the next generation.

Typically Gestalt is used a lot for that exact reason among others. Having full bab or good progression of all your saves can be a key benefit of how you built your gestalt, after all it is meant to give you the best of the two classes at all converging points (HP, skills per level, saves, etc). Though there are some builds that ignore that entirely to make uniquely powerful arcane casters or incredibly versatile barbarians....the possibilities are pretty substantial for how you wish to build.

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is my interest dot, but I am rolling as you requested.

4d6 ⇒ (1, 6, 5, 5) = 17 = 16
4d6 ⇒ (6, 2, 2, 3) = 13 = 11
4d6 ⇒ (2, 1, 6, 3) = 12 = 11
4d6 ⇒ (4, 6, 6, 6) = 22 = 18
4d6 ⇒ (2, 6, 6, 5) = 19 = 17
4d6 ⇒ (5, 2, 6, 4) = 17 = 15
4d6 ⇒ (1, 2, 4, 4) = 11 = 10

Last one is a dud so that makes
18, 17, 16, 15, 11, 11

A very nice array. :)

I am in another Kingmaker recruitment that ends soon, but I may apply to this one even if I'm accepted to the other, since it looks pretty different.

Stat 1: 4d6 ⇒ (3, 6, 2, 5) = 16
Stat 2: 4d6 ⇒ (5, 6, 6, 1) = 18
Stat 3: 4d6 ⇒ (3, 1, 5, 1) = 10
Stat 4: 4d6 ⇒ (3, 1, 1, 3) = 8
Stat 5: 4d6 ⇒ (3, 1, 2, 5) = 11
Stat 6: 4d6 ⇒ (2, 1, 5, 2) = 10
Stat spare: 4d6 ⇒ (1, 3, 2, 4) = 10

14, 17, 9, 10, 9, 9

Huh. Well. See what I can craft here.



Yea, you're getting a GM reroll. That's a rough stat block.
Stat Reroll: 4d6 ⇒ (5, 6, 6, 1) = 18

Drop a 9 to get another 17

caps wrote:

This is my interest dot, but I am rolling as you requested.

4d6 = 16
4d6 = 11
4d6 = 11
4d6 = 18
4d6 = 17
4d6 = 15
4d6 = 10

Last one is a dud so that makes
18, 17, 16, 15, 11, 11

A very nice array. :)

I am in another Kingmaker recruitment that ends soon, but I may apply to this one even if I'm accepted to the other, since it looks pretty different.

don't forget to drop the lowest to an 8...

Silver Crusade

Ok, I've definitely got the core of the character concept. Basically a local variant on the Samurai idea.

Swashbuckler/fey speaker druid of the Medvyed family. With a fey touched small cat companion. Worshipping Shelyn, of course.

Definitely going the dex to damage route. Should I stick to something like the rapier or is a Glaive acceptable (via bladed brush/slashing grace)? Glaive seems likely too powerful to me but thought that I'd check.

Pathfinder Adventure Path Subscriber

If you're still looking, I'm intrigued enough to drop a set of stats in and see what I come up with. Let's see what the dice say...

Stat the first: 4d6 ⇒ (1, 3, 1, 2) = 7 => 6
Stat the second: 4d6 ⇒ (1, 4, 1, 2) = 8 => 7
Stat the third: 4d6 ⇒ (3, 4, 5, 1) = 13 => 12
Stat the fourth: 4d6 ⇒ (3, 5, 6, 4) = 18 => 15
Stat the fifth: 4d6 ⇒ (5, 2, 4, 4) = 15 => 13
Stat the sixth: 4d6 ⇒ (6, 1, 4, 6) = 17 => 16
Stat the spare: 4d6 ⇒ (3, 3, 4, 1) = 11 => 10

So that's a final array of 16, 15, 13, 12, 10, 7...I think I can work with that. I've played with worse. I'm thinking a sorcerer/oracle of some kind, bloodline/mystery TBD. That degree of inborn power with no explanation means she's gotta be destined for greatness, right? ;) I'll be back later with more story/statblock.


