| "Skram" |
Ok brv, here is the roguish character I've been working on. He's a trap-breaker alchemist.
“I am my own man. I am not my fathers son.”
Geon Bluth’s father kept the grounds at the City of Ashes, a cemetary complex outside of Bard’s Gate. No honest worker, the man was indeed a graverobber, not just at the cemetary tasked with his care, but in the private crypts and tombs of nobles wherever they lay. A band of robbers was the only other family the boy knew.
Inquisitive young Geon was fascinated with the treasures his father trafficked in. Most items were not kept long before being sold, but books were overlooked often enough for him to stash a library of well selected volumes under a floorboard in his room, in order to quench his thirst for knowledge in the fields of magic and alchemy.
Geon’s ceaseless questions led to him being told to “scram” so often, the name stuck. His aptitude with mechanical and magical apparatus did not go unnoticed however. His tinkering with items that lay about before going to market in seedy pawn shops often led to discovery of magical properties that would have otherwise gone unnoticed. His father finally saw value in him, which only led him to place his son in further danger than his miscreant lifestyle already imposed.
When the time came for delves Geon was now brought along, taught to scout in the dark, to squeeze in tight places, to locate valuables and to disable traps. With Geon’s help, the operation became truly profitable. Before long the substantial value of the items being circulated was noted by a blackmarket fence. The murderous pawnshop owner took pity on the boy, and took him to live at the shop where he found ample opportunity to continue his studes and experiments.
When Geon showed he could produce effective potions, alchemical substances and magical reagents, the pawndealer didn’t hesitate to put his creations up for sale. Once again the exploitation of the boy led to the downfall of the one exploiting him. Some of the clientelle attracted by the new products were being watched by the Lyreguard, which brought the pawnshop under scrutiny and led to an arrest for trafficking in stolen merchandise. The shop was shut down, and orphaned Geon was left homeless.
Now on his own, Geon considered the only gainful activity he knew… robbing the dead. Swearing not to become like his father, he chose to leave the burial plots of his neighbors unspoiled, and turned his attention instead to the deep dark forgotten places of the wild to ply his skills and sate his curiosity, He has eeked out his existence ever since, torn between his hatred of his fathers legacy and his need to resort to those ways to fund his pursuit of his natural calling.
| brvheart |
Looks pretty good. I am only seeing two issues.
1) A half elf does not get +2 background for skills so you are currently 10 points over in skill points. Making INT 14 would help but at the cost of points elsewhere.
2) Please roll your hp after level one and reroll 1's. You should do better than average.
May I also suggest a backpack and maybe some rations?
Lady Shakira Gabrielle Suna
|
hi, want to make my acquaintance with you blokes.
I am Lady Suna, Aire to the Elven Kingdoms and the Bridge City and too many other titles to count.
I am a Aristocrat by blood and a purveyor of Alchemy & Magic by trade. Zorro leaves his mark with a sword, mine is a "s" and arcane as well.
I understand that you have made contact with some of my business partners. I hope you bloody well have treated them kindly.
I had my fathers affairs to tend to and have been at my estate in the bridge city, I also had a council meeting in the Hornsaw forest.
The dreams always needed tending too, in order to keep the curse at bay. I am, at least in part tied to that land and forsaken by the gods for the rest.
I am a product of two worlds, the city and the wilds. My mother having been cursed by the Titan Mormo and her evil gods, having turned to magic as a refuge and married to my Father, A high Elf Merchant class Engineer, I am there only daughter. The High Elves in my lands are forsaken because our gods have been sundered by Evil and no longer have power in the Physical realms.
| brvheart |
A paladin would be just fine. Have not had one in the group for a while.
House Rules
1) Character creation:
A) Characters will be created with a 25 point buy.
B) Classes and weapons are restricted to European only.
C) Classes are Core Only, plus Inquisitor, Swashbuckler, Warpriest. I might consider Gunslinger, but the gun powder rules are the simplified rules from Razor Coast and not Ultimate Combat. I might discuss others if they fit an old school theme.