Hmmm, seems...powerful but it's not anything crazy @pauljathome

I put together the crunch. I built a skald/slayer. I figured since there will be only two characters, the hybrid classes will cover a lot of bases. This is a combination of barbarian, bard, ranger, and rogue. I'm working on the background next.

The equipment guidelines were loose so I masterworked all my equipment but didn't add any magic items or spare coin. I can easily revise if needed.

Human Skald/Slayer:

Lindsay Braveheart
NG Female Kellid Human Skald/Slayer 3
Medium Humanoid (Human)
Deity: Erastil
Init -1; Senses: Perception +7
AC 15, touch 9, flat-footed 15 (+6 armor, -1 Dex)
hp 30 (3d10)
Fort +3, Refl +2, Will +4 (+5 vs. mind-affecting)
Speed 20 ft.
_____masterwork greatsword +9 (2d6+6; 19-20/x2)
_____masterwork dagger +8 (1d4+4; 19-20/x2)
_____masterwork composite longbow (+4 Str) +3 (1d8+4; x3)
_____masterwork chakram +3 (1d8+4; x2)
Special Attacks: sneak attack (1d6)
Spells Known: (CL 3rd; Concentration +6)
_____0 – Detect Magic, Ghost Sound, Light, Mending, Spark, Summon Instrument]
_____1st – Cure Light Wounds, Ear-Piercing Scream (DC 14), Expeditious Retreat, Feather Step
Str 18, Dex 8, Con 11, Int 15, Wis 13, Cha 17
Base Atk +3; CMB +7; CMD 16
Feats: Power Attack (1st), Cleave (3rd), Scribe Scroll (C), Weapon Focus (Greatsword) (B), Furious Focus (B), Lingering Performance (B)
Skills: (Total 36 Adventuring, 6 Background) (+12 Adventuring, +2 Background/Level)
_____Acrobatics (Dex) (A, C): +3 (+1 Rank, +3 Class, -1 Dex)
_____Appraise (Int) (B, C): +6 (+1 Rank, +3 Class, +2 Int)
_____Bluff (Cha) (A, C): +7 (+1 Rank, +3 Class, +3 Cha)
_____Climb (Str) (A, C): +8 (+1 Rank, +3 Class, +4 Str)
_____Diplomacy (Cha) (A, C): +9 (+3 Rank, +3 Class, +3 Cha)
_____Disable Device (Dex) (A, C): +5 (+3 Rank, +3 Class, -1 Dex, -2 ACP, +2 Circ.)
_____Disguise (Cha) (A, C): +7 (+1 Rank, +3 Class, +3 Cha)
_____Escape Artist (Dex) (A, C): +1 (+1 Rank, +3 Class, -1 Dex, -2 ACP)
_____Heal (Wis) (A, C): +5 (+1 Rank, +3 Class, +1 Wis)
_____Intimidate (Cha) (A, C): +7 (+1 Rank, +3 Class, +3 Cha)
_____Knowledge (Arcana) (Int) (A, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Dungeoneering) (Int) (A, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Engineering) (Int) (B, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Geography) (Int) (B, C): +8 (+2 Background, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (History) (Int) (B, C): +8 (+2 Background, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Local) (Int) (A, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Nature) (Int) (A, C): +8 (+2 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Nobility) (Int) (B, C): +8 (+2 Background, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Planes) (Int) (A, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Knowledge (Religion) (Int) (A, C): +7 (+1 Rank, +3 Class, +2 Int, +1 Bardic)
_____Perception (Wis) (A, C): +7 (+3 Rank, +3 Class, +1 Wis)
_____Perform (String) (Cha) (B, C): +12 (+3 Rank, +3 Class, +3 Cha, +1 trait, +2 Circ.)
_____Ride (Dex) (A, C): +1 (+1 Rank, +3 Class, -1 Dex, -2 ACP)
_____Sense Motive (Cha) (A, C): +8 (+2 Rank, +3 Class, +3 Cha)
_____Stealth (Dex) (A, C): +1 (+1 Rank, +3 Class, -1 Dex, -2 ACP)
_____Survival (Wis) (A, C): +7 (+3 Rank, +3 Class, +1 Wis) / +8 Track
_____Swim (Str) (A, C): +6 (+1 Rank, +3 Class, +4 Str, -2 ACP)
*(A=Adventuring, B=Background, C=Class)

Traits: Issian (Campaign), Armor Expert (Combat), Talented (Social)
Languages: Common, Elven, Giant
Special Qualities: bardic knowledge, versatile performance, well-versed, studied target, track
Raging Song: (10 rounds/day)
_____Inspired Rage, Song of Marching
Rage Powers Known: Reckless Abandon
Slayer Talents: Trapfinding
Weapons: masterwork greatsword, masterwork dagger (2), masterwork longbow (+4 Str), masterwork chakram (2)
Armor/Clothing: masterwork agile breastplate, explorer’s outfit
Equipment: masterwork violin, masterwork thieves’ tools, silver holy symbol, spell component pouch, bedroll, flint and steel, iron pot, masterwork manacles, mess kit, mirror, silk rope, waterskin, fishing kit
Consumables: cold iron arrows (40), trail rations (5)
Containers: masterwork backpack, belt pouch
Mount: light riding horse, riding saddle, saddle bags
Coin: 0 gp
Carrying Capacity: Light 116, Medium 233, Heavy 350
Total Load: 80

Bardic Knowledge (Ex)
Spell Casting
Raging Song (Su)
_____Inspired Rage (Su)
_____Song of Marching (Su)
Scribe Scroll
Versatile Performance (Ex)
Well-Versed (Ex)
Rage Powers (Ex)
_____Reckless Abandon (Ex)


Studied Target (Ex)
Track (Ex)
Slayer Talents
Sneak Attack (1d6)

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The more I look at this the harder it seems!

With only two PCs my gut is to go for a full BAB class (preferably a 4th-level caster) and a full casting class. There's a lot of great combos that satisfy that, but none that are fitting the theme I'm going for (well, Cleric might, but see below).

Going with two 6th-level casters should be "good enough" but not getting that full BAB when you can feels wasteful.

The other thing that's tricky is that I'm pulled towards a lot of Erastil-specific builds...

I may have to build a few different combos and see what I like best.

GM, how closely are you thinking the pair have to be to each other in, well, any respect? I am intrigued by the idea of two characters that are polar opposites in many ways that come to respect and appreciate each other's differences (and the things they *do* have in common). So they might have different alignments, perspectives, even worship different deities (maybe the two deities agreed to put the pair in power together). Just curious what your own perspective is.


For the most part I'm looking to see what I think will create the best story to me. Finding the characters that inspire me to toy with them or characters I feel will pull good RP from each other.

So, I don't have really a good core concept of what I am looking for when pairing. I'll likely start with creating a list of characters and concepts I really enjoyed reading.

Then, I'll start looking at how I can pair them or what I see as good pairings for them. Then at that point, I'll likely be working at narrowing down from there.

And yes, I am not worried if the two players worship different gods but I don't think polar opposites will be my end game in choices. The biggest thing that happens in Kingmaker to kill it is just...well time via PbP and having a lot of bickering come pushing the kingdom forwards and building the kingdom, so while polar opposites can help produce great stories...I don't feel a god or two gods would push together two exceptional people to watch them fight about how a kingdom should be governed or what direction they wish their kingdom to go.

Thank you very much for these explanations GM!

I can imagine that the future storyline of the characters chosen has the potential to be more interesting if the characters’ attitude towards life and their views of the world is based on different concepts.

The characters will interact with the world and if they do not have the possibility to inspire each other, complement each other and learn from each other then many of the joint character development and cooperation that I would be looking forward to would be difficult to achieve.

Therefore, I am more than willing to tweak the alignment and personality of the character I presented to some extent to spice up the relationship! ;-)

As promised, here's my apply with Valmoria.
She's a White Haired Witch/Unchained Monk with a focus on maneuvers like grapple and such. Backstory and such are in the link page. I didn't take any gear yet, and I will probably tweak the build a bit if it gets picked.

Silver Crusade

Here is my (pauljathomes) application. All the details should be in my profile.

Rogato Medvyed is a male glaive wielding druid who has managed to combine the worship of Nature and of Shelyn into a nearly seamless whole.

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