D) Sources: Core Rules, Advanced Players Guide, Ultimate Combat and Ultimate Magic after 5th level on DM approval on a case by case basis only. Additional Sources: Freebooter's Guide, A Brace of Pistols, Book of Magic Pirate Spells, 101 Pirate and Privateer Traits, Fire As She Bears, Pirates of the Inner Sea, Heart of the Jungle, Inner Sea World Guide, Isle of the Shackles and Dead Man's Chest.
E) Races Human, elf, half elf, dwarf, halfling, gnome, goblin, half-orc and orc.
2) Fumbles: Rolling a natural 1 in combat will result in a fumble ending the player action for the turn.
3) Skill checks.
A) Rolling a natural 1 on a skill check results in a -10 to the check.
B) Rolling a natural 20 on a skill check results in a +10 to the check.
4) Initiative: Rolling a natural 1 results in an initiative of a 1.
5) Area of Affect Spells:
A) The action of combat is considered a dance, therefore when an area of affect spell affects enemies that are in melee combat with adjacent characters they are considered to be in the area of affect.
B) Exceptions: Some spells are done on a line affect such as a lightning bolt and thus will not affect adjacent characters. Also the feat shape spell can shape the spell to only affect certain squares. Also spells that only affect squares do not affect adjacent squares.
6) Surprise Attacks: Amended back to RAW.***
7) Hit points: Reroll all natural 1's on hit point rolls. Barbarians can reroll all 1's and 2's.
8) Cure spells: If the die/dice are all natural 1's, reroll.
9) I don't take 10 or 20.
10) Dispel Magic I am rule 0ing Dispel magic back to the 10 level limit. If you want more than that, use Greater Dispel.
11) Note on ranged attacks: Cover: When firing through your allies they provide a +4 cover to the enemy. This is in addition to the -4 for firing into melee. Precise shot removes the latter only. Improved precise shot is needed to get around this. Now here is the kicker. If you miss by the cover, you hit the cover. Meaning you have a 20% chance of hitting your ally!
psionichamster
|
Here's my fighter, Horatio:
Horatio Manzduos
Male Human Fighter 5
N Medium humanoid (Human)
Init: +2; Senses: Perception +10
Speed: 30 (20), Languages: Common
Defense
AC 28 (Armor +10, Shield +4, Dex +2, Dodge +1, Deflection +1) Touch 14 FF 25
HP 49 (5d10+15)
Fort +7 Ref +4 Will +5 (+1 vs fear)
Offense
Melee: +1 longsword +12 (1d8+8 19-20/x2) [Power Attack -2/+4
Ranged: chakram +7 (1d8+5) , range 30, Ammo: 5
BAB 5 CMB +10 CMD 23
Statistics
Abilities: Str 21 Dex 14 Con 14 Int 8 Wis 12 Cha 8
SQ: Favored Class (Fighter; HP), Skilled, Armor Training 1, Weapon Training 1 (heavy blades), Bravery +1
Feats: Weapon Focus: longsword, Power Attack, Shield Focus, Dodge, Iron Will, Weapon Specialization: longsword
Traits: Seeker (+1 perception, class skill); Armor Expert
Skills: Climb +10, Perception +10, Survival +9
Combat Gear: potion CLW (4), potion of invisibility, potion of enlarge person (2), potion CMW (2), alchemist’s fire (5), acid (5), sunrod (5)
Equipment: +1 full plate, +1 heavy steel shield, +1 longsword, ring of protection +1, cloak of resistance +1, bag of holding type I, morningstar, dagger, chakram (5), javelin (5), glaive-guisarme, backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, 50’ rope, soap, torches (10), trail rations (5 days), waterskin, climbing kit
Coin 40pp, 26gp
Description: Horatio stands just under 6’ tall and weighs 185 lbs, without his equipment. His hands, arms, and face carry a multitude of scars, as a professional mercenary soldier might expect. His brown eyes stare intently out under heavy brows, and he wears his sandy brown hair cropped close and neat.
Background: Horatio has spent time fighting almost his entire life. Early on, he was sold into slavery by parents who could barely afford to feed themselves, and he grew to become a gladiatorial servant and then a fighter. Once he managed to win his freedom, he signed on as a soldier before cashiering out and becoming a freelance mercenary. Now he works as a full blown sellsword, traveling wherever the danger and coin appeals the most